Harvesting and Crafting

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

After playing on the Betas of some of the newer MMORPG's coming out this year, I found the harvesting of resources and crafting items to be a very enjoyable addition to the environment.

Guild Wars could have the use of collectible drops, and maybe introduce resources that character could go out and harvest.

This would introduce a possible economy of trading in resources that would add to the replayability of some of the deserted/forgotten outposts.

The characters would then take their "resources" to any of the major towns and possibly their Guild Hall, and then be able to craft items; weapons, offhands, armor, and possibly consumable items like ale and cakes.

The harvesting and crafting abilities could be incorporated by adding a third and fourth profession that each character could select, or possibly have to unlock.

These new "profession" could have attribute lines that would progress through use, and not the allocation of points. Maybe even have some skills that would enhance your ability to harvest and craft that would improve with each use and eventually unlock newer more advanced forms of those skills.

Anet could add random deposits of resources, and add crafting locations within the towns and outposts.

Swampgirl Inez

Swampgirl Inez

"I love reading trash!"

Join Date: May 2005

Home Again

Having played a resource collector and crafter in another MMO, I can honestly say that I really don't miss it.

The concept itself is really good. The constant change of material stats and locations did provide a certain level of freshness to the game on a regular basis. However, this also requires the harverster/crafter to drop everything everytime a sever/resource change occurs to go find the latest and greatest. I REALLY DON'T miss the going to bed at midnight and as I'm logging off a friend PM's me to say the uber material everyone has been waiting on just spawned. My friends who played a "Master" crafter profession say all they did was sit and stare at the same crafting screen for hours. There's no game there. Not my idea of fun.

Coincidentally, your description of the process and progression of the profession sounds EXACTLY like the way it worked in my old game.


Sorry, but
/notsigned

darkesteyes

Ascalonian Squire

Join Date: Jan 2007

/Not signed.

I dont want it to be like total Wow!

Sorry!

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

/notsigned

htis is not wow, guild wars is ment to be a casual game therefor adding crafting defeates its main purpose.....

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

/Not Signed

ArenaNet sould not waste their time working on boring stuff and grind.

Replicant

Lion's Arch Merchant

Join Date: Jan 2006

R/Me

/signed

and btw to everyone saying "not signed".... WoW was NOT the first MMO to have harvesting/crafting.

I personally think it's a good idea, because right now whats the point of getting Steel/Iron/Leather/Silk/Wood/etc...? When the only use for the stuff is for making armor from a merchant thats always the exact same stats.

Aeon_Xin

Banned

Join Date: Nov 2005

E/Me

/notsigned

In my opinion, such a thing doesn't belong in the GW universe at all.

Use for mats? $$
Sell to other users.
Re craft into rare materials, you can even do this and sell to vendors for a killing when the prices spike.
And derh, make the armor/weapons you want.....Or make the weapons for people without the same expansions(or sometimes unlocked areas) than you.


I would like to see weapon crafters have a bit more variety though.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

/signed - Crafting weapons/armor/items, fishing, potion maker (that would be fun, beats taking Heal Breeze...), digging for buried treasure, mining and many more things.

It'd be awesome to mine for things like iron ingots, steel ingots, etc rather than trying to salvage them or purchase them from the materials merchants. Go out and chop trees to get wood, craft your own parchment and other materials too. These things add depth and enjoyment to the game, it is added content and many players would enjoy it. Especially since it would be optional to do any of these Trade Skills (crafting & miscellaneous skills).


The addition of Insignias is a step towards crafting your own weapons, so how is it any different to expand on this? It's not. It's yet another improvement that will add content and depth to the game.


People who are not signing this are just lazy. You earn better things through hard work and dedication. Just like fighting for higher levels and things of that nature. PvP players get fame from fighting in HoH, so why can't PvErs get crafting and other nice features that are optional? I'm also amused at how people think that it's all based on WoW. Games like Ultima Online had it long before WoW was thought of.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

kinda torn on this one. One we already have merchants/crafters that do this for us. Two it would add to grind.

on the other hand: The armor/weapons made would be more personal and make them "special" to each player. Also if your crafting skills were high enough you might be able to make something better than the crafters in town.

