this was my result;
shortbows - vamp/zealous/ebon, youll want to be in close range so you can fire more.
sup WS, WS Head, minor marks/expertise, sup vigor.
options:
-taking another stance such as flail or natural stride
-grabbing a spirit, such as Favourable Winds, Natures Renewal (my TA team[s]), Quickening Zephyr (note, you will not need Serpents Quickness and have the option for another stance!)
-a trap, such as dust trap to protect your spirit. this would be absolutely needed if you went with Quickening Zephyr, because else the build is screwed.
-Needling Shot, Concussion Shot, Distracting/Savage Shot are also options in case something goes wrong. maybe Keen Arrow because it owns :P
-Throw Dirt
obvious counters;
-stance removal
-stances
-any sort of evading spells [Aegis, Guardian - in case you cant get to interrupt them]
-blind, to an extend, although you can take care off it yourself :>
simple to use, keep Serpents Quickness up, then use your Preparation right away, you should be able to keep it up constantly except for 1-2 seconds before each Prep, and the casting time, of course. use Pin Down, on your target, run close if its a caster, Degen/E Denial them a bit and just use normal attacks to keep it interrupted. for melee it works the same so its nice thing to use on assasins (messing up chains etc), or even getting lucky on shadow prison. use Troll as self heal, Touch when your crippled/blinded/weaknessed, or when someone else needs removal (dazed), or your monk diverted his condition removal.
right. opinions?
