Profession: D/any
Name: Wounding strike tank
Type: PvE (might work in PvP but have not tryed)
Category:Tank/Damage
Attributes" Helm +1 scythe
=15 scythe (+2 scythe rune)
=3 earth
=13 mysticism (+1 rune)
supper rune vagor 50hp or 41 hp ok 2
3x radiant insignia's
2x attunement runes +2 ene
1x forsaken insignia
1x wind walker insignia
I run 520hp and 35en
Wep= Zealous scythe of enchanting
inscription= guided by fate +15 while enchanted
Skills Set
1= {e} Wounding strike
2=eremite's attack
3=victorious sweep
4=chilling victory
5=mystic vigor
6=zealous renewal
7=mystic regeneration
8=faithful intervention
[Summary: k 1st play faithful intervention at start... Pick who u are going to att..I go for the mo 1st..Start to go at them hit mystic vigor then mystic regeneration so u can take hits on the way in...When u get to them hit zealous renewal to do some damage to them then chilling victory+ wounding strike+eremite's attack by now u might start loseing enchantments but thay have less life then u so hit victorious sweep for some hp and put enchantments back up...
Notes & Concerns: Any enchantment stripping mesmer groups will take off most of your enchantments right away and you will be left relatively vulnerable. If you are not the primary tank, let the primary head in first to distract the mesmers before you rush in. Even if your enchantments are stripped, most of them recharge fast enough to be put up again...
Credit: Me
