Hero-Style Headgear (+1 of Item's Attribute) for Players
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well, i hate that they've made the new headgear this way.
because on my monk fow i have a prot rune on the armor itself, so i only had to change headgear: +1+1 heal or +1prot+1heal. noone probably understands a word of what im saying, but what im going at: i need 2 armor sets with the new headgear if i dont want double runes.
because on my monk fow i have a prot rune on the armor itself, so i only had to change headgear: +1+1 heal or +1prot+1heal. noone probably understands a word of what im saying, but what im going at: i need 2 armor sets with the new headgear if i dont want double runes.
I usually carry around different helmets or headgear.
One for each element, for different weapons with sup and minor rune, and a lot more. The usual stuff most people do. Only one char (Ranger) had a marksmanship headgear with an expertise rune for a while.
Now GW:EN introduced collector headgear that gives +1 to the attribute of the rune you put on it. This is the same system as for hero headgear, and it works great.
Would it not
1. save money
You would not need to buy a new helmet if you only use hammers once in a while e.g.
2. be consistent
with the way GW:EN bonus armor and hero armor works and the insignia system. I wondered that it was not changed with Nightfall and the insignia system already.
3. allow more variations
You can have any headgear of your profession with the stats you want. While it would look odd for a Tyrian Water Ele Headgear to have the fire attribute, I would really like to have the Canthan Earth Headgear for Fire Magic.
4. reduce the headgear list
for the armor crafters. Right now you have every headgear 4x, for every attribute. In Droknar's Forge you can select 8 different ranger headgears (4x2).
I think the number of headgears where people use different runes on than the +1 bonus of the headgear is fairly small. The advantages of +1 of item's attribute headgears are listed above.
One for each element, for different weapons with sup and minor rune, and a lot more. The usual stuff most people do. Only one char (Ranger) had a marksmanship headgear with an expertise rune for a while.
Now GW:EN introduced collector headgear that gives +1 to the attribute of the rune you put on it. This is the same system as for hero headgear, and it works great.
Would it not
1. save money
You would not need to buy a new helmet if you only use hammers once in a while e.g.
2. be consistent
with the way GW:EN bonus armor and hero armor works and the insignia system. I wondered that it was not changed with Nightfall and the insignia system already.
3. allow more variations
You can have any headgear of your profession with the stats you want. While it would look odd for a Tyrian Water Ele Headgear to have the fire attribute, I would really like to have the Canthan Earth Headgear for Fire Magic.
4. reduce the headgear list
for the armor crafters. Right now you have every headgear 4x, for every attribute. In Droknar's Forge you can select 8 different ranger headgears (4x2).
I think the number of headgears where people use different runes on than the +1 bonus of the headgear is fairly small. The advantages of +1 of item's attribute headgears are listed above.
Well the idea is right enough, and I thought they might implement something like this at some point, such as when the Factions and Prophecies armors were insignia-enabled.
As an Elementalist i'm generally pretty sound when it comes to armor. I have one Aura for each magic, and several sets of armor, so there is no need t buy a new headpiece to match the armor. Should I decide to buy new Armor for my Rit (I'm considering Norn), the Kurzick headgear will look out of place and I'll be forced to buy more.
It's a good idea.
As an Elementalist i'm generally pretty sound when it comes to armor. I have one Aura for each magic, and several sets of armor, so there is no need t buy a new headpiece to match the armor. Should I decide to buy new Armor for my Rit (I'm considering Norn), the Kurzick headgear will look out of place and I'll be forced to buy more.
It's a good idea.
Saves SPACE too. I have multiple headsets to allow for build variations, as I cant be certain I'll get a particular rune off safely and its sometimes too expensive to have to buy a new rune and apply it every time you want to make a change. Then the same thing applies to insignias which ups the permutations.
Probably should be able to salvage 100% off any headpiece always, as is done with heroes. That would help too.
/signed for above, even though I could trash about a dozen headgears if they actually made the change, but I'd love to trash them.
Probably should be able to salvage 100% off any headpiece always, as is done with heroes. That would help too.
/signed for above, even though I could trash about a dozen headgears if they actually made the change, but I'd love to trash them.

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