Move Zealous Benediction to