Warrior/Dervish with Enchantment removal

Undressed

Undressed

Frost Gate Guardian

Join Date: Sep 2006

Reich

none

W/

Yes Yes,

it's not supposed to fit into GvG and more into RA then TA actually but it is not too bad.

Swordsman:

Attributes:

Swordsmanship 14
Strength 9
Tactics 11


Warrior/Dervish

Sever
Gash
Final Thrust
Frenzy
Rush/Sprint
Heal Sig
Rending Touch (Dervish: None)
Res Signet

Axeman:

Warrior/Dervish

Attributes:

Hammermastery 14
Strength 9
Tactics 11

Eviscerate
Executioner's
Agonizing Chop (whatever else you prefer)
Frenzy
Rush
Heal Sig
Rending Touch
Res Signet

Attributes:

Axemastery 14
Strength 9
Tactics 11

Hammer:

Warrior/Dervish

Devastating Hammer [E]
Crushing Blow
Fierce Blow
Frenzy
Rush
Heal Sig
Rending Touch
Res Sig

Obviously the hammer build might be too critical for energy costs, but you should know how to maintain it.

Rending Touch doesn't require an attribute investment or a maintained enchantment on yourself, costs 5 Energy and reloads every 10 seconds. It might not compare with a Mesmer but it seems a nice utility for warriors, albeit, as already stated, not in higher forms of PvP.

It's good to remove the costly "protective spirits/spirit bond", attunements or common enchantments like "Stoneflesh Aura" or "Armour of Earth". Well, for anything actually.

It only has a speedboost, no snares, but I believe good warriors can still kill with it.

regards

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

I'd go with rend enchantment, because generally the enchantment you really want is buried, plus I've made monks blow up with it.

Or, if playing melee, I'd just rotate targets.

Undressed

Undressed

Frost Gate Guardian

Join Date: Sep 2006

Reich

none

W/

Rend enchantments: 1s cast, 5 energy, removes 5+ enchantments. Looks attractive, although it comes with 30s cooldown and the potential to damage yourself. I have to try it.

Target-switching is essential, no doubts on that.

regards

Reinfire

Reinfire

Lion's Arch Merchant

Join Date: May 2006

Amsterdam, NL

The Guild of Cunning Artificiers [ANKH]

W/

If you put 9 in strength and 11 in tactics I would take [skill]Lion's Comfort[/skill] instead of [skill]Healing Signet[/skill]

Also I notice you arent using any elite in your sword build, you might want to look into that

Kabale

Kabale

Wilds Pathfinder

Join Date: Jun 2005

UK

Portrayors of Valour [pV]

An elite is pretty hard to fit in there, I guess "Charge!" could replace rush. Otherwise, drop Final Thrust and bring Dragon Slash or something.

clawofcrimson

clawofcrimson

Desert Nomad

Join Date: Sep 2006

Crimson Claw

W/

I like expunge enchantments myself....also that way you could bring shadow prison... a nice elite

karunpav

karunpav

Jungle Guide

Join Date: Jul 2005

Quote:
Originally Posted by Kabale
An elite is pretty hard to fit in there, I guess "Charge!" could replace rush. Otherwise, drop Final Thrust and bring Dragon Slash or something. If he did replace Rush with Charge, he'll have no cancel stance for Frenzy. That could be a problem.

Sword warriors don't need elites to be viable. Sever > Gash > Final=all you need.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Every character needs an elite.

If you were to use Charge instead of Rush, I'd just take Burst of Aggression instead of Frenzy. You'll lose all adrenaline to Final Thrust when you spike anyway.