to bring rez or not?
Coloneh
It is my strong beliefe that players should bring rez anytime they are in a party with people. to me the only time not to bring rez is in alliance battles, solo farming, or with an all henchmen team. But lately i have realized that many players, even experienced ones almost never bring a ressurect. I was wonder how everyone felt about this?
Does-it-Matter
I base it on the build. While I usually attempt to allow a slot for a res signet or rebirth, it isn't always the case. To me, the build has preference, if it requires 8, the signet is ditched.
Alias_X
I think some people might feel someone else in the party will have res, and there won't be a situation where they are the only one alive and able to res. It is an unlikely situation, and usually a monk has resurrection skill. I haven't been in many situations where it comes down to me having to res a monk, or something similar.
I would like more people to bring res, however, because too many people rely on others, and it doesn't work.
I would like more people to bring res, however, because too many people rely on others, and it doesn't work.
Puebert
I know. I believe that all profession should bring a res, unless in the situations you've stated. However, I've been told that it is the monk's job to res (which it is in most cases).
I believe that everyone should bring at least [skill=text]Rebirth[/skill]. If their build will not permit them to go /Mo, they should at least take a Res Sig, incase of a party wipe and res someone with Rebirth.
So, I believe anything /Mo should bring Rebirth, and always res after the fight and non-monk secondary should bring a res sig, to use in an emergency to res someone with Rebirth.
I believe that everyone should bring at least [skill=text]Rebirth[/skill]. If their build will not permit them to go /Mo, they should at least take a Res Sig, incase of a party wipe and res someone with Rebirth.
So, I believe anything /Mo should bring Rebirth, and always res after the fight and non-monk secondary should bring a res sig, to use in an emergency to res someone with Rebirth.
Tyrian Runner
It depends on the area. If im the only level 20 in a 4 person team, in a low-level area, well ill bring my 8 skill slots because nothing will be alive long enough to kill the team-mates anyway. However, once you get into areas where theres a high chance of death, ill usually sacrifice my self heal for a rez, if there are decent monks on the team.
Cherno
Pretty much agree with everything said by Puebert. I will res when playing a monk, but not during battle.
Rezes are like birth control. You might not use it for a long time, but you sure as hell will wish you had it when you do need it.
The only time I don't bring one is if I am going out to cap a skill or three and know my fellow players and the area well. Even then, I inform them. If you are in the situation where you don't have a res and the tide turns for the worse, do the team the courtesy of holding ground to let those with reusable res retreat and get everyone back up.
Rezes are like birth control. You might not use it for a long time, but you sure as hell will wish you had it when you do need it.
The only time I don't bring one is if I am going out to cap a skill or three and know my fellow players and the area well. Even then, I inform them. If you are in the situation where you don't have a res and the tide turns for the worse, do the team the courtesy of holding ground to let those with reusable res retreat and get everyone back up.
cellardweller
You should take as many res sigs as you expect deaths.
PVE -
My partner and I equip res sigs on 4 heroes and leave our two monks res-less. Neither of us carry a res. If we have more than 4 deaths between each boss kill, something serious is going wrong and its more efficient to start over with the right skills instead of trying to struggle through with deaths in each fight.
RA-
Unless you are a monk, bring a res sig or a means of ressing fast (GoS+res chant, FC+FoMF etc)
TA/HA/GvG -
Bring as one res sig for each death you think you can sustain and still win the battle.
PVE -
My partner and I equip res sigs on 4 heroes and leave our two monks res-less. Neither of us carry a res. If we have more than 4 deaths between each boss kill, something serious is going wrong and its more efficient to start over with the right skills instead of trying to struggle through with deaths in each fight.
RA-
Unless you are a monk, bring a res sig or a means of ressing fast (GoS+res chant, FC+FoMF etc)
TA/HA/GvG -
Bring as one res sig for each death you think you can sustain and still win the battle.
Enko
If I'm playing with a pug, I'll bring a rez just because i don't know how much i can trust the other people's builds in terms of survivability. If I'm playing with my guild or henchies/heroes, I won't bother because I won't need it 99% of the time.
bigvisg
but it entirely depends on my build and the team dynamics.
