Which Elite skill is better for monk heroes?

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

I have heard many people say that they use Glimmer of Light on one of their monk heroes and when I tell them that I use healing light they tell me that Glimmer of Light is much much better and I should change the elite.

I don't understand why so here are the 2 skill descriptions incase you need to see them:

[skill]Glimmer of Light[/skill] [skill]Healing Light[/skill]

Tell me which one is better.

Light of Cantha

Ascalonian Squire

Join Date: Feb 2007

Mo/

As any other skill, it depends on what situation you are going into. Healing light is nice in that if you have an enchant heavy team, you get energy back. At the same time, it's suffers from the same issue as most healing skills -- slow activation. Glimmer's advantage is that it has the fastest activation time, with low recharge to boot. It makes a nice counter to a quick spike. But given the way heroes work, which is hat they just spam healing skills to get a player to full health, I don't think this advantage is fully utilized, as it would be with a human monk.

Anyway, it really depends on the situation. If you monk is running out of energy more often than not, I would say go with healing light.

divinechancellor

divinechancellor

Lion's Arch Merchant

Join Date: Aug 2006

Limited Liability Company [LLC]

E/

I use woh on DUnkoro because its so cheap and it has a good conditional heal. I don't know if the AI is smart enough to use the conditional heal... but it comes in handy.

Calen The Civl

Frost Gate Guardian

Join Date: Nov 2006

Rt/

Quote:
Originally Posted by divinechancellor
I use woh on DUnkoro because its so cheap and it has a good conditional heal. I don't know if the AI is smart enough to use the conditional heal... but it comes in handy. In my experience Dunkoro will wait until a player is at or below 50% before using WoH.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Calen The Civl
In my experience Dunkoro will wait until a player is at or below 50% before using WoH. I would guess word of healing would work that way.

I use Light of Deliverance with Dunkoro...he seems to wait until at least 1 or 2 people are below 80% health before he uses it.

As for which skill is better... Hmmm....I'd be tempted to say Healing Light, particularly if you have a protection monk as well...or a lot of enchantment casters. Maybe in areas of high interruption Glimmer of Light may be more worthwhile.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I'd say WoH or LoD. But if your running party enchantment heavy builds Healing Light would be a good option.

As for Glimmer of Light... i really can't see why people think its so good in PvE. Personally i think its absolutely bollocks.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Well I normally use LoD since the only thing dual hench monks can't really handle is heavy pressure to the entire party, which LoD takes care of.

KazeMitsui

KazeMitsui

Lion's Arch Merchant

Join Date: Nov 2005

pretty sure its all up in yo face

[WHAT]

R/

i dunno why people even use hero monks they seem to be pretty doodoo compared to the hench monks... ive always had better luck with hench monks and bringing dmg heroes

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Heroes don't use WoH "properly" They'll use it when someone is above 50%hp so I gave mines Glimmer. Healing Light might be too conditional for heroes to use. If the ally isn't enchanted, they might use it anyways meaning the energy-gain becomes useless.

Quote:
Originally Posted by KazeMitsui
i dunno why people even use hero monks they seem to be pretty doodoo compared to the hench monks... ive always had better luck with hench monks and bringing dmg heroes You're the one who sets up the heroes. If they're doing bad, it's cause what you gave them =p

I'll only use 1 hero monk at the most. Hench monks are underrated for some reason. They can do well. I think people just like to blame the hench monks for their own problems. Even though you can customize everythin on your heroes, I'll still only take 1 monk hero at the most cause hench monks are not as bad as people say. I'd also rather bring heroes can do damage rather than having a monk-heavy team.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by KazeMitsui
i dunno why people even use hero monks they seem to be pretty doodoo compared to the hench monks... ive always had better luck with hench monks and bringing dmg heroes I tend to do that... Its usually the best choice imo. The healer hench in general do fine, if they don't its probably because you've overlured or are fighting Rain of Torment mobs. As offence goes, the quicker things die the less your monks have to heal, so really damaging heros are alot more useful. Hell even your monk heros can be great for offence, my Dervish, Warrior and Assassin all have them set up as Strength of Honour/Judges Insight smiters w/ a couple of prot skills, tears things apart with the right build on your character.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Dead monsters = No healing needed

The offense you can set up on heroes far overpowers henches. So its a lot easier to build a good offensive team and leave the healing to the henches. After all, they did keep two chapters worth of players alive before heroes ever got here.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

If this will help, I was using these two monk builds when I was told to change to Glimmer of Light instead of Healing light...

