PvE Mechanic Suggestion: Increased drop rates for bigger parties

Shmanka

Shmanka

Wilds Pathfinder

Join Date: Oct 2006

In Your Head

The Brave Will Fall [Nion]

Me/

Everyone has attempted solo farming, everyone has trapped UW, everyone has done the A/E and/or E/A green farming builds, although no one... absolutely no one has ever 8 man farmed outside of elite missions.

What if we could change this? What could make this whole 100% of Tyria, Cantha, and Elona more appreciated? Increased drop rates for the number of participating players in groups.

What does this exactly mean? Why would we want this? Well primarily this means that per chance someone soloíng UW would get a few ecto if he were lucky, but if a full team of 8 would enter then they would get a few more or less guaranteed. Why would we want this again? Well this would increase the fact that pugging may become a good thing again not just for the social benefit but your own economic benefit, the warrior may suck but you got 3-5 golds during this mission so it isn't a complete waste of time.

Here is a method I have suggested:

- No creature above level 17 will drop "nothing".

Gold(platinum) would be equally distributed still and the amount of gold increased by kill per party in the group would increase as well.

- Rare/Gold Drops increase by 4% for each active member in the party starting at 3% and capped at 30%

Chance of Green/Gold/Rare Drops:Members in Party
3%:1
7%:2
11%:3
15%:4
19%:5
23%:6
27%:7
30%:8

Henchmen would not count as active players in the party and would not increase the drop rate or count against it.

Soloíng UW, say good bye. 8 Man UW consistant teams, say hello. Snakes dance just for running? No thank you lots of monsters my party can kill, I'll grab my gold items that way.

Imagine it, 8 man teams farming "Silent Surf" people putting effort into making solo builds will be laughed at. The chance that in PvE the GRIND is over, and Co-operating is highly rewarded. Considering using heroes is now a last attempt effort.

The system was obviously not tested but a proposal as to how one would work. I believe something like this is a great idea and was suggested by a guildie Reyes for the credit due.

Discuss.

tknorris

Ascalonian Squire

Join Date: Nov 2006

The Kaizen Order [Kaiz]

N/Mo

/notsigned

It effectively punishes players who enjoy solo farming because the drops rates they get today are 8x what they would be in this scheme.

Shmanka

Shmanka

Wilds Pathfinder

Join Date: Oct 2006

In Your Head

The Brave Will Fall [Nion]

Me/

Quote:
Originally Posted by tknorris
/notsigned

It effectively punishes players who enjoy solo farming because the drops rates they get today are 8x what they would be in this scheme.
Hmmm
Quote:
Originally Posted by Shmanka
The system was obviously not tested but a proposal as to how one would work.
Read Entire Posts much?

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

1. This should be posted in Sardelac Sanitarium.
2. It has been posted there before.
3. Your idea would only work if it excluded heroes/henchmen from the party count (as everyone that solo farms would simply hero farm), and this would cause a big outcry from the pro-NPC camp.

Shmanka

Shmanka

Wilds Pathfinder

Join Date: Oct 2006

In Your Head

The Brave Will Fall [Nion]

Me/

Quote:
Originally Posted by Jetdoc
1. This should be posted in Sardelac Sanitarium.
2. It has been posted there before.
3. Your idea would only work if it excluded heroes/henchmen from the party count (as everyone that solo farms would simply hero farm), and this would cause a big outcry from the pro-NPC camp.
1. Thought this was more appropriate since its a function change that had more of a social issue but I see your point.
2. Link?
3.
Quote:
Originally Posted by Shmanka
Henchmen would not count as active players in the party and would not increase the drop rate or count against it.
I made sure I mentioned that... do people read?

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

Quote:
Originally Posted by Shmanka
1. Thought this was more appropriate since its a function change that had more of a social issue but I see your point.
2. Link?
3.
I made sure I mentioned that... do people read?
So your on here talking shit about people not reading and asking for a link to Sardelac at the same time
Try Reading the main forum page and I'm sure you'll find it

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Shmanka
2. Link?
3. I made sure I mentioned that... do people read?
http://www.guildwarsguru.com/forum/searchbt.php?

Is there really, really tiny print where the word "Heroes" is? The main problem with this suggestion is that people that use and love heroes will view it as a penalty.

On a side note, I am a proponent of your idea, which I posted on various other threads.

