Working on my ele air build.
Vinven
Heyo.
I just started playing again and got Nightfall, and was wondering if any new spells came out worth replacing an old one. This has always served me well before however, as a high damage burnout build with great melee survivability.
(I just changed it to some new more favorable spells, but still can't decide between Elemental Attunement or Glyph of Energy.
1. Lightning Strike.
2. Lightning Orb.
3. Enervating Charge
4. Blinding Flash.
5. Shock.
6. Aura of Restoration.
7. Elemental Attunement or Glyph of Energy.
8. Rez Signet.
I just started playing again and got Nightfall, and was wondering if any new spells came out worth replacing an old one. This has always served me well before however, as a high damage burnout build with great melee survivability.
(I just changed it to some new more favorable spells, but still can't decide between Elemental Attunement or Glyph of Energy.
1. Lightning Strike.
2. Lightning Orb.
3. Enervating Charge
4. Blinding Flash.
5. Shock.
6. Aura of Restoration.
7. Elemental Attunement or Glyph of Energy.
8. Rez Signet.
Thom Bangalter
dual attunements+lightning hammer. It's a lot of fun, but really fragile.
African War Lord
I just tried a dual attun lightening hammer with mystic regen of course.. I just can't drop that mystic regen on my ele no matter what I do!! anyways it's decent. Lightening hammer hurts.
Trylo
since he doesnt even say he HAS factions... i would assume when he says he stopped playing it and started again with NF he doesnt even have factions...
anyways look up invoke lightning and blinding surge. theyre 2 new air elites that are really nice for pve (and BS for gvg...imo still). lightning bolt is fun, storm djinns haste is fun... /derv is really nice on an ele mainly because you can just sit there with various enchants and your suvivability skyrockets...
anyways look up invoke lightning and blinding surge. theyre 2 new air elites that are really nice for pve (and BS for gvg...imo still). lightning bolt is fun, storm djinns haste is fun... /derv is really nice on an ele mainly because you can just sit there with various enchants and your suvivability skyrockets...
jesh
Or you could use your secondary for something useful, and learn to kite instead.
Coloneh
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Originally Posted by jesh
Or you could use your secondary for something useful, and learn to kite instead.
/agree
glyph of sac + rez chant ftw
glyph of sac + rez chant ftw
Cebe
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Originally Posted by Coloneh
glyph of sac + rez chant ftw
"Sorry guys, I can't do much damage....BUT I CAN RES YOU ALL REAL QUICK!"
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Heyo.
I just started playing again and got Nightfall, and was wondering if any new spells came out worth replacing an old one. This has always served me well before however, as a high damage burnout build with great melee survivability.
(I just changed it to some new more favorable spells, but still can't decide between Elemental Attunement or Glyph of Energy.
1. Lightning Strike.
2. Lightning Orb.
3. Enervating Charge
4. Blinding Flash.
5. Shock.
6. Aura of Restoration.
7. Elemental Attunement or Glyph of Energy.
8. Rez Signet. Go with Elemental Attunement. Personally I would do away with Res Signet, unless you're going to take a re-usable res, and take Air Attunement instead. Aura of Restoration is a good cover-enchantment. I wouldn't take Shock (you're "squishy"...you shouldn't be on the front line). Consider Lightning Hammer or Chain Lightning...maybe another utility skill. your build isn't too bad...but 2 skills dedicated to resurrecting just isn't required.
I do away with an energy management elite altogether and go with this:
[skill]Air Attunement[/skill][skill]Aura of Restoration[/skill][skill]Glyph of Lesser Energy[/skill][skill]Blinding Flash[/skill][skill]Lightning Hammer[/skill][skill]Lightning Strike[/skill][skill]Enervating Charge[/skill][skill]Invoke Lightning[/skill]
I just started playing again and got Nightfall, and was wondering if any new spells came out worth replacing an old one. This has always served me well before however, as a high damage burnout build with great melee survivability.
(I just changed it to some new more favorable spells, but still can't decide between Elemental Attunement or Glyph of Energy.
