bring back the skill quests
frizz87
I started an assassin a while back, and recently a ranger in Nightfall, and I really miss the Prophecies style skill quests, everyone doesn't have THOUSANDS and THOUSANDS to buy all the skills they need, so I think in the new one (like Chapter 4) they really should put a few skill quests in.
What do you think?
[sorry if this has been posted before, I did do a forum search beforehand]
What do you think?
[sorry if this has been posted before, I did do a forum search beforehand]
Vl Vl D
/signed
So true
So true
Mercyful Fate
I never did understand why skills weren't provided as quest rewards in Factions or Nightfall like they were in Prophecies. Granted the rewards (xp and gold) are a bit higher, with more weapon skins, armor skins, etc. There is more to spend gold on. And with 290 elites, you're looking at (assuming 1k per Cap Sig) 290k worth of Signets of Capture for Elite Capping for the current 3 campaigns.
/signed
-MF
/signed
-MF
meat shield
/signed
i dont get why we dont have it already...
1 quist=2 skills=2 plat yay
i dont get why we dont have it already...
1 quist=2 skills=2 plat yay
Sir Tificate
/signed, but I want more of a choice of which skills we get from the quests.
One thing that bugged me about Prophecies was, especially for Elementalists, the lack of different, viable builds early on. You want to play a geomancer? TOO BAD! FIRE FOR YOU!
One thing that bugged me about Prophecies was, especially for Elementalists, the lack of different, viable builds early on. You want to play a geomancer? TOO BAD! FIRE FOR YOU!
Lonesamurai
/notsigned
we are given more than enough skill points, why not just up the amount of gold from the quests...
we are given more than enough skill points, why not just up the amount of gold from the quests...
Eldin
/signed
Skill quests add to the immersion. Now this is like some tacky racing game where you go to the store to buy all your upgrades. Plus I'm not made of money like you guys who have FoW armor on all your chars. Richest I've ever been is 70k.
They give us so many skill points you will never use them all, I feel they should allow you to exchange them for gold or perhaps 10 skill points = a skill you can buy from a trainer at half price? Or something like that.
Skill quests add to the immersion. Now this is like some tacky racing game where you go to the store to buy all your upgrades. Plus I'm not made of money like you guys who have FoW armor on all your chars. Richest I've ever been is 70k.
They give us so many skill points you will never use them all, I feel they should allow you to exchange them for gold or perhaps 10 skill points = a skill you can buy from a trainer at half price? Or something like that.
Lonesamurai
Look, its simple... they removed skill quests for a very good reason, to allow people choice and to stop the mad whining about cookie cutter builds all the way through prophecies...
although i'm not surprised... we have a choice now and you guys complain
although i'm not surprised... we have a choice now and you guys complain
Redfeather1975
What's needed is more incentive to do quests and less monetary reliance on acquiring skills.
Although skill quests would help against those 2 things, I think we should brainstorm new and fun ideas to tackle each separately
Although skill quests would help against those 2 things, I think we should brainstorm new and fun ideas to tackle each separately
Orinn
I couldnt' find it on search, but one of the best suggestions that I've seen ever is giving quests (in NF, anyway) with a reward of hero skill points. Hero skill points could then be used at the hero skill trainers to buy skills for heroes and characters. Kind of like giving a skill reward, without giving the same reward to every character taht does that specific quest.
If they were to do this, I'd also recommend opening up a few more skills per trainer per profession, but honestly, just giving people more skills to choose from would help a lot. 1k per skill adds up fast.
If they were to do this, I'd also recommend opening up a few more skills per trainer per profession, but honestly, just giving people more skills to choose from would help a lot. 1k per skill adds up fast.
Redfeather1975
Yeah, that was a neat suggestion Orinn.
I really miss the excitement of finding a quest that offered a new skill. It was like finding and collecting pokemon. lol
I really miss the excitement of finding a quest that offered a new skill. It was like finding and collecting pokemon. lol
frizz87
exactly, I think getting a new skill should be more than just *walks to skill trainer, doles out hard-farmed-cash, walks away*
it should be an adventure!
it should be an adventure!
Apoc
/signed
And I agree with Lonesamurai's idea on increasing quest money.
I re-did City in DoA last night and got a nice 200g as reward.
