Not sure if this has been brought up but I will give it a shot.
I think that grinding in the game is the best part of it. I know when I first bought GW doing the PvE quests with skill rewards was a sort of an accomplishment. How come in later chapters this was not the case? Players coming from prophecies could of had their level reset and once again in factions grind it out and go for the skill rewards. Could of had it when you achieve a certain level your armor is increased just like the heroes. The future chapters have no incentive and PvP players can just go buy the skills instantly with each release (skill points and cash) if they run out of faction trying to unlock. Curious as to why this was abandoned.
B