1. Lightning Strike.
2. Lightning Orb.
3. Enervating Charge
4. Blinding Flash.
5. Shock.
6. Aura of Restoration.
7. Elemental Attunement or Glyph of Energy.
8. Rez Signet. Go with Elemental Attunement. Personally I would do away with Res Signet, unless you're going to take a re-usable res, and take Air Attunement instead. Aura of Restoration is a good cover-enchantment. I wouldn't take Shock (you're "squishy"...you shouldn't be on the front line). Consider Lightning Hammer or Chain Lightning...maybe another utility skill. your build isn't too bad...but 2 skills dedicated to resurrecting just isn't required.
I do away with an energy management elite altogether and go with this:
[skill]Air Attunement[/skill][skill]Aura of Restoration[/skill][skill]Glyph of Lesser Energy[/skill][skill]Blinding Flash[/skill][skill]Lightning Hammer[/skill][skill]Lightning Strike[/skill][skill]Enervating Charge[/skill][skill]Invoke Lightning[/skill]
Razorwood
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Originally Posted by Celestial Beaver
NOOOOOOOOOOOOOOOOOOOOOOOOOO
"Sorry guys, I can't do much damage....BUT I CAN RES ONE OF YOU REAL QUICK!" Fixed it for you
"Sorry guys, I can't do much damage....BUT I CAN RES ONE OF YOU REAL QUICK!" Fixed it for you
Dr Strangelove
The cookie cutter air spike guy looks something like:
[skill]lightning hammer[/skill][skill]lightning orb[/skill][skill]gale[/skill][skill]blinding flash[/skill][skill]aura of restoration[/skill][skill]air attunement[/skill][skill]elemental attunement[/skill][skill]resurrection signet[/skill]
With dual 20% recharge items you'll be able to spam hammer->orb all day long. With the gale nerf, it's less attractive in PvE, so I would probably just take chain lightning. It's still money in low end PvP though, so meh.
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Originally Posted by Celestial Beaver
[skill]lightning hammer[/skill][skill]lightning orb[/skill][skill]gale[/skill][skill]blinding flash[/skill][skill]aura of restoration[/skill][skill]air attunement[/skill][skill]elemental attunement[/skill][skill]resurrection signet[/skill]
With dual 20% recharge items you'll be able to spam hammer->orb all day long. With the gale nerf, it's less attractive in PvE, so I would probably just take chain lightning. It's still money in low end PvP though, so meh.
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"Sorry guys, I can't do much damage....BUT I CAN RES YOU ALL REAL QUICK!"
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Originally Posted by Celestial Beaver
I do away with an energy management elite altogether and go with this:
[skill]Air Attunement[/skill][skill]Aura of Restoration[/skill][skill]Glyph of Lesser Energy[/skill][skill]Blinding Flash[/skill][skill]Lightning Hammer[/skill][skill]Lightning Strike[/skill][skill]Enervating Charge[/skill][skill]Invoke Lightning[/skill] Invoke lightning really isn't very interesting outside of a coordinated spike with other eles. The recharge time is a bit long to rely on for AoE damage, especiialy for an elite. Also, without elemental attunement, lightning hammer isn't so sexy. You can't take advantage of that 4 second recharge because it will kill your energy very, very fast. ss1986v2
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Originally Posted by Celestial Beaver
NOOOOOOOOOOOOOOOOOOOOOOOOOO
"Sorry guys, I can't do much damage....BUT I CAN RES YOU ALL REAL QUICK!" all you need for significant dmg is hammer/orb/strike. that leaves plenty of room on your bar for whatever else you want. [skill]lightning hammer[/skill][skill]lightning orb[/skill][skill]lightning strike[/skill][skill]air attunement[/skill][skill]elemental attunement[/skill][skill]resurrection chant[/skill][skill]glyph of sacrifice[/skill] and whatever you like. you can run aura of restoration for a cheap cover enchant, blinding flash for some dmg reduction, gale as an interrupt, or whatever you like. i usually invest in in healing and bring heal party instead. Stormlord Alex
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Originally Posted by Celestial Beaver
NOOOOOOOOOOOOOOOOOOOOOOOOOO
"Sorry guys, I can't do much damage....BUT I CAN RES YOU ALL REAL QUICK!" How does going /Mo for THE BEST RES IN THE GAME mean you don't do any less damage? I mean... what else are you gonna do with them skill slots anyways? Flare? Or something retarded like echo-Shower or Conjure Phantasm... Besides Glyph of Sac *almost* gives you a legitimate reason to bring MS. jesh
Celestial Beaver, there's nothing wrong with a res. Don't make me copy and past one of my previous posts in response to your ridiculous rhetoric of no res skills being okay on ANY character.
