Necromancer Minion Frenzy

Monkty Monk

Monkty Monk

Academy Page

Join Date: Nov 2006

Canada

Mo/

Why dont they make an elite that allows u to have more minions. either a maintaining enchantment for necro or a say For (45...60) seconds u can control (11...20) minions.

Enko

Forge Runner

Join Date: Jun 2006

VA

Mo/

Quote:
Originally Posted by Monkty Monk
Why dont they make an elite that allows u to have more minions. either a maintaining enchantment for necro or a say For (45...60) seconds u can control (11...20) minions.
it would be overpowered. anet already limited it down to 10 to try to control MMs (the 10 minion limit used to not be there).

maintenance enchantment wouldn't really bother a necro with high soul reaping.

if it only lasted 45-60 seconds, it would be pointless. How many additional minions do you think you'll be able to make in that time plus they'll all die less than a minute later (unless the recharge of the spell is shorter than its duration and you can recast it).

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

I'm sorry, but no. As much as I love Minion Factory, this would be overpowered.

The 10 Minion limit has been put there for a reason.

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N



It's really best if we leave this alone.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Quote:
Originally Posted by Priest Of Sin


It's really best if we leave this alone.
Doesn't looking at that make you remember the good old times?

malignant-heretic

malignant-heretic

Frost Gate Guardian

Join Date: Mar 2006

UK

UH - UNHOLY

N/

When i first made my necromancer into a MM, i was so happy that id finally gotten all the runes skills ect ect i needed, but i had to log off the before i could play it. low and behold the next day Anet put a Cap on the amount of minons i was gutted......................at first, but i found that having 10 minions is really fun, it makes keeping em all alive easier.
And as much as id like to have that skill it wouldnt fit with the "blood of the master" skill since with a group of 20 minons you be sacrifising 45% health with each use and should your party have 2 minion masters with this skill thats a 90% sacrifice, BiP+AtB doesnt saccrifice that much health. As i said as much as id like this skill despite that its overpowered, id rather stick with the Flesh golem

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

With the exception of rebirth.. and well just rebirth really anet makes its skills almost exclusively for pvp. The only application for the elite would be AB (which is considered a joke for most pvpers) and minion factory, which wasn't actually that good anyways in the past though amusing I must admit As far as normal growth of minions, I've observed some top 100 matches that used jagged bones necros and, well, if they managed to get 5 minions per necro the match was over honestly.

jayce

Frost Gate Guardian

Join Date: Aug 2005

N/

Quote:
Originally Posted by Puebert
The 10 Minion limit has been put there for a reason.
yea, factions had entirely too many mobs that would leave corpses. the minions was nerfed i believe the same day factions went live, if im not mistaken. and it wasn't because anyone was complaining about them either. come to think about it, there was really no need to nerf them in tryia anyway.

Jayce Of Underworld

------------------------------------------------

Animate Soul Lich
Energy: 25
Cast: 3
Recharge: 0

Elite Skill. Animate a level 1...14 Soul Lich
at your location and you lose all energy. You
suffer -1 energy regeneration for each Soul Lich
you control. Whenever a Soul Lich you control
deals damage, you gain 2 energy.(Soul Reaping)

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

I just wish I could find my one from Minion Factory while I was in UW... as I recall, Frozen Wastes was choked with my minons xD

(5 sacrifices, 1 MM, 1 support MM, 1 battery)

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

Minion Factories were fun, the nerf took all the fun out of being an MM. 10 is just too low :\

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

/me gets tears in his eyes when he sees that screenshot.
Oh how i miss doing Defend North Kryta with a 60+ Minion Stampede.

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Quote:
Originally Posted by jayce
yea, factions had entirely too many mobs that would leave corpses. the minions was nerfed i believe the same day factions went live, if im not mistaken. and it wasn't because anyone was complaining about them either. come to think about it, there was really no need to nerf them in tryia anyway.
Wrong. It was nerfed because they would be overpowered in AB and FA, and because they already were overpowered in HA. They're still overpowered in AB, but noone takes that seriously anyway.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Quote:
Originally Posted by Priest Of Sin


It's really best if we leave this alone.
lol there should be some kind of mess around area were they turn off minion cap ,speed cap, delay between interupts and all that stuff just for fun ^^

Dobermann

Krytan Explorer

Join Date: Jul 2006

when it was Tomb of Primeval Kings (i can almost hear the sighs of "here he goes again" even tho i never posted here only in game)