[skill]Light Of Deliverance[/skill][skill]Dwayna's Kiss[/skill][skill]Orison Of Healing[/skill][skill]Ethereal Light[/skill][skill]Dismiss Condition[/skill][skill]Aegis[/skill][skill]Power Drain[/skill][skill]Rebirth[/skill]
[skill]Healing Light[/skill][skill]Dwayna's Kiss[/skill][skill]Orison of Healing[/skill][skill]Ethereal Light[/skill][skill]Smite Hex[/skill][skill]Aegis[/skill][skill]Power Drain[/skill][skill]Rebirth[/skill]

Attributes for both builds:
Healing Prayers --> 12+1+3
Protection Prayers --> 8+1
Divine Favor --> 8+1
Inspiration --> 7

Quote:
Originally Posted by Cathode Reborn
Heroes don't use WoH "properly" They'll use it when someone is above 50%hp so I gave mines Glimmer. Healing Light might be too conditional for heroes to use. If the ally isn't enchanted, they might use it anyways meaning the energy-gain becomes useless. You are exactly the person I am talking about. That is exactly what the person that first told me to use glimmer of light said. The thing I don't understand is, Healing Light is better then Glimmer of Light even without the conditional part of the skill.

Hakuin

Academy Page

Join Date: May 2006

Equal Opprotunity Employers

Mo/W

my dunkoro runs as a VERY good RC prot. and the areas im in, conditions are a big problem

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Iv been using mantra of recall on mine. with 10 in inspiration it works well, and it the only e-managment they understand. it also makes inspired/revealed hex better.

Gwondolas Marillion

Academy Page

Join Date: Oct 2005

Sweden

SWAC (30+ Swedish Adults Club)

Quote:
Originally Posted by Brian the Gladiator
The thing I don't understand is, Healing Light is better then Glimmer of Light even without the conditional part of the skill. Well, perhaps the healing output of Healing Light is slightly better than that of Glimmer of Light. However, it also has twice the recharge time and it does take a whole second to cast and Glimmer only .25 seconds. Since Glimmer is highly spammable it would be my choice.

/Gwon

Obey The Cat

Obey The Cat

Lion's Arch Merchant

Join Date: Mar 2007

FFS

Rt/N

spammable = not recommended for heroes :P

Gwondolas Marillion

Academy Page

Join Date: Oct 2005

Sweden

SWAC (30+ Swedish Adults Club)

Quote:
Originally Posted by Obey The Cat
spammable = not recommended for heroes :P I'd like to state that the best e-management for a PvE human monk is not to overheal; hero AI seems not to work that way. Therefore, I'd say it's not recommended unless you provide them with some energy management skills. Spammable, low cost skills and some inspirational energy management works wonders in my humble opinion.



/Gwon

cyberjanet

cyberjanet

Lion's Arch Merchant

Join Date: Feb 2007

The Netherlands

Rich Mahogany

N/

Quote:
Originally Posted by KazeMitsui
i dunno why people even use hero monks they seem to be pretty doodoo compared to the hench monks... ive always had better luck with hench monks and bringing dmg heroes My experience is the opposite, I find my hero monks outlast the hench monks by far and are very good at keeping the party alive. I have Dunkoro as a healer with Light of Deliverance, and Tahlkora as a prot with Shield of Regeneration.