Shmanka

Shmanka

Wilds Pathfinder

Join Date: Oct 2006

In Your Head

The Brave Will Fall [Nion]

Me/

Quote:
Originally Posted by sixdartbart
So your on here talking shit about people not reading and asking for a link to Sardelac at the same time
Try Reading the main forum page and I'm sure you'll find it
It would just be convinient to have the link on the thread JIC.

Quote:
Originally Posted by JetDoc
http://www.guildwarsguru.com/forum/searchbt.php?

Is there really, really tiny print where the word "Heroes" is? The main problem with this suggestion is that people that use and love heroes will view it as a penalty.

On a side note, I am a proponent of your idea, which I posted on various other threads.
Heroes and Henchmen IMO was not anything difficult to understand a difference in function of. They would be treated as the same with standards.

Heroes/Henchmen would not be anymore a pentalty then it already is, at the moment they decrease the drop rate. They wouldn't have a negative effect of lowering a level, just occupy space and the distribution of gold as they normally do.

gone

Guest

Join Date: Jan 2007

all I see happening is me going to monk FoW/Uw, and the outcome will be 7 other people getting 6 shards/ectos per, while I still get none. X_x

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

I Already Gave This Idea!

thelegendozelda

Frost Gate Guardian

Join Date: Jun 2006

OoT

W/Mo

Swift,


I like the idea,

but it wont happen, cause there is mothers out there of snot faced brats who wont let them play with real life humans.........so in the end


Lets, Watch GW finish off the "dust pie" shall we?

Hell Raiser

Hell Raiser

Forge Runner

Join Date: Dec 2005

[PHNX]

Mo/

I know for a fact that this has been suggested before, no link though.

/notsigned. I prefer to farm on my own, I don't like spending time in town trying to find a group, I prefer to just jump out and farm where I want. No afkers, no whiners, no problems. What is the problem? are you feeling lonely when you farm? there is already 2-6man groups who farm.

Btw you do take max parties when you do UW/FoW/Deep/DoA (never done warren so not sure about there).

JONO51

Wilds Pathfinder

Join Date: Oct 2006

P/

Thing is people will just PUG for farming. 8x underworld solo trappers is oiverkill. each takes a mob and the place would be cleared trappiers would be rich. then it would happen everywhere else. the economy would be absolutely ruined. forever.

aB-

aB-

Wilds Pathfinder

Join Date: Jun 2005

/signed

For everyone saying they prefer to solo farm, how does this suggestion affect you? You'll still be able to do your farming the same as you always had, but the people that do prefer to play in groups could get reasonable drops as well.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Shmanka
It would just be convinient to have the link on the thread JIC.
I used my link, and it turned this up in less than 15 seconds...

http://www.guildwarsguru.com/forum/s...php?t=10116391

You'll see that many of these points have been hashed out, but definitely contribute to that thread, as it is an idea that has very strong feelings on both sides.

I've already put forth your issue on this being an "incentive", but that wasn't well received by those who love heroes.

BradNess

Academy Page

Join Date: Dec 2006

Theives of the Abyss

P/W

Shmanka,

I agree with your first post. I think that would be a great idea. People should remember this is GUILD Wars, not SOLO Wars.

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

Quote:
Originally Posted by BradNess
Shmanka,

I agree with your first post. I think that would be a great idea. People should remember this is GUILD Wars, not SOLO Wars.
People should remember that this is a game where people can make choices based on how they like to play. Some people just prefer to solo. I for one hate PUGs, so I solo pretty much everything, unless my guild is free to help me out, but since most of the missions are quite easy, I don't usually bother them.

This point has been discussed in detail in that other thread, and the point is that this will disadvantage those who prefer to solo. They'll go out, as usual, and they'll be getting a measly 3% rare drop rate (going by what you've suggested). And then some lucky bastard in a group of eight is getting a rare item for every 3 monsters they kill. Does this sound fair to any of you? Sure, the item then gets randomly assigned to one of the 8, but this means that someone will get lucky and get a lot more rare drops than the other party members.

There's already incentive to take real people. You kill things a lot faster, which means you can clear an area quickly and just rezone to do it again. The way I see it, it's pretty balanced already. Soloers get lots of drops, but it takes longer to kill everything. Eight person groups will get drops shared between them, but will kill everything quicker. And the same goes for heroes and henches, since they get a share of drops, you just never see what drops they get.

Lokomotiv

Lokomotiv

Ascalonian Squire

Join Date: Aug 2005

/signed

The drop rate increases with numbers (human players) does not decrease if u solo.

