Making Your Monk, A Success
??Ripskin
Well I've been annoyed at all the crappy monks I've played with lately, and thought that this thread might just change the flow of noobiness. And of course I promised my guildies I would put up a guide like this. One thing though, I am not going to post my build, I don't even like telling other people, even in my alliance. But, I've gotten some compliments in my days.
Stuff in this thread-
1. Monking the right way
2. Good skills
3. Bad skills
Monking the Right Way
In this you will learn what's nooby and what's not, how to do things right.
Energy is key
The very first lesson I have to teach, is if you don't lose energy then you wont suck. Period. There are lots of skills out there that manage energy, just find the right one for your build. I personally like Mantra of Resolve, as I can heal and heal and heal for 20 seconds and I suddenly have a fresh burst of energy to heal some more. To put this short, if you have energy, people wont die.
Noone likes a smiter
If you're going to be one of those monks, with 10 in smiting.. 10 in healing.. and 10 in divine prayers... then stop playing now. Smiting is not worth it! It might have some good damage, MIGHT, but wasting an elite slot or any slot will not get a compliment from your group. If you really want to do some damage switch over to Mo/N, and go with Vampiric Gaze or something like that. But Smiting is a huge no-no.
Mo/W
I have played the game with plenty of Mo/Ws, and only a handful of them were all that good.
"If you're pvp, then sure you can go Mo/W, just for sprint to get away"
-STOP-
In PvP it's not like an aggro, they will chase your ass down! 9 seconds is not long enough to run back into defense, and there's still crippled. You also don't have any Energy Management.
Protection
To me, I think protection prayers are one of the most overrated set of skills in the game. Sure you can heal them with 12+ divine prayers, but really, can you get +187 hp with protection? No? didn't think so. Protection is good when it's good, but in PvE, it's a nono. You rely on enchants to heal, and enchants are only that good.
Now don't get me wrong, Protection prayers are great in PvP, but just don't use them in PvE.
Don't be the healer with no party menu...
I swear I've gotten so many of these 'ex-WoWees' that like healing the way they did in the game before. So they like to just watch the characters and click on their names when they think they're hurting. This is just plain dumb.
Watch him...
In every party there's gonna be a wannabe tank, if you see any sign of that, like a sin rushing into every group, have your cursor over his name whenever you can. But they're going to die, it's just a matter of time. And if he dies and yells at you? Yell right back at him. Tell him exactly what he did wrong, and why you can't heal him.
Good Skills
Use them! This is entirely my opinion, if you feel otherwise then say so, no need for flaming.
Healing Prayers
Dwaynas Kiss
Glimmer Of Light [e]
Heal Other
Healing Breeze †
Healing Burst [e]
Healing Hands [e]
Healing Touch †
Jameis Gaze
Light Of Deliverance
Orison Of Healing
Restfull Breeze
Ressurection Chant
Signet Of Rejuvination
Word Of Healing [e]
Words Of Comfort
†These skils are for certain place, like PvP or certain PvE areas.
Divine Favor
All of these are for certain areas.
Divine Boon
Contemplation Of Purity
Divine Spirit
Healers Boon [e]
Holy Haste
Peace And Harmony
Watchful Spirit
Now, I'm not going to do Smiting or Protection because I use neither, but this is a list of the tiny few I do use every now and then.
Smite Hex
Purge Conditions
Martyr [e]
Bad Skills
The crapps, and I'll tell you why too.
Dwaynas Sorrow-You're allys shouldn't die if you're good enough.
Ethereal Light-Big nono, people there's a lot of monk crushers out there and a lot of AoE spammers in PvE.
Gift Of Health-Nope, healing prayers recharge for 6 seconds? gg.
Heal Area-You shouldn't be close to your allys to use this, but good for mms.
Heal Party-BAHHAHAHAHHAHAHAHAHAH nuff said. Too much energy for too little healing.
Healers Covenent-The - 1-3 energy cost doesn't make up for the lack of 1 energy regen
Healing Ring-see Heal Area
Healing Whisper-Yeah, but no. You have to get close, and it's only 80 health
Infuse Health-What's so great about healing him up and losing 10 energy just to have to heal yourself back up?
Kareis Healing circle-See Heal Area
Live Vicariously-Leave this to farming
Mending-55 and solo warriors should be the only ones using this.
Supportive Spirit-What's the chance of them being knocked down, and you seeing it to use this skill?
Vigorous Spirit-Leave this for tank farming
Aura Of faith-It's okay when you're doing things by yourself, like soloing, but keep it out of PvE
Blessed Aura-Keep it in farming
Blessed Signet-Keep it in farming or bonding, but I don't do Prot, so it sucks to me.