And I agree with Lonesamurai's idea on increasing quest money.
I re-did City in DoA last night and got a nice 200g as reward.
kwakkwak
/signed
grr 12 char ^^
grr 12 char ^^
legion_rat
i like the idea of bringing back skill quests. There was a lot of skills that i tried out just because i earned them in proph and then realy like them. Not only that but it makes the quest more rewarding. Money is fairly easy to earn, but at 1k a skill, it gets boring farming just for skill cash. maybe skill points if not the skills themselves. something would be nice. The new set up is ok i dont mind earning the gold and getting my skills that way, but, the added incentive of skills would make me more willing to do all the quest instead of skipping the ones that look boring.
but thats just me.
~the rat~
but thats just me.
~the rat~
HawkofStorms
/notsigned
Don't forget, in NF you can get skills from the hero skill trainers for free (if you unlock it using those trainers, your character also learns the skill).
Don't forget, in NF you can get skills from the hero skill trainers for free (if you unlock it using those trainers, your character also learns the skill).
Knightsaber Sith
Another thing to remember is Prophecies had quests with skill rewards but Factions/Nightfall have money rewards. The money rewards being in the form of tokens to be traded in. 5 Kournan coins can be traded in for a superior salvage kit (sell value 1k); also of course the endgame amulet of the mists and book of secrets that can be sold for comparable profit.
Not everyone buys every skill and would rather get the cash. If you plan out your build you really only need 8. Even with just 16 well picked skills you can be versatile in your builds.
So I think you must ask yourself which system you like more; the skills or the monies?
Not everyone buys every skill and would rather get the cash. If you plan out your build you really only need 8. Even with just 16 well picked skills you can be versatile in your builds.
So I think you must ask yourself which system you like more; the skills or the monies?
*Alexiel*
I liked the prophecies style scenario of getting skills as rewards from quests and its very rewarding for people that tend to do most of the side quests like me but I think if we were to keep the system now I'd be happy with that all the same- if like someone suggested, we had slightly bigger cash rewards.
ca_aok
I liked the skill rewards... it meant I could save armor for stuff I needed, such as armor. Skill quests were the only side quests I went out of my way to do. I have no drive to smash through horde after horde of afflicted for a quest reward of 500g, when I could've cleared the troll cave in 4 minutes to the same effect.
Gaile has said in the past that the reason they dropped the quests was that they did not want to "force" players into certain builds... well if you're still using a pre-sear skill set end-game you have serious issues. The skills come from all skill lines and allow a bit of diversity to augment the skills that you buy at the trader.
Gaile has said in the past that the reason they dropped the quests was that they did not want to "force" players into certain builds... well if you're still using a pre-sear skill set end-game you have serious issues. The skills come from all skill lines and allow a bit of diversity to augment the skills that you buy at the trader.
jayce
/signed
Jayce Of Underworld
------------------------------------------------
Animate Soul Lich
Energy: 25
Cast: 3
Recharge: 0
Elite Skill. Animate a level 1...14 Soul Lich
at your location and you lose all energy. You
suffer -1 energy regeneration for each Soul Lich
you control. Whenever a Soul Lich you control
deals damage, you gain 2 energy.(Soul Reaping)
Jayce Of Underworld
------------------------------------------------
Animate Soul Lich
Energy: 25
Cast: 3
Recharge: 0
Elite Skill. Animate a level 1...14 Soul Lich
at your location and you lose all energy. You
suffer -1 energy regeneration for each Soul Lich
you control. Whenever a Soul Lich you control
deals damage, you gain 2 energy.(Soul Reaping)
Ashleigh McMahon
/signed.
It's way too frustrating when you don't have time to farm and you can't buy the skills you need.
It's way too frustrating when you don't have time to farm and you can't buy the skills you need.
Sihaya Syme
/signed
Skill Quests are one of the reasons why I like Prophecies a lot better than Factions and Nightfall. I hate buying skills.
Skill Quests are one of the reasons why I like Prophecies a lot better than Factions and Nightfall. I hate buying skills.
