Necromancer Minion Frenzy
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Quote:
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Originally Posted by Monkty Monk
Why dont they make an elite that allows u to have more minions. either a maintaining enchantment for necro or a say For (45...60) seconds u can control (11...20) minions.
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maintenance enchantment wouldn't really bother a necro with high soul reaping.
if it only lasted 45-60 seconds, it would be pointless. How many additional minions do you think you'll be able to make in that time plus they'll all die less than a minute later (unless the recharge of the spell is shorter than its duration and you can recast it).
When i first made my necromancer into a MM, i was so happy that id finally gotten all the runes skills ect ect i needed, but i had to log off the before i could play it. low and behold the next day Anet put a Cap on the amount of minons
i was gutted......................at first, but i found that having 10 minions is really fun, it makes keeping em all alive easier.
And as much as id like to have that skill it wouldnt fit with the "blood of the master" skill since with a group of 20 minons you be sacrifising 45% health with each use and should your party have 2 minion masters with this skill thats a 90% sacrifice, BiP+AtB doesnt saccrifice that much health. As i said as much as id like this skill despite that its overpowered, id rather stick with the Flesh golem
i was gutted......................at first, but i found that having 10 minions is really fun, it makes keeping em all alive easier. And as much as id like to have that skill it wouldnt fit with the "blood of the master" skill since with a group of 20 minons you be sacrifising 45% health with each use and should your party have 2 minion masters with this skill thats a 90% sacrifice, BiP+AtB doesnt saccrifice that much health. As i said as much as id like this skill despite that its overpowered, id rather stick with the Flesh golem

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With the exception of rebirth.. and well just rebirth really anet makes its skills almost exclusively for pvp. The only application for the elite would be AB (which is considered a joke for most pvpers) and minion factory, which wasn't actually that good anyways in the past though amusing I must admit
As far as normal growth of minions, I've observed some top 100 matches that used jagged bones necros and, well, if they managed to get 5 minions per necro the match was over honestly.
As far as normal growth of minions, I've observed some top 100 matches that used jagged bones necros and, well, if they managed to get 5 minions per necro the match was over honestly.j
Quote:
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Originally Posted by Puebert
The 10 Minion limit has been put there for a reason.
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Jayce Of Underworld
------------------------------------------------
Animate Soul Lich
Energy: 25
Cast: 3
Recharge: 0
Elite Skill. Animate a level 1...14 Soul Lich
at your location and you lose all energy. You
suffer -1 energy regeneration for each Soul Lich
you control. Whenever a Soul Lich you control
deals damage, you gain 2 energy.(Soul Reaping)
Tarun
Technician's Corner Moderator
http://www.lunarsoft.net/ http://forums.lunarsoft.net/
Joined Jan 2006
Quote:
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Originally Posted by jayce
yea, factions had entirely too many mobs that would leave corpses. the minions was nerfed i believe the same day factions went live, if im not mistaken. and it wasn't because anyone was complaining about them either. come to think about it, there was really no need to nerf them in tryia anyway.
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D
when it was Tomb of Primeval Kings (i can almost hear the sighs of "here he goes again" even tho i never posted here only in game)
I had a friend (still have as it happens
) but it aint as fun, we'd spend ages doing Minion Factory. It was rgreat funj, wed get past the ghostlies in around 5-8 seconds due to the constant -18 - - 28 damage of 16 minions X 5 (around 70-80), and i too made my necro so i could do it, but in pve (drum role) got the runes equipment, and made it PURLY as MM, baught no skills cept the ones for minion master. then Arena Net capped the minion count at 10 
I had a friend (still have as it happens
) but it aint as fun, we'd spend ages doing Minion Factory. It was rgreat funj, wed get past the ghostlies in around 5-8 seconds due to the constant -18 - - 28 damage of 16 minions X 5 (around 70-80), and i too made my necro so i could do it, but in pve (drum role) got the runes equipment, and made it PURLY as MM, baught no skills cept the ones for minion master. then Arena Net capped the minion count at 10 
Quote:
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Originally Posted by Dobermann
when it was Tomb of Primeval Kings (i can almost hear the sighs of "here he goes again" even tho i never posted here only in game)
I had a friend (still have as it happens ) but it aint as fun, we'd spend ages doing Minion Factory. It was rgreat funj, wed get past the ghostlies in around 5-8 seconds due to the constant -18 - - 28 damage of 16 minions X 5 (around 70-80), and i too made my necro so i could do it, but in pve (drum role) got the runes equipment, and made it PURLY as MM, baught no skills cept the ones for minion master. then Arena Net capped the minion count at 10 ![]() |
I had an overpowered build. Then Anet nerfed it Q_Q
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Quote:
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Originally Posted by Thomas.knbk
Wrong. It was nerfed because they would be overpowered in AB and FA, and because they already were overpowered in HA. They're still overpowered in AB, but noone takes that seriously anyway.
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keep a seed on the guy who have the minon aggro and begin to kill the team.
it was nerfed most of all because of pve. even with a 10 minion limit a mm can perform better then any other profession using 10% of the brain
Quote:
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Originally Posted by lishi
minon factiory in ha never past the underworld unless they meet a orrible team
keep a seed on the guy who have the minon aggro and begin to kill the team. it was nerfed most of all because of pve. even with a 10 minion limit a mm can perform better then any other profession using 10% of the brain |
Not only is looking at the Minion Factory nostalgic yet sad, but the interface seemed so much crisper back then too. The points on top of the party window were sharper and the health/energy/exp bars looked better.
I know it's partially dependant on resolution and interface size, but after so many changes the UI looks blurred and dull now.
I know it's partially dependant on resolution and interface size, but after so many changes the UI looks blurred and dull now.

