posible gloom build with no obsidian tank...muhaha :P

ssm halo

Ascalonian Squire

Join Date: May 2006

ICE

R/Mo

ok im just tierd of obsidian tanks geting interuptd and died -.-' (expesualy in the cave when u try to do the quests in gloom...

BTW! IGNORE SPELLING MISTAKES I KNOW IM BAD AT IT ; )

my tank and build (have not goten any team to try it with yet, because no 1 seams to have some faith) is:

3 SF ele's (1 frezzer like when u go with obsidian tank)
1 PURE BiP (no SPIRITS at all AND NO PET! ... )
1 spirit ranger
3 monks (1 tank 1 enchanter 1 healer) suprising?

Ranger(R/Mo): att: 16 WS (+1+3) 12 beast mastery (+1) 7 expertise (+1)
Skills: serpents quickness, quickness zefyr(QZ), enerising wind(EW), edge of exinguision (EoE), ligthbringer's gaze (LB's gaze) essence bond, rebirth (optional - NO +xxx HP spirits it will kill tank! like fertie season or that other 1...)
TASK: cast serpent then QZ then EW so EoE hopefully serpent will rechage before QZ and u cast serpent before QZ CAST IT AS SOON AS IT RECHARGES OR U WILL SCREW IT UP!(qz that is) and u can now keep up serpent all the time and u can maintain all the spirtis all the time.. THATS THE TASK! (i accualy tested this part with a guildy that with the spirits and it worked with the tank as well... and i KNOW U CAN KEEP THE SPIRITS UP COS I WHERE SITING LIKE 10 MIN KEEPING THE SPIRITS UP ALL THE TIME SO NO ESCUSE IF U FAIL!!! ha!!! *coolsdown a bit*

Gear: energy armor with superior WS rune on ws mask and u can have superior beastmastery if u like but it should work with a minor 1... and a staff for the extra energy would be great!



Monk Tank (Mo/Me) 105 hp: att: 16 devine (+4) 15 prot(+3) 3heal(+3)
3 smithe(+3) and 3 in ispiration or that att for the mantara... + 1 -75 hp rune more to get 105 hp...
Skills: Shield of asorbation(SoA), protectiv spirit(PS), spell braker(SB), mantara of resolve(anti interupt), essensebond, whatchfull spirit, blessed aurora, (optinoal -maybe LB's gaze?)
Gear: devine helm + all 4 diferent -75 hp runes + 1 more -75 hp rune.. totem axe and a +12 20/HsR(half spell rechnarge) +1/20% for devine or prot is good...
TASK: tank every 1 by keeping up SoA and PS (-0 dmg all the time exept rigth after SoA casted then u get -5 dmg lol...) and the QZ/EW will make SB recharge in time before it goes out so u cant be stiped ^^ (encantremoved by spells but not spell based encant removers will work - but there is none in gloom as far as i know... plz tell if u know about any -.-') and after what i tested u have like a 5 sec time to cast SB and u cast SoA as soon as it recharges...(think u have about 2 sec to cast it) and for safty / heal if u cast SB a bit late or was lagy and SoA went out and u still alive cast ps all the time WASTE THE ENERGY U WILL HAVE PLENTY OF IT IN CAVE LoL xD and if needed u got a BiP u know ^^ ..... WELL ALL TITAN FARMERS KNOW WHAT TO DO.... well chould know what to do...



enchanter: att: inspiration 10(+0) 13 heal (+4), 13 prot(+3), 10 devine(+3)
skills: blessed signet, mantara of inscribtions, succor, mending, life attunement, blatzars spirit, essence bond, rebirth
Gear: staff u can use if u got it... +15E20/20 +1/20 DEVINE if posible but can do it with a normal staff.... energy armor with +4 heal and divine helm to change after...(+4 to devine) but u can have 2 sets if u like and change to minor rune set after if u like coz enchants wont chnage just dont change to minor before all are up... they wont change i have tryed xD and u get more hp :P adn change back to superior if tank dies to put enchnats back up... and with 11 devine after chnage u can keep up 8-9 enchants if u want to before u start geting litle energy (when waiting for some 1 or are runing to the next place...)



Boon monk: it goes like a normal boon monk with 16 heal(+4) 15 devine(+3) 4 prot (+1) and a +15 20/20 +1/20 healing staff would be good ^^ with energy armor
skills: dywanias kiss, healing seed, infuse health, heal party, healing truoch, healers boon, essence bond, rebirth
task: eh... healing these who need it xD if any thing goes wrong...


BiP: eh... just normal bip xD AND NO PET OR SPIRITS!!!



SF ele's: normal SF with 16 fire (1 of them are the frezzer..) and with resurect chant i think its called... btw SF will only cost 10 energy with qz/ew up ^^
just 1 litle thing they managed yester day... plz dont use metior shower it makes us die... by breaking the agro -.-' got realy pised at a guy yesterday because he showerd the beats...


plz tell me if u think its gona work... coz as i told u no got faith and dont want to try it xD..

and if u wana talk to me about this or wana make a team up over it pm me...
+1 gmt

and dont u make any funny posts about my spelling ... i know its bad...

*edit - if this aint the rigth place for the post move it to the rigth place...*

ssm halo