Hi guys, created this. BTW it is PvE based :
W/Rt
Attribs aren't necessary at the moment since changes will be made
Weapon of Fury {E}
Staggering Blow
Fierce Blow
Overbearing Smash
Heavy Blow
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Enraging Charge
Res
Weapon of Fury
For 5...17 seconds, target ally gains 5...41% more adrenaline and 1 Energy whenever that ally successfully hits with an attack.
Staggering Blow
If this hammer blow hits, your target will suffer from Weakness for 5...17 seconds.
Fierce Blow
If Fierce Blow strikes a foe suffering from Weakness, you deal +10...34 damage. Otherwise, you deal +5...17 damage if it hits.
Overbearing Smash
If this attack hits, you deal +5...17 damage. If target foe is suffering from Weakness, this attack cannot be "Blocked."
Heavy Blow
Lose all adrenaline. If this attack hits a foe suffering from weakness, that foe is knocked down and you strike for +1...24 damage.
Basically, I use WoF to quickly gain adrenaline and use the chain in that order. I start off with Staggering to give weakness, and then the other skills to do damage.
I thought about taking out Enraging Charge since I have adrenaline already covered. If I do, that leaves 2 utility slots, and 1 should be a heal but I don't know whether it should be Healing Signet or Lion's Comfort because I'm already using Hammer Mastery and Channeling Magic.
Basically, I don't need energy management, because WoF gives you 1 energy every hit (even if it's blocked, via Whirling Defence). So I could decide to either go with Strength line or Tactics line.
Any insight would be helpful. Thanks.
Help out my hammer build
jon0592
Morzan_7
Ok, first off...I'd add a self heal, second, I'd use a sword or axe instead of a hammer (thats just personal preference) and third, its generally impractical to rely on a chain of attacks. If you were to get interrupted you'd need to start the chain over again.
jon0592
Quote:
Originally Posted by Morzan_7
Quote: Originally Posted by Morzan_7 I'd use a sword or axe instead of a hammer (thats just personal preference) And I'm using a hammer. Deal with it.
Quote: Originally Posted by Morzan_7 and third, its generally impractical to rely on a chain of attacks. So you're saying assassins are "generally impractical"?
Quote:
Originally Posted by Morzan_7
If you were to get interrupted you'd need to start the chain over again.
Again, read the post. You'd realise that the only requirement to pull off the chain is weakness. After that, I couldn't care less if the others were interrupted. Quote:
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