Poor Chaos Storm

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Oh, the poor Chaos Storm. It's so underused, if used at all.
So just for fun a suggestion to change it so that instead of draining energy each cycle it causes a random condition IF the target standing in Chaos Storm is suffering from a hex.
The recharge, energy, casting time would be tweaked of course to balance.

Currently if I want to drain energy from a caster, I'd use power leak over Chaos Storm. Power Leak is precision in a box. Chaos Storm is negligible damage masking easy to avoid DOT e-denial on casters.

Hopefully at some point Chaos Storm gets tweaked.
It once was PVE useful when AI didn't scatter. Not sure if many people bother with it in PVP now.
Changing the spell to something similar to the suggestion at the top would get Chaos Storm to see some creative action again.
It would synergize well with epidemic and hypochondriac.
It would suit it's uber name better. What an uber name! LOL

Dscrilla

Ascalonian Squire

Join Date: Sep 2005

Me/N

I agree, chaos storm used to be a PVE standby for me, back when my mez could get into groups. Gale mentoined Mez will get some PVE love so maybe we will see a return of CS.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

There have been many suggestions posted over the while about how to change Chaos Storm to be useful.
I was hoping that adding random conditions to the mix was fitting and really useful, because mesmers have 3 spells that affect conditions, yet have very few spells that cause conditions.
I know a secondary could be used or another group member to inflict conditions, but for skill synergy within the memser skillset I was hoping that a less used skill could be tweaked to fill that needed role.
I hope others feel the same way.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

What it really needs is a larger AoE.


Not that the changes are going to do much help... it's a DoT so enemies will flee it.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

in ideal world, Chaos storm would be fixed not to cause AOE scatter ...

with that "buff" alone, it would suddenly be viable pve skill

Praetor

Praetor

Frost Gate Guardian

Join Date: May 2005

Somewhere over the rainbow

Devil Me [DEvM]

E/D

Larger AoE would be better.
The main point of using this skill is finding an ele casting a long spell, and "interupt" them by chaos storm. They're left with 2 choice, keep casting and lose a ton of energy, or cancel the spell and move away. Either way, chaos storm is way underpowered for those purposes.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by zwei2stein
in ideal world, Chaos storm would be fixed not to cause AOE scatter ...

with that "buff" alone, it would suddenly be viable pve skill
No it wouldn't... if you think the fact it causes AoE fleeing is the reason nobody uses you are very mistaken. Nobody uses it because its a shit skill. At lvl16 Domination is does 15 damage a hit. Thats 150 damage over the whole 10 seconds with the possibility of maybe 2-3 hits that actually cause E-denial. It is also 15e cost and 30s recharge.

Unless its AoE is increased to all enemies within Earshot i still wouldn't consider using it. There are about 50 other things a mesmer can do with that skillslot that would be more beneficial. Even bringing Otughys Cry would be more helpful if your team ran a Beastmaster...

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I usually stay with my Ele when inside chaos storms. The energy is recovered quickly, and with a Signet of Energy I just need 10 energy out of 100 to cast again a nother spell, so it is not a problem for Energy-magaer elementalists. It is a bit for Echo nukers with no energy managemet.

Corrently, to combine the skill with snares is a must.
And it is a good way to nullify a crowd of non-adrenaline attackers.

First of all Chaos Storm should deal 'armor ignoring' chaos damage, and it could be dependant of current energy. The more % of total energy you have, the more damage deals (not energy ammount, energy %)

Anobjetive with 100% energy maybe won't scape the efect, thinking whe will have enough eergy and won't be hardmed much.
Instead of 5..12, it could be (5...12)*([% of nergy]/50)
12*100/50= 24 damage per hit with 100% energy, for a total of 240.
Not so bad. Three mesmers could crush a bunch of elementalists in 10 seconds when the start they first long casting spells.

They could either make it so if you have more than 50% energy, your spells, get interrupted.

Or maybe random disabling of skills inside the chaos storm, the skillbar inside a haos storm could look like a disco floor, with a random skill getting dark and bright, blinking the whole skillbar.