Cebe
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Originally Posted by Dr Strangelove
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On a side note, before Lightning Hammer for buffed, I took Chain Lightning. That was fun, but useless in areas of high interruption.
Quote: Originally Posted by Stormlord Alex How does going /Mo for THE BEST RES IN THE GAME mean you don't do any less damage? Hmm, I know a fair few people who would disagree that resurrection chant with it's now 15 second recharge AND the 30 second recharge added by GoS is not the BEST res in the game. Also, I, from a monk's point of view, get's extremely annoyed when someone resses someone before me. I would rather they focussed on killing things and let me deal with the healing and the resurrecting.
Quote: Originally Posted by jesh Celestial Beaver, there's nothing wrong with a res. Don't make me copy and past one of my previous posts in response to your ridiculous rhetoric of no res skills being okay on ANY character. Ahh, jesh, as soon as I saw you posted I knew it would be a peach
Ok, evidently my post didn't make it too clear. My beef is with Glyph of Sacrifice and Resurrection Chant. I don't mind if people want to take a res which utilises one skill slot...and *shock* *horror* I even take a res when I'm not ele!! But as I have said before...I don't take a res, in particular resurrection signet, when I play ele because if the ele is the last one alive...your team sucks and you should go with henchmen. So you can go right on ahead and copy and paste whatever you like...although It is not any old res that I disagree with...
Basically, I will not be swayed that GoS + Res Chant is a "must-have" on any elementalist bar UNTIL they assign Ressurection Chant to the Energy Storage line.
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Those people are wrong. There's not a hard res option in the game that can even hold a candle to Glyph of Sacrifice / Resurrection Chant.
Originally Posted by Razorwood
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Hey, I can manage my energy with Lightning Hammer and no energy elite as well. However personally when I'm playing a Lightning Hammer Elementalist, it's because I want to pump out damage, and you can't do that by wanding.
If you're a subscriber of the 'wait here for a minute guys while my "blue bars go up" energy management does its thing!' school of energy management, Lightning Hammer without an energy elite will work ok against trash mobs. If you're a subscriber of the 'downtime is a waste of time and active emanagement keeps the train going' school of thought, Lightning Hammer with no energy elite is a trainwreck. "Blue bar has four arrows" is not enough. Quote: |
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How is a 45 second recharge-res a worthwhile addition to a skillbar?
Originally Posted by Celestial Beaver
I don't take a res, in particular resurrection signet, when I play ele because if the ele is the last one alive...your team sucks and you should go with henchmen.
If you are waiting until you are the last one alive to use Resurrection Signet, then words cannot adequately describe how bad you are at Guild Wars. Replace yourself with a henchman and learn from their (relative) mad skills.
Those people are wrong. There's not a hard res option in the game that can even hold a candle to Glyph of Sacrifice / Resurrection Chant.
Resurrection Signet is an in-combat res skill that is used on the *first* person to die, to get them up and fighting again quickly to *prevent* further deaths. The only time a Resurrection Signet is bad on your bar is when you are *always* the first one to die during a fight. If you are always the first one to die, reconsider how you're playing the game. Quote:
As I have already stated on this forum many MANY times before my energy rarely falls below 50%.
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Quote: Originally Posted by Ensign
If you are waiting until you are the last one alive to use Resurrection Signet, then words cannot adequately describe how bad you are at Guild Wars. Replace yourself with a henchman and learn from their (relative) mad skills.
I don't wait until I'm the last one alive. What the hell gave you that idea?
Also I never take res signet...so...there is no point in me trying to be the last one alive.
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Originally Posted by Celestial Beaver
I don't wait until I'm the last one alive. What the hell gave you that idea?
You all but said you did in this very thread:Also I never take res signet...so...there is no point in me trying to be the last one alive.
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Not personal judgement, strategic judgement. The *last* person on a team that should be ressing when a team is getting beat up enough to be taking deaths is the Monk. Someone just died, but your energy and time is so free that you can stop playing defense for several seconds to res? Again, this is something that I consider to be *obvious*.
Originally Posted by Ensign
Resurrection Signet is an in-combat res skill that is used on the *first* person to die, to get them up and fighting again quickly to *prevent* further deaths. The only time a Resurrection Signet is bad on your bar is when you are *always* the first one to die during a fight. If you are always the first one to die, reconsider how you're playing the game.