Front-middle line character: I bring Restore Life if I can
Caster: I bring Rebirth.
If I can't /Mo because of my build I will bring Rez Signet unless either:
1. There are already 2 monks on the team, or
2. My build will not allow it.
This is for PvE though.
Front-middle line character: I bring Restore Life if I can
Caster: I bring Rebirth.
If I can't /Mo because of my build I will bring Rez Signet unless either:
1. There are already 2 monks on the team, or
2. My build will not allow it.
This is for PvE though.
Tiny Killer
I always bring a rez.
Eldin
I bring rebirth always if my char is /Mo. Else I bring signet. IMO rebirth is the best res skill (and unless you're a warrior/exhausted, the "lose all your energy" thing isn't that big a deal when you consider you'll have time for it to regen as the revived people heal up and your party members regroup).
Age
There is no reason or excuse for anyone not to bring a res of some kind either signet or hard.The only exception is the Monk if they need that slot but most Monks in PvE do bring a res.I don't care what their build calls for bring a res or the mission just may go south and good luck in finding another Monk.
Navaros
I always bring a res in PVE (usually rebirth) because I will not rely on PUGGERs or Heroes/Hench to not all die (especially since PUGGERs will never retreat from a bad double or triple aggro where death is iminnent), but I can indeed rely on myself to not die.
Also always bring a res sig in PVP, even as a monk. Which isn't "popular" but it should be. So many times I've saved entire teams in PVP matches and went on to win those same matches due to me as a monk being the only player on my team standing and then starting a chain res. Likewise I've seen many enemy teams fail at matches they could have won if their monks had been wise enough to bring res sig. No doubt for posting this reality I'll be criticized by PVP players who think they are hardcore, but oh well I don't care. Giving the enemy team 25% -38% more power then your own (assuming it is wise enough to take res sig on everyone, which 99% of PVP teams are not although some of the best builds like IWAY did, which is a large factor why they won so much) by not taking res sigs on your monks does a huge disservice and is a giant handicap to yourself and your team.
Also always bring a res sig in PVP, even as a monk. Which isn't "popular" but it should be. So many times I've saved entire teams in PVP matches and went on to win those same matches due to me as a monk being the only player on my team standing and then starting a chain res. Likewise I've seen many enemy teams fail at matches they could have won if their monks had been wise enough to bring res sig. No doubt for posting this reality I'll be criticized by PVP players who think they are hardcore, but oh well I don't care. Giving the enemy team 25% -38% more power then your own (assuming it is wise enough to take res sig on everyone, which 99% of PVP teams are not although some of the best builds like IWAY did, which is a large factor why they won so much) by not taking res sigs on your monks does a huge disservice and is a giant handicap to yourself and your team.
HawkofStorms
I used to always bring a res. I usually do with henchmen/heros just cause they can aggro wierd sometimes (even when flagged).
However, in a guild group were pretty much nobody will ever die, I can get away without one.
Res sigs should always be used in PvP.
However, in a guild group were pretty much nobody will ever die, I can get away without one.
Res sigs should always be used in PvP.
thelessa
Always bring rez.
Once again there was a party wipe and the last one standing did not have a rez, which meant that we had to do it all over again :/
Once again there was a party wipe and the last one standing did not have a rez, which meant that we had to do it all over again :/
??Ripskin
BWAHAHAHHAHAHAHAHAHAHAHHAHAHAHH
Man first the nooby farming thread and now this...
Rez is a must have. Rebirth is a must never bring. Most people who bring rebirth are nooby monks, wammos, or rammos (I'm bringin it back! R/Mo)
Rez signet, sunpear rebirth signet- those if you don't have a monk secondary (or shouldn't have a monk secondary)
Ressurection Chant, all those other rezes... w/e they're all called there's hundreds now but my fav is chant.- What you should always bring if you're a monk.
Light of dwayna or whatever that spell that rezes all dead allys in the area is a worthless waste of 25e and should NEVER I repeat NEVER be brought into an area. Or bought for that matter.