Boon Signet-29 health!?!? Come on if you're carrying this signet then you probably wont be carrying enchants
You might have noticed that I skipped a few spells, and that's because I don't have a preference.
Energy Management isn't a topic really, there aren't any monk skills that give them. So use Mantra Of Resolve! Never leave home without it.
Thankyou for reading as this was my first guide. I hope this helps you on making your new monk, and helps you write your own build good enough to solo precipice with heros.
Stuff in this thread-
1. Monking the right way
2. Good skills
3. Bad skills
Monking the Right Way
In this you will learn what's nooby and what's not, how to do things right.
Energy is key
The very first lesson I have to teach, is if you don't lose energy then you wont suck. Period. There are lots of skills out there that manage energy, just find the right one for your build. I personally like Mantra of Resolve, as I can heal and heal and heal for 20 seconds and I suddenly have a fresh burst of energy to heal some more. To put this short, if you have energy, people wont die.
Noone likes a smiter
If you're going to be one of those monks, with 10 in smiting.. 10 in healing.. and 10 in divine prayers... then stop playing now. Smiting is not worth it! It might have some good damage, MIGHT, but wasting an elite slot or any slot will not get a compliment from your group. If you really want to do some damage switch over to Mo/N, and go with Vampiric Gaze or something like that. But Smiting is a huge no-no.
Mo/W
I have played the game with plenty of Mo/Ws, and only a handful of them were all that good.
"If you're pvp, then sure you can go Mo/W, just for sprint to get away"
-STOP-
In PvP it's not like an aggro, they will chase your ass down! 9 seconds is not long enough to run back into defense, and there's still crippled. You also don't have any Energy Management.
Protection
To me, I think protection prayers are one of the most overrated set of skills in the game. Sure you can heal them with 12+ divine prayers, but really, can you get +187 hp with protection? No? didn't think so. Protection is good when it's good, but in PvE, it's a nono. You rely on enchants to heal, and enchants are only that good.
Now don't get me wrong, Protection prayers are great in PvP, but just don't use them in PvE.
Don't be the healer with no party menu...
I swear I've gotten so many of these 'ex-WoWees' that like healing the way they did in the game before. So they like to just watch the characters and click on their names when they think they're hurting. This is just plain dumb.
Watch him...
In every party there's gonna be a wannabe tank, if you see any sign of that, like a sin rushing into every group, have your cursor over his name whenever you can. But they're going to die, it's just a matter of time. And if he dies and yells at you? Yell right back at him. Tell him exactly what he did wrong, and why you can't heal him.
Good Skills
Use them! This is entirely my opinion, if you feel otherwise then say so, no need for flaming.
Healing Prayers
Dwaynas Kiss
Glimmer Of Light [e]
Heal Other
Healing Breeze †
Healing Burst [e]
Healing Hands [e]
Healing Touch †
Jameis Gaze
Light Of Deliverance
Orison Of Healing
Restfull Breeze
Ressurection Chant
Signet Of Rejuvination
Word Of Healing [e]
Words Of Comfort
†These skils are for certain place, like PvP or certain PvE areas.
Divine Favor
All of these are for certain areas.
Divine Boon
Contemplation Of Purity
Divine Spirit
Healers Boon [e]
Holy Haste
Peace And Harmony
Watchful Spirit
Now, I'm not going to do Smiting or Protection because I use neither, but this is a list of the tiny few I do use every now and then.
Smite Hex
Purge Conditions
Martyr [e]
Bad Skills
The crapps, and I'll tell you why too.
Dwaynas Sorrow-You're allys shouldn't die if you're good enough.
Ethereal Light-Big nono, people there's a lot of monk crushers out there and a lot of AoE spammers in PvE.
Gift Of Health-Nope, healing prayers recharge for 6 seconds? gg.
Heal Area-You shouldn't be close to your allys to use this, but good for mms.
Heal Party-BAHHAHAHAHHAHAHAHAHAH nuff said. Too much energy for too little healing.
Healers Covenent-The - 1-3 energy cost doesn't make up for the lack of 1 energy regen
Healing Ring-see Heal Area
Healing Whisper-Yeah, but no. You have to get close, and it's only 80 health
Infuse Health-What's so great about healing him up and losing 10 energy just to have to heal yourself back up?
Kareis Healing circle-See Heal Area
Live Vicariously-Leave this to farming
Mending-55 and solo warriors should be the only ones using this.
Supportive Spirit-What's the chance of them being knocked down, and you seeing it to use this skill?
