As it stands, I currently run a nice size guild of 80+ members. The guild officers and myself have found that the new people in the guild are always in need of something. Mostly this comes down to gold, weapons, or armor. I have a standing rule that members in my guild who stay for 3 months will receive one suit of armor from me as a reward as long as it does not exceed 10k. I have also noted that many members come to the guild to try to exploit our coffers of generosity from my officers and myself. This disturbs us. After careful thought and review, we discussed the problem and came up with a great idea.
This is Guild Wars, yet a great deal of the game has nothing to do with guilds at all. For one second try to picture this. The Guild Lord located in the guild hall gives a new offered storage. This storage is called the Xunlai Guild Coffer. Only weapons and items that have been customized by officers from the weapons merchant for the guild can be placed into the storage. This storage can only be accessed by guild members, and it can only have items placed into it by officers and the guild leader. Only members of the guild would be able to use the weapons or equipment. Any Guild member can 'remove' the items located in the storage. Items customized for guild use could not be customized for personal use, only one customization at a time. So what if a member decides to leave the guild. The item would disappear from their inventory and reappear back in the Xunlai Guild Coffer. This way people could not exploit all the equipment and hold it for ransom should they leave the guild or be kicked from it.
I believe this idea is sound and could easily be done. Basically I propose a available arsenal of equipment useable by the guild. This way when I lead my guild into combat in a guild vs. guild event I know that the people that I depend on, the other members, have had a opportunity to have max damage weapons and the best armor rating at a minimal expense. It would add a incentive to stay in the guild, and it would also act as a deterrent to leaving.
Guild Treasury
Another concept of addition is a Guild Treasury or Bank. With this option, guild officers could pull a pay check out of the bank each month. Basically as my guild members remain in the guild I reward them with my own set of titles that have responsibility. When they full fill those responsibilities I reward them. My officers are a happy group. As guilds grow older, it becomes more advantages to allow them to have a flexibility with guild currency. For example a officer in my guild who has remained in my guild for 6 months begins pulling a salary of 1k each month as long as they remain active (activity is another whole ball of wax but my catch 22). Every year a officer remains they receive a pay raise of 2k a month. Being a officer in a guild should mean much more than just being able to invite people. There should be responsibility and reward. Being a officer should be earned, not just given.
Skeleton Key Rings
Keys, keys, and what’s this? More keys. With each campaign people buy keys for each new area. Sometimes they get used, most of the time they don't. Now after 3 campaigns, enough with the keys. There are way to many and there are way to expensive to just sell back to the merchant or someone else at a reduced price. So what do you do? Probably if you are like me you keep keys on a separate character. Not even storage would hold all the different keys. So what's the fix?
Skeleton Key Rings. These handy little devices could be purchased anywhere they sell superior salvage or superior identification kits. The cost would be a paltry 5k. What would they do? Simple. As you buy the keys they get place into the Skeleton Key Ring. Like its own extra dimensional space, or better like material storage, this key ring could hold a max stack of 250 keys for each area of the game. This Skeleton Key would take up ONE spot in inventory. So what’s the catch? The keys are customized to the buyer. Why would this be done? To prevent people from using the keys as forms of trade or exploiting special areas where keys are bought at a discounted rate. I realize this would also prevent people from sharing key rings between characters but I believe that the benefit out weights the possible exploits. When a character attempts to open a chest for which they have no keys in the Skeleton Key Ring, they get the same message you always have a gotten.
Sincerely,
Sordrax Kilmner

Merciless Evilphire (Legendary Defender of Ascalon)
Recipient of the Guild Wars Super Fan Award
http://home.comcast.net/~sordrax_kilmner/
