http://www.1up.com/do/blogEntry?bId=...UserId=5380397
Before anyone says that this is another whine thread, the guy is an Editor for Ziff Davis's magazine which was called "Computer Gaming World"(now called Games For Windows) and has loved Guild Wars since its inception(with almost 2 years of play time under his belt). Doesn't that sound familiar? The only difference between his voice and the usual voice in a Guild Wars forum is that his voice is MUCH louder and has more reach through the magazine with its readers.
The summary basically is that he says the same thing that many here has said about the Realm Of Torment. Which is, throwing uber enemies at you isn't fun or rewarding for many among other things. He even goes into some detail in their recent podcast of what made him hate the game now. I personally can't argue with him since I agree with most of his points.
In the podcast his fellow editors says that he just needs time away form the game (And that 2 years of WoW or 4 years in Vanguard:SoH will cause the same reaction). But his tone sounds like he won't play again for a long time.
The question now is that if ArenaNET sees this, will they take the initiative to make some changes or will they continue down the same path?
What do you think about his comments on this?
(Please, no flames. You can create a coherent argument without resorting to cheap shots.)
Games For Windows Editor cracks under RoT pressure
6 pages • Page 1
My universe just shifted on its axis.
I've been a reader/subscriber to CGW/GFW for a long time, and their staff is some of the best out there. I know Ryan's been playing GW for quite a while. I've enjoyed his past articles on aspects of the game. That said, I do have to agree that the 2,500 exp and 200 gold reward is a slap in the face for such a hard area. I'd also have to agree that the aggro circle/radius is arbitrary at times.
I've been a reader/subscriber to CGW/GFW for a long time, and their staff is some of the best out there. I know Ryan's been playing GW for quite a while. I've enjoyed his past articles on aspects of the game. That said, I do have to agree that the 2,500 exp and 200 gold reward is a slap in the face for such a hard area. I'd also have to agree that the aggro circle/radius is arbitrary at times.
Same thing I said on all the other similar threads.
I hench/heroed all three games with my Dervish in less than a month (average 1.5-2 hours a day) - bonus/masters one more than half before I even started thinking about going for a protector title (masters on all the RoT missions). I do not consider myself that a great a player and I do not spend that much time online - I have seen great and it is not me. Most of my online time I'm also watching TV so it doesn't get my 100% attention either.
The aggro bubble works fine for me, I am able to pull one group at a time just fine with my longbow/flatbow, and if I focus fire they die before they replicate (heck, until recently I never even knew that they replicated because I was too lazy to see what "call to torment" did and they never finished casting it). Also take no more than two active quests at a time, normally just one - though I took all but the masters, it did cause an occasional party wipe. Not sure what else to say. Except for The Gate of Madness and the "masters" quests (which I still agree that Shiro needs some dumbing down and "masters" quests are finally actually hard), it wasn't too hard.
In the end - good luck someplace else. If you are not having fun then it's time to go someplace else. Anet isn't going to listen to this article unless their server logs show a problem. Given their sales and population numbers they have released then my guess is not so much - similar type arguments have been mainstay since day one.
I hench/heroed all three games with my Dervish in less than a month (average 1.5-2 hours a day) - bonus/masters one more than half before I even started thinking about going for a protector title (masters on all the RoT missions). I do not consider myself that a great a player and I do not spend that much time online - I have seen great and it is not me. Most of my online time I'm also watching TV so it doesn't get my 100% attention either.
The aggro bubble works fine for me, I am able to pull one group at a time just fine with my longbow/flatbow, and if I focus fire they die before they replicate (heck, until recently I never even knew that they replicated because I was too lazy to see what "call to torment" did and they never finished casting it). Also take no more than two active quests at a time, normally just one - though I took all but the masters, it did cause an occasional party wipe. Not sure what else to say. Except for The Gate of Madness and the "masters" quests (which I still agree that Shiro needs some dumbing down and "masters" quests are finally actually hard), it wasn't too hard.
In the end - good luck someplace else. If you are not having fun then it's time to go someplace else. Anet isn't going to listen to this article unless their server logs show a problem. Given their sales and population numbers they have released then my guess is not so much - similar type arguments have been mainstay since day one.
K
Hmmm.... An Editor for a gaming magazine that has problems in the Realm of Torment. The guy's got 2 options, just like all of us "regular" people. Whine and cry that "it's to hard!" or find out how to play those areas with some degree of competence, which he seems to be lacking.
