Yes Yes,
it's not supposed to fit into GvG and more into RA then TA actually but it is not too bad.
Swordsman:
Attributes:
Swordsmanship 14
Strength 9
Tactics 11
Warrior/Dervish
Sever
Gash
Final Thrust
Frenzy
Rush/Sprint
Heal Sig
Rending Touch (Dervish: None)
Res Signet
Axeman:
Warrior/Dervish
Attributes:
Hammermastery 14
Strength 9
Tactics 11
Eviscerate
Executioner's
Agonizing Chop (whatever else you prefer)
Frenzy
Rush
Heal Sig
Rending Touch
Res Signet
Attributes:
Axemastery 14
Strength 9
Tactics 11
Hammer:
Warrior/Dervish
Devastating Hammer [E]
Crushing Blow
Fierce Blow
Frenzy
Rush
Heal Sig
Rending Touch
Res Sig
Obviously the hammer build might be too critical for energy costs, but you should know how to maintain it.
Rending Touch doesn't require an attribute investment or a maintained enchantment on yourself, costs 5 Energy and reloads every 10 seconds. It might not compare with a Mesmer but it seems a nice utility for warriors, albeit, as already stated, not in higher forms of PvP.
It's good to remove the costly "protective spirits/spirit bond", attunements or common enchantments like "Stoneflesh Aura" or "Armour of Earth". Well, for anything actually.
It only has a speedboost, no snares, but I believe good warriors can still kill with it.
regards
Warrior/Dervish with Enchantment removal
1 pages • Page 1
Quote:
Originally Posted by Kabale
An elite is pretty hard to fit in there, I guess "Charge!" could replace rush. Otherwise, drop Final Thrust and bring Dragon Slash or something.
If he did replace Rush with Charge, he'll have no cancel stance for Frenzy. That could be a problem.
Sword warriors don't need elites to be viable. Sever > Gash > Final=all you need.
Sword warriors don't need elites to be viable. Sever > Gash > Final=all you need.