I am neither the first person to die either. I leave that to the wammo who runs in and aggros everything. First you have to learn why ressig is good.Quote:
Haven't you contradicted yourself there?
Surely if he puts hp on his skill bar he is no longer getting the maximum dps anymore? Since he'd have to drop two skills according to what you've said. One to replace with ele attunement and one for HP. Not to mention he'd also loose his elite attack skill. Quote:
Once you understand why ressig is good, it is obvious why a reusable ressig on a 45 second recharge is good. Quote: Originally Posted by Celestial Beaver Personal judgement ftw. |
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Quote: Originally Posted by Celestial Beaver But as I have said before...I don't take a res, in particular resurrection signet, when I play ele because if the ele is the last one alive... ---
Quote: Originally Posted by Razorwood What about Lively Was Naomei? Ok everyone, die in a pile! LIVELY COMING IN!
Lively was kinda cute in Hall battles back in the day, when you knew that Frozen Soil was going to be coming down fairly often. Even though it's such a weak res on its own, it had some value from its interaction with Frozen. Certainly not a great hardres, but one that was ok given the circumstances.
Touch range kills Renew Life utterly, the half range on Resurrection Chant is pretty harsh as is and touch is brutal. I tried it for like two games before deciding it was unplayable.
Quote: Originally Posted by Razorwood Surely you'd want rebirth if there was something nasty like an Aatxe about then? Rebirth is the best non-combat res in Guild Wars. In PvE, you should stash a copy or two on players unlikely to die in a wipe if wiping is a very real possibility.
Quote: Originally Posted by ss1986v2
ill debate anyone about ingame strategy, regardless of post count. thats what this is, an open forum for the free exchange of ideas and opinions. its not a personal attack, its a disagreement on ingame strategy, which i felt like would be a good topic to discuss.
Absolutely. Truth always supercedes credentials, no matter how robust or flimsy they are.
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Originally Posted by Sophitia Leafblade
well, it is a reusable rez sig. rez sig has a 3 second cast, and GoS+chant takes less time than that. reduced amount of time to bring them up, and it does recharge. thats sounds like reusable to me. and yes, rebirth is great for party wipes, but the goal is to never party wipe. you rez sig or GoS+chant the second one person dies, never letting the party wipe. if people are dropping so fast that you need to rez again immediatly after doing GoS+chant, your group should fall back, regroup, and then rebirth anyone that got left behind. but you shouldnt plan for the wipe, you should plan to never let it happen.Quote:
If the monks are ressing the ele, who does nobody else have a res, and why did the ele die if the monks can have the time to res? Why have three monks, and why is your warrior not killing stuff? You seem to place the damage output of that warrior signifigantly below that of the ele for some reason.
Originally Posted by ss1986v2
if your energy isnt dropping below 50% with just non elite e-management, then you arent getting the most out of your dmg.
There are two sides to this.
First, is when fighting a typical trash mob, clean pull or engagement, nothing special going on. You don't need any sort of fancy emanagement here. The mob is going to be broken in ~15 seconds with a decent enough group, you'll be mopping up for another 10-15, and moving on to the next group. Blue Bars Go Up with an Attunement is fine in this sort of situation, even with Lightning Hammer. You'll pump your energy down to half or so breaking the group, and when mopping up you stop casting expensive spells, just wanding and tossing Strikes to speed up the killing of stragglers, regenning energy the whole time, and you'll be near-full by the time you get to the next mob more than likely. Against clean trash, you really do have to try to run out of energy. The other side, is that no one should be building to take out trash as effectively as possible. If you can't mop up the trash easily your team has serious problems and should reconcider what you're doing. What you should be building for are the nastier encounters that you'll likely run into - the bad pulls where you get two mobs, the boss mobs, etc. It's those fights where stronger emanagement, better skillbars, and better play will pull out fights that weaker teams wipe to. In these situations, you do see weaker Elementalists burn out on energy before the fight is decided - and that is a pretty significant problem. So I believe fully that those characters perform adequately against trash mobs under minimal pressure or disruption. At the same time, I *know* they run down and fall apart under pressure or disruption, which is why I'm so quick to dismiss them as crap. Because things do not always go perfectly. Quote:
When the rest of the team has no res and you dont have the firepower to kill the enemys without ressing say the Ele then its very important for the monks to res mid battle. The Sacrificing of a Tank in order in order to get a more useful team member up and going is a good sacrifice if thats what it takes to survive the battle. When there are 2 or more monks in the party one can res while the other just keeps the other alive until the 2nd monk returns to healing/protecting (although generally is better if the protector res's mid battle rather than the healer)
Quote: Touch range kills Renew Life utterly, the half range on Resurrection Chant is pretty harsh as is and touch is brutal. I tried it for like two games before deciding it was unplayable.