Give a better arguement either way so i know if I will sign or not.

~the rat~

Antheus

Forge Runner

Join Date: Jan 2006

GW uses a very simple criteria to determine what goes in:

- How does it improve combat action?

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

I wouldn't mind if they added crafting into the game.
But it's been done to death in certain forms in many other games, I think going as far back as the original Everquest.
If Guild Wars were to do it, it would have to be very unique, fast paced and fun.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

/notsigned very much

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

/signed

not that i like the idea, but if it gives others fun things to do i dont see y not.

Calen The Civl

Frost Gate Guardian

Join Date: Nov 2006

Rt/

/signed

Just another option to do something fun would be nice. As long as it only supplements the current system and not replaces it. Also make it fun and fast paced like Redfeather mentioned.

Orinn

Krytan Explorer

Join Date: Jul 2006

Defiant Dragons

/notsigned

I enjoyed crafting and resource collecting in EQ2, but GW isn't EQ2. In GW, we already have collectors who can make us perfect weapons for cheap. We can mod those weapons into the equivalent of any perfect gold or green drop, already.

If you change the idea of harvesting into "collectible drops" then you can already "craft" your own perfect weapon, just by going to a collector. I don't see how this would actually add anything to the game this way.

Also, when you introduce crafting, you introduce high demand for certain crafting materials. If you allow crafters to "level up" as a profession, then you get new crafters making junk items that flood the market. Said junk items quickly become worth LESS than the money it takes to buy the raw materials, unless you also introduce merchants who will buy the junk items for a set amount, higher than the cost of materials (but not much higher.) Tacking a crafting system onto an already-finished game can wreak several different kinds of havok on the economy, from artificially inflated materials costs, to people working the system to make a ton of money for crafting something whenever the price drops. And it's not always apparent which part of the system needs tweaked, so you end up with rollbacks when someone broke the system, you end up with players complaining that merchants don't buy for enough, or that they pay too little for the one specific niche item that certain players have chosen to craft. Even games that had crafting integrated from the start have had serious problems with the economy getting it right, and as economies evolve, more bugs and exploits are found.

It can be interesting if done right, but I just don't see a need for it or the problems it CAN bring, when GW already has a system that we can get and modify perfect weapons pretty easily.

Hockster

Hockster

Banned

Join Date: Jul 2005

Hell no.

/not signed

Mercyful Fate

Mercyful Fate

Ascalonian Squire

Join Date: Oct 2005

South Carolina

The Vanguard of Asylum [ASY]

W/

/Not Signed

Runescape had this before WoW ever came out. And while I do like the thought of it and am a PvE'er, I really don't need one more "grinding" scenario on my list. I already invest roughly 4-8 hours daily into the game which is likely higher than a number of players, and I am more patient than some and will wait on guild members to show up to do a mission, or will mess around while on missions/quests, etc.

With the character specific titles, as well as 3 campaigns worth of PvE, and the Heroes that can have armor upgraded and decked out with high end weapons, until a new campaign is out, I think ArenaNet has provided plenty of grinding for those of us who choose to do it. Heck, they force people to grind a bit for Lightbringer and Sunspear points anyway.

I really hated the fact that when I played Runescape for the short stint that I did, that I was stuck (mind you, I had some "l33t" friends in the game) repeatedly chopping down trees, starting fires, fishing and cooking the fish... over and over and over and over, and did I mention, over again.

More trees fell victim to me than enemies did. And while I do like the fact that alchemy, lumberjack, fletching, smithy, etc style professions exist in some of those games, I'm glad Guild Wars isn't "one of those games".

Now, I wouldn't be opposed to an upgraded Weaponsmith in the Guild Hall that does craft weapons and offers more than one skin or damage/HCT/HSR for the weapons available to craft, but please no more grinding until a 4th Campaign releases.

