Title says it all.
[skill]Zealous Benediction[/skill]
Protection Prayers - Many monk skills, especially enchantments which prevent damage or provide healing, become more effective with higher Protection Prayers.
Divine Favour - Several Monk skills, especially spells relating to energy gain and healing, become more effective with a higher Divine Favor
This skill has literally nothing to do with Protection in the slightest. Protection involves the prevention/reduction of damage, be it by reducing it, countering it to heal you, aid with blocking or removing it (ie Hex or Condition). ZB is a straight out Healing Prayers skill (but would be majorily crowded in there) that is an exact clone of Heal Other/Jamai's Gaze with a conditional gain in energy. It is also extremely similar to Word of Healing.
As shown by the definitions at the top. Zealous Benediction is not an enchantment so is already lapse of the description (no comparisons to other prot skills that aren't enchantments please...). It is however exactly relevant to Divine Favour. It both regains energy if used on targets below 50% AND Heals directly.
Please... don't post in here at all if you have nothing better to say than '/notsigned you'll nerf my build'.
I want to hear any well thought out reasons as to why Zealous Benediction deserves to be in Protection Prayers over Divine Favour.
Move Zealous Benediction to Divine Favour
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well i use zb a lot and i love the move it works so well with my protect/GoH build its unbelivable. but yes i can see the scenc in it and im all for it so
/sign
but it will limit the godo elites coming out of protection prayes, most cost to much to run, or r to condtional, RC is nice but its full potentiol was when HA was all conditions, and not many PVE armoeas rely henvaly on that. the same with divert there too condtional. tho ZB is condtional its not So condtional
/sign
but it will limit the godo elites coming out of protection prayes, most cost to much to run, or r to condtional, RC is nice but its full potentiol was when HA was all conditions, and not many PVE armoeas rely henvaly on that. the same with divert there too condtional. tho ZB is condtional its not So condtional
g
S
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Originally Posted by Arkantos
Theres honestly no point in moving it to DF.
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Look at all the other Protection Prayer skills and look for those skills that Heal someone. Pretty much all of them give a small heal when conditions, hexes, or damage is applied or removed. Zealous Benediction is the only Prot skill that straight out Heals someone. To me it's never fit in with the rest of the Prot skills and would make perfect sense as a Divine Favour spell.
Bloodsong was moved to Channeling because it made more sense there. Why not move ZB?
Gameplay > Realism
There are many skills that are not effected by their attribute yet are not classed under "No attribute". (None Shall Pass, Dark Fury, etc)
There are many other skills that don't make sense in their attribute, including other protection prayer skills; Vital Blessing, arguably Prot condition/hex removals, and rebirth.
There are actually very few "healing" skills in divine favour. Mostly they enhance effectiveness of other skills or provide energy / health regen.
Then of course there's the fact that moving ZB to divine will make it far less useful...
There are many skills that are not effected by their attribute yet are not classed under "No attribute". (None Shall Pass, Dark Fury, etc)
There are many other skills that don't make sense in their attribute, including other protection prayer skills; Vital Blessing, arguably Prot condition/hex removals, and rebirth.
There are actually very few "healing" skills in divine favour. Mostly they enhance effectiveness of other skills or provide energy / health regen.
Then of course there's the fact that moving ZB to divine will make it far less useful...
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Originally Posted by Skuld
It was created to make pure prot builds more viable, it is anything but random.
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/notsigned it's great to have at least ONE healing skill in the protection line. |
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| There are many skills that are not effected by their attribute yet are not classed under "No attribute". (None Shall Pass, Dark Fury, etc) |
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| I don't see the need for it, and I'd be extremly upset if they did move it. |
Wtf does Realism and Gameplay have to do with this? There was me thinking Moderators were at least smart/concise, you just seem to be approving random crap. They set down there own definitions of stats, they should stick by them, a skill that is the absolute definition of Divine Favour should be in there.
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Originally Posted by Evilsod
Wtf does Realism and Gameplay have to do with this? There was me thinking Moderators were at least smart/concise, you just seem to be approving random crap. They set down there own definitions of stats, they should stick by them, a skill that is the absolute definition of Divine Favour should be in there.
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K
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Originally Posted by Priest Of Sin
That way I can pack Healing skills OR protection skills along with it without spreading my atts too thin.
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Originally Posted by Skuld
It was created to make pure prot builds more viable, it is anything but random.
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