This encourages the team farming, and thats a good thing.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

/notsigned for the eleventybillionth time. Punishing those of us that don't PUG and don't have a huge circle of in-game friends is just... petty.

Therlun

Therlun

Frost Gate Guardian

Join Date: Aug 2005

It does not punish solo play in ANY way.
It just removes the penalty for group playing, making both kinds of gaming EQUAL.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

He may've meant being penalized for using heros. In which case, among others...

/notsigned.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by Therlun
It does not punish solo play in ANY way.
It punishes players for playing with heroes and henchmen. The "why won't anyone play with me?" crowd would love that, I know, but chasing off those of us that don't PUG isn't going to help PUGing.

arzamond

Ascalonian Squire

Join Date: Feb 2007

Batavia

The Order of Baa [Baa]

R/

it will makes farming easier....

and everything that easy will lose it's value...

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

I say you close get an admin to close this thread and make a new one with henchmen and heroes counting. Honestly its silly but stupid people will still reply as if you meant henchies/heroes counting if you just edited it.

The reason:Henchies/heroes are retarded. What you want is for group activity to overpass/equal solo farming correct? I would say an 8 person party of humans would kill much faster than a group of one and heroes, thus solo farming would still be inferior and, if not, equal.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

/not signed very simply because....

Not everyone likes to PUG and your punishing them who dont.
Not everyone is in a guild or has mates online or is able to form parties easily, so your alienting them.

And it just doesnt make sense. Why would you get more drops if you had more players?

Where is this magicaly increased drop rate going to come from?

The idea is that creatures have a limited amount of gold they drop, and logically if you take more players you have to share it. The same goes for items.

If your having issues farming, then sort it out, dont ask for something that wont happen.

Not A Fifty Five

Jungle Guide

Join Date: Apr 2006

Creating guild

Mo/

Quote:
Originally Posted by freekedoutfish
/not signed very simply because....

Not everyone likes to PUG and your punishing them who dont.
Not everyone is in a guild or has mates online or is able to form parties easily, so your alienting them.

And it just doesnt make sense. Why would you get more drops if you had more players?

Where is this magicaly increased drop rate going to come from?

The idea is that creatures have a limited amount of gold they drop, and logically if you take more players you have to share it. The same goes for items.

If your having issues farming, then sort it out, dont ask for something that wont happen.
RPGs aren't about logic, if you want to go that route, what kind of idiots monsters would keep attacking a single person who just sits there casting spells on himself until the monsters die? Where do these mysterious spawns of billions upon billions of mosnters come from in the same area? I.E. that's not a valid excuse for your argument. The point is Anet MADE the game with the intentions anti-grind and team based activites, NOT solo farming. And I think we will ask for something that will happen, anet's made moves to kill solo farming, but they went about it the wrong way.

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

i loled

/not signed

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

Quote:
Originally Posted by Not A Fifty Five
The point is Anet MADE the game with the intentions anti-grind and team based activites, NOT solo farming.
Actually, Anet MADE the game with the intentions of giving players a choice to play a multiplayer or single player game. If you add increased drops for people in parties, you're not directly disadvantaging people who do not like to PUG, or do not have many friends online. However, you are making the people who do like to PUG, or have many friends, richer. The solo players would fall far, far behind in this aspect, which is what is disadvantaging them. It doesn't matter whether or not they can still solo farm if they want to. You're still giving favour to a specific group, and this is never a good thing.

The way I see it, GW is pretty balanced already. There's pros and cons for both soloing and going with a party. The most obvious one that springs to mind is this: soloing takes longer, but you reap more rewards. Parties can breeze through an area much quicker, but their rewards get divided up. But unfortunately, people still seem to think that you should get more rewards for partying, even though you can also clear the area a lot quicker.

I completely understand why you want to make the GW community want to play together more, but giving one side more rewards is not the way to go about it. Some people just don't like playing with PUGs, or with people they don't know very well. Stop trying to think of financial gains that could possibly convert some people to play together. The problem with PUGs is they generally seem so cold. I see some PUGs as less human than the AI, simply because of the cruelty of some gamers. Maybe this is where you all should be concentrating your efforts.

Swampgirl Inez

Swampgirl Inez

"I love reading trash!"

Join Date: May 2005

Home Again

Posted before (thanks for the link in Post #15). Also, (and this goes for everyone) if you are going to argue, then state your opinion respectfully. I see a lot of borderline flaming in here.


Closed.