E/N - did I make a huge mistake?
RichPowers
Hi all,
I first created this character in January 2006. I got to level 18 before quitting. But after starting GW again, I've noticed that many players regard this as a weak combo. Don't ask why I was compelled to do this in the first place.
Anyway, I have no idea where to start build-wise. Right now I'm using pyromancer spells because that's where I left off.
I'm in no way interested in uber-builds; I just want something that's fun, yet useful for PvE. My next character will likely focus on PvP.
Lastly, where do you buy or find decent elementalist armor/weapons? I haven't played GW enough to actually figure this out.
I first created this character in January 2006. I got to level 18 before quitting. But after starting GW again, I've noticed that many players regard this as a weak combo. Don't ask why I was compelled to do this in the first place.
Anyway, I have no idea where to start build-wise. Right now I'm using pyromancer spells because that's where I left off.
I'm in no way interested in uber-builds; I just want something that's fun, yet useful for PvE. My next character will likely focus on PvP.
Lastly, where do you buy or find decent elementalist armor/weapons? I haven't played GW enough to actually figure this out.
ss1986v2
ok, first off, go here:
http://gw.gamewikis.org/wiki/Main_Page
the wiki is your friend. it can answer most all of your questions.
as for your profession combo, you dont have to worry about it. you can change it later in the game, so its not an issue. as far as general pve goes, pure eles work just fine. i wouldnt even bother with your secondary for now. just because you have one, doesnt mean you have to always use it.
i have no idea which chapters you have, but you can wander around the ele forum here and the build section on the wiki for some general ideas (take everything you find with a grain of salt, not all posted builds are great). a little more information (which chapters you have, how far you are along, ect...) would help when it comes to recommending builds.
as for armor, check the armor section on the wiki to see all the locations and cost of armor. for weapons, you can just run collector weapons until you come across something more to your liking. again, check out the wiki to find collectors and their locations.
http://gw.gamewikis.org/wiki/Main_Page
the wiki is your friend. it can answer most all of your questions.
as for your profession combo, you dont have to worry about it. you can change it later in the game, so its not an issue. as far as general pve goes, pure eles work just fine. i wouldnt even bother with your secondary for now. just because you have one, doesnt mean you have to always use it.
i have no idea which chapters you have, but you can wander around the ele forum here and the build section on the wiki for some general ideas (take everything you find with a grain of salt, not all posted builds are great). a little more information (which chapters you have, how far you are along, ect...) would help when it comes to recommending builds.
as for armor, check the armor section on the wiki to see all the locations and cost of armor. for weapons, you can just run collector weapons until you come across something more to your liking. again, check out the wiki to find collectors and their locations.
pingu666
only synergy i can think of is the weakness causing necro spells, and some of the earth magic stuff
Dr Strangelove
The only tim I've ever gone /N is for verata's gaze in AB and aspenwood. There's not a lot else that really shines. However, it's not really a problem, as a) you can change your secondary later and b) you'll be fine with a pure elementalist.
Zorian Direspell
You can become an anti-melee hex machine. Dropping Shadow of Fear and Blurry Vision on enemy warriors/assassins/dervishes/paragons is always fun.
Darkpower Alchemist
This is a road I have travelled a few times now, so let me reiterate that the E/N is a powerful mixture, even if people don't neccessarily agree. I have mixed Pyromancer skills with Curses and/or death to be quite potent in PvE,I have used curses and Water to stunt my foes in PvP, and Air/Curses to smash my enemies into nothingness.
It is more about imagination than anything else to make an E/N useful. Verata's Aura was nice in AB as well as on my way to ToA, but it isn't the only thing useable by an Elementalist in the Necromancer profession. I used [skill=card]Spiteful Spirit[/skill] for a while and it worked well, especially with[skill=card]Mark of Pain[/skill] on the adjacent foes. Now, imagine those 2 hexes mixed with[skill=card]Mark of Rodgort[/skill] and some good fiery weapon damage.
That's just the tip of the iceburg, my friend. The E/N has many uses, one just needs to have the imagination to use it well.
It is more about imagination than anything else to make an E/N useful. Verata's Aura was nice in AB as well as on my way to ToA, but it isn't the only thing useable by an Elementalist in the Necromancer profession. I used [skill=card]Spiteful Spirit[/skill] for a while and it worked well, especially with[skill=card]Mark of Pain[/skill] on the adjacent foes. Now, imagine those 2 hexes mixed with[skill=card]Mark of Rodgort[/skill] and some good fiery weapon damage.
That's just the tip of the iceburg, my friend. The E/N has many uses, one just needs to have the imagination to use it well.
