Need Axe Pve build
Your Name Here
So I'm back to GWs after leaving for a year to go play Wow. I need some help to find a good axe build because before I always used a sword. I changed to axe because of the farming opportunities. Outside of farming I have no idea how to use an axe. Second what are the three heros that best suit a war? I just got Nightfall and am currently playing around with the different hero classes. So far I'm using a War, Dervish, and Mo. Lastly How do you begin to understand the vast amount of skills in Gws. I remeber getting bored of Gws because of my inability to create builds.
Thanks..
Forgot to mention if the build could use the +20% enchant I have on my axe. There are alot of build but I would like an effective build that uses the mods on my farming axe. (If possible)
Thanks..
Forgot to mention if the build could use the +20% enchant I have on my axe. There are alot of build but I would like an effective build that uses the mods on my farming axe. (If possible)
-.-
http://www.guildwarsguru.com/forum/s...d.php?t=128019
http://www.guildwarsguru.com/forum/s...ead.php?t=2805
http://www.guildwarsguru.com/forum/s...ad.php?t=88314
http://www.guildwarsguru.com/forum/s...ead.php?t=2805
http://www.guildwarsguru.com/forum/s...ad.php?t=88314
Cathode_Reborn
[skill]Whirling axe[/skill][skill]Dismember[/skill][skill]Furious Axe[/skill][skill]Flail[/skill][skill]"Watch Yourself!"[/skill][skill]Hexbreaker Aria[/skill][skill]Healing Signet[/skill][skill]Signet of Return[/skill]
This is the skill bar I use sometimes. "WY" and Hexbreaker Aria are there for some really helpful party support. Whirling Axe is only 21+ damage, but it's very spammable, and with Flail the damage builds up somewhat fast. Triple Chop can be used to charge Hexbreaker alot faster.
[skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Penetrating Blow[/skill][skill]Furious Axe[/skill][skill]Flail[/skill][skill]Healing Signet[/skill]
This was the last build I used. I normally don't use Eviscerate in pve, but this build worked out somewhat well. Flail is a great skill Add in a res and use whatever you want with your other skillslot.
Of course there's a bunch of other builds out there, but these are just what I usually use.
This is the skill bar I use sometimes. "WY" and Hexbreaker Aria are there for some really helpful party support. Whirling Axe is only 21+ damage, but it's very spammable, and with Flail the damage builds up somewhat fast. Triple Chop can be used to charge Hexbreaker alot faster.
[skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Penetrating Blow[/skill][skill]Furious Axe[/skill][skill]Flail[/skill][skill]Healing Signet[/skill]
This was the last build I used. I normally don't use Eviscerate in pve, but this build worked out somewhat well. Flail is a great skill Add in a res and use whatever you want with your other skillslot.
Of course there's a bunch of other builds out there, but these are just what I usually use.
Coloneh
triple chop
flail
healsig
thats about all you need
throw in a rez and executioner + dismember and youv got a decent build
flail
healsig
thats about all you need
throw in a rez and executioner + dismember and youv got a decent build
clawofcrimson
http://gw.gamewikis.org/wiki?title=C..._builds&from=W
wiki is friend
wiki is friend
jesh
W/Rt
12+3+1 Axe
8+1 Strength
10 Channeling
Flail
Enraging Charge
Splinter Weapon
Triple Chop {E}
Cyclone Axe
Res (Rt has a couple or a res sig works)
Dismember
Executioner's Strike
Farming is probably a no no with this. Until I see otherwise, I'm going to say this is the highest damage warrior build in PvE I've played.
12+3+1 Axe
8+1 Strength
10 Channeling
Flail
Enraging Charge
Splinter Weapon
Triple Chop {E}
Cyclone Axe
Res (Rt has a couple or a res sig works)
Dismember
Executioner's Strike
Farming is probably a no no with this. Until I see otherwise, I'm going to say this is the highest damage warrior build in PvE I've played.
Jeremy Untouchable
the highest damage build i have used is fur axe, evis, agoni chop, crit chop, works real well
Valterian
I started with a warrior and still play my warrior even though I have quite a few new characters. Right now 5 level 20's.
Warrior is my favorite to play I love being in the thick of the battle and holding aggro while the real damage dealers do their thing.