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

Depends on the build. If you are running a Heal/Prot split (like you may be forced to do once you make it through the vortex) Healing Light works wonders for energy managment. Glimmering light is overrated for PvE - there are no real spikes that need quick healing. Even if there are some high DOT enemies, Heal/Prot monks will cast Prot Spirit pretty quickly.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

Quote:
Originally Posted by Gwondolas Marillion
Well, perhaps the healing output of Healing Light is slightly better than that of Glimmer of Light. However, it also has twice the recharge time and it does take a whole second to cast and Glimmer only .25 seconds. Since Glimmer is highly spammable it would be my choice. This is really shady word choice. You say that Healing light has twice the recharge... when the difference is 2 seconds. I could say, "Healing light heals for 15 more health and only takes 2 seconds longer to recharge."
You also didn't even mention the fact that Healing Light gives back 3 energy if a person is enchanted.

By the way, when that NOOB told me to switch out Healing Light for Glimmer, I actually showed him my entire monks builds where he saw the fact that they were using an aegis chain and would almost always get the benefits of the conditional effect.

Mark Nevermiss

Krytan Explorer

Join Date: Jul 2006

I'd rather use a hero monk at least that I can flag behind and set to do not engage than a hench monk that you have little control over.

Oh and about RC, for some reason Tahlkora cant seem to use it on herself until I manually do it for her.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

^you cant cast RC on yourself

kanuks

Krytan Explorer

Join Date: Nov 2005

Quote:
Originally Posted by Brian the Gladiator
This is really shady word choice. You say that Healing light has twice the recharge... when the difference is 2 seconds. I could say, "Healing light heals for 15 more health and only takes 2 seconds longer to recharge."
You also didn't even mention the fact that Healing Light gives back 3 energy if a person is enchanted.

By the way, when that NOOB told me to switch out Healing Light for Glimmer, I actually showed him my entire monks builds where he saw the fact that they were using an aegis chain and would almost always get the benefits of the conditional effect. Glimmer is far better. .25 seconds cast + 2 sec recharge = heal every 2.25 secs. U can only use healing light every 5 seconds. Seriously a 1 sec casting time heal isnt too good for an elite skill. Give a hero glimmer and power leech + drain and he will heal everything very fast, especially big spikes, something a lot harder to do with healing light.

Draikin

Krytan Explorer

Join Date: May 2005

I'd use neither and give the second monk Gift of Health instead. That said, Healing Light is one of the few reasonably good elites for hero monks due to the energy gain when the target is enchanted. There is nothing good about Glimmer of Light though, despite being a seemingly perfect skill for heroes (fast and simple unconditional heal), they'll burn through their energy with it and it's simply a bad elite to begin with. Compare Reversal of Fortune to Glimmer of Health: on average RoF will be just as good and in the higher level PvE areas where you're being hit for > 50 damage RoF easily outperforms GoL. I see no reason whatsoever to run a skill bar with GoL + Orison when you could use GoH + RoF.

Puebert

Puebert

Desert Nomad

Join Date: Oct 2005

Mo/

Neither.

[skill]Amity[/skill]



...But in all seriousness, I vote WoH. Up to 200 health is good.

I tried Healing Light once...found out I wasting more enery enchanting someone than the bonus provided.

Oso Minar

Oso Minar

Lion's Arch Merchant

Join Date: Jun 2006

Zealots of Shiverpeak [ZoS]

Rt/

Quote:
Originally Posted by kazjun
Dead monsters = No healing needed

The offense you can set up on heroes far overpowers henches. So its a lot easier to build a good offensive team and leave the healing to the henches. After all, they did keep two chapters worth of players alive before heroes ever got here. Yeah, what he said.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

^^ in response to that... Every 8-man Group needs two monks regardless of the other heroes, hench, or real people in the party. This being said, I dont give a flying F*** about how offensive heroes are more important because without a monk healing your offensive heroes, you are screwed.

I know what you are saying is true however because when I am playing alone I bring zhed, souske, and olias + 2 healer hench, earth hench, and holy hench. But the fact of the matter is, that i stull have two monks in the group.

