Rogues - A class that involves a balance of stealth, combat, and magic for both large-scale battles and single targets. Their attributes and skills would allow for versatile builds and combos to provide a plethora of strategies to this class.
Story: When a few assassins escaped Cantha and the ordeals that took place within, they headed to a place of great hope and promise--Elona. However, upon reaching Elona, they found the land in its own turmoil. Deciding to stop running, they tried to assist in the task of ridding the world of Abaddon, only to find themselves taken by Nightfall. Through sheer will, only a handful of these assassins overcame Nightfall, but found themselves with strange new powers. Combined with their inherit stealth skills, this magic made them into another profession entirely. Fearing the retributions of bearing these new powers, they remained in hiding until now.
Stealth - (Rogue unique attribute) Reduces the radius of your detection circle based on rank in this attribute.
Prowl - Stance. For 6...17 seconds, you are undetectable by enemies and move 25% slower. This skill ends when you use another skill or attack.
Shadow Mastery - Includes skills that cause a few effects such as Dazed or Blinded, as well as enhancing attacks with damage or sapping effects.
Darkness - Skill. Target touched foe is Blinded for 5...12 seconds.
Shadowbind - Preparation. For the next 12...25 seconds, your attacks cause Blindness.
Blinding - Ritual. Summons a level 1...3 spirit. For 24...108 seconds, all creatures in the area under the effects of blind are blinded until the duration of the spirit is up, or until they leave the area of effect.
Toxin Mastery - Includes skills that cause any range of effects, like Poisoned, Dazed, Deeply Wounded, or Bleeding by numerous means, such as preparations, rituals, traps, or direct effects.
Venus Fly-trap - Attack. Deal +2...10 damage and poison the enemy.
Poison Darts - Trap. Cause 10...32 damage and poison the enemy.
Dizzying Fumes - Trap. Blind and Daze the enemy.
Versatility - Replaces any weapon mastery, but with half the effect. Shields impact the Rogue's ability to cause damage. Deals in attack skills and techniques.
(Technique: enables the use of certain skills. I.e., there will be skills that require a technique to be activated prior to use. Techniques last indefinetely, but can removed as stances.)
Agility - Technique. Attack 10% faster.
Triple Slice Dagger...Sword...Axe...Scythe Attack. Requires Agility. Three successive attacks that do +7...21 damage each.
Strength - Technique. Deal 25% more damage, but take 25% more.
Exhausting Thrust Sword Attack. Requires Strength. All skills are disabled for 10 seconds. Does +22..50 damage. Ends Strength and does 25...11 damage to the user.
Feel free to add any ideas of your own.
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