Some short range skills such as Restore life are far the best res's (except when enemys are camped on the corpses). They work well in emergency mid battle ressings as well as to get a party back together after a near wipeout.
When the rest of the team has no res and you dont have the firepower to kill the enemys without ressing say the Ele then its very important for the monks to res mid battle. The Sacrificing of a Tank in order in order to get a more useful team member up and going is a good sacrifice if thats what it takes to survive the battle. When there are 2 or more monks in the party one can res while the other just keeps the other alive until the 2nd monk returns to healing/protecting (although generally is better if the protector res's mid battle rather than the healer)
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GoS+Reschant is a midcomat res that casts faster than any other resurect in the game. So no, it isn't exactly a reusable ressig, it's a faster one. The idea is that if one person drops, you can get him'her back up before the team starts to break as a result of having even less people, hopefully stalling or preventing a whipe.
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Some short range skills such as Restore life are far the best res's (except when enemys are camped on the corpses). They work well in emergency mid battle ressings as well as to get a party back together after a near wipeout.
Yes they are: in theory. But also not by much, and it isn't worth the touch cast.
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Originally Posted by Sophitia Leafblade
Well to be fair its not a reusable ressig, it takes time to use the glyph. Rebirth is must more handy to team wipe-outs as are AoE res's. And ones like Vengeance are highly useful also even if they are temporary. 45 seconds recharge on a res is not good yes u can res 1 person fast but more often than not more than 1 person dies when things get awkward and so its usefulness is negated.
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im not dropping skills to increase my dps. im minimizing the number of skill slots needed to achieve a high dps, and then using those extra slots to bring utility to help keep the team alive. 2 slots for attunes, 3 for the attacks leaves 3 slots open for utility. i just chose different forms of utility then you would (GoS+chant, blinding flash or heal party).
Originally Posted by Sophitia Leafblade
Ok thats harsh and uncalled for, everyone should be allowed to point out there style and builds. What Celest was pointing out is how some people tell everyone they MUST use this build -build x or part build x because its best, in gw there is no Best skills its all down to play style. You use the glyph because it suits your play style but it doesn't suit everybody's. Continuously forcing ur views onto others isnt much help either. Yes keep suggesting your style and builds but dont go destroying other peoples builds that may or may not be effective to others because because its not as "Supreme" as ur build that everyone should follow. Im far from an expert at gw but I know handing someone a build doesn’t mean as soon as they equip it they will be as ‘skilled’ as u in using it. For example some Eles like to stay back and nuke/spike, some Eles like me like to go short range AoE, give a person a chance to try them both and see which uses to better effect. Just because there play style isn’t the same as ur doesn’t mean there build is any weaker, Less flexible or less durable.
Harsh, but true. Maybe if perfect balance existed, and all skills were equal, that could be the case, but it isn't. Some skills are better than others. There are times when removing one or two damager skills won't lower your DPS, and times when doing so to add in a resurrect is very worth it, and not to do so is just a very bad idea. As it stands, Phoenix is inferior to fireball, and it really isn't a good idea to throw Double Dragon and PBAoE and charge at mobs. You could claim that that's OK if you have that play-style, but in reality it just sucks.
ss1986v2
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Originally Posted by Sophitia Leafblade
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Quote: Originally Posted by Sophitia Leafblade When the rest of the team has no res and you dont have the firepower to kill the enemys without ressing say the Ele then its very important for the monks to res mid battle. The Sacrificing of a Tank in order in order to get a more useful team member up and going is a good sacrifice if thats what it takes to survive the battle. When there are 2 or more monks in the party one can res while the other just keeps the other alive until the 2nd monk returns to healing/protecting (although generally is better if the protector res's mid battle rather than the healer) yes, in this instance, the monk is forced to rez. im talking about when every other member of the team has a rez, why should the monk be the one rezing? thats what doesnt make sense.