To me, there is no right or wrong build but I think the professions have strengths and weaknesses. Warriors are tanks and expected to hold aggro while the rest of the group can slay the beasts without having to have their frail bodies hammered into oblivion.
I have used sword builds Axe and Hammer and I prefer the axe builds but not just for DPS which warriors are really not that great at especially against the higher level mobs.
I use Flail and Cyclone Axe as my only attack skills those are to hold aggro once I am in the thick of battle.
I use endure pain just before entering the attack area to boost my HP which are 590 the way I am equiped. Once in the heat of battle I use Dolyaks signet and then cast Vigorous spirit. I want to lighten the load on Monks as much as I can. Then I wait for Adrenaline to kick in then I use Defy pain.
I keep up Defy pain and Endure pain and reapply Dolyaks as needed. I also use the Sentinals runes for Ele damage so I carry a 13 strength.
The rest of the build is changed depending on what is needed in the zone I am using. In the end of Nightfall barrage is used greatly so I use Shields up not only for me but for the rest of the party.
I also use rebirth in case I have to bring back a dead party member.
I have made many builds and experimented greatly with Warriors currently I can be a W/R, W/N, W/Mo W/A, W/A and W/Me
I am not sure there is a best build but there are many good ones out there and I read here WAY more than I post there are many knowable people on this website.
Warrior is my favorite to play I love being in the thick of the battle and holding aggro while the real damage dealers do their thing.
To me, there is no right or wrong build but I think the professions have strengths and weaknesses. Warriors are tanks and expected to hold aggro while the rest of the group can slay the beasts without having to have their frail bodies hammered into oblivion.
I have used sword builds Axe and Hammer and I prefer the axe builds but not just for DPS which warriors are really not that great at especially against the higher level mobs.
I use Flail and Cyclone Axe as my only attack skills those are to hold aggro once I am in the thick of battle.
I use endure pain just before entering the attack area to boost my HP which are 590 the way I am equiped. Once in the heat of battle I use Dolyaks signet and then cast Vigorous spirit. I want to lighten the load on Monks as much as I can. Then I wait for Adrenaline to kick in then I use Defy pain.
I keep up Defy pain and Endure pain and reapply Dolyaks as needed. I also use the Sentinals runes for Ele damage so I carry a 13 strength.
The rest of the build is changed depending on what is needed in the zone I am using. In the end of Nightfall barrage is used greatly so I use Shields up not only for me but for the rest of the party.
I also use rebirth in case I have to bring back a dead party member.
I have made many builds and experimented greatly with Warriors currently I can be a W/R, W/N, W/Mo W/A, W/A and W/Me
I am not sure there is a best build but there are many good ones out there and I read here WAY more than I post there are many knowable people on this website.
Cathode_Reborn
That was a very strange and random post O_o
Quote:
Originally Posted by Valterian
Quote:
I use endure pain just before entering the attack area to boost my HP which are 590 the way I am equiped. Once in the heat of battle I use Dolyaks signet and then cast Vigorous spirit. I want to lighten the load on Monks as much as I can. Then I wait for Adrenaline to kick in then I use Defy pain.
It's a common mistake to use Endure Pain when your health is nearly full. If you do that, you just wasted it. The point is to use it when you're nearly dead, that way your health goes into the negatives.....you should make sure you're either healed or out of danger before it wears off cause when it does, you'll have around -200hp.
Stormlord Alex
Valterian... There's no need to tank anymore. Concentrate on killing stuff! Watch Yourself! is all you need outside of DoA.
The fact is, Warriors *are* great at DPS. Unlike eles - ahh... the nuker - Warriors don't suffer a damage penalty from waliing on foes of a higher level. Weapon damage is not reduced like spell damage is. Also, if you replace all your silly skills (Vigorous Spirit, Dolyak Sig) and attributes (Healing Prayers, Strength) with good ones (Axe Mastery) and attack skills, then you will see how much damage warriors can do. Also, warriors are even good against warrior-type enemies - switch from that piece of crap Victo Axe to an elemental axe - and the +damage from skills ignores armour.
Meh, nothing personal... but 'tanks' are deadweights, and people here need *good* advice. Elite weapon skills, IAS, and 14-16 Axe Mastery is good advice. Healing Prayers and tanking isn't. Yeah.