Bojevnik
/signed
(thats why i only got 1nf char(dervish) all of my other chars are prophecies)
(thats why i only got 1nf char(dervish) all of my other chars are prophecies)
Maximumraver
/Signed
or
I'd like either one.
or
Quote:
Originally Posted by Lonesamurai
why not just up the amount of gold from the quests...
|
Thomas.knbk
/notsigned
I prefer getting 750g and a skill point (meaning I can buy a skill of choice) over a skill I might not want.
ArenaNet didn't make skill quests in factions/nightfall, because people only took the skills they got from quests and often didn't even look at skill trainers. This lead to very little different builds because people only used a fraction of the available skills. That is something ArenaNet doesn't wish to encourage. At least now people do look at the skill trainers and get to choose their rewards.
I prefer getting 750g and a skill point (meaning I can buy a skill of choice) over a skill I might not want.
ArenaNet didn't make skill quests in factions/nightfall, because people only took the skills they got from quests and often didn't even look at skill trainers. This lead to very little different builds because people only used a fraction of the available skills. That is something ArenaNet doesn't wish to encourage. At least now people do look at the skill trainers and get to choose their rewards.
Operations
/YES PLEASE!
I'd be thrilled if they did this to Nightfall and Factions too. Then I'd be interested in finishing them with all my characters.
As it is, they all go to Prophecies and get skills there... cheaper and free.
I'd be thrilled if they did this to Nightfall and Factions too. Then I'd be interested in finishing them with all my characters.
As it is, they all go to Prophecies and get skills there... cheaper and free.
Tarun
/signed
These were always fun to do and made the quests more rewarding.
These were always fun to do and made the quests more rewarding.
Lord Kahuna
/signed
This would be a most welcome return to the good 'ol days, this is what the game was always about for most of us!
Sure you start off with a bit of a 'cookie cutter' experience, but then it's up to everyone to experiment once you get further into the game and get a few skills under the belt. That's where most of the fun is.
You could even make it so that you have a skill or two from each of the different streams within professions offered. For example, Necro could choose either a blood, death, or curses skill, or Ele could choose either a fire, water, or air skill, ad infinitum. You have a choice of which one to pick at the end of the mission, breaking away from the 'cookie cutter' issue.
This would bring back the thrust behind the story missions, giving peeps the incentive to play the full story, not just rush through to where you get the best armour and then farm farm farm!! Where's the joy in that?
Then, you can always go back and buy other base skills if you want to change direction half way through the game. So many options, and best of both worlds, maybe?
This would be a most welcome return to the good 'ol days, this is what the game was always about for most of us!
Sure you start off with a bit of a 'cookie cutter' experience, but then it's up to everyone to experiment once you get further into the game and get a few skills under the belt. That's where most of the fun is.
You could even make it so that you have a skill or two from each of the different streams within professions offered. For example, Necro could choose either a blood, death, or curses skill, or Ele could choose either a fire, water, or air skill, ad infinitum. You have a choice of which one to pick at the end of the mission, breaking away from the 'cookie cutter' issue.
This would bring back the thrust behind the story missions, giving peeps the incentive to play the full story, not just rush through to where you get the best armour and then farm farm farm!! Where's the joy in that?
Then, you can always go back and buy other base skills if you want to change direction half way through the game. So many options, and best of both worlds, maybe?
Kool Pajamas
NOT signed
It would make everyone have the same builds earlier in the chapter. I think all non elite skills should be available from the beginning.
I would possibly sign if we could also still buy all other skills instead of doing the quests. Make quests with skill rewards be "master level" quests.
It would make everyone have the same builds earlier in the chapter. I think all non elite skills should be available from the beginning.
I would possibly sign if we could also still buy all other skills instead of doing the quests. Make quests with skill rewards be "master level" quests.
DarkCloudInc
Quote:
Originally Posted by Sihaya Syme
/signed
Skill Quests are one of the reasons why I like Prophecies a lot better than Factions and Nightfall. I hate buying skills. |
/sign
The way it is currently set up, those who are rich can afford to have the best builds whlie those who struggle to get by and are more casual players will be left behind.
jkrman
/Signed!
I recently just started a new Prophecies character after getting through NF and I have missed these quests so bad. I dont see why we cant have skill trainers too. Simply put in the skill quests and still have several other side quests that award skill points and gold. Is there a problem with being able to do both? Maybe some tweaking would have to be done but I think it is worth it.