Man first the nooby farming thread and now this...
Rez is a must have. Rebirth is a must never bring. Most people who bring rebirth are nooby monks, wammos, or rammos (I'm bringin it back! R/Mo)
Rez signet, sunpear rebirth signet- those if you don't have a monk secondary (or shouldn't have a monk secondary)
Ressurection Chant, all those other rezes... w/e they're all called there's hundreds now but my fav is chant.- What you should always bring if you're a monk.
Light of dwayna or whatever that spell that rezes all dead allys in the area is a worthless waste of 25e and should NEVER I repeat NEVER be brought into an area. Or bought for that matter.
Coloneh
Quote:
Originally Posted by «Ripskin
I'm bringin it back!
Its okay, I'm bringin it back!
clerks 2
hahahahaha
clerks 2
hahahahaha
Morgenstern
PvP - Yes, no real excuses
PvE - I rarely bring a rez, usually when I mission with my guild the monks are good enough to realise when the fight is lost and back up so we can all fight another day, so I have had little need for one. With henchies, I bring my pet over rez sig, cos if you fail, you can just rejoin really...
PvE - I rarely bring a rez, usually when I mission with my guild the monks are good enough to realise when the fight is lost and back up so we can all fight another day, so I have had little need for one. With henchies, I bring my pet over rez sig, cos if you fail, you can just rejoin really...
Clinically Proven
If you aren't a monk you should always have a rez of some type.
Thom Bangalter doesn't take rez. That's why you should vote for Squidget
Thom Bangalter doesn't take rez. That's why you should vote for Squidget
Feminist Terrorist
I always bring a res of some kind. There have been many times where I was the only one standing when aggro went wrong. If you don't bring a res, I don't want you on my team.
Blackhearted
I rarely bring a res in pve unless i'm a monk primary or secondary. Res sig becomes a dead skill slot too fast in the many "die alot" pugs that infect pve. I will use res sig for PvP stuff like TA and things, however.
Dawgboy
I don't know which situation is more annoying:
-The suicidal Wammo screaming screaming screaming for a rez even though the rest of the party is fighting for their lives at the moment
or
-The same Wammo scraping his aggro off onto you as he's running away from the various mobs he's alerted, causing everyone but him to die, and then claiming everyone's a noob but him 'cause he's still alive. And of course he didn't bring a rez. I guess having a rez would have meant dropping mending.
-The suicidal Wammo screaming screaming screaming for a rez even though the rest of the party is fighting for their lives at the moment
or
-The same Wammo scraping his aggro off onto you as he's running away from the various mobs he's alerted, causing everyone but him to die, and then claiming everyone's a noob but him 'cause he's still alive. And of course he didn't bring a rez. I guess having a rez would have meant dropping mending.
Operations
If it's a random PUG to do a quest/mission, yeah, everyone should have a Rez. If the team is more organized for the ordeal at hand, having just the healers and maybe one support caster with a rez is a viable option, as long as everyone knows the plan.
When I'm just hero/henching thruough an area, I let them carry all the Rezzes and I use the 8th slot for another utility skill.
When I'm just hero/henching thruough an area, I let them carry all the Rezzes and I use the 8th slot for another utility skill.
Machinae
Quote:
Originally Posted by Puebert
I know. I believe that all profession should bring a res, unless in the situations you've stated. However, I've been told that it is the monk's job to res (which it is in most cases).
People like this make me cry. Seriously. Try healing your team of 8 (including yourself after the crazy wammo agros half the map and then scrapes it off onto you) *and* rebirth someone at the same time.
Whether I'm playing Monk or not, I always try to fit in a res (unless I am solo) even with a full hench/hero team. Generally hard res (rebirth for preference) if I am /mo or sunspear rebirth signet if I'm not.
Whether I'm playing Monk or not, I always try to fit in a res (unless I am solo) even with a full hench/hero team. Generally hard res (rebirth for preference) if I am /mo or sunspear rebirth signet if I'm not.
