My brother and I are ready for a change. We've been paying for our online games for the last 8 years or so and have grown to the enjoy the MMO environment, especially PvP. Due to life's changing circumstances, we no longer have as much time to invest into characters, and money has grown to be an issue as well. Guild Wars is free and doesn't seem to require any time investment, or at least a minimal amount of time, to prepare for PvP. I'm looking for some more information regarding PvP in GW:
1. Are PvP created characters truely a viable option, or will every lvl 20 PvE toon with quested gear destroy us regardless of skill. I understand that there is an inherent imbalance between PvP toons and PvE toons, but how large is that difference? Which leads me to question 2...
2. Is skill truely a big part of PvP in GW? I recognize that only having 8 abilities at any given time can have a huge affect on skill level, similar to EQ. But, is there a specific class with a certain skill list that has an IWIN button that kills all? I've read a few forums posts and have seen "IWAY Axe Warrior" mentioned more then once. One thing I really hate about most online PvP environments is when a game unintentionally creates a lopsided class in the area of PvP. For one, I tend to dislike melee classes like warriors to begin with, and secondly I don't enjoy it when half of the people I fight against are IWAY Axe Warriors because they happen to be the easiest class to win with. Now, I'm not trying to pick on Axe Warriors, I'm just using an example that I've found else where to make a point of whether or not a specific class is duplicated over and over because of its ease in PvP. (I, for one, have and always will play necromancer type classes, regardless of ease of play or not).
3. How much time and energy is needed to create a lvl 20 toon with good gear if we choose to go that route. And how many people are needed to group up to complete quests? We may have a 3rd friend joining us in the move, but will 3 people not be enough? If so, are there many friendly guilds still completeing the "noob" PvE content in GW? Or are most guilds focused mainly on PvP at this point in the game?
4. Is there high end PvE content? PvE is completely instanced from what I've read, but does that mean the group size is always the same, or does it depend on the quest? Are there some 5 man quests, and some 10, or even higher? And is each quest given a specific instance? OR is there 1 large instance with tons of people completing that same quest? Or can you even complete multiple quests in one instacne (similar to a zone environment?)
5. How, exactly, does PvP operate within the game? I've watched a few videos and read the manuals, but all I can gather is that you enter an area and begin killing other players. There also seem to be tournaments and arena matches, not sure if they are the same thing or not though. Do these matches occur in instanced environments? I realize that world PvP does not occur in GW, which is kind of a downer for us because we've always enjoyed world PvP ala Rallos and Sullen Zek and WoW. But we've also grown accostumed to instanced PvP after playing WoW the last year or so.
Looking forward to your replies.
W