The fact is, Warriors *are* great at DPS. Unlike eles - ahh... the nuker - Warriors don't suffer a damage penalty from waliing on foes of a higher level. Weapon damage is not reduced like spell damage is. Also, if you replace all your silly skills (Vigorous Spirit, Dolyak Sig) and attributes (Healing Prayers, Strength) with good ones (Axe Mastery) and attack skills, then you will see how much damage warriors can do. Also, warriors are even good against warrior-type enemies - switch from that piece of crap Victo Axe to an elemental axe - and the +damage from skills ignores armour.
Meh, nothing personal... but 'tanks' are deadweights, and people here need *good* advice. Elite weapon skills, IAS, and 14-16 Axe Mastery is good advice. Healing Prayers and tanking isn't. Yeah.
SleetDragon
Quote:
Originally Posted by Cathode_Reborn
That was a very strange and random post O_o
It's a common mistake to use Endure Pain when your health is nearly full. If you do that, you just wasted it. The point is to use it when you're nearly dead, that way your health goes into the negatives.....you should make sure you're either healed or out of danger before it wears off cause when it does, you'll have around -200hp. Totally agree, Endure Pain is for emergencies, you dont use it to boost health because its a waste of time. Because you have to imagine if it boosts you 200 health and you have 200 health left when it ends, guess what...
As for my Axe Build it seems to change often when ever ANET goes a nerfing. But for the Most Recent Build:
Whirling Axe
Dismember
Furious Axe
Executioner's Strike
Flail/Tiger Stance (Switches on Circumstances)
Mending Touch (Great Condition remover especially when you get Blinded or Weakened, Removes 2 at a time with a small heal with nothing into protection prayers)
"Watch Yourself!"
Healing Signet ( When in Battle always use "Watch Yourself!" prior to your heal sig because softend that -40 Armor to about a -20 and it benefits the rest of your party especially your Casters.)
It's a common mistake to use Endure Pain when your health is nearly full. If you do that, you just wasted it. The point is to use it when you're nearly dead, that way your health goes into the negatives.....you should make sure you're either healed or out of danger before it wears off cause when it does, you'll have around -200hp. Totally agree, Endure Pain is for emergencies, you dont use it to boost health because its a waste of time. Because you have to imagine if it boosts you 200 health and you have 200 health left when it ends, guess what...
As for my Axe Build it seems to change often when ever ANET goes a nerfing. But for the Most Recent Build:
Whirling Axe
Dismember
Furious Axe
Executioner's Strike
Flail/Tiger Stance (Switches on Circumstances)
Mending Touch (Great Condition remover especially when you get Blinded or Weakened, Removes 2 at a time with a small heal with nothing into protection prayers)
"Watch Yourself!"
Healing Signet ( When in Battle always use "Watch Yourself!" prior to your heal sig because softend that -40 Armor to about a -20 and it benefits the rest of your party especially your Casters.)
Valterian
Quote:
Originally Posted by Cathode_Reborn
That was a very strange and random post O_o
It's a common mistake to use Endure Pain when your health is nearly full. If you do that, you just wasted it. The point is to use it when you're nearly dead, that way your health goes into the negatives.....you should make sure you're either healed or out of danger before it wears off cause when it does, you'll have around -200hp.
I am not sure that it is a mistake at all. I stay alive long enough to use it multiple of times I do not waste it at all, I maximize its potential. When heading into 2 terrorweb dryders (for example) hitting you with massive damage, it is good to take the hit and then go into battle. When you are alone in a group of mobs without proper tanking you will drop quickly and serve hardly any purpose.
I have watched too many warriors collapse too soon and then their damage is nullified. They then scream where is my heal? Dervs do far greater DPS in the midst of battle than a warrior does.
A common mistake is to think because you hit for 50 damage per hit your DPS is high but you die in a short time. So I will continue to stay alive and do my damage over a longer period of time and in the long run do more overall damage.
I can wade into RoT mobs hold aggro, and do plenty of DOT rather than DPS. I have made builds with "high" DPS and it in no way compares with the Derv who can really do DPS. You do no damage when you are dead.
