And if A-net buffs the mesmer skills ,the balance in PvP goes too h**l
If you want to play leet Pve-mesmer take 16.fast casting and 12.fire magic
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Originally Posted by Toilet Oni
The thing i dont like about mesmer skills are the SKY-HIGH recharge time.
And if A-net buffs the mesmer skills ,the balance in PvP goes too h**l If you want to play leet Pve-mesmer take 16.fast casting and 12.fire magic |
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Originally Posted by Pakana
Interrupting is actually the part of mesmer that works BEST in PvE.
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Originally Posted by Ensign
I agree, and that's one of the prime reasons for the sorry state of the class in PvE. Why are interrupts the part of the mesmer that works best? Because it is immediate. Most Mesmer shutdown is attrition based, gradually wearing down a foe, with only a few skills that immediately say 'no' to what an enemy is doing. As has been mentioned, resources don't really wear down in PvE, not when you're blowing up trash at least. So yes, interrupts can be pretty valuable to blunt some of those initial volleys.
The problem being that interrupts really aren't a reason to take a Mesmer. Against a lot of mobs they don't do much. Against the mobs where they are valuable, you can have DBlow on melee, the dual interrupts on every Ranger, PDrain or Leech Signet on anyone who feels like going /Mesmer, etc. If a Mesmer could do some other really useful things I'd be glad to take one, but no way am I grabbing one just for interrupts. Not when even my herohench bars have a minimum of 3 interrupts. Peace, -CxE |
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Originally Posted by Captain Dingo
"We all know one of the least wanted professions in the game is the Mesmer.
The profession seems to be focused on slowly taking down 1 target" You've never seen me work, have you? :P I'll drop any Elementalist/Necromancer/Monk in five seconds flat. Show me one, count to five, and it's dead. Mesmers are only unwanted because people have bad experiences with players who don't know how to use a Mesmer. My primary is a Mesmer and is incredibly powerful. I feel sorry for people who see me in a mission outpost and overlook me as an option for their party. They'd rather have some cookie-cutter "Lawl echo nuker!". And at the same time, it's very discouraging that people don't want my class just because they don't understand what it is I can do. |
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Originally Posted by Captain Dingo
You've never seen me work, have you? :P I'll drop any Elementalist/Necromancer/Monk in five seconds flat. Show me one, count to five, and it's dead.
My primary is a Mesmer and is incredibly powerful. I feel sorry for people who see me in a mission outpost and overlook me as an option for their party. They'd rather have some cookie-cutter "Lawl echo nuker!". And at the same time, it's very discouraging that people don't want my class just because they don't understand what it is I can do. |
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Originally Posted by Captain Dingo
You've never seen me work, have you? :P I'll drop any Elementalist/Necromancer/Monk in five seconds flat. Show me one, count to five, and it's dead.
Mesmers are only unwanted because people have bad experiences with players who don't know how to use a Mesmer. My primary is a Mesmer and is incredibly powerful. I feel sorry for people who see me in a mission outpost and overlook me as an option for their party. They'd rather have some cookie-cutter "Lawl echo nuker!". And at the same time, it's very discouraging that people don't want my class just because they don't understand what it is I can do. |
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Originally Posted by Renegade26
In RoT the mesmer would probly do better. The monk has Spell Breaker (interupts ftw) and then other terrible skills. After the healer is dead the team will fall, especially with Empathy and Backfire spread around.
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Originally Posted by Captain Dingo
"We all know one of the least wanted professions in the game is the Mesmer.
The profession seems to be focused on slowly taking down 1 target" You've never seen me work, have you? :P I'll drop any Elementalist/Necromancer/Monk in five seconds flat. Show me one, count to five, and it's dead. |

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Originally Posted by MSecorsky
Or, tagging along with Dark Spirits thoughts... have fast casting decrease the chance that a mesmer can be interrupted. Think of it as being able to cast around or through the interrupt inherently with a percent increase as fast casting goes up.
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Originally Posted by DarkSpirit
Buffing up mesmer skills is nice but there is a possibility of abuse from secondary mesmers so I have another suggestion. One of the most limiting aspect of a primary mesmer is the Fast Casting attribute.
Energy is a HUGE problem for mesmers, in fact I would even go as far to say that energy is one of the mains reasons why primary mesmers are not as popular in PvE. Why? Just look at the unique attribute lines of every profession in GW: <snip> If being a primary mesmer is to be energy disadvantaged in PvE, then of course the trend would be to either build secondary mesmers or avoid the mesmer class altogether. My suggestion to ANet would be to Add an energy advantage to the Fast Casting attribute line to fix this problem. Maybe something along the line of, the more points into Fast Casting, the higher your energy regen and scale that appropriately. |
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Originally Posted by the_jos
Compare that to high end PvP, where mesmers do have a role.
At least, I see them often in top 100 GvG and HoH battles. That's the kind of environment mesmers can and do make the difference. No blocking, less AoE, people can't run off to kill the enemy monk. Enemies are hitting hard and are probably healed by two monks. They focus on the most vulnerable parts of the team. That's the kind of environment where energy pressure and diversion work. Change the PvE part of the game to that and mesmers will be valuable. And about 80% of the PvE population will quit screaming it's too hard. I know, I'm switching from PvE to PvP right now and PvP a tough environment compared to PvE. |
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Originally Posted by aubee
I agree that mesmers not having any energy benefit from their primary attribute is a problem. But I just don't think ANet is likely to change that. The potential for unbalancing PvP with that would seem to be much higher than just adding some PvE-oriented AoE elites. I also don't think there is much chance of abuse by secondary mesmers of skills like that. You'd have as hard of a hard time getting in a PUG as an ele or necro advertising as a "Crush Delusions nuker" as mesmers currently do getting in a group as a "fast casting fire nuker" or "fast casting SS nuker", imo. As a true nuker, a secondary mesmer just couldn't do as much damage as a primary who could use runes to get their attribute to 16... if mesmers just had some really good nuking spells like necros and eles currently do.
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Originally Posted by Captain Dingo
You've never seen me work, have you? :P I'll drop any Elementalist/Necromancer/Monk in five seconds flat. Show me one, count to five, and it's dead.
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