After Battle Statistics
AOD_EaSyKiLL
I searched and didn't find anything similar, so forgive me if it has been proposed.
I think it would be very useful to have a statistics window that is displayed after a GvG match (maybe other game types if it is needed) that is similar to what is displayed in RTS games after matches. It would show things by team and player. Maybe each player could only see his own stats and team stats or better would be to break it down for both teams and all players for each person or at least the team leader. The displayed stats could be for whatever is interesting or useful.
Most/Least used skill(s): Top 5 maybe
Biggest spike: Most damage on one target over a period (10 secs maybe?) + skills used in spike
Biggest Single damage: 1 hit that did most damage + Skill + player it hit
Most/Least Deaths
Length of time under conditions: player based(i.e. dazed for 60 total seconds)
Most Kills: Player that finished off the most people or maybe player that did most damage to someone who died
Average time between deaths: Per Player and/or as a team
Highest/Lowest DP: Player and the percent
Number missed/blocked attacks: Per player and/or per team
Damage prevented: From like RoF, PS, SoA etc.
Hexes applied/Removed
Top condition remover: Name, # removed
Total Damage
Melee Damage: %
Spell Damage: %
Per player damage: % of teams total
Im sure there are others that are good, but it is a start.
I think it would be very useful to have a statistics window that is displayed after a GvG match (maybe other game types if it is needed) that is similar to what is displayed in RTS games after matches. It would show things by team and player. Maybe each player could only see his own stats and team stats or better would be to break it down for both teams and all players for each person or at least the team leader. The displayed stats could be for whatever is interesting or useful.
Most/Least used skill(s): Top 5 maybe
Biggest spike: Most damage on one target over a period (10 secs maybe?) + skills used in spike
Biggest Single damage: 1 hit that did most damage + Skill + player it hit
Most/Least Deaths
Length of time under conditions: player based(i.e. dazed for 60 total seconds)
Most Kills: Player that finished off the most people or maybe player that did most damage to someone who died
Average time between deaths: Per Player and/or as a team
Highest/Lowest DP: Player and the percent
Number missed/blocked attacks: Per player and/or per team
Damage prevented: From like RoF, PS, SoA etc.
Hexes applied/Removed
Top condition remover: Name, # removed
Total Damage
Melee Damage: %
Spell Damage: %
Per player damage: % of teams total
Im sure there are others that are good, but it is a start.
tenshi_strife
yes /signed
i have always wanted to be able to say "HA i got x more kills than you NOOOB" lol but also it will be good to know what to fix/change.
i have always wanted to be able to say "HA i got x more kills than you NOOOB" lol but also it will be good to know what to fix/change.
MrGuildBoi
Just like CS every time you die :P <--AdminMod?
/signed I would like to see if I did good or bad or how many times I died
/signed I would like to see if I did good or bad or how many times I died
tenshi_strife
ok this needs bumped i think this is a wonderful idea that needs mroe people to look at.
gameshoes3003
There have been thread about this, just not with the same title.
It was suggested that after a battle, numbers would show on the screen like most kills, most deaths, etc.
I don't think that one flew.
It was suggested that after a battle, numbers would show on the screen like most kills, most deaths, etc.
I don't think that one flew.
tenshi_strife
lol this is that thread, that is why i bumbed it, it has been sitting in the depths for a while and i really do think people should have another look at it.
Aeon_Xin
I would like to see an in depth stats system.
I don't PvP at all, I pretty much suck, but I'm /signing with enthusiasm, because it can only prove benificial. I migh PvP if I can see clearly how well I stack against others match by match.
LOL at CS, too many hackers/hack users, but even Halo PC has an after/during match stats. Really sharp people can glean a bit of the other teams tactics a bit, and everyone can see where they need to improve, which is hard to keep track of. Even just deaths/kills is a valuable tool.
I don't PvP at all, I pretty much suck, but I'm /signing with enthusiasm, because it can only prove benificial. I migh PvP if I can see clearly how well I stack against others match by match.
LOL at CS, too many hackers/hack users, but even Halo PC has an after/during match stats. Really sharp people can glean a bit of the other teams tactics a bit, and everyone can see where they need to improve, which is hard to keep track of. Even just deaths/kills is a valuable tool.
Orbberius
Bumped for great idea.
gameshoes3003
Quote:
Originally Posted by tenshi_strife
lol this is that thread, that is why i bumbed it, it has been sitting in the depths for a while and i really do think people should have another look at it.
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But there have been other ones.
but still, I'm for it a little bit, but others find it very unnecessary.
Pan Head
/signed. love the idea. would help make a better build.
Trylo
add on to the O button ftw?
/signed
/signed
tenshi_strife
hum added on the o button could be one possiblity, that would make an option and not a req. so yea taht sounds great
Zapper901
/signed
I'd like it.
I'd like it.
mrmango
/signed, not hard to implement imo
Strider77
/signed
would help alot for planning future strategies
would help alot for planning future strategies