PvE Mechanic Suggestion: Increased drop rates for bigger parties
Shmanka
Everyone has attempted solo farming, everyone has trapped UW, everyone has done the A/E and/or E/A green farming builds, although no one... absolutely no one has ever 8 man farmed outside of elite missions.
What if we could change this? What could make this whole 100% of Tyria, Cantha, and Elona more appreciated? Increased drop rates for the number of participating players in groups.
What does this exactly mean? Why would we want this? Well primarily this means that per chance someone soloíng UW would get a few ecto if he were lucky, but if a full team of 8 would enter then they would get a few more or less guaranteed. Why would we want this again? Well this would increase the fact that pugging may become a good thing again not just for the social benefit but your own economic benefit, the warrior may suck but you got 3-5 golds during this mission so it isn't a complete waste of time.
Here is a method I have suggested:
- No creature above level 17 will drop "nothing".
Gold(platinum) would be equally distributed still and the amount of gold increased by kill per party in the group would increase as well.
- Rare/Gold Drops increase by 4% for each active member in the party starting at 3% and capped at 30%
Chance of Green/Gold/Rare Drops:Members in Party
3%:1
7%:2
11%:3
15%:4
19%:5
23%:6
27%:7
30%:8
Henchmen would not count as active players in the party and would not increase the drop rate or count against it.
Soloíng UW, say good bye. 8 Man UW consistant teams, say hello. Snakes dance just for running? No thank you lots of monsters my party can kill, I'll grab my gold items that way.
Imagine it, 8 man teams farming "Silent Surf" people putting effort into making solo builds will be laughed at. The chance that in PvE the GRIND is over, and Co-operating is highly rewarded. Considering using heroes is now a last attempt effort.
The system was obviously not tested but a proposal as to how one would work. I believe something like this is a great idea and was suggested by a guildie Reyes for the credit due.
Discuss.
What if we could change this? What could make this whole 100% of Tyria, Cantha, and Elona more appreciated? Increased drop rates for the number of participating players in groups.
What does this exactly mean? Why would we want this? Well primarily this means that per chance someone soloíng UW would get a few ecto if he were lucky, but if a full team of 8 would enter then they would get a few more or less guaranteed. Why would we want this again? Well this would increase the fact that pugging may become a good thing again not just for the social benefit but your own economic benefit, the warrior may suck but you got 3-5 golds during this mission so it isn't a complete waste of time.
Here is a method I have suggested:
- No creature above level 17 will drop "nothing".
Gold(platinum) would be equally distributed still and the amount of gold increased by kill per party in the group would increase as well.
- Rare/Gold Drops increase by 4% for each active member in the party starting at 3% and capped at 30%
Chance of Green/Gold/Rare Drops:Members in Party
3%:1
7%:2
11%:3
15%:4
19%:5
23%:6
27%:7
30%:8
Henchmen would not count as active players in the party and would not increase the drop rate or count against it.
Soloíng UW, say good bye. 8 Man UW consistant teams, say hello. Snakes dance just for running? No thank you lots of monsters my party can kill, I'll grab my gold items that way.
Imagine it, 8 man teams farming "Silent Surf" people putting effort into making solo builds will be laughed at. The chance that in PvE the GRIND is over, and Co-operating is highly rewarded. Considering using heroes is now a last attempt effort.
The system was obviously not tested but a proposal as to how one would work. I believe something like this is a great idea and was suggested by a guildie Reyes for the credit due.
Discuss.
tknorris
/notsigned
It effectively punishes players who enjoy solo farming because the drops rates they get today are 8x what they would be in this scheme.
It effectively punishes players who enjoy solo farming because the drops rates they get today are 8x what they would be in this scheme.
Shmanka
Quote:
Originally Posted by tknorris
/notsigned
It effectively punishes players who enjoy solo farming because the drops rates they get today are 8x what they would be in this scheme. |
Quote:
Originally Posted by Shmanka
The system was obviously not tested but a proposal as to how one would work.
|
Jetdoc
1. This should be posted in Sardelac Sanitarium.
2. It has been posted there before.
3. Your idea would only work if it excluded heroes/henchmen from the party count (as everyone that solo farms would simply hero farm), and this would cause a big outcry from the pro-NPC camp.
2. It has been posted there before.
3. Your idea would only work if it excluded heroes/henchmen from the party count (as everyone that solo farms would simply hero farm), and this would cause a big outcry from the pro-NPC camp.
Shmanka
Quote:
Originally Posted by Jetdoc
1. This should be posted in Sardelac Sanitarium.
2. It has been posted there before. 3. Your idea would only work if it excluded heroes/henchmen from the party count (as everyone that solo farms would simply hero farm), and this would cause a big outcry from the pro-NPC camp. |
2. Link?
3.