Dr Strangelove
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Originally Posted by Darkpower Alchemist
This is a road I have travelled a few times now, so let me reiterate that the E/N is a powerful mixture, even if people don't neccessarily agree. I have mixed Pyromancer skills with Curses and/or death to be quite potent in PvE,I have used curses and Water to stunt my foes in PvP, and Air/Curses to smash my enemies into nothingness.
It is more about imagination than anything else to make an E/N useful. Verata's Aura was nice in AB as well as on my way to ToA, but it isn't the only thing useable by an Elementalist in the Necromancer profession. I used [skill=card]Spiteful Spirit[/skill] for a while and it worked well, especially with[skill=card]Mark of Pain[/skill] on the adjacent foes. Now, imagine those 2 hexes mixed with[skill=card]Mark of Rodgort[/skill] and some good fiery weapon damage.
That's just the tip of the iceburg, my friend. The E/N has many uses, one just needs to have the imagination to use it well. Fiery weapons don't activate mark of pain, for one, and necros with 16 curses are inherenetly better at SSing than eles. it's not about things you can do reasonably well, it's about doing something the best that anyone possibly can. For instance, any caster can run ele nukes. However, they're best suited to an ele with a big buffer energy pool and 16 in the attribute.
I could see shadow of fear being useful, but I've never really felt that attack speed reduction was important enough to take a secondary and spec an atttribute.
Now that I think of it, I also did once go /N for well of silence during the reign of the retarded "holding build". However, it's the same theme, only really using the /N if you need some kind of outlandish utility.
It is more about imagination than anything else to make an E/N useful. Verata's Aura was nice in AB as well as on my way to ToA, but it isn't the only thing useable by an Elementalist in the Necromancer profession. I used [skill=card]Spiteful Spirit[/skill] for a while and it worked well, especially with[skill=card]Mark of Pain[/skill] on the adjacent foes. Now, imagine those 2 hexes mixed with[skill=card]Mark of Rodgort[/skill] and some good fiery weapon damage.
That's just the tip of the iceburg, my friend. The E/N has many uses, one just needs to have the imagination to use it well. Fiery weapons don't activate mark of pain, for one, and necros with 16 curses are inherenetly better at SSing than eles. it's not about things you can do reasonably well, it's about doing something the best that anyone possibly can. For instance, any caster can run ele nukes. However, they're best suited to an ele with a big buffer energy pool and 16 in the attribute.
I could see shadow of fear being useful, but I've never really felt that attack speed reduction was important enough to take a secondary and spec an atttribute.
Now that I think of it, I also did once go /N for well of silence during the reign of the retarded "holding build". However, it's the same theme, only really using the /N if you need some kind of outlandish utility.
BaconSoda
Try playing Water/Curses with Feast of Corruption and Deep Freeze, or any other AoE snare for that matter. Mix in Suffering and it can be a blast.
Remes
My Elementalist/Necromancer is my first and favorite character to play. The nice thing about Elementalist is that it does not have to depend on secondary skills at all. The elementalist skill lines are strong by themselves. However I have occasionally used my necromancer secondary and found it highly useful. Your job as and elementalist is to inflict damage on your enemies, this is nice however it leaves very little room for healing. Blood magic allows you to heal yourself while also harming your opponents. The Water Magic and Curses combination is also nice. You can snare them with something like deep freeze then spam them with area of affect curses, or curses that cause damage to several enemies. I have also Minion Mastered as an elementalist before and found it effective.
Energy Storage is very flexible primary attribute that lends itself to the other caster proffesions very readily.
One of my favorite things about Guild Wars is that no matter how obscure your proffesion combination may be you can always find a way to make it work in a useful and effective way. Also if you are just regreting the combination completely you can change your secondary later in the game.
Energy Storage is very flexible primary attribute that lends itself to the other caster proffesions very readily.
One of my favorite things about Guild Wars is that no matter how obscure your proffesion combination may be you can always find a way to make it work in a useful and effective way. Also if you are just regreting the combination completely you can change your secondary later in the game.
Hyprodimus Prime
I like it also because you can improvise as a primary secondary (if that made any sense). If your secondary is monk, then you can have 7 monk skills and act like a monk and have one ele emanagement skill. Better or worse depends on the situation, in most PvE you can pretend to be rits, wars or monks, but as dificulty increases its best to stick to a primary of course. As E/N I go 105 health, stoneflesh, armor of earth and Spoil Victor. You can go with shivers too with the curses and water line.
jesh
The only skills I would use would be Enfeebling Blood for Stoning, Soul Feast for a better heal than any ele skill, or Mark of Pain for better damage than any ele skill.
Darth Kukulkan
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