I've noticed in GW (all the chapters as I remember) that when a cutscene is displayed only the leader of the party is shown. Would it be possible to edit them such that when I see a cutscene, reguardless of the position my PC is doing the talking/interacting in the cutscene. Since the cutscenes are preset and the only thing that changes is the PCs and the voice used depending on the leader's gender. To me, this would seem techinically possible and make GW a little more individualized for each player.
Tailor Cutscenes to Individual PC
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I've thought about this too. However, I think it'd be cooler if all players contributed to the dialogue, not just the leader. Maybe make it randomly assign certain blocks of dialogue to certain players.
But I still like the idea of making your own character speak dialogue no matter where you're positioned in the party (Although I rarely play with PUGs, so it doesn't really bother me either way)
But I still like the idea of making your own character speak dialogue no matter where you're positioned in the party (Although I rarely play with PUGs, so it doesn't really bother me either way)
1. Yup, it's weird that my 1'50m tall Monk talks like a huge 1'90 Elementalist. At least 3 voice sets should be more than enough: small/young, normal/elegant, rough/strong.
2. I agree that missions should consider more member when they are, for example, if there are at least two player controled characters, they may take part in the dialogs. If more than one, they may take part at random.
For example, in The Great Northern Wall:
1 Chararcter
Leader- "The Charr invasion force. Captain Calhaan was right. They've spotted me. Back to the Wall!"
2 or more Characters:
Leader- "The Charr invasion force. Captain Calhaan was right. They've spotted us. Back to the Wall!"
Other(non IA)- "Lead the way, we'll follow you!"
3. If you want to see the cinematic with you as protagonists you should jus talk to 'replay NPCs'. Not all cinematics are replayable, but there is a suggestion about that, making them all replayeable, that I think should be added.
2. I agree that missions should consider more member when they are, for example, if there are at least two player controled characters, they may take part in the dialogs. If more than one, they may take part at random.
For example, in The Great Northern Wall:
1 Chararcter
Leader- "The Charr invasion force. Captain Calhaan was right. They've spotted me. Back to the Wall!"
2 or more Characters:
Leader- "The Charr invasion force. Captain Calhaan was right. They've spotted us. Back to the Wall!"
Other(non IA)- "Lead the way, we'll follow you!"
3. If you want to see the cinematic with you as protagonists you should jus talk to 'replay NPCs'. Not all cinematics are replayable, but there is a suggestion about that, making them all replayeable, that I think should be added.