I had a friend (still have as it happens ) but it aint as fun, we'd spend ages doing Minion Factory. It was rgreat funj, wed get past the ghostlies in around 5-8 seconds due to the constant -18 - - 28 damage of 16 minions X 5 (around 70-80), and i too made my necro so i could do it, but in pve (drum role) got the runes equipment, and made it PURLY as MM, baught no skills cept the ones for minion master. then Arena Net capped the minion count at 10

Thomas.knbk

Thomas.knbk

Forge Runner

Join Date: Jul 2006

Quote:
Originally Posted by Dobermann
when it was Tomb of Primeval Kings (i can almost hear the sighs of "here he goes again" even tho i never posted here only in game)

I had a friend (still have as it happens ) but it aint as fun, we'd spend ages doing Minion Factory. It was rgreat funj, wed get past the ghostlies in around 5-8 seconds due to the constant -18 - - 28 damage of 16 minions X 5 (around 70-80), and i too made my necro so i could do it, but in pve (drum role) got the runes equipment, and made it PURLY as MM, baught no skills cept the ones for minion master. then Arena Net capped the minion count at 10
Translation:
I had an overpowered build. Then Anet nerfed it Q_Q

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

When Anet nerfed minions for me... I dumped SS into my bar and went around nuking things. Almost as fun >_>

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Thomas.knbk
Wrong. It was nerfed because they would be overpowered in AB and FA, and because they already were overpowered in HA. They're still overpowered in AB, but noone takes that seriously anyway.
minon factiory in ha never past the underworld unless they meet a orrible team

keep a seed on the guy who have the minon aggro and begin to kill the team.

it was nerfed most of all because of pve. even with a 10 minion limit a mm can perform better then any other profession using 10% of the brain

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by lishi
minon factiory in ha never past the underworld unless they meet a orrible team

keep a seed on the guy who have the minon aggro and begin to kill the team.

it was nerfed most of all because of pve. even with a 10 minion limit a mm can perform better then any other profession using 10% of the brain
Agreed. MM was overpowered in PvE and also ABs. Minion Factory was never overpowered in HA since many teams (IWAY especially, which was all that used to run in HA) used the old, non nerfed EoE, which basically meant instant death for minion factory.

RSGashapon

RSGashapon

Krytan Explorer

Join Date: Nov 2006

Sol 3

R/

Not only is looking at the Minion Factory nostalgic yet sad, but the interface seemed so much crisper back then too. The points on top of the party window were sharper and the health/energy/exp bars looked better.

I know it's partially dependant on resolution and interface size, but after so many changes the UI looks blurred and dull now.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

No one complained about MM in PvE because they made the missions silly easy...once people actually started accepting necros into teams as more than just batteries. 40-50 minions charging through almost every PvE mission was overpowered, period.

jayce

Frost Gate Guardian

Join Date: Aug 2005

N/

Quote:
Originally Posted by Thomas.knbk
Wrong. It was nerfed because they would be overpowered in AB and FA, and because they already were overpowered in HA. They're still overpowered in AB, but noone takes that seriously anyway.
lol, nerfed because of HA? yea right. minions was never overpowered in pvp. to people that knew better, the necromancer was always the first one to die as soon as the other team saw the first minion pop up. and since you are speaking of pvp, the only reason a MM would be such a big problem in factions pvp areas is because of the added npc (corpses) in those areas and no dp. which brings me back to my previous statement, MM was nerfed because of factions. now if we necromancers wanted to, we could still run through almost all missions with 40 - 50 minions. it would just take four or five MMs to do it instead of one or two.

now i may not have agreed with the minion limit nerf. i do understand why arenanet did it. i would have much rather them limit the number of npcs that would leave corpses after dying instead of nerfing the minions. or, a similar approach to what the OP is describing, something like what i have listed as my signature, but on a not so restrictive basis. maybe for ever 5 minions you control, you suffer a -1 energy regeneration.

Jayce Of Underworld

------------------------------------------------

Animate Soul Lich
Energy: 25
Cast: 3
Recharge: 0

Elite Skill. Animate a level 1...14 Soul Lich
at your location and you lose all energy. You
suffer -1 energy regeneration for each Soul Lich
you control. Whenever a Soul Lich you control
deals damage, you gain 2 energy.(Soul Reaping)