There is one place that I think needs attention. I can't remember where it is, but you leave a town and spawn in the middle of 2 mobs - that's a pain, but can be managed if the lag monster doesn't rear it's ugly head!
As for mobs being close together; A diamond may be a girl's best friend, but a long bow is a pullers!
There is one place that I think needs attention. I can't remember where it is, but you leave a town and spawn in the middle of 2 mobs - that's a pain, but can be managed if the lag monster doesn't rear it's ugly head!
As for mobs being close together; A diamond may be a girl's best friend, but a long bow is a pullers!
My opinion is that DoA is the only "too hard to be fun" part of the game... And I would say this simply from the perspective that you really need cookie cutter types of builds in order to complete it, which take a lot of the fun out of the area. The old elite missions, particularly The Deep had just the right amount of challenge in them, but DoA is simply way too hard. It turns the corner from feeling like you're up against a challenge that makes you think, to a challenge that almost makes you cheat. 5 hours of 1,000 HP tanking with 4-5 eles and 3 monks and a BiP or Ranger is not a challenge that makes you have to think or be creative (beyond the original designers of some of the team builds).
ANet could make the next elite mission even harder. This would still be supported by a group of people who consider themselves 'leet and have the word "noob" macroed in their keyboards to save time typing it over and over and over.... But the reason that many of us (myself included) are not running around in DoA much isn't because it's too hard for our PvE talents, it's because it's not fun.... And fun is why "most" of us are here.
ANet could make the next elite mission even harder. This would still be supported by a group of people who consider themselves 'leet and have the word "noob" macroed in their keyboards to save time typing it over and over and over.... But the reason that many of us (myself included) are not running around in DoA much isn't because it's too hard for our PvE talents, it's because it's not fun.... And fun is why "most" of us are here.
E
I agree with the editor. This game is lacking compared to a few other MMO's out there. I knew from the start, that when I started playing this game, it would probably only interest me for 6 months. Every time I log on to play, I crave something more from the game. I know that I will never get what I want, so it is time to move on and only play occasionally.
There are 3 things I expect from an MMO that I do not get with Guild Wars:
1) A huge open landscape where I go where I want, when I want. GW is way too linear, and blocking access to some areas until they are unlocked is lame. I need an interactive landscape that lets me jump and swim around. Exploration in this game shows you pretty much the same old crap with a different name.
2) A loot table that has me get excited about drops throughout the entire course of the game. Getting maxed out weapons and armor at level 16ish makes quest rewards and drops instantly worthless to me. After you get your max weapons/armor, everything you buy becomes more about vanity than neccessity. If I don't feel like I am working for something that will actually help me in the game, then why the heck would I continue playing?
3) Features that are in games from 5 years ago. This includes auction houses and other forms of trading, housing that makes you feel like you own a little piece of the world you spend so much time in, and for christ sake MORE STORAGE! The minigames are nice, but this game lacks the features needed to break the tedium of mindless killing for vanity junk and crappy quest rewards.
Being a huge fan of Dark Age of Camelot and World of Warcraft, it is hard to overlook the flaws in Guild Wars. If you are deeply in love with this game, then you crave simplicity, and/or love arena style PvP. The PvE side of this game for the most part is a dumbed down version of other MMO's. You get what you pay for.
Before you folks ruthlessly defend this game, remember that you are the minority. There are way more people that love WoW, DAoC, and other MMO's more than this one. There are always going to be people that voice their opinion on this games shortcomings.
I would say that the $80 dollars or so that I spent on GW was worth the time spent over 6 months, but now I have more fun browsing the forums than I do actually playing. Time to go back to a game that has a bit more shelf life than this one, and when I get bored with that game I will play GW again...because that is all this game is for me, a diversion for when I am bored with better MMO's.
There are 3 things I expect from an MMO that I do not get with Guild Wars:
1) A huge open landscape where I go where I want, when I want. GW is way too linear, and blocking access to some areas until they are unlocked is lame. I need an interactive landscape that lets me jump and swim around. Exploration in this game shows you pretty much the same old crap with a different name.
2) A loot table that has me get excited about drops throughout the entire course of the game. Getting maxed out weapons and armor at level 16ish makes quest rewards and drops instantly worthless to me. After you get your max weapons/armor, everything you buy becomes more about vanity than neccessity. If I don't feel like I am working for something that will actually help me in the game, then why the heck would I continue playing?
3) Features that are in games from 5 years ago. This includes auction houses and other forms of trading, housing that makes you feel like you own a little piece of the world you spend so much time in, and for christ sake MORE STORAGE! The minigames are nice, but this game lacks the features needed to break the tedium of mindless killing for vanity junk and crappy quest rewards.
