Yes another Sprt strength build Rt/R

Spindraft

Ascalonian Squire

Join Date: Jun 2006

Now, I know this will look kinda ugly at first glance w/ attributes spread a bit, but give it a quick read.

spawning 16
marksmanship 9 (or 8 if you bow allows)
Wilderness survival 8
communing 6
and the rest in whatever, resto for a hard rez if you prefer will only be 2 pts though.

would recommend a 5/1 vamp, i prefer the short bow for the better r.o.f.

Spirit Strength: 63 seconds +33 damage while under weapon spell
Vital Weapon: For obvious reasons. at communing 6 = 27sec duration +94hp
Ignite Arrows: for 24seconds arrows explode on contact dealing (11) dmg to target and adjacent foes.

couple general bow attacks, whatever you like thats managable energy wise. I typically just use determinded shot and penetrating attack.
And thats the basis of it, rest of the slots can be used for whatever you need, hard rez, cover enchant, etc.

With vital weapon being the only communing skill, i dropped the attribute enough to make VW's duration close to that of ignite arrows, thus making the task of recharging these skills easier (they both run out about the same time). All in all you get a damage bonus of 44 to your normal attacks w/ the 3 base skills up. Of course if you spam bow attacks too much you may start to run low on nrg, just make sure you've got enough left to recharge the skills when the time comes.

Anyway, came about this after playing around w/ using barrage and splinter weapon. Which is great, but you can start to run a little low on nrg fairly quickly, and in pve the groups don't always cluster together nice a pretty for you. This was just something i put together to be a little more well rounded for general use in pve. It doesn't spike as hard, but it does take pretty good sized bites out of your target, and you can keep dishing it out all day without energy concerns.

So yeah, there it is. Feel free to flame away on my nasty attribute spread

Fluim

Fluim

Frost Gate Guardian

Join Date: Jul 2006

E/Me

Interesting idea, but i still prefer my Rt/P build. Spears are generally better for DPS than bows. Bows are meant for condition-spamming and nterrupts.

Oso Minar

Oso Minar

Lion's Arch Merchant

Join Date: Jun 2006

Zealots of Shiverpeak [ZoS]

Rt/

I think you'd do more damage with Brutal Weapon + Barrage.

Spindraft

Ascalonian Squire

Join Date: Jun 2006

Been playing around w/ it a little more and have come to this.

Adding favorable winds spirit for additional 6dmg, and using Kindle arrows instead of ignite. Kindle will not give you the aoe, but tbh that was incidental anway, and will stack another 14dmg instead of 11. Also, adding in use of Dual shot seems to basically double everything up . So then that puts it at:

Fav winds: +6
Sprt Strgth: +33
Kindle: +14

for a total of +53 (58 w/ vamp) to your normal attacks, and use dual shot when availble to spike it. ') The main idea to this is that your normal attacks do not use energy, so that keeping this dmg lvl continuous is very easy.

As for using Brutal Weapon with barrage

at 13 Communing (sorry, best i can get w/ the gear i have atm....don't do communing centered stuff anymore) Brutal is +14, at Marks 12 barrage is 12. Sure barrage can make 6 separate hits, but like i said, npc's don't always cluster nice and pretty for you and that's not really the idea here. If i wanted to do an aoe spike I'd just use splinter w/ barrage.

I havn't had a chance to play w/ Paragon secondary yet but probably will soon. So much farming my Rt has a retarded amount of skill points to spend. Sounds interesting though, I just need to get some more cash build back up to spend these sp's.