It's a common mistake to use Endure Pain when your health is nearly full. If you do that, you just wasted it. The point is to use it when you're nearly dead, that way your health goes into the negatives.....you should make sure you're either healed or out of danger before it wears off cause when it does, you'll have around -200hp.
I am not sure that it is a mistake at all. I stay alive long enough to use it multiple of times I do not waste it at all, I maximize its potential. When heading into 2 terrorweb dryders (for example) hitting you with massive damage, it is good to take the hit and then go into battle. When you are alone in a group of mobs without proper tanking you will drop quickly and serve hardly any purpose.
I have watched too many warriors collapse too soon and then their damage is nullified. They then scream where is my heal? Dervs do far greater DPS in the midst of battle than a warrior does.
A common mistake is to think because you hit for 50 damage per hit your DPS is high but you die in a short time. So I will continue to stay alive and do my damage over a longer period of time and in the long run do more overall damage.
I can wade into RoT mobs hold aggro, and do plenty of DOT rather than DPS. I have made builds with "high" DPS and it in no way compares with the Derv who can really do DPS. You do no damage when you are dead.
LightningHell
That's not the point...the most efficient use of Endure Pain is hitting it when you're at low health, so you actually make use of the 200~hp that it gives.
Using it multiple times has nothing to do with it.
Using it multiple times has nothing to do with it.
Valterian
Quote:
Originally Posted by LightningHell
That's not the point...the most efficient use of Endure Pain is hitting it when you're at low health, so you actually make use of the 200~hp that it gives.
Using it multiple times has nothing to do with it. The point was made that it is a mistake, it is not a mistake. I never said that the most efficient use is when your low in health, that should be without mention. However it can be effectively used to enter the fray of mobs doing massive damage.
I have been taken down to 300 hp with Endure pain on and I have 800 plus health when it is on. I spare the monk the trouble of throwing a heal right away. By the time I am down I can then hit defy pain and I am good to go for a while. The monk can then keep the lighter armored characters alive if the mobs end up aggroing the spellcasters.
Using it multiple times has nothing to do with it. The point was made that it is a mistake, it is not a mistake. I never said that the most efficient use is when your low in health, that should be without mention. However it can be effectively used to enter the fray of mobs doing massive damage.
I have been taken down to 300 hp with Endure pain on and I have 800 plus health when it is on. I spare the monk the trouble of throwing a heal right away. By the time I am down I can then hit defy pain and I am good to go for a while. The monk can then keep the lighter armored characters alive if the mobs end up aggroing the spellcasters.
NJudson
Quote:
Originally Posted by Valterian
The point was made that it is a mistake, it is not a mistake. I never said that the most efficient use is when your low in health, that should be without mention. However it can be effectively used to enter the fray of mobs doing massive damage.
I have been taken down to 300 hp with Endure pain on and I have 800 plus health when it is on. I spare the monk the trouble of throwing a heal right away. By the time I am down I can then hit defy pain and I am good to go for a while. The monk can then keep the lighter armored characters alive if the mobs end up aggroing the spellcasters. Well, I say if it works for you and you have fun with your build then go for it. I do agree with what the other guys are saying, but the main thing about this game is to have fun. Sometimes I like to run unusual builds or use some unorthodox tactics that most people would look at and say WTF??? I'm not suggesting to do stupid stuff to annoy people, but moreso to just do what works for you and the group your in regardless if it's not the "most efficient" thing.
I have been taken down to 300 hp with Endure pain on and I have 800 plus health when it is on. I spare the monk the trouble of throwing a heal right away. By the time I am down I can then hit defy pain and I am good to go for a while. The monk can then keep the lighter armored characters alive if the mobs end up aggroing the spellcasters. Well, I say if it works for you and you have fun with your build then go for it. I do agree with what the other guys are saying, but the main thing about this game is to have fun. Sometimes I like to run unusual builds or use some unorthodox tactics that most people would look at and say WTF??? I'm not suggesting to do stupid stuff to annoy people, but moreso to just do what works for you and the group your in regardless if it's not the "most efficient" thing.
jesh
To the OP:
The reasons I don't run Whirling Axe:
*low damage
*low adrenaline cost takes strikes away from your other adrenaline skills
By having an adrenaline cost of 2 strikes, and spamming it whenever available, you are essentially cutting your adrenaline gain for your other skills in half. This means less Dismembers, less Executioner's, "Watch Yourself!", etc.