At 1k a skill I hate buying new skills on my paragon. Plus, What if I dont like the skill and throw it back...I just wasted my 1k. It would just be nice to be able to have a few skills handed to me as a reward. I rarely have that 1k that I dont think I could use somewhere else. On most of my characters I dont really start adding up money till I'm able to buy max armor. Till then my budget is somewhat tight.
I recently just started a new Prophecies character after getting through NF and I have missed these quests so bad. I dont see why we cant have skill trainers too. Simply put in the skill quests and still have several other side quests that award skill points and gold. Is there a problem with being able to do both? Maybe some tweaking would have to be done but I think it is worth it.
At 1k a skill I hate buying new skills on my paragon. Plus, What if I dont like the skill and throw it back...I just wasted my 1k. It would just be nice to be able to have a few skills handed to me as a reward. I rarely have that 1k that I dont think I could use somewhere else. On most of my characters I dont really start adding up money till I'm able to buy max armor. Till then my budget is somewhat tight.
Ferret
I think having the 'hero' skill system and trainers in all chapters would be a viable solution.
You get extra free skill points and skills you can gain as you progress, but are not forced to take specific skills.
I have to admit i did miss the skill quests in Factions, but you do get given a lot of free skills in Shing Jea if you do all the quests for your profession choices.
/signed, but for introducing hero skill trainers/rewards system.
You get extra free skill points and skills you can gain as you progress, but are not forced to take specific skills.
I have to admit i did miss the skill quests in Factions, but you do get given a lot of free skills in Shing Jea if you do all the quests for your profession choices.
/signed, but for introducing hero skill trainers/rewards system.
Lonesamurai
Quote:
Originally Posted by Ferret
I think having the 'hero' skill system and trainers in all chapters would be a viable solution.
You get extra free skill points and skills you can gain as you progress, but are not forced to take specific skills. I have to admit i did miss the skill quests in Factions, but you do get given a lot of free skills in Shing Jea if you do all the quests for your profession choices. /signed, but for introducing hero skill trainers/rewards system. |
Ferret
Not true. Even though i have the skill unlocked on one character, i may not have it on that character and want it again, if it didnt show it, that could be a problem.
Lonesamurai
Quote:
Originally Posted by Ferret
Not true. Even though i have the skill unlocked on one character, i may not have it on that character and want it again, if it didnt show it, that could be a problem.
|
Remember, once you unlock a skill from a hero trainer, it unlocks on your account for PvP and for ALL heroes your characters have, so you can unlock once through the game and be done with it... Hell, its easier just to buy the pvp unlock packs, they give your heroes EVERY skill with no hassle and your nearly pvp ready, along with your pve characters having access to all but elites at the first skill trainer you come across in game
Ferret
Actually, when you unlock a skill with the hero skill trader that is for the class you are playing, it appears in YOUR character's skill list too. It does not just effect your heroes.
I actually DID pick up all the all the PvP unlock packs, so i have every skill unlocked already (mostly so i could skill out my heroes in any way i liked as i dont play PvP).
Yet i can still buy hero skills, but now i only get the one's for the class i am playing and i gain the skill for that character.
I actually DID pick up all the all the PvP unlock packs, so i have every skill unlocked already (mostly so i could skill out my heroes in any way i liked as i dont play PvP).
Yet i can still buy hero skills, but now i only get the one's for the class i am playing and i gain the skill for that character.
Lonesamurai
Quote:
Originally Posted by Ferret
Actually, when you unlock a skill with the hero skill trader that is for the class you are playing, it appears in YOUR character's skill list too. It does not just effect your heroes.
I actually DID pick up all the all the PvP unlock packs, so i have every skill unlocked already (mostly so i could skill out my heroes in any way i liked as i dont play PvP). Yet i can still buy hero skills, but now i only get the one's for the class i am playing and i gain the skill for that character. |
Ferret
I'll double check next time to make sure, but pretty certain this has been the case on all my characters.
If this isnt the case (or its just a glitch in my case), it should be and then my point of using 'hero' skill traders would make more sense.
If this isnt the case (or its just a glitch in my case), it should be and then my point of using 'hero' skill traders would make more sense.
morimoto
plz bring back the skill quests
/signed
/signed