You know, I've been kind of surprised that for the necro there's the dandy attribute called Soul Reaping... why not Soul Reap? I looked up in the search, well.. all I got was the attribute.
So here's the skill.
Soul Reap: 10 Energy, 2 second casting, 10 second recharge.
Exploit target enemy corpse and gain 5...30 health and 1...5 energy. When that foe resurrected, that foe is only resurrected with 25...10% health and 10...5% energy. 50% chance of failure if under 7 Soul Reaping attributes.
ADDED:
Maybe for the animation, it could have a little reaper floating above the corpse and slashing the air indicating the soul was "reaped".
Soul Reaping Concept Skill
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Originally Posted by Puebert
Maybe make the "When that foe resurrected, that foe is only resurrected with 25...10% health and 10...5% energy." part last for a certain amount of time?
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Quote:
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Originally Posted by gameshoes3003
Well, the soul is "reaped" and therefore uuuhh... that guy's "soul" ain't coming back really =D So I do not think a timer would be a good addition. Besides, you need 7 soul reaping, not like a warrior is going to pull that off.
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T
Perhaps to clarify the details, rework the skill a touch:
Soul Reap
Skill. 10/1/30
For 5..35 seconds, your Soul Reaping attribute is boosted by 0..2 and any foes being ressurected by allies within targeting range of yourself ressurect with only 70..40% of the health and energy that they would normally.
It being a "Skill" means it's self-targeting and can't be stripped, hence earning elite status. I suppose the best way to think of it is as an action-oriented alternative to Frozen Soil. The "by allies" is added so that you can't camp a res shrine, that is, res shrine resses aren't penalized.
Soul Reap
Skill. 10/1/30
For 5..35 seconds, your Soul Reaping attribute is boosted by 0..2 and any foes being ressurected by allies within targeting range of yourself ressurect with only 70..40% of the health and energy that they would normally.
It being a "Skill" means it's self-targeting and can't be stripped, hence earning elite status. I suppose the best way to think of it is as an action-oriented alternative to Frozen Soil. The "by allies" is added so that you can't camp a res shrine, that is, res shrine resses aren't penalized.
j
if there was ever a pvp only type skill, then this would be it. there is probably only a 2% chance of this skill ever being useful in pve. i can see this one being abuse as soon as (and dont quote me here --->) "There is a new build of Guild Wars. Please exit and restart the game" message appeared, especially if it ends up being stackable.
Jayce Of Underworld
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Animate Soul Lich
Energy: 25
Cast: 3
Recharge: 0
Elite Skill. Animate a level 1...14 Soul Lich
at your location and you lose all energy. You
suffer -1 energy regeneration for each Soul Lich
you control. Whenever a Soul Lich you control
deals damage, you gain 2 energy.(Soul Reaping)
Jayce Of Underworld
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Animate Soul Lich
Energy: 25
Cast: 3
Recharge: 0
Elite Skill. Animate a level 1...14 Soul Lich
at your location and you lose all energy. You
suffer -1 energy regeneration for each Soul Lich
you control. Whenever a Soul Lich you control
deals damage, you gain 2 energy.(Soul Reaping)
Quote:
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Originally Posted by Skye Marin
Perhaps to clarify the details, rework the skill a touch:
Soul Reap Skill. 10/1/30 For 5..35 seconds, your Soul Reaping attribute is boosted by 0..2 and any foes being ressurected by allies within targeting range of yourself ressurect with only 70..40% of the health and energy that they would normally. It being a "Skill" means it's self-targeting and can't be stripped, hence earning elite status. I suppose the best way to think of it is as an action-oriented alternative to Frozen Soil. The "by allies" is added so that you can't camp a res shrine, that is, res shrine resses aren't penalized. |
Y
Call of the Underworld (Soul Reaping)
Chant 5 energy 1 casting 15 recharge
For 1...30 secs resurrections skills within hear range cost twice time to cast and cause bleeding for 1...10 seconds.
Well of the Reaper (Soul Reaping)
5 energy 1 casting 30 recharge
Hex Well spell, for 5..20 seconds if target dies his corpse will exploit creating a well of the reaper. For 8...18 seconds, foes cannot be resurrected whithin the well of the reaper.
Chant 5 energy 1 casting 15 recharge
For 1...30 secs resurrections skills within hear range cost twice time to cast and cause bleeding for 1...10 seconds.
Well of the Reaper (Soul Reaping)
5 energy 1 casting 30 recharge
Hex Well spell, for 5..20 seconds if target dies his corpse will exploit creating a well of the reaper. For 8...18 seconds, foes cannot be resurrected whithin the well of the reaper.
Quote:
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Originally Posted by Yajinden
Well of the Reaper (Soul Reaping)
5 energy 1 casting 30 recharge Hex Well spell, for 5..20 seconds if target dies his corpse will exploit creating a well of the reaper. For 8...18 seconds, foes cannot be resurrected whithin the well of the reaper. |
Well of the reaper would indeed add a nice anti-rez skill to the game. Although i think it deserves to be a plain Hex Spell, the skill in itself not being a well. This would allow it to be striped and add some balance to it.
Also, seeing the number of concepts in the sort time this thread has been there, i believe this points out the lack of skills in the soul reaping attribute.
Also, seeing the number of concepts in the sort time this thread has been there, i believe this points out the lack of skills in the soul reaping attribute.
Quote:
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Originally Posted by gameshoes3003
You know, I've been kind of surprised that for the necro there's the dandy attribute called Soul Reaping... why not Soul Reap? I looked up in the search, well.. all I got was the attribute.
So here's the skill. Soul Reap: 10 Energy, 2 second casting, 10 second recharge. Exploit target enemy corpse and gain 5...30 health and 1...5 energy. When that foe resurrected, that foe is only resurrected with 25...10% health and 10...5% energy. 50% chance of failure if under 7 Soul Reaping attributes. ADDED: Maybe for the animation, it could have a little reaper floating above the corpse and slashing the air indicating the soul was "reaped". |
As for this skill, it doesn't really fit in with the rest of Soul Reaping imo. It sounds more like Death Magic to me. It's like giving Illusion Magic a heal.