BigDave
In PvE i almost always take sunspear rebirth sig if i'm not monk secondary (which is most of the time). It's a great skill to have if one of your monks goes down since you can res them fast and they can get directly back into the fight. You can only use it once though so you have to use it wisely. Or sometimes i'll bring a regular res sig (if i'm playing a front line character i don't really wanna teleport the monk into the middle of the mobs, hehe).
If i go Mo secondary (like using a renewal nuker in the Deep) i'll bring rebirth just in case. I'm pretty good at staying alive so i'm usually one of the last standing. Sometimes it's better to retreat and re-group than to risk a party wipe. If a retreat is necessary then i always leave it to the last second on the off chance that things can be turned around, but 90% of the time if there is a near party wipe it'll be me rebirthing people.
IMO a caster should always bring a res of some kind. Front line characters should bring a res most of the time but if you know your team mates well then you can usually bring another skill.
If i go Mo secondary (like using a renewal nuker in the Deep) i'll bring rebirth just in case. I'm pretty good at staying alive so i'm usually one of the last standing. Sometimes it's better to retreat and re-group than to risk a party wipe. If a retreat is necessary then i always leave it to the last second on the off chance that things can be turned around, but 90% of the time if there is a near party wipe it'll be me rebirthing people.
IMO a caster should always bring a res of some kind. Front line characters should bring a res most of the time but if you know your team mates well then you can usually bring another skill.
qvtkc
Yes I always bring a rez and if I'm putting a party together I usually demand that everyone (or almost everyone) brings it too. Also, imo, unless your build requires you to have a certain secondary, you should be monk and bring Rebirth (all this is for PvE, of course).
I mean seriously henchmen get by using 5 skills and they do just fine (cough), why shouldn't players get by using 7 skills.
I mean seriously henchmen get by using 5 skills and they do just fine (cough), why shouldn't players get by using 7 skills.
Malibu Illusion
Fact is, everyone should have a rez except monks.
The skillbar pinging ability is great as you can see everyone's builds before you go in, thus can specifically ask people to bring a rez. Don't listen = kick, unless there's some serious mitigating circumstances that'd mean it would be counterproductive in terms of the build that person was using. You actually have 7 slots on your bar; the 8th is always for resurrect.
Monks are, in fact, the only class that shouldn't be rezzing.
The skillbar pinging ability is great as you can see everyone's builds before you go in, thus can specifically ask people to bring a rez. Don't listen = kick, unless there's some serious mitigating circumstances that'd mean it would be counterproductive in terms of the build that person was using. You actually have 7 slots on your bar; the 8th is always for resurrect.
Monks are, in fact, the only class that shouldn't be rezzing.
kolakoski
Well met!
When my guild does a mission, even the hardest, they are so skillful and synergized that no rez is needed, and they tell you noy to bring it. Otherwise, it is wise to do so.
Wo Tan Ki, Ranger, Knights of Shadowpeak (KoS)
When my guild does a mission, even the hardest, they are so skillful and synergized that no rez is needed, and they tell you noy to bring it. Otherwise, it is wise to do so.
Wo Tan Ki, Ranger, Knights of Shadowpeak (KoS)
Ensign
I consider four ressigs and a single copy of Rebirth to be sufficient for a vast majority of PvE. The exceptions being the elite missions, where ressigs have little value (they never recharge) and you'll want several good combat res options instead.
Everyone bringing a res is overkill, the value of each additional ressig in a build is diminished by the previous copies. If someone needs the extra skill slot, by all means give it to them.
That said, I never bring a res when playing with heroes, occasionally bring a res when playing with friends, and always bring a res when playing with strangers - because they inevitibly wipe, and I am virtually always the guy left standing.
Peace,
-CxE
Everyone bringing a res is overkill, the value of each additional ressig in a build is diminished by the previous copies. If someone needs the extra skill slot, by all means give it to them.
That said, I never bring a res when playing with heroes, occasionally bring a res when playing with friends, and always bring a res when playing with strangers - because they inevitibly wipe, and I am virtually always the guy left standing.
