A "REAL" Dervish Tank
Brian the Gladiator
Ok, in response to all the Dervish hate that yall have been complaining about, I am posting the build that I use in PvE in order to Tank and obsorb damage. Thats Right, this build is not meant to deal damage (although it does do that pretty well). It is primarily meant to sit in the front lines and take hits.
Here is the build:
[skill]Victorious Sweep[/skill][skill]Chilling Victory[/skill][skill]Heart of Fury[/skill][skill]Mystic Vigor[/skill][skill]Mystic Regeneration[/skill][skill]Conviction[/skill][skill]Avatar of Balthazar[/skill][skill]Resurrection Signet[/skill]
Scythe Mastery --> 11+1+3
Mysticism --> 11+1
Earth Prayers --> 8+1
In order to keep your energy up, make sure to apply enchantments only when they aren't up. Let them end and put them up as soon as they end. The reason why you wait for them to end is so you get the energy bonus from Mysticism.
Edit: Alternative Build For Armor Ignoring Damage
If you are going up against enemies that deal armor ignoring damage then you may get spiked down fairly quickly being a front line character in high level areas so I have come up with a solution to this problem as well as keeping your high armor for those physical damage creatures that you still may have to fight.
[skill]Victorious Sweep[/skill][skill]Chilling Victory[/skill][skill]Watchful Intervention[/skill][skill]Faithful Intervention[/skill][skill]Mystic Regeneration[/skill][skill]Conviction[/skill][skill]Avatar of Balthazar[/skill][skill]Resurrection Signet[/skill]
Scythe Mastery --> 11+1+3
Mysticism --> 11+1
Earth Prayers --> 8+1
Here is the build:
[skill]Victorious Sweep[/skill][skill]Chilling Victory[/skill][skill]Heart of Fury[/skill][skill]Mystic Vigor[/skill][skill]Mystic Regeneration[/skill][skill]Conviction[/skill][skill]Avatar of Balthazar[/skill][skill]Resurrection Signet[/skill]
Scythe Mastery --> 11+1+3
Mysticism --> 11+1
Earth Prayers --> 8+1
In order to keep your energy up, make sure to apply enchantments only when they aren't up. Let them end and put them up as soon as they end. The reason why you wait for them to end is so you get the energy bonus from Mysticism.
Edit: Alternative Build For Armor Ignoring Damage
If you are going up against enemies that deal armor ignoring damage then you may get spiked down fairly quickly being a front line character in high level areas so I have come up with a solution to this problem as well as keeping your high armor for those physical damage creatures that you still may have to fight.
[skill]Victorious Sweep[/skill][skill]Chilling Victory[/skill][skill]Watchful Intervention[/skill][skill]Faithful Intervention[/skill][skill]Mystic Regeneration[/skill][skill]Conviction[/skill][skill]Avatar of Balthazar[/skill][skill]Resurrection Signet[/skill]
Scythe Mastery --> 11+1+3
Mysticism --> 11+1
Earth Prayers --> 8+1
scrump
looks pretty good
D O T S
Looks good, though ive came up with the perfect sin build to take him out GL HF
Skuld
Balthazar is kind of useless, why not go lyssa or melandru to pump out some extra damage, or even reaper's sweep?
l)l2UNl(
actually i would go for balth b/c of the extra armor or melandrus would work
Skuld
You don't need the extra armour.
Arrows[PURE]
Tbh I only take conviction or balthazar. I get a base 85 armor from the +5 armor per enchant. Mystic regen/mystic vigour/vital boon and sig of pious light for healing. Also i bring that pious skill that removes up to 3 hexes, forgot its name atm, but I bring that when i know im up against some bad hexes.
And btw if the build is not meant to do damage, why 14 in scythe mastery??????
And btw if the build is not meant to do damage, why 14 in scythe mastery??????
The Real Roy Keane
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Originally Posted by D O T S
Looks good, though ive came up with the perfect sin build to take him out GL HF
Take out his PvE dervish?
Arrows[PURE]
lol yep thats right. He gonna give it to anet nxt week for next chapter
Crazyvietguy
I would swap balthazar for [skill]Avatar of Melandru[/skill] or [skill]Avatar of Dwayna[/skill]
Brian the Gladiator
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Originally Posted by D O T S
Quote: Originally Posted by Crazyvietguy I would swap balthazar for [skill]Avatar of Melandru[/skill] or [skill]Avatar of Dwayna[/skill] Thanks for the suggestion. I disagree though and I will tell you why.
