-One who Pursues Eternity, One who invades God's territory.
Creation Tree: Synthesize, Create, Discover.
Story/Background:
Coming Soon^^....
Skill and Boss Color:
-Beige
Emblem:

-Beige Medal
Followed God/ess/s:
-Dwayna and Melandru.
Racial Availability:
-Human and Asura
Health and Energy:
-Maximum Health 480.
-Maximum Energy 25.
-4 pipes of energy.
Armour:
Headgear
-Goggles
-Starter Armor: AL 10
-Low: Al 20-30
-Medium: AL 40-50
-Maximum: AL 60
Insignia:
Inventor's
-Bonus Armor +15 (vs. Potion Damage)
Creator's
-Bonus Armor +10 (While your Homoculus is alive.)
Weapon:
Hand Bomb
Fire Damage 1-39(req. Alchemy)
Adjacent-Foes
Mid-Ranged
One-Handed
Premise:
-The Alchemist Compose and Decompose creatures using both Biology and Alchemy, Magic and Technology making Harming Potions and Deadly Plants which Gives foes a hard Time in Battle and Creating Homonculi to help you and allies in battle. And also with the help of Biology Alchemists knows the weaknesses of other species making this a formidable assassin or hunter.
Attributes:
Pharmacy(Primary)
-For each rank of Pharmacy you'r Potionsand and Plants Last 1.5% Longer, Specializes the effectiveness of you Potions.
Alchemy
-Specializes in Dealing with Potions.
Botany
-Specializes in Creating Plants.
Biology
-Specializes in Creating Homonculi.
Homunculi Listing:
Amistr

Maximum Health: 625
Maximum Energy: 20
Energy Pipe: 2
Weapon: Hammer(Amistr strikes like a Hammer but doesn't wield one)
AL: 80
Gender: Male
Role: Tank
Skills:
Varja
-Homunculus Attack, 8a : Amistr, If it hits, Amistr deals +15-35 Damage and 50% chance to deal a Random Condition(Including Knockdown and Critical).
Adamantium
-Homunculus Stance, 5e|30r : Amistr, For 8-15, Amistr gains +15-40 AL and Damage taken is reduced by half.
Castling
-Homunculus Skill, 5e|10r : Amistr, Amistr trade places with Target Ally.
Filir

Maximum Health: 510
Maximum Energy: 30
Energy Pipe: 4
Weapon: Scythe
AL: 70
Gender: Female
Role: Spiker
Skills:
Moonlight
-Homunculus Enchantment, 10e|8r : Filir, For 15-30 seconds, You're Next 3-27 attacks, Deals Shadow Damage and 33% chance to land a Critical. This is Treated as a Spell.
Lunar Flit
-Homunculus Spell, 5e|10r : Filir, Shadow Step to Target foe, Target foe and Adjacent foes are Blind for 4-17 seconds.
Shadow Moon
-Homunculus Enchantment, 5e|5r : Filir, For 5-12 seconds, Filir gains 3-8 Health Regeneration and 40-80 Defence but she Suffers from Blind for 5-12 seconds. This is Treated as a Spell.
Lif

Maximum Health: 480
Maximum Energy: 40
Energy Pipe: 4
Weapon: None
AL: 60
Gender: Female
Role: Heal/Support
Skills:
Cure
-Homunculus Spell, 5e|1/4c|2r : Lif, Heal Target Ally for +15-75 Health and Healed from 1 Hex and Condition. If that foe's health is below 50% that ally is healed again for 15-75 health and 1 Hex and Consition.
Ether
-Homunculus Spell, 5e|1/4c|10r : Lif, Battery Target Casting Other Ally for 1-7 Energy.
Protect
-Homunculus Enchantment, Lif, 5e|1/4c|5r : For 2-7 seconds, Next Damage taken by Target Ally is reduced by half. This is treated as a Spell.
Vanilmirth