*significant drawback:
If it is "blocked" Whirling Axe is disabled for 15 seconds.
To me, this is enough reason for it to never have a spot on my skillbar.
Cleave has some of the same disadvantages, the low adrenaline cost conflicts more with your other adrenal skills.
Eviscerate is okay, but Triple Chop hits for more damage and lands more deep wounds, while actually giving you adrenaline instead of spending it.
The reasons I don't run Whirling Axe:
*low damage
*low adrenaline cost takes strikes away from your other adrenaline skills
By having an adrenaline cost of 2 strikes, and spamming it whenever available, you are essentially cutting your adrenaline gain for your other skills in half. This means less Dismembers, less Executioner's, "Watch Yourself!", etc.
*significant drawback:
If it is "blocked" Whirling Axe is disabled for 15 seconds.
To me, this is enough reason for it to never have a spot on my skillbar.
Cleave has some of the same disadvantages, the low adrenaline cost conflicts more with your other adrenal skills.
Eviscerate is okay, but Triple Chop hits for more damage and lands more deep wounds, while actually giving you adrenaline instead of spending it.
TheRaven
Well, I'm no expert, but I was surprised to see so many people recommending Whirling Axe. I've been playing a warrior for about 5 months now and I almost always use an axe.
I haven't earned Eviscerate and Cleave yet so I can't comment on them. I have Triple Chop and Whirling Axe. Triple I've had for a long time. I picked it up at the same time I won my Wing's Axe, and it's been on my skill bar ever since.
Later I got Whirling Axe and so I replaced Triple Chop with it and tried it out. I hated it. I got nowhere close to the amount of damage I can achieve with Triple Chop.
Like I said, I'm no expert. I haven't been playing that long and this is just my personal experience with those 2 skills. Perhaps someone who uses Whirling Axe a lot can reply and post why you like it.
I haven't earned Eviscerate and Cleave yet so I can't comment on them. I have Triple Chop and Whirling Axe. Triple I've had for a long time. I picked it up at the same time I won my Wing's Axe, and it's been on my skill bar ever since.
Later I got Whirling Axe and so I replaced Triple Chop with it and tried it out. I hated it. I got nowhere close to the amount of damage I can achieve with Triple Chop.
Like I said, I'm no expert. I haven't been playing that long and this is just my personal experience with those 2 skills. Perhaps someone who uses Whirling Axe a lot can reply and post why you like it.
LightningHell
Whirling Axe is pretty pointless.
Quote:
Originally Posted by Valterian
Quote:
The point was made that it is a mistake, it is not a mistake. I never said that the most efficient use is when your low in health, that should be without mention. However it can be effectively used to enter the fray of mobs doing massive damage.
I have been taken down to 300 hp with Endure pain on and I have 800 plus health when it is on. I spare the monk the trouble of throwing a heal right away. By the time I am down I can then hit defy pain and I am good to go for a while. The monk can then keep the lighter armored characters alive if the mobs end up aggroing the spellcasters. To use a Magic: the Gathering reference, the only bit of health that matters is the last 1 health. Health is a buffer from the condition called "Death". The 200hp that you have is an illusion of safety; if you're not dropping below 200hp, then you're not actually using it.
Well, whatever floats your boat.
I have been taken down to 300 hp with Endure pain on and I have 800 plus health when it is on. I spare the monk the trouble of throwing a heal right away. By the time I am down I can then hit defy pain and I am good to go for a while. The monk can then keep the lighter armored characters alive if the mobs end up aggroing the spellcasters. To use a Magic: the Gathering reference, the only bit of health that matters is the last 1 health. Health is a buffer from the condition called "Death". The 200hp that you have is an illusion of safety; if you're not dropping below 200hp, then you're not actually using it.
Well, whatever floats your boat.
Thom Bangalter
Quote:
Originally Posted by jesh
W/Rt
12+3+1 Axe
8+1 Strength
10 Channeling
Flail
Enraging Charge
Splinter Weapon
Triple Chop {E}
Cyclone Axe
Res (Rt has a couple or a res sig works)
Dismember
Executioner's Strike
Farming is probably a no no with this. Until I see otherwise, I'm going to say this is the highest damage warrior build in PvE I've played. DRAGON SLAAAAAAAAAAASH.
