While similar to a Warrior and Ranger combination, it has many varying skills and specific tasks. A Slayer's primary function is to quickly destroy the enemy with powerful offensive skills, but with minimal regard to defense. Due to the nature of a Slayer, it should generally be used in unison with a tank such as a Warrior (to take the damage) and the Slayer to finish off the enemy. Some of the disadvantages to a Slayer are its terrible defense and its lack of healing spells.Story:
During his long tenure in the forests of Ascalon, Jeldar Ren realized the Charr were becoming increasingly aggressive. During the dead of night, he crept to the outskirts of their camp unseen and unheard, likely because of his skills as a Ranger. He heard them speak of a gathering of every tribe, from all over Tyria, in preparation for a final attack on their "idiotic" enemies, the humans of Ascalon. When Jeldar heard this he realized that he must hurry, quickly, to the king of Ascalon, Adelbern. As he crossed the mighty river that lead back to the main road, he was swept off his feet into a gushing torrent that appeared impossible. As he was thrown about, he was suddenly slammed against a cave mouth, and floated in the water, unconcious for a year. When he awoke, he realized the beautiful, lush forests which he had called home had disspeared to become nothing more than ash. In his rage he called upon the help of the gods, one of which answered his cry, and turned him into the ultimate killing machine... a Slayer.Boss Color
OrangeFollowed God/ess/s
Melandru (Original), Grenth (Made Jeldar a Slayer)Health and Energy
Maximum Health: 575
Maximum Energy: 25Armor
Maximum AL: 65Weapon
Headgear:Wilds HelmArmor Types:
Rawhide Helm
Berserkers Head Wrap
Destroyer Helm
Tormenter HelmMelandru's Corrupted: +2 for every Corrupted Nature skill you have.
Madness: -1 Physical damage.
Rage: +2 Energy regeneration.
Anguish: +5 Defense
AtrributesSwordOffhand:Shield (suggested)
Corrupted Nature: The ranger is still inside, corrupted by Grenth's magic. This allows the Slayer to cause conditions to affect the enemy, and also to set traps that cause the enemy harm in the form of a condition.Skill Listing
Fury: Slayers are full of bottled up anger that cannot be controlled and forces the Slayer to cause huge amounts of damage without thought to physical harm.
Vengeance: A Slayer is always seeking payment for the sins of others. Vengeance causes the Slayer to force severe pain on his enemies.
Corrupted Nature:Note: The skill list is far from complete. It is more there to give you an idea of the Slayer. Constructive criticism is great!Devour Environment: Spell. For [seconds] the Slayer is immobile, but has +[health] regeneration.Fury:
Diseased Trap: Trap. When activated, the enemy is poisoned for [seconds] while enemy is within range of trap.
Knockdown Trap: Trap. When activated, causes blunt damage to the enemy and causes them to fall over.
Grenth's Breath: Trap. When activated, causes frostbite for [seconds] which makes the enemy have -[health] degeneration, and causes them to slow.
Melandru's Scream: Shout. For a short period of time causes surrounding animals to aid you and attack your enemies.
Dripping Blade: (Not sure, whatever the skill "Frenzy" is) Causes the Slayer to attack [speed]% faster, but take [damage]% more damage.Vengeance:
"Into The Fray!": Shout. Causes the Slayer to move [speed]% faster and attack [speed]% faster.
"I Have You Now!": Shout. The Slayer cannot be blocked or miss for [seconds] seconds.
Break: (Yet again, not sure, whatever "Frenzy" is) This skill lasts [seconds] seconds. When the target attempts to cast a spell and Break is active, the spell is interrupted. Break ends when the spell ends, or when a spell is interrupted.Disbowelment: (Whatever "Power Attack" is) Causes bleeding and deals [damage] damage to foe.
Crander's Offensive: (Whatever "Power Attack" is) Slashes the enemy for [damage] damage, then smacks them with the butt of the sword to knock them down.
Daviads Motion: Strike a foe twice for +[damage] on each strike.
Twirl: Strike surrounding foes for +[damage] damage.
Blade Storm: Strikes the foe [times] times and with each hit, the damage dealt drops.