-Dwayna - This build is energy intensive and because of that you will not be able to spam attack skills in order to make dwayna truely effective
-Melandru - Conditions arent a big problem in genergal in pve and the extra health doesn't seem to be as usefull as the bonus +40 armor that balthazar gives you. Av of Melandru is more of a pvp elite rather than pve honestly.
- this is a tank build and the best skill to use to tank something is av of balth.
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Balthazar is kind of useless, why not go lyssa or melandru to pump out some extra damage, or even reaper's sweep?
Why is balthazar useless? Do you think conviction gives enough armor where you wont be taking damage? WRONG!
Conviction helps and that is why I have it in there but you just can't pass up that 40 armor bonus. Also, with the new AI, enemies will be running away from your AoE melee damage and the added speed buff comes in handy. Because of this speed buff, your DPS is actually increased far beyond the capabilities of Reapers Sweep. Think about it, Reapers Sweep is most effective when the enemy is below 50%. If we already have chilling victory, Reapers sweep is not needed, by the time you use chilling victory, the target is already dead anyways about 80% of the time.
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Originally Posted by martialis
I thought this was a 'look at the half-done build I made' post, not a 'stfu my build is perfect' post.
Conviction helps and that is why I have it in there but you just can't pass up that 40 armor bonus. Also, with the new AI, enemies will be running away from your AoE melee damage and the added speed buff comes in handy. Because of this speed buff, your DPS is actually increased far beyond the capabilities of Reapers Sweep. Think about it, Reapers Sweep is most effective when the enemy is below 50%. If we already have chilling victory, Reapers sweep is not needed, by the time you use chilling victory, the target is already dead anyways about 80% of the time.
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I would go with taking out chilling victory just because victorious sweep is a nice self heal.
Originally Posted by Arrows[PURE
]Tbh I only take conviction or balthazar. I get a base 85 armor from the +5 armor per enchant. Mystic regen/mystic vigour/vital boon and sig of pious light for healing. Also i bring that pious skill that removes up to 3 hexes, forgot its name atm, but I bring that when i know im up against some bad hexes.
And btw if the build is not meant to do damage, why 14 in scythe mastery?????? Sence when do you get +5 armor from every enchantment on you? About the 14 into Scythe, you can't make a dervish without dealing some damage. Although this build is made to stay alive and not die, dealing damage is something that can't hurt. The build doesn't need any more in Earth or Mysticism so might as well put it into Scythe. Also, Victorious Sweep Heals for more when you have more in Scythe. Coloneh
there are so many things wrong with that post. It could take me all day to correct everything.
conditions arent a big problem and 200 heal isnt useful? wow...... m4rk6
Conditions aren't a big problem in PvE? Heh, monks must love being grouped with you.
I'm sure your build does well in low-mid level areas where physical damage is the norm. But in high level areas where you meet a lot of armor ignoring damage, conditions and hexes, your build will suffer. martialis
geez
I thought this was a 'look at the half-done build I made' post, not a 'stfu my build is perfect' post. Since the game was released and fix your runes. Why do you have 11 earth prayers? You can reduce them and not lose any benefit. If you're having energy problems, why not use another attack skill like mystic sweep? This build is not very original. dinocroc109
I understand this is for a D/X, but if I were to want to add in wild blow for my D/W, which skill would go?
Brian the Gladiator
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Originally Posted by dinocroc109
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Quote: Originally Posted by m4rk6 Conditions aren't a big problem in PvE? Heh, monks must love being grouped with you. Conditions aren't a big problem in pve, it is true. There is not a single area in PvE where I would switch out Balthazar for Malandru for the soal reason that conditions are a major problem. Extinguish on your monks FTW!
Quote: Originally Posted by Coloneh
there are so many things wrong with that post. It could take me all day to correct everything.
conditions arent a big problem and 200 heal isnt useful? wow...... This is post spam. This post gives no insight to the thread or the reader and personally ticks me off because it is insulting and gives no explanation other than the fact that the person that posted is just looking for an excuse to flame about something.
Edit:
conditions arent a big problem and 200 heal isnt useful? wow...... This is post spam. This post gives no insight to the thread or the reader and personally ticks me off because it is insulting and gives no explanation other than the fact that the person that posted is just looking for an excuse to flame about something.
Edit:
Quote:
Originally Posted by martialis
Why do you have 11 earth prayers? You can reduce them and not lose any benefit.
Thank you for this particular section of your post and I will be changing it in the build. Quote:
Try the build before posting please. Any build with victorious sweet and chilling victory with 15 into scythe is not mediocre damage, its a lot of damage.
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