I really wish, when playing warrior, I could find more weapon rits to roll with, because it gets insane. if you can get a few people buffing the crap out of you, things get real fun.
12+3+1 Axe
8+1 Strength
10 Channeling
Flail
Enraging Charge
Splinter Weapon
Triple Chop {E}
Cyclone Axe
Res (Rt has a couple or a res sig works)
Dismember
Executioner's Strike
Farming is probably a no no with this. Until I see otherwise, I'm going to say this is the highest damage warrior build in PvE I've played. DRAGON SLAAAAAAAAAAASH.
I really wish, when playing warrior, I could find more weapon rits to roll with, because it gets insane. if you can get a few people buffing the crap out of you, things get real fun.
Effigy
I prefer Dragon Slash on a PvE warrior, but if you really want to play axe I'd go with Cleave or Triple Chop.
SleetDragon
Well I agree you will do more damage in one hit with Triple chop than you could with Whirling and there is always the down side if it gets blocked. However 2 adrenaline doesn't cut out as much adrenaline as you may think. Since triple chop is energy based and its damaged pumped up the put a significant recharge time of 10 seconds on it. Now depending on how much you have in axe mastery(+12 Attribs) it could do damage from 19-25. Now Imagine you are in a stance (i.e. Flail, Frenzy, Tiger Stance, etc...) you have alot of adrenaline coming your way and with in almost the first 2 second have the required adrenaline. You continue to get more and more and continually strike over time all this damage adds up. It may reduce adrenaline on your other skills (Not incredibly by the way). But to compensate I use a "Furious Axe"(Adrenaline gain 10%). I usually always find enough adrenaline between Dismember Executioner's, and Whirling. Triple Chop is a great skill dont get me wrong but the easily spammable constant lay on damage seems to add more pressure than a group swing. I have used Triple Chop and use it occasionally, but for a normal PVE build I prefer Whirling or in other cases Cleave.
jesh
Sorry, but Triple Chop still does more damage than Whirling Axe and Dragon Slash - with careful positioning.
It's similar to playing a Barrager. Yes, you could keep pressing 1 on that lone caster. Or, you could go after that clump of monsters over there and increase your DPS.
Once you realize where your priority targets should be, Triple Chop is unrivaled.
There are times when there is only a lone target, true. Dragon Slash may give you more damage in such a situation.
IMO, those moments are more than made up for when you bust out over 200DPS in other battles.
Cleave and Whirling Axe can not ever achieve this, and will never compare to DS or TC.
It's similar to playing a Barrager. Yes, you could keep pressing 1 on that lone caster. Or, you could go after that clump of monsters over there and increase your DPS.
Once you realize where your priority targets should be, Triple Chop is unrivaled.
There are times when there is only a lone target, true. Dragon Slash may give you more damage in such a situation.
IMO, those moments are more than made up for when you bust out over 200DPS in other battles.
Cleave and Whirling Axe can not ever achieve this, and will never compare to DS or TC.
SleetDragon
Well the only thing that draws me back from TC is the recharge. I cant seem to work with the recharge as well as with Cleave or Whirling. Plus I like to keep my bar heavy in adrenaline. Any advice on how to help get a good way to set it up?
Effigy
Triple Chop can be nice, but it's only really effective against groups of melee mobs. Against 1-2 melees and a handful of casters/rangers, it's mediocre.
DSlash is solid all around.
DSlash is solid all around.
LightningHell
Quote:
Originally Posted by SleetDragon
Well the only thing that draws me back from TC is the recharge. I cant seem to work with the recharge as well as with Cleave or Whirling. Plus I like to keep my bar heavy in adrenaline. Any advice on how to help get a good way to set it up?
If you want your bar to be heavy in adrenaline, bringing Whirling Axe (or Cleave) seems counterproductive...
SleetDragon
Quote:
Originally Posted by LightningHell
If you want your bar to be heavy in adrenaline, bringing Whirling Axe (or Cleave) seems counterproductive...
Thats what I use currently. The previous person seems to keep suggesting TC as a good substitute just wanted his thoughts on it and why.
LightningHell
I mean, it's counterproductive, as in you cannot use your adrenaline skills to their full potential.