Being a huge fan of Dark Age of Camelot and World of Warcraft, it is hard to overlook the flaws in Guild Wars. If you are deeply in love with this game, then you crave simplicity, and/or love arena style PvP. The PvE side of this game for the most part is a dumbed down version of other MMO's. You get what you pay for.
Before you folks ruthlessly defend this game, remember that you are the minority. There are way more people that love WoW, DAoC, and other MMO's more than this one. There are always going to be people that voice their opinion on this games shortcomings.
I would say that the $80 dollars or so that I spent on GW was worth the time spent over 6 months, but now I have more fun browsing the forums than I do actually playing. Time to go back to a game that has a bit more shelf life than this one, and when I get bored with that game I will play GW again...because that is all this game is for me, a diversion for when I am bored with better MMO's.
A
RoT requires change in tactics.
Before NF, I would run all characters with superior runes, usual nuking/AoE builds, etc.
But at latest at realm of torment, things stopped going smoothly. Party wipes, spikes, a disaster.
But as I started doing more of DoA with real people, I noticed that the group success is proportionally related to PvP mindset. High health, self heals and defenses, party buffs, etc.
These days, RoT is just another area in a campaign that's simply too easy (10 characters completed - and no, not played hardcore in any way, I just ran out of things to do).
All heroes I use these days have at least 500 health, 550 if possible (casters, healers, everyone, including MM). Each part I make has at least 3 interrupts. Each character has at least one defensive skill (stance/enchantment) and optionally a self heal. All heroes have fast rezzes. At any given time each party member will have at least 2 group defensive group buffs on them, depending on primary character I play, sometimes up to 5 - always. In general, all party members have constant +20 - +50 armor, cutting the damage in half, with special area builds even much more.
RoT challenges you to change your aproach to game. After you do that, it becomes just randomly annoying in case you overagro.
"But I don't want to change my build that I've used for 2 years" - your problem. In a game of skill and skills, that's the only thing you can do.
Unfortunately, using the balanced, almost GvG build mentality, it makes the rest of the game too trivial. The same builds allow you to AFK any mission you choose, or breeze through any bonus/masters you want. It's an overkill.
Many used same aproach, many are still using old dogmas. But for me personally (YMMV), superior runes, single-role builds and holy trinity are dead - just like PUGs.
So, no compassion here.
No, other games are so dumbed down, that when players are faced with a challenge that requires a little constructive aproach, they quit. DaoC - yay for ganks and mindless grind. WoW - lead-by-hand through grind-based advancement - a game in which everyone is designed to be a winner.
The beauty of GW is, that you cannot win with grind. You can try a million times, but you will fail. Stop, think and act, and you can beat it in a few hours. Brains over brawn - an ideal game for people who prefer not to waste hundreds and thousands of hours when a little wit is all you need.
Before NF, I would run all characters with superior runes, usual nuking/AoE builds, etc.
But at latest at realm of torment, things stopped going smoothly. Party wipes, spikes, a disaster.
But as I started doing more of DoA with real people, I noticed that the group success is proportionally related to PvP mindset. High health, self heals and defenses, party buffs, etc.
These days, RoT is just another area in a campaign that's simply too easy (10 characters completed - and no, not played hardcore in any way, I just ran out of things to do).
All heroes I use these days have at least 500 health, 550 if possible (casters, healers, everyone, including MM). Each part I make has at least 3 interrupts. Each character has at least one defensive skill (stance/enchantment) and optionally a self heal. All heroes have fast rezzes. At any given time each party member will have at least 2 group defensive group buffs on them, depending on primary character I play, sometimes up to 5 - always. In general, all party members have constant +20 - +50 armor, cutting the damage in half, with special area builds even much more.
RoT challenges you to change your aproach to game. After you do that, it becomes just randomly annoying in case you overagro.
"But I don't want to change my build that I've used for 2 years" - your problem. In a game of skill and skills, that's the only thing you can do.
Unfortunately, using the balanced, almost GvG build mentality, it makes the rest of the game too trivial. The same builds allow you to AFK any mission you choose, or breeze through any bonus/masters you want. It's an overkill.
Many used same aproach, many are still using old dogmas. But for me personally (YMMV), superior runes, single-role builds and holy trinity are dead - just like PUGs.
So, no compassion here.