Or they could make it so it removes stances, signets, habilities, shouts, weapon spells, and any other 'unremovable' effect on targets with energy =< 0.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

If it doesn't make enemies scatter, it'd have to be balanced accordingly (=making its effect weaker). Since in PvP enemies DO scatter, this would mean it would never be used in PvP because its effect would be too weak.
The AoE scatter AI is a good thing. It allowed a lot of DoTAoE's to be buffed, making them sort-of viable in PvP.

=DNC=Trucker

Krytan Explorer

Join Date: Apr 2006

TLA

Me/

My suggestion? Get rid of the X dmg per second - the only thing that does is let the caster know they are in a chaos storm and to move 2 feet to the right before attempting a cast.

Do this and maybe it will land a -7 en hit before everyone runs out of that monstrous AOE damage

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by MithranArkanere
I usually stay with my Ele when inside chaos storms. The energy is recovered quickly, and with a Signet of Energy I just need 10 energy out of 100 to cast again a nother spell, so it is not a problem for Energy-magaer elementalists. It is a bit for Echo nukers with no energy managemet.

Corrently, to combine the skill with snares is a must.
And it is a good way to nullify a crowd of non-adrenaline attackers.

First of all Chaos Storm should deal 'armor ignoring' chaos damage, and it could be dependant of current energy. The more % of total energy you have, the more damage deals (not energy ammount, energy %)

Anobjetive with 100% energy maybe won't scape the efect, thinking whe will have enough eergy and won't be hardmed much.
Instead of 5..12, it could be (5...12)*([% of nergy]/50)
12*100/50= 24 damage per hit with 100% energy, for a total of 240.
Not so bad. Three mesmers could crush a bunch of elementalists in 10 seconds when the start they first long casting spells.

They could either make it so if you have more than 50% energy, your spells, get interrupted.

Or maybe random disabling of skills inside the chaos storm, the skillbar inside a haos storm could look like a disco floor, with a random skill getting dark and bright, blinking the whole skillbar.

Or they could make it so it removes stances, signets, habilities, shouts, weapon spells, and any other 'unremovable' effect on targets with energy =< 0.
... wha? Are we even talking about the same skill?

Chaos Storm DOES do armour ignoring damage... just very little. It also has no use with a snare... because it does naff all damage. If somethings running its not casting. Its not worth using against anything. Even if you cast it against an Ele who stupidly continued to cast a Meteor Shower it would only drain a max of 28 energy... when it'd be much easier to just use the 15e to cast Power Leak and drain slightly less but not have the skill cast at all.

Having good energy management is the most idiotic reason for not moving out of a Chaos Storm... However pathetic it still does damage your monk has to heal and could still drain massive amounts of energy that could be avoided by taking 3 steps.

Edit: DNC, i like that idea actually. Quite ironic that possibly the best method of saving a skill would be to stop it dealing damage. Problem is it would probably still appear in the damage bar or appear as -0 (Chaos Storm).

BryanM

Frost Gate Guardian

Join Date: Dec 2006

Location based DoTs don't get much love, do they?

I think of Chaos Storm to be a twin to the much beloved Fire Storm. If they made Fire Storm cast in 1 second and recharge in 2, I still would not use it. It's worse than the old Power Attack, in the sense that the Power Attack had sort of an effect.

Sandstorm had about (obviously a little more than) the correct area, damage, and recharge time for a non-elite Area DoT from a single caster perspective. But it was bombed due to HA.

These things need to be a serious threat to be worth taking. I don't think I've bothered even moving out of a fire storm as a monk - the damage to the team would have been greater on average by moving.

At least Chaos Storms make me use up those 2 seconds to step to the left. Or right.

To make any serious threat with these things you need to focus them with the team. And if ya're going to do that, you might as well spike with Searing Flames or something.

Area DoT requires a mass cluster or an opponent with bad positioning to shine.

Whee.

Edit: I really think Searing Flames killed any reason to try to use the old Deep Freeze/Maelstrom/Meteor Shower/Invocation team builds. It has less frontloaded rage, but has more endurance and does it's function with a single skill slot...