Peace,
-CxE
Perkunas
The only time I don't have a res of some kind, is when I am completely alone. I even carry when with henches/heros. The monk hench/hero is always the primary target, and the others use theirs up real quick, unless they have a hard res on.
bungusmaximus
I never leave home without it when i PUG. Last time I pugged gates of madness and only 3 people had resses. Really stupid in a mission that lasts 45 minutes with the chance of a few deaths in the end while fighting shiro. For many people a few deaths are cause for a lot of panic anyway, don't quite understand that. When I help ppl get masters for, say, tahnakai temple I'm 75% sure someone dies fighting the ele boss. Getting the job done with a few deaths is still getting the job done.
Alex Morningstar
On any character, I'll always have a res on me. If I have a /mo secondary, it will be Rebirth unless I am an elementalist or a monk. Also, if I am not the monk or the warrior, I will res someone as soon as they are down if we are in battle, if not in battle I'll let the monk resurrect assuming they aren't packing rebirth. Mainly because the monks are to be healing/protecting, and warriors probably shouldn't either dart off to ressurrect if they are tanking or rebirthing in the middle of a fray.
Dying happens. Best to assume someone is gonna die, then to hope your group wont have any trouble and then get screwed when the worst happens. Especially with PuGs. If my guildies ask me if they need a resurrect, I always tell them yes. With so many /Mo secondaries out there... it's kind of rediculous to have a party where most the people in it don't have a hard resurrect spell.
Dying happens. Best to assume someone is gonna die, then to hope your group wont have any trouble and then get screwed when the worst happens. Especially with PuGs. If my guildies ask me if they need a resurrect, I always tell them yes. With so many /Mo secondaries out there... it's kind of rediculous to have a party where most the people in it don't have a hard resurrect spell.
Div
I usually always carry a rez, no matter in which situation or area I'm in (unless I can trust my team not to die). There's no legitimate pve build that says "I need all 8 skill slots, and taking one out will make it completely fall apart or become extremely ineffective", so there's no reason to leave the rez sig/rebirth out. In the case I have a rez sig, I generally save it for the monk or other character with rebirth instead of wasting it as soon as some noob charges in and dies.
If there is such a build, let me know about it and the next time I run that exact build I won't take a rez.
If there is such a build, let me know about it and the next time I run that exact build I won't take a rez.
Maiyn
Even in PVE i think am onk with rez is a wasted skill slot, it should be the responsibility of the team to rez, since a monk rezzing usually leads to additional deaths on the party because they have stopped healing in order to rez (this is compounded if you force a monk to take rebirth and they use it in the heat of battle, MAJOR NONO).......
Anyways, like a ranger or something should take rebirth, the rest of your team shoudl be packing rez sigs.
Anyways, like a ranger or something should take rebirth, the rest of your team shoudl be packing rez sigs.
rick1027
to me the rez is a plus i've seen too many groups even guild groups go down. i've also seen a group where i for got to bring the res and been the only one standing before so after that i always bring something. as for rezzing i never fell its the job of monks to rez in battle thats the job of mainly a ranger or an mm mainly someone that is supportive to do. the main damage dealers or tanking and healing should be up and they should be losing energy when it needed most. when i mm i do the ressing usually cause im already maintaining the max minions and the small damage i do then is less important then a fellow comrade that will be needed.
Stormlord Alex
It depends... If i'm playing hero/hench, i don't bother - the AI is so damn good we don't need it (not to mention their ninja-res sigs...).
In PvP - apart from AB - I'll take a res sig, occaisonally GoS/Res chant if I'm an emo...
For PuGs, I always bring a res. Can't trust a bunch of random peeps not to die... (Sunspear) Res sig if my secondary's tied, Rebirth if I'm Mo/ or /Mo, and GoS/Res chant again as an emo Meh... Sometimes I run /Not Monk purposefully so I have an excuse to bring a sig. In-battle res can save the day!
I <3 res sigs.
In PvP - apart from AB - I'll take a res sig, occaisonally GoS/Res chant if I'm an emo...
