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Originally Posted by Faer
Adding a condition (or possibly two, though the skill would need additional tweaking for that) to the hit(s) seems like a wonderful solution to me. Bonus damage, I feel, would possibly be a bit too much, as the skill does hit twice, and is relatively spammable (the eight second down time gives you more than enough time to get the energy back, especially if using a Zealous sword). Bonus damage would be really nice though, and could probably earn this skill a slot on more Warrior bars, but the skill would require further tweaking as to not be stupidly abused by every Warrior in the game who isn't running Shadow Prison or YAA. That's of course just my own take on the subject. However, now that I think about it...
WTB Hundred Blades with modified Drunken Blow mechanics!
First hit does some bonus damage, second hit inflicts a random condition, which would be a toss between Bleeding, Deep Wound, and Crippled (Poison, Dazed, and Weakness just don't seem right for a sword attack like this). Of course, personally I feel this would justify some further tweaking of the skill, so let's add a bit of recharge time. So, let's see, as a final product, we'd get:
Hundred Blades {E}
5e / 10r
Swing twice at target foe and foes adjacent to your target. If the first attack hits, you strike for +15 damage for each foe struck (maximum 50 damage). If the second attack hits, all struck foes suffer from one of the following conditions: Deep Wound (for 15 seconds), Bleeding (for 20 seconds), or Crippled (for 10 seconds).
...eh, I don't know, that still seems a little "off". But at least it's better than the current skill, which is currently not even good enough for solo farming FoW anymore.
Damn you, Dragon Slash! But oh how I love you so...
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