There are some key points which I must disagree with.
Learning Curve.
Unless you have no concept on how to play an MMO/Adventure game, the learning curve is actually the steepest in prophecies. Why? Because your henchman are consistently below your average level. They are useless, and I can bet anyone who's played from prophecies will say that henchies were useless until factions came out.
The second steepest learning curve is Nightfall, because it forces you to play virtually all the classes at the same time. You have to learn what's good across all classes and micro manage skills for numerous toons.
The easiest learning curve is Factions. Your henchies are level 20 before you, and you get a full 8 person party very early in the game. In prophecies, you're already 60% into the game before you even see 8 people parties.
Edit, this is from a below post, but wanted to add it here for new readers: Quote:
To elaborate, spending 15+ game hours at level 10 isn't going to teach you want you need to be a good player at level 20. What's the old adage, you can't learn to ride a bike without falling off a couple times? The newer chapters facilitate this learning better than prophecies. You get to this point in prophecies where you realized everything you learned up until that point is useless for the rest of the game (in fact, a lot of 'slow learning curve' games fall into this plight). So, even though I may have used the wrong terminology, I believe my meaning still points that prophecies isn't the game you should start people on. Unless, of course, you're introducing the game to a non-gamer. |
Prophecies is the worst multi-player experience. Because the missions are not like Factions and Nightfall where you MUST complete it in order to continue, the whole game has become a peddler/monger experience. You either try to do it yourself or you pay someone to run you to where you need to go (where all the high levels are hanging out and actually doing stuff together)
Factions and Nightfall, as stated above, force completion of missions, so there's always someone looking for a group. As stated in the article, since Nightfall is the newer game, most people are there, but Factions still has a crowd. The plus of Nightfall though, is that because heroes do exist, every mission is possible (and sometimes easier) to do solo than to find a group. Having that option available is always nice.
Skills and Professions
Prophecies, to me, has the best set of skills (e.g. proph skills are needed to use the reliable builds). But Factions and Nightfall allow 2 more classes to be chosen. Is that worth the extra money of the newer games? Choices are always nice.
Plus, once a person learns the game, they will also learn why other chapters should be bought/incorporated.
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In conclusion, I would recommend new players to start in Nightfall. They get more classes to choose from, they also get the option of not having to always rely on groups, and they gain an aspect of the game that really forces you to learn how to play all the classes (undeniably the best thing to do if you want to pvp).
I'd also like to say that I know people who started in prophecies and they have all given up on the game because it was 'so slow and boring'. The ones who started in factions and nightfall are all still playing. You have to assume that Anet fixed the problems from C1 to C2. And you know what they say, third time is a charm.
Thanks for reading =)