-MF

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Quote:
Originally Posted by Antheus
GW uses a very simple criteria to determine what goes in:

- How does it improve combat action?
<3

/not signed

Harvesting is one of the most tedious jobs in an mmorpg in my opinion. If you want to harvest, please play something else or Harvest moon.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

/not signed

It's an action RPG, emphasis on action. Crafting is one of many things that keeps me away from "real" MMO's.

darkesteyes

Ascalonian Squire

Join Date: Jan 2007

Though what we do need is an alternative to making money through farming...

darky...

GuildWiki Jamie

GuildWiki Jamie

Academy Page

Join Date: May 2006

Heroes Of Primeval Eden

N/Me

Farming or Farming? oh I really can't choose... I'll take farming!

/signed

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

It would be fun to do craft items that could could be traded to other players that would have your name as the crafter on the item.

Also, sometimes you just feel like logging on and doing something productive, besides the endless slaughter of mob after mob, whi ch doesn't leave many options.

A diversity of choices, none are necessary to play the game, but can result in enjoyment of the game.

If this were to be done correctly, anet could attract a whole new playerbase and therefore increase sales even further.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Quote:
Originally Posted by Antheus
GW uses a very simple criteria to determine what goes in:
- How does it improve combat action?
Yeah! All things added follow that criteria!
- Minipets. Sure! Combat would not be the same without minipets!
- Material storage. Totally related to combat!
- Events. Hey! Nothing is more combat related than a Rock/Paper/Scissors battle with King Thorn!

Sorry, but no. The question is not that, the question is :
- "How does it improve gameplay or fun?"
Guild Wars is a game, remember?

Anyways, I don't think this particular idea fits GW.
- There are already collectables: Trophies and materials.
- All characters can gather those resources.
- Guild Wars will never add professions that do not get to PvP, nor add skills to 'craft' and such, only skills that can be used in-battle.
- GW will never have a class based on use instead of skill acquisition, that is a basis of the game.
- There are already crafting NPCs and collectors.

There are some changes I would do to the current crafting process, though.
- There would be upgrade and inscription traders.
- Upgrades and inscriptions would have fixed values (like in PvP, 10,20,30) instead of variable ones (10..30).
- Some weapon traders should have an option to 'inscribe weapons', a weapon inscribed will lose all upgrades and modifiers, resulting in a plane weapon with no other properties rather than the property: Inscription: None. They will be mostly the ones with the option 'personalize'.
- Personalize will act differently depending on the attribute of the weapon, for example, smiting will add the current %20 damage, but healing may add a small of %healing or +energy or such.
- Weapon crafters should offer some different skins, with different prices: 1k, 5k, 10k, 15k... the skins would depend on area, and only crafters in outpost would offer different skins (and not all of them) the rest would offer the current typical campaign skin.
- Not all skins would be available like this, though, there would be just 1 or 2 skins per area (Ascalon, Shiverpeaks, Kryta, Maguuma, Crystal Desert, Fire Islands, Shing Jea, Kaineng, Luxon, Kurzick, Imperial, Istan, Kourna, Vabbi, Desolation, Torment...)
- The skins would be already existing ones, of course.
- All weapon crafters will craft weapons with the Inscription: None by default.

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

Quote:
Originally Posted by MithranArkanere
Yeah! All things added follow that criteria!
- Minipets. Sure! Combat would not be the same without minipets!
- Material storage. Totally related to combat!
- Events. Hey! Nothing is more combat related than a Rock/Paper/Scissors battle with King Thorn!

Sorry, but no. The question is not that, the question is :
- "How does it improve gameplay or fun?"
Guild Wars is a game, remember?

Anyways, I don't think this particular idea fits GW.
- There are already collectables: Trophies and materials.
- All characters can gather those resources.
- Guild Wars will never add professions that do not get to PvP, nor add skills to 'craft' and such, only skills that can be used in-battle.
- GW will never have a class based on use instead of skill acquisition, that is a basis of the game.
- There are already crafting NPCs and collectors.
That is the key question to answer. And each player must answer this themself.

"Will it be fun?"

If not fun for everyone, can those players not play this portion of the game and still enjoy it to the fullest potential?

If those players that do find this fun, can it be successfully merged into the current game?