Maximum Health: 465
Maximum Energy: 60
Energy Pipe: 4
Weapon: Staff, Swords(He Summons/Controls Swords not wield them)
AL: 60
Gender: Male
Role: Nuker
Skills:
Caprice
-Homunculus Spell, 10e|1c|8r : Vanilmirth, Vanuilmirth deals 30-75 Damage to Target and Adjacent Foes.
Chaos Sword
-Homoculus Spell, 5e|1c|5r : Vanilmirth, Vanilmisrth deals 25-50 Damage to Target foe and for 5-10 econds, that foes suffers from 5 Health Degeneration.
Chaotic Blessing
-Homunculus Enchantment, 15e|2c|15r : Vanilmirth, For 9-15 seconds, Your Next 1-5 Spells, deal more 10-33% more damage using Spell. This is Treated as a Spell.
Skill Listing:
Pharmacy
Alchemic Reaction[Elite]
-Solution, 15e|60r : For 1-15 seconds, While maintaining two or more Potions, You deal +3-10 more damage with Bombs.
Potion Potency
-Enchantment Spell, 10e|2c|60r : For 30-45 seconds, Your potions last's 33% longer.
Alchemy
Vial of life[Elite]
-Solution, 5e|1c|20r : Next time you use a potion, you gain 50-125 Health.
Acid Terror
-Potion, 10e|3c|15r : For 15-30 seconds, You'r Next 1-5 Attacks, Foes suffers +10-27 Damage and -25% AL for 12-17 seconds.
Blinding Fog
-Potion, 15e|3c|25r : For 15-30 seconds, You'r Next 1-3 Attacks, Foes struck by you'r Bombs are Blind for 9-15 seconds.
Biology
Create Amistr[Elite]
-Homunculus, 15e|5c|60r : Create a Lvl.(10-24) Amistr. When this is Successful this is Disabled for 120 seconds. Maximum 1 Homonculus.
Create Vanilmirth[Elite]
-Homunculus, 25e|5c|60r : Create a Lvl.(10-24) Vanilmirth for 30-60 seconds. When this is Successful this is Disabled for 150 seconds. Maximum 1 Homonculus.
Create Lif[Elite]
-Homunculus, 25e|5c|60r : Create a Lvl.(10-24) Lif. This skill is Disabled for 160 seconds. Maximum 1 Homonculus.
Botany
Cultivate Death Blossom[Elite]
-Plant, 25e|5c|45r : Create a Lvl.(9-18) Death Blossom. The Death Blossom steals 15-75 Health, From an Adjacent Foe each seconds.
Cultivate Noxious Flower
-Plant, 15e|4c|30r : Create a Lvl.(3-15) Noxious Flower. Adjacent creatures who pass through it suffer Daze for 7-14 seconds.
Cultivate Poison Spore
-Plant, 15e|3c|45r : Create a Lvl.(5-17) Poison Spore. Adjacent creatures who pass through it suffer Poison and Disease for 12-16 seconds.
Functions:
-Pharmacy is just for buffing your spells.
-Alchemy is your secondary weapon.
-Biology is your main weapon and support.
-Botany is your ??????.
Bomb Weapon System
-The Bomb is a One-Handed Weapon which deals Fire Damage to Adjacent Foes.
I. Potion System
-Potions are like Offensive Enchantments which deals Additional Damage or Effects to Foes. For the Following seconds or Strikes.
II. Solution System
-Like The Rangers Preperations the Alchemists have Solutions both of this increases the effectiveness of their skills while for Rangers their skills are for offense the Solutions are for Support.
Plant System
-The Plant Systems are like B. or N. Spirits, But they are sed for Offense but have a Affecting Shorter Range.
I. Homunculi System
-This CC has a special System called "Homonculi System" you could only summon one homonculi at a time. When you have a Homonculus a Bar will show up, this would work like Heroes.
II. Homunculi Skills
-Homonculi Skills are skills which you're Homunculus use. This has no diference with Pet Skills except one, This only affects Homonculi not Pets. Each Homunculus has 3 Skills but you would have to equip them if you wish to use them also these skills only affects a specific Homunculus. And the Energy Cost you use goes to the Homunculus not you.
Strengths:
-Big advantage to Lucky and Accurate players
-Could deal alot of damage to Specific Monster.
-Can create Harmful Potions and Plants and Homonculi.
Weaknesses:
-Big disadvantage to Unlucky and Inaccurate players.
-Targets Specific Monsters only.
-Weak Defenses.
-Easily Killed.
Pictures:

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More Coming Soon^^....
Inspired by the RO's Alchemist, FFX-2 Gun Mage and The CC class Gardener.
More CCs of mine^^.
CC Case