Now, when you get in those special situations when you have a 6/8 team with no monks and none in the district, most people decide to bring hero monks. I wanted to bring the two hero monks that i posted above and a nub decided to crack down on me and tell me my elite skill on my healing light monk should be changed. My argument is that healing light is far better than glimmer of light because it heals for more health and, in pve, you aren't facing many spike teams and henchies are so fast anyways, why need a 1/4 cast, underpowered heal on your hero. Also, the heal is so minimal, most spikes will spike right through it.
You may say that, "well... Healing Light is only 15 health more." That is true but its purposed is not to catch spikes. It is meant to heal through pressure, which is most of pve.

ArKaiN

Jungle Guide

Join Date: Jan 2007

Lotus Branca[Lbr]

Mo/Me

Quote:
Originally Posted by Brian the Gladiator
^^ in response to that... Every 8-man Group needs two monks regardless of the other heroes, hench, or real people in the party. This being said, I dont give a flying F*** about how offensive heroes are more important because without a monk healing your offensive heroes, you are screwed. Wrong. Healing henchies work just fine, but offensive henchies suck horribly.
And if you kill every mob in seconds, who cares if they don't have the energy for long battles. There won't be any.

Shadowlion

Banned

Join Date: Jan 2007

As a paragon I usually use 2ele and 1 necro since heroes can deal much more damage than henchies with good build. Also,I don't want to waste the lightbringer bonus. But when I use monk hero for some reasons, I give him LoD.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

Quote:
Originally Posted by ArKaiN
Wrong. Healing henchies work just fine, but offensive henchies suck horribly.
And if you kill every mob in seconds, who cares if they don't have the energy for long battles. There won't be any.
I just F-ing said that stupid!!! Read the whole post next time because I am not going to F-ing repeat myself again just because you are too idiotic to read an entire post.

Quote:
Originally Posted by Shadowlion
As a paragon I usually use 2ele and 1 necro since heroes can deal much more damage than henchies with good build. Also,I don't want to waste the lightbringer bonus. But when I use monk hero for some reasons, I give him LoD. I do the same thing as you for the same reasons. I agree whole heartedly!

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by KazeMitsui
i dunno why people even use hero monks they seem to be pretty doodoo compared to the hench monks... ive always had better luck with hench monks and bringing dmg heroes I have to agree with this. While hero monks are better then hench monks for healing, hench damage dealers suck. Making a High damage hero group + hench healers is a much bigger help when done right.

Main example of why this is - Look at Aidans skill bar o.O

Also, what a lot of people dont understand is that the same bar on your heroes wont allow you to play through the whole game with ease, particularly with monk, You need to change skills based on what area your in. If facing lots of hexes or conditions, bring Divert or RC. If facing interupt areas, bring a healers boon (much better then glimmer).

If you still insist on a universal bar for everything, Ive found that the Blessed light build is best, as it covers healing with sufficient hex and condition removal. The one i use for heroes is:

[skill]signet of devotion[/skill][skill]reversal of fortune[/skill][skill]gift of health[/skill][skill]blessed light[/skill][skill]dismiss condition[/skill][skill]glyph of lesser energy[/skill][skill]holy veil[/skill][skill]renew life[/skill]

I use 12 healing, 10 prot, 15 DF with 3 major runes for this, which is fine as they have sup vigors and +30hp offhands.

The only problem is putting in any other 10e skills like protective spirit or spirit bond means that heroes will run out of energy too quick, so this bar is ideal.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

I just noticed that with the recent skill updates, Deny hexes is a lot better then veil, as it removes a hex for itself, and one for blessed light + sig of devotion if there recharging.

Teh Legacy

Pre-Searing Cadet

Join Date: Dec 2006

Doom Dreamers [Doom]

W/Mo

As you can see, nearly everyone has a different opinion about which skill to use. What you really need to do is test out the skills that are options and see which works best for what you are doing. Then you can make the decision for yourself, because the time when everyone agrees on what is best will never come.