Vigorous Spirit-Leave this for tank farming
Aura Of faith-It's okay when you're doing things by yourself, like soloing, but keep it out of PvE
Blessed Aura-Keep it in farming
Blessed Signet-Keep it in farming or bonding, but I don't do Prot, so it sucks to me.
Boon Signet-29 health!?!? Come on if you're carrying this signet then you probably wont be carrying enchants
You might have noticed that I skipped a few spells, and that's because I don't have a preference.
Energy Management isn't a topic really, there aren't any monk skills that give them. So use Mantra Of Resolve! Never leave home without it.
Thankyou for reading as this was my first guide. I hope this helps you on making your new monk, and helps you write your own build good enough to solo precipice with heros.
LightningHell
Quote:
Originally Posted by «Ripskin
The very first lesson I have to teach, is if you don't lose energy then you wont suck. Period. There are lots of skills out there that manage energy, just find the right one for your build. I personally like Mantra of Resolve, as I can heal and heal and heal for 20 seconds and I suddenly have a fresh burst of energy to heal some more. To put this short, if you have energy, people wont die.
Quote: Noone likes a smiter
If you're going to be one of those monks, with 10 in smiting.. 10 in healing.. and 10 in divine prayers... then stop playing now. Smiting is not worth it! It might have some good damage, MIGHT, but wasting an elite slot or any slot will not get a compliment from your group. If you really want to do some damage switch over to Mo/N, and go with Vampiric Gaze or something like that. But Smiting is a huge no-no. On the contrary, I would prefer a Smiting monk than a monk with Vampiric Gaze. And who's to say smiting is useless - see Air of Enchantment/ZF.
Quote: Mo/W
I have played the game with plenty of Mo/Ws, and only a handful of them were all that good.
"If you're pvp, then sure you can go Mo/W, just for sprint to get away"
-STOP-
In PvP it's not like an aggro, they will chase your ass down! 9 seconds is not long enough to run back into defense, and there's still crippled. You also don't have any Energy Management. Mo/W is for Shield Bash and Balanced Stance, mostly. I don't get where you got your idea to use...ugh...SPRINT.
Quote:
Protection To me, I think protection prayers are one of the most overrated set of skills in the game. Sure you can heal them with 12+ divine prayers, but really, can you get +187 hp with protection? No? didn't think so. Protection is good when it's good, but in PvE, it's a nono. You rely on enchants to heal, and enchants are only that good. Now don't get me wrong, Protection prayers are great in PvP, but just don't use them in PvE. I don't get this. Zealous Benediction anyone? And that you can splash in Heal for Gift of Health, which is awesome, makes Protection Prayers...well...not "overrated". And you don't get +187hp, you can get over +200 with ZB, by the way. Quote:
This, specifically, is where I knew you had no idea what you were talking about. Let's take an example from the Domain of Anguish, where monsters can hit for 500 damage a hit. I am a prot monk using prot spirit and shield of absorbtion, or whatever else, you are a healer.
Prot spirit blocks 90% of that 500 damage. That means every hit prevents 450 damage. There are plenty of monsters hitting. I'd like to see you TRY and outheal that. Note that bonders also use prot prayers, and they can reduce damage to nearly zero. Other skills such as aegis are extremely useful in PvE. Quote: Healing Breeze † Healing Hands [e] Jameis Gaze Orison Of Healing |
These are some of the least energy efficient heals in the game, aside from healing hands, which is a waste of an elite slot on a monk primary except for a very specific build.
Quote: Peace And Harmony You're wasting an elite slot to gain .3333 energy per second when Mantra of Recall or anything else gives you multiple times that. Please never play as a monk on my team. Thank you.
Quote: Ethereal Light-Big nono, people there's a lot of monk crushers out there and a lot of AoE spammers in PvE. Extremely energy efficient, and in PvE (if you don't suck), getting hit is not usually an issue for a monk, at least not enough to matter for this skill.
Quote:
Heal Party-BAHHAHAHAHHAHAHAHAHAH nuff said. Too much energy for too little healing.
BAHHAHAHAHHAHAHAHAHAH nuff said. It's like an Orison for the entire party for only 15 energy. Quote:
-1 regen is -0.333 energy per second. With high Healing Prayers, Healer's Covenant is only not worth it if you're casting only every 9-10 seconds. In most areas, monks will be casting a lot more. So yes, it is worth it.
Quote: Healing Whisper-Yeah, but no. You have to get close, and it's only 80 health
A more powerful heal than Orison with a not-too-annoying condition. Quote:
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