For PuGs, I always bring a res. Can't trust a bunch of random peeps not to die... (Sunspear) Res sig if my secondary's tied, Rebirth if I'm Mo/ or /Mo, and GoS/Res chant again as an emo Meh... Sometimes I run /Not Monk purposefully so I have an excuse to bring a sig. In-battle res can save the day!
I <3 res sigs.
TheRaven
When pugging I normally bring a rez signet by default, but depending on the group dynamics I will sometimes drop it in favor of a different skill. If I'm playing a /mo character, i'll swap in a hard rez.
However I think a better point would be to make sure you "bring a brain!" instead of "bring a rez!" I swear, I've been in sooooo many idiot groups that have rez, but have no brain.
I remember this one particular mission (Frost Gate I think) that I was doing. I was a monk in training at the time pugging with some other mid level players. We had some seriously bad players and wiped halfway thru the mission. All dead except for a single ranger left standing. I asked if he brought a rez. He replied yes, he had a signet. (Whew!!) He then used the signet to rez the only other player on the team without a rez. Grrrrrr. His excuse was that he wanted to rez the closest player first. First? FIRST??? You only have 1 single solitary rez, man!! There is no "FIRST"!!!!
Also, as a rule I refuse to rez anyone in the middle of a fight. I will either continue to kill all the bad guys and deal with casualities afterwards or cut and run, heal and come back for the others when it's safe. Nothing annoys me more than that dead guy who can't shut up! "Rez me!" "rez me!" "Rez me!", "Rez please", "Hey I'm dead here!", "Rez!!!", "Rez!!", "REZ!!!!!!!!!!!!!!!!"
On the same note, please don't rez me with 5 to 30 HP when there's a monster nearby. You're just wasting time and a rez.
Like I said, bring a brain and the rezzes will manage themselves just fine.
However I think a better point would be to make sure you "bring a brain!" instead of "bring a rez!" I swear, I've been in sooooo many idiot groups that have rez, but have no brain.
I remember this one particular mission (Frost Gate I think) that I was doing. I was a monk in training at the time pugging with some other mid level players. We had some seriously bad players and wiped halfway thru the mission. All dead except for a single ranger left standing. I asked if he brought a rez. He replied yes, he had a signet. (Whew!!) He then used the signet to rez the only other player on the team without a rez. Grrrrrr. His excuse was that he wanted to rez the closest player first. First? FIRST??? You only have 1 single solitary rez, man!! There is no "FIRST"!!!!
Also, as a rule I refuse to rez anyone in the middle of a fight. I will either continue to kill all the bad guys and deal with casualities afterwards or cut and run, heal and come back for the others when it's safe. Nothing annoys me more than that dead guy who can't shut up! "Rez me!" "rez me!" "Rez me!", "Rez please", "Hey I'm dead here!", "Rez!!!", "Rez!!", "REZ!!!!!!!!!!!!!!!!"
On the same note, please don't rez me with 5 to 30 HP when there's a monster nearby. You're just wasting time and a rez.
Like I said, bring a brain and the rezzes will manage themselves just fine.
clawofcrimson
Since the realease of heroes I never EVER carry a rez unless heroes are not present...
Age
Quote:
Originally Posted by Ensign
I consider four ressigs and a single copy of Rebirth to be sufficient for a vast majority of PvE. The exceptions being the elite missions, where ressigs have little value (they never recharge) and you'll want several good combat res options instead.
Everyone bringing a res is overkill, the value of each additional ressig in a build is diminished by the previous copies. If someone needs the extra skill slot, by all means give it to them.
That said, I never bring a res when playing with heroes, occasionally bring a res when playing with friends, and always bring a res when playing with strangers - because they inevitibly wipe, and I am virtually always the guy left standing.
Peace,
-CxE This made me rofl I can imagine it especially today.
Everyone bringing a res is overkill, the value of each additional ressig in a build is diminished by the previous copies. If someone needs the extra skill slot, by all means give it to them.
That said, I never bring a res when playing with heroes, occasionally bring a res when playing with friends, and always bring a res when playing with strangers - because they inevitibly wipe, and I am virtually always the guy left standing.
Peace,
-CxE This made me rofl I can imagine it especially today.