Do the WORM! Concept skill.

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freeverse
freeverse
Ascalonian Squire
#1
You know how wurms can disappear underground before popping up and dealing knockdown with damage? What about a skill that does this?! You know how dragoons in Final Fantasy can disappear for awhile before coming back with heavy damage? Wouldn't that be cool in guild wars? You could even make an entirely new job class centered around such a mechanic!
Saphatorael
Saphatorael
Wilds Pathfinder
#2
For knockdowns, we've got hammers. For AoE knockdown, we've got Earth Shaker.

Dragon Stomp/Earthquake also have AoE kd.

What you want, it seems, is a shadow stepping AoE kd'ing mofo that deals loads of damage...

/notsigned, this game is still a bit unbalanced at this very moment, but a profession like this will totally screw it up...
VorBiz
VorBiz
Ascalonian Squire
#3
I think it will be unfair too, Doing to much dmg and not being seen? Really unfair imo.

/Notsigned
freeverse
freeverse
Ascalonian Squire
#4
disappearing under the earth for awhile doesnt ONLY mean knockdown and insane dmg like wurms. it can mean anything! I'm just seeing the benefit of recycling a mechanic that's already in the game for something new.
Maximumraver
Maximumraver
Krytan Explorer
#5
/Notsigned

Wurms are AI and are already annoying enough, i wouldn't want to see that skill (or one like it) being used by a human player.
freeverse
freeverse
Ascalonian Squire
#6
/notsigned

what a dumb idea. geez.
MithranArkanere
MithranArkanere
Underworld Spelunker
#7
GW is skill-based.
Interruptions are the anathema of all skils.
We already have AoE interruptions skills.

So it's a not a good idea to have a character based in AoE teleporting interruptions.