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

I like DNC's idea. Instead of a damage spell, maybe the effect could be similar to a well, showing up alongside your enchants and hexes.
Then buff the energy draining and AoE.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

28 energy? That thing casted by Centaurs in Crystal Desser deals 5 energy damage per second to my characters, that is -50 damage, and I don't think they have more than 12 or 16 set to that skill attribute.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Anyhoo. Please for the love of god, developers out there, no more e-denial skills for mesmers. We have enough!
Seriously!
If the next campaign has any more e-denial skills I'm going to eat me hands!

You'd all like to see that too. >

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

there is nothing chaotic about chaos storm. make it fit its name. the random blackout of skills for say 5 secs would cause havock to people trying to attack. Sins would be eaten alive if they lost an attack skill from their set. monks would have a hell of a time healing. a "buff" like that makes CS elite and way more fun. you could even drop the damage and just keep a small amount of the energy denial. Then Chaos Storm would fit its name. Anet please save the storm!


~the rat~

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

I like legion rat's thinking. Make it chaotic! When you get caught in the chaos storm, make it so that you randomly cast a spell on your bar and it costs 2...20 more energy to cast. Since some spells can't be cast without meeting certain conditions, just cycle the skill (like if it was used... a mini-blackout of sorts) and minus the energy.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Redfeather1975
Anyhoo. Please for the love of god, developers out there, no more e-denial skills for mesmers. We have enough!
They probably need one or two. Like an enchantment that steals 1...2 energy every hit or a version of backfire that does some damage+energy loss every time an opponent casts a spell. Another idea is a version of energy surge that does 10 damage + 3 energy damage for every pip of regen the other guy has.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Nooooooooo!
Winterclaw why fill their heads with more e-denial ideas?!
You are evil!

Ferret

Ferret

Elite Guru

Join Date: Jul 2005

England

Ferrets Unity of Rogues (FUR)

R/Mo

I normally have Choas Storm in my mesmer skill bar while i PvE. I find it useful at getting critters away when they swarm and for helping take em down when using health degens with it.
That said, it would be far more useful if its energy cost was reduced and/or its area of effect increased.

=DNC=Trucker

Krytan Explorer

Join Date: Apr 2006

TLA

Me/

I agree mesmers have plenty of e-denial across their attributes, but no AOE EDOT (Area of Effect Energy Denial over Time - coined ) Lots of super-conditional energy denial like: If target foe is hoping on one foot and becomes the target of 2 or more enchantments, you steal 8 energy.

I just see chaos storm useful for the energy hits while casting. If I wanted 14 dmg per second I would throw 4 points in Fire Storm and save the extra 5 energy chaos takes to cast.

GuildWiki Jamie

GuildWiki Jamie

Academy Page

Join Date: May 2006

Heroes Of Primeval Eden

N/Me

I'd rather see this skill become elite or have a larger recharge time.

Random blackouts of skills and loose 10 energy if they move outside of the Chaos Storm.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Doesn't anyone like the suggestion to inflict random conditions on foes hit, if they are suffering from a hex?
I thought it would synergize well with Fevered Dreams, Extend Conditions, Hypochondriac and Epidemic.
Currently we only have phantom pain and accumulated pain to inflict conditions. Unless you consider Illusion of Haste+Plage Sending/Touch, but It would be nice for a little more condition causing in the mesmer lineup because of all the condition affecting skills we have.

Ferret

Ferret

Elite Guru

Join Date: Jul 2005

England

Ferrets Unity of Rogues (FUR)

R/Mo

To be honest, i dont like most of the skills that inflict while under effect of whatever.
I quite like Chaos Storm in that it doesnt require anything else to work. If the inflict whatever while hexed was an addition to what it already does, the yeah, great.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I rather like them wuite a lot. You can make combos, conditions are useful, and they usually deal stronger effect that the ones with no conditions.

Shady79

Shady79

Banned

Join Date: Jan 2007

HotD

why not cause exhaustion every second in it? or/and maybe be dazed when casting a spell?

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

Quote:
Originally Posted by Redfeather1975
Doesn't anyone like the suggestion to inflict random conditions on foes hit, if they are suffering from a hex?
I thought it would synergize well with Fevered Dreams, Extend Conditions, Hypochondriac and Epidemic.
Currently we only have phantom pain and accumulated pain to inflict conditions. Unless you consider Illusion of Haste+Plage Sending/Touch, but It would be nice for a little more condition causing in the mesmer lineup because of all the condition affecting skills we have.

I liked it. I think it would make Chaos Storm more viable for game play in both pve and pvp. even if the players ran from it they would still have conditions before they got loose. think about getting crippled right off the bat, you would be nailed with a ton of others before you could move out of AoE.


~the rat~

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

Chaos Storm
15 energy, 1/4 cast time, 30 second recharge

For 8...24 seconds, any foe standing in Chaos Storm loses 8...24 energy per second and is struck for 2...20 damage per second. Foes struck by Chaos Storm are interrupted.

Give it a Sandstorm-quality AoE range, and you'd obliterate ANY caster spike under the sun. To keep it balanced and non elite, there is little to no damage to speak of, just shutdowns.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Priest, that suggestion is too powerful!

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

It was a JOKE... and it's not too powerful, the mesmer can control your BRAINS... he should be able to kerplode you in 2 seconds :P

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

LOL

I cannot tell from jokes.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Maybe they should remove the damage effects and increase its e-denial powers.

[wiki]Chaos Storm[/wiki]

Sientir

Sientir

Lion's Arch Merchant

Join Date: Mar 2006

At DigiPen.

Biscuit of Dewm [MEEP]

I like some of the ideas....I do like the idea of a change from doing damage with conditional e-deny to e-deny with conditional damage...something like...
15e 1s 20r
Create a Chaos Storm at target foe's location. For 5...8...10 seconds, foes nearby lose 1...3...4 energy per second and take 5...10...13 damage while activating skills.

That might be a bit strong, but I like the general idea. It would certainly make it more useful in my eyes, anyway...

I'm not so sure about conditions, to be perfectly honest...Mesmers are more about control in my eyes...

Anyway, the suggestion of making it cause exhaustion might work if it was while the foe was activating a spell...

I also like the disable idea...maybe have it last like, 16 seconds and disable a skill every 2 seconds...that would shut down a person's entire bar if they stay in it...

Whatever goes on, I /sign chaos storm needing help.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

It's supposed to be chaotic so.....
How bout this!

Chaos Storm
1-100 energy, 1-100 cast, 1-100 recharge
For 1-100 seconds, foes hit/or not hit by Chaos Storm will suffer from things!

I'm sorry, I'm in a silly mood tonight.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

Silly is good.

How about forgetting energy loss and damage and just make it so anyone who gets hit by a chaos storm has the same screen effects as level 5 drunkness for 5...10 seconds for every second they are in it?

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Chaos Storm has it's place. When used on Seige turtles in Eternal grove, it makes them spin about and not fire. In missions and quests where you need to defend an NPC it's excellent for area denial.

when echo'd it is devestating against abaddon, 3 mesmers with echo'd storm can easily kill him in under 8 mins.

The damage it inflicts is similar to that of firestorm, plus some energy drain.

More recently i've been using it in AB to use on clearing the shrines of NPC's since the casters dont run. Also the majority of players in AB don't know what the pink swirly thing is so happily stand in it, then die a few moments later. Great fun.

In short chaos storm is not useless, thought just needs to be applied as to when to take it.

Ferret

Ferret

Elite Guru

Join Date: Jul 2005

England

Ferrets Unity of Rogues (FUR)

R/Mo

Quote:
Originally Posted by Shady79
why not cause exhaustion every second in it? or/and maybe be dazed when casting a spell?
Now this i like ...but please, do NOT get rid of the damage and energy denial effects, these are the biggest reason i equip it.

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Not sure about adding too many conditions to it. Maybe either dazed or cripple for the duration of the person standing in it

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

Chaos damage does not ignore armor, it is treated as elemental damage of unspecified type.
use some on a ranger to test this if you doubt

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

15 energy, 2 second cast, 30 seconds.

Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location lose all adrenaline and lose 1....6 energy per second. Foes adjacent to this location lost an additional 1-3 energy every time they use a skill.