02 Mar 2007 at 15:13 - 9
Warrior for Wild Blow
Monk for Protective Spirit, Guardian etc. (not that good, sorry to inform u...Deemos-and i should hope u never go mending derv...thats the last thing we need)
Ritualist (mentioned above) increase damage...flaw: they arent enchants, which doesnt give u the energy increase.
Elementalist for those armor increase enchantments. Earth and water armor spells are good to increase ur armor so u can tank more damage, and they are enchants for good e-management.
Mesmer has those great stances like physical resistance and elemental resistance for when u really wanna tank damage
I have also seen Derv/Ranger who bring pets, which i think is an alright idea. This splits the damage u take into 2...and since ur pet runs faster than u, it will run in first, tanking more damage than u do.
As you can tell, a huge goal is to increase the dervs lower armor (because of low AL and no shield).
But a Dervishes second proffession isnt that important. Dervishes have it all in one package. Enchants, armor buffs, damage buffs, condition buffs etc all in 1 character.
These are just my thoughts, there are many other ideas out there (like D/N...ive seen it, but i dont know why)
I personally use D/Me and D/W. And I am actually thinking of trying the D/R idea...
My two cents,
~Silent