Quote:
Originally Posted by Shmanka
Henchmen would not count as active players in the party and would not increase the drop rate or count against it.
|
sixdartbart
Quote:
Originally Posted by Shmanka
1. Thought this was more appropriate since its a function change that had more of a social issue but I see your point.
2. Link? 3. I made sure I mentioned that... do people read? |
Try Reading the main forum page and I'm sure you'll find it
Jetdoc
Quote:
Originally Posted by Shmanka
2. Link?
3. I made sure I mentioned that... do people read? |
Is there really, really tiny print where the word "Heroes" is? The main problem with this suggestion is that people that use and love heroes will view it as a penalty.
On a side note, I am a proponent of your idea, which I posted on various other threads.
Shmanka
Quote:
Originally Posted by sixdartbart
So your on here talking shit about people not reading and asking for a link to Sardelac at the same time
Try Reading the main forum page and I'm sure you'll find it |
Quote:
Originally Posted by JetDoc
http://www.guildwarsguru.com/forum/searchbt.php?
Is there really, really tiny print where the word "Heroes" is? The main problem with this suggestion is that people that use and love heroes will view it as a penalty. On a side note, I am a proponent of your idea, which I posted on various other threads. |
Heroes/Henchmen would not be anymore a pentalty then it already is, at the moment they decrease the drop rate. They wouldn't have a negative effect of lowering a level, just occupy space and the distribution of gold as they normally do.
gone
all I see happening is me going to monk FoW/Uw, and the outcome will be 7 other people getting 6 shards/ectos per, while I still get none. X_x
Gregslot
I Already Gave This Idea!
thelegendozelda
Swift,
I like the idea,
but it wont happen, cause there is mothers out there of snot faced brats who wont let them play with real life humans.........so in the end
Lets, Watch GW finish off the "dust pie" shall we?
I like the idea,
but it wont happen, cause there is mothers out there of snot faced brats who wont let them play with real life humans.........so in the end
Lets, Watch GW finish off the "dust pie" shall we?
Hell Raiser
I know for a fact that this has been suggested before, no link though.
/notsigned. I prefer to farm on my own, I don't like spending time in town trying to find a group, I prefer to just jump out and farm where I want. No afkers, no whiners, no problems. What is the problem? are you feeling lonely when you farm? there is already 2-6man groups who farm.
Btw you do take max parties when you do UW/FoW/Deep/DoA (never done warren so not sure about there).
/notsigned. I prefer to farm on my own, I don't like spending time in town trying to find a group, I prefer to just jump out and farm where I want. No afkers, no whiners, no problems. What is the problem? are you feeling lonely when you farm? there is already 2-6man groups who farm.
Btw you do take max parties when you do UW/FoW/Deep/DoA (never done warren so not sure about there).
JONO51
Thing is people will just PUG for farming. 8x underworld solo trappers is oiverkill. each takes a mob and the place would be cleared trappiers would be rich. then it would happen everywhere else. the economy would be absolutely ruined. forever.
aB-
/signed
For everyone saying they prefer to solo farm, how does this suggestion affect you? You'll still be able to do your farming the same as you always had, but the people that do prefer to play in groups could get reasonable drops as well.
For everyone saying they prefer to solo farm, how does this suggestion affect you? You'll still be able to do your farming the same as you always had, but the people that do prefer to play in groups could get reasonable drops as well.
Jetdoc
Quote:
Originally Posted by Shmanka
It would just be convinient to have the link on the thread JIC.
|
http://www.guildwarsguru.com/forum/s...php?t=10116391
You'll see that many of these points have been hashed out, but definitely contribute to that thread, as it is an idea that has very strong feelings on both sides.
I've already put forth your issue on this being an "incentive", but that wasn't well received by those who love heroes.
BradNess
Shmanka,
I agree with your first post. I think that would be a great idea. People should remember this is GUILD Wars, not SOLO Wars.
I agree with your first post. I think that would be a great idea. People should remember this is GUILD Wars, not SOLO Wars.
Meat Axe
Quote:
Originally Posted by BradNess
Shmanka,
I agree with your first post. I think that would be a great idea. People should remember this is GUILD Wars, not SOLO Wars. |
This point has been discussed in detail in that other thread, and the point is that this will disadvantage those who prefer to solo. They'll go out, as usual, and they'll be getting a measly 3% rare drop rate (going by what you've suggested). And then some lucky bastard in a group of eight is getting a rare item for every 3 monsters they kill. Does this sound fair to any of you? Sure, the item then gets randomly assigned to one of the 8, but this means that someone will get lucky and get a lot more rare drops than the other party members.
There's already incentive to take real people. You kill things a lot faster, which means you can clear an area quickly and just rezone to do it again. The way I see it, it's pretty balanced already. Soloers get lots of drops, but it takes longer to kill everything. Eight person groups will get drops shared between them, but will kill everything quicker. And the same goes for heroes and henches, since they get a share of drops, you just never see what drops they get.
Lokomotiv
/signed
The drop rate increases with numbers (human players) does not decrease if u solo.
This encourages the team farming, and thats a good thing.
The drop rate increases with numbers (human players) does not decrease if u solo.
This encourages the team farming, and thats a good thing.
Vinraith
/notsigned for the eleventybillionth time. Punishing those of us that don't PUG and don't have a huge circle of in-game friends is just... petty.
Therlun
It does not punish solo play in ANY way.
It just removes the penalty for group playing, making both kinds of gaming EQUAL.
It just removes the penalty for group playing, making both kinds of gaming EQUAL.
Bryant Again
He may've meant being penalized for using heros. In which case, among others...
/notsigned.
/notsigned.
Vinraith
Quote:
Originally Posted by Therlun
It does not punish solo play in ANY way.
|
arzamond
it will makes farming easier....
and everything that easy will lose it's value...
and everything that easy will lose it's value...
Not A Fifty Five
I say you close get an admin to close this thread and make a new one with henchmen and heroes counting. Honestly its silly but stupid people will still reply as if you meant henchies/heroes counting if you just edited it.
The reason:Henchies/heroes are retarded. What you want is for group activity to overpass/equal solo farming correct? I would say an 8 person party of humans would kill much faster than a group of one and heroes, thus solo farming would still be inferior and, if not, equal.
The reason:Henchies/heroes are retarded. What you want is for group activity to overpass/equal solo farming correct? I would say an 8 person party of humans would kill much faster than a group of one and heroes, thus solo farming would still be inferior and, if not, equal.
freekedoutfish
/not signed very simply because....
Not everyone likes to PUG and your punishing them who dont.
Not everyone is in a guild or has mates online or is able to form parties easily, so your alienting them.
And it just doesnt make sense. Why would you get more drops if you had more players?
Where is this magicaly increased drop rate going to come from?
The idea is that creatures have a limited amount of gold they drop, and logically if you take more players you have to share it. The same goes for items.
If your having issues farming, then sort it out, dont ask for something that wont happen.
Not everyone likes to PUG and your punishing them who dont.
Not everyone is in a guild or has mates online or is able to form parties easily, so your alienting them.
And it just doesnt make sense. Why would you get more drops if you had more players?
Where is this magicaly increased drop rate going to come from?
The idea is that creatures have a limited amount of gold they drop, and logically if you take more players you have to share it. The same goes for items.
If your having issues farming, then sort it out, dont ask for something that wont happen.
Not A Fifty Five
Quote:
Originally Posted by freekedoutfish
/not signed very simply because....
Not everyone likes to PUG and your punishing them who dont. Not everyone is in a guild or has mates online or is able to form parties easily, so your alienting them. And it just doesnt make sense. Why would you get more drops if you had more players? Where is this magicaly increased drop rate going to come from? The idea is that creatures have a limited amount of gold they drop, and logically if you take more players you have to share it. The same goes for items. If your having issues farming, then sort it out, dont ask for something that wont happen. |
leeky baby
i loled
/not signed
/not signed
Meat Axe
Quote:
Originally Posted by Not A Fifty Five
The point is Anet MADE the game with the intentions anti-grind and team based activites, NOT solo farming.
|
The way I see it, GW is pretty balanced already. There's pros and cons for both soloing and going with a party. The most obvious one that springs to mind is this: soloing takes longer, but you reap more rewards. Parties can breeze through an area much quicker, but their rewards get divided up. But unfortunately, people still seem to think that you should get more rewards for partying, even though you can also clear the area a lot quicker.
I completely understand why you want to make the GW community want to play together more, but giving one side more rewards is not the way to go about it. Some people just don't like playing with PUGs, or with people they don't know very well. Stop trying to think of financial gains that could possibly convert some people to play together. The problem with PUGs is they generally seem so cold. I see some PUGs as less human than the AI, simply because of the cruelty of some gamers. Maybe this is where you all should be concentrating your efforts.
Swampgirl Inez
Posted before (thanks for the link in Post #15). Also, (and this goes for everyone) if you are going to argue, then state your opinion respectfully. I see a lot of borderline flaming in here.
Closed.
Closed.