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That only works if its not recharging, if it is then it takes longer than it would if you just have a res signet or another res. Also Speed of Res isnt always the best option, a speed res can res someone and leave them totally ineffective due to lack of energy while a slower more useful res can make them back into form almost as soon as they are back up.
Originally Posted by Sophitia Leafblade
Some short range skills such as Restore life are far the best res's (except when enemys are camped on the corpses). They work well in emergency mid battle ressings as well as to get a party back together after a near wipeout.
i like restore life (good after battle rez, or a backline rez), but odds are that if a team member dropped, hes probably got at least a few enemies camped around his corpse (something had to kill him). sending the monk into the front lines to rez when the rest of the team can rez just doesnt make sense to me. i agree that if no one else has a rez the monk might have to act, but that should never happen when everyone (or at least a few) have a rez.
GoS+Reschant is a midcomat res that casts faster than any other resurect in the game. So no, it isn't exactly a reusable ressig, it's a faster one. The idea is that if one person drops, you can get him'her back up before the team starts to break as a result of having even less people, hopefully stalling or preventing a whipe.
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Kiting wont save you from spell casters, traps or cripple etc.
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Totally ineffective? It's an insta rez signet, bringing them back with nearly full life and a nice chunk of energy. I'd rather spend 2 seconds rezzing an almost perfect character than spend 6 seconds + time to run over and touch somone for a perfect one. I think that most of the time a rez sig is good enough in PvE, considering the amount of morale boosts available, but you can hardly discount the effectiveness of GoS + res chant if you need a hard rez.
Originally Posted by Katari
Harsh, but true. Maybe if perfect balance existed, and all skills were equal, that could be the case, but it isn't. Some skills are better than others. There are times when removing one or two damager skills won't lower your DPS, and times when doing so to add in a resurrect is very worth it, and not to do so is just a very bad idea. As it stands, Phoenix is inferior to fireball, and it really isn't a good idea to throw Double Dragon and PBAoE and charge at mobs. You could claim that that's OK if you have that play-style, but in reality it just sucks.
Nope its quite untrue. Yes there are some weaker skills that could do with a buff to equal them to newer skills but in general all the skills are moderately balanced and there certainly isn't any Perfect skills that you should be without. I Actually like using Phoenix and Fireball. Phoenix for when they get into close range and Fireball for at a longer distance works especially well in Magumma Jungle.
That only works if its not recharging, if it is then it takes longer than it would if you just have a res signet or another res. Also Speed of Res isnt always the best option, a speed res can res someone and leave them totally ineffective due to lack of energy while a slower more useful res can make them back into form almost as soon as they are back up.
Believe it or not ive been in some PUGs with some very strange builds including a Warrior with only Bane signet and Heal signet and yet we still managed to do DragonsLair mission and bonus without any problems of any kind. That because the way he used those skills eg. not using Healsig while under heavy attack etc. etc. If two identical Teams fight, the one who knows how to work together and use there skills properly will win everytime. Quote:
Kiting traps = not stepping in them. kiting spellcasters = dodging projectiles, staying out of range, and not setting yourself up to be focus fired.
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Quote: Originally Posted by Sophitia Leafblade And Yes i do consider the average Ele more damaging that ur average warrior. An ele does more damage if the mobs are nice enough to bunch up in your AoE and don't have much armor. Warriors can do more DPS without having to care about bunching enemies or armor. Of course, to be fair, your "average" warrior in PuGs is a dolt with 5 stances, power attack, healing breeze and mending on his bar.
Quote: Originally Posted by Katari Harsh, but true. Maybe if perfect balance existed, and all skills were equal, that could be the case, but it isn't. Some skills are better than others. QFT. There are just some skills that suck. Phoenix, with its lower ranged damage, high energy cost, and tiny AoE is a crappy spell. Inferno, when compared to pretty much anything, is crap. Some things just shouldn't be used.
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Originally Posted by Sophitia Leafblade
Believe it or not ive been in some PUGs with some very strange builds including a Warrior with only Bane signet and Heal signet and yet we still managed to do DragonsLair mission and bonus without any problems of any kind.
Your warrior was a mouth breather, and your team would have been better off without him. Quote:
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