Quote:
| Being a huge fan of Dark Age of Camelot and World of Warcraft, it is hard to overlook the flaws in Guild Wars. If you are deeply in love with this game, then you crave simplicity, and/or love arena style PvP. The PvE side of this game for the most part is a dumbed down version of other MMO's. You get what you pay for. |
The beauty of GW is, that you cannot win with grind. You can try a million times, but you will fail. Stop, think and act, and you can beat it in a few hours. Brains over brawn - an ideal game for people who prefer not to waste hundreds and thousands of hours when a little wit is all you need.
Well.... This guy is true : DoA (and on a lesser extend RoT) isn't rewarding or much fun farming. But still... It's a challenge...
I'm only playing GW for 3 monthes now and don't feel bored at all (I still have a lot of things to discover), but it took me only 1 month to get bored in WoW (too much grinding, retarded powerlevel gameplay...).
GW is still fine for me, my only concern is about the way to get money without spamming the trading channel with WTSs... I think an auction house will make me happy for a very long time... I don't need more rewards, just a better way to convert them into something I can use (gold mainly atm).
I'm only playing GW for 3 monthes now and don't feel bored at all (I still have a lot of things to discover), but it took me only 1 month to get bored in WoW (too much grinding, retarded powerlevel gameplay...).
GW is still fine for me, my only concern is about the way to get money without spamming the trading channel with WTSs... I think an auction house will make me happy for a very long time... I don't need more rewards, just a better way to convert them into something I can use (gold mainly atm).
Quote:
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Originally Posted by Beqxter
If the rewards justified the effort then I'd be willing to spend a lot more time there, but at the moment I really don't see the point in slogging through all those Margonites and Torment creatures for a handful of masks and the same reward I get for quests in Kourna.
|
G
I have a problem as well, with RoT. I don't think it's all that hard, I've been able to hero/hench myself through it with a variety of classes.
I think it's awfully monotonous and unrewarding, though. The only thing I ever do there anymore are the primary quest, drudging from mission to mission.
I think it's awfully monotonous and unrewarding, though. The only thing I ever do there anymore are the primary quest, drudging from mission to mission.
Quote:
|
Originally Posted by Kook~NBK~
Hmmm.... An Editor for a gaming magazine that has problems in the Realm of Torment. The guy's got 2 options, just like all of us "regular" people. Whine and cry that "it's to hard!" or find out how to play those areas with some degree of competence, which he seems to be lacking.
There is one place that I think needs attention. I can't remember where it is, but you leave a town and spawn in the middle of 2 mobs - that's a pain, but can be managed if the lag monster doesn't rear it's ugly head! As for mobs being close together; A diamond may be a girl's best friend, but a long bow is a pullers! |
D
{EDIT}
You were right Gli, I was thinking about DoA.
While I'm editing this...
RoT doesn't strike me as too hard though. I mean, yeah, it's noticably more difficult than the previous levels, and it requires some thought to by pass certain environmental effects... but I've gotten through it, so has my roommate, and the two of us are casual gamers. Many in my Guild have (and we're a pretty casual Guild.)
You just have to tailor your builds. Ones that might work everywhere else may not work there. Adapt and overcome.
You were right Gli, I was thinking about DoA.
While I'm editing this...
RoT doesn't strike me as too hard though. I mean, yeah, it's noticably more difficult than the previous levels, and it requires some thought to by pass certain environmental effects... but I've gotten through it, so has my roommate, and the two of us are casual gamers. Many in my Guild have (and we're a pretty casual Guild.)
You just have to tailor your builds. Ones that might work everywhere else may not work there. Adapt and overcome.

G
Is anyone going to say it? Fine, i'll say it:
"I find it fun when i'm challenged in PvE, it made me think about killing the enemy water nuker first rather than the monk
"
I love RoT and it's challenges (well, it did get really old, really fast on my assassin), and DoA remains an insane area now that Anet blows up any methods of doing it that are cheap (hiding behind doors? I thought we were heroes).
Good job Anet, stay the course.
"I find it fun when i'm challenged in PvE, it made me think about killing the enemy water nuker first rather than the monk
I love RoT and it's challenges (well, it did get really old, really fast on my assassin), and DoA remains an insane area now that Anet blows up any methods of doing it that are cheap (hiding behind doors? I thought we were heroes).
Good job Anet, stay the course.
Check out their latest podcast.
12 minutes in they talk about GW... saying its trash and a waste of time; http://www.1up.com/do/feature?cId=3148397
12 minutes in they talk about GW... saying its trash and a waste of time; http://www.1up.com/do/feature?cId=3148397