Maybe it's time for Anet to change the vision and base design of their PvE game mechanics and content.

There is a warning that gameplay may change.

I say it's time for that change.

myst1k

Academy Page

Join Date: Jan 2007

/signed

crafting in guildwars is really limited, the mats are only used for armor we need to see the mats in alot more options.

Franco Power

Franco Power

Jungle Guide

Join Date: Dec 2006

UK

W/

I don't understand , you say going out and gathering materials which then are used to make offhands, and weapons and stuff

am I missing something here?

Azza

Azza

Banned

Join Date: Oct 2006

Australia

United Farmers of Europe[FOE]

R/

/not signed
but i kind of like some Ideas, but lemme fink for a sec,my 9 character slots are maxed, 6 are used as storage and full, my storage is full, 3 campaigns on one account, still only one storage account, my other 3 charcaters cant fully farm one area as it is as they are 3/4 full. Soz i can`t aggree with it unless they find a better solution for storage.
or perhaps i should stop being an Old woman and not hoard stuff ???? Nah i like what i have got so far. Some nice Ideas on the crafting side,ie rare skins but not mining,fishing etc

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

/signed

Will add just a bit more depth to Guild Wars and another thing to do.

The main reason I am signing this, however, is for the ability to make money from it. In other MMORPGs like WoW, you can make a living just from crafting. I DON'T want to farm just so I can afford a new weapon.

You people with FoW armor on all characters and a guild hall with all services may not understand, but us poorer people see it as a great idea.

Tarun

Tarun

Technician's Corner Moderator

Join Date: Jan 2006

The TARDIS

http://www.lunarsoft.net/ http://forums.lunarsoft.net/

Quote:
Originally Posted by Eldin
You people with FoW armor on all characters and a guild hall with all services may not understand, but us poorer people see it as a great idea.
Very well said. It could also be a gold sink too.

Azza

Azza

Banned

Join Date: Oct 2006

Australia

United Farmers of Europe[FOE]

R/

/signed
i changed my mind, after thinking about it a bit more, i decided that i am not buying the next chapter, i dont like NF that much, i am only doing it to finish of 6 master missions, elite caping, i think i have about 14 to go and maybe gmc, after that i will only stay in factions and prophecies and having been every where and done every thing in the first two campaigns i think something different to do might keep me and others interested in playing the game longer, im happy with my armour and weapons and having a different option can`t be that bad, if you don`t like that part of the game then you wouldn`t have to do it, its like not wanting to PvP or Farm Bosses or do DoA, FoW or UW, in the end it will keep more people playn GW and not the competitions games so after considering all that i have changed my mind to a /signed

*Alexiel*

*Alexiel*

Frost Gate Guardian

Join Date: Aug 2006

England, and on here... http://alexiel-star.deviantart.com/

CPx

R/Mo

I think this would add more depth to the game, and depth in my eyes is always a very good thing.

Yes I also think it would be fun. Just because I enjoyed this type of thing on Everquest doesn't mean I'm yelling at Anet 'HEY! Make GW into Everquest!'

Fact is, I enjoyed it, and I think its just another thing that could be added to an already great game making it even better.

/signed

Domino

Domino

Lion's Arch Merchant

Join Date: May 2005

Houston

A/Rt

/signed

I support anything that makes Guild Wars a deeper RPG experience.

I don't think implenting fun little mini-activities like fishing, cooking, crafting will turn this game upside down. If anything they'll make it better.

If you don't like crafting, don't do it. Nobody is forcing you to farm things.

.... it's really quite simple

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I'd change the current crafting system instead, making it easier and cheaper, so people craft more or even sell crafted weapons.

darkesteyes

Ascalonian Squire

Join Date: Jan 2007

The thing with crafting and all, merchanting will be brought up, which is something I really love...

Who loves merchanting here as a small part time apart from killing and questing.

Darkey!

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

I believe the community would be well served if there were some other form of playing.

Allowing players to harvest and craft items would give some players that have completed the game something to occupy their time between the slaughterfests with their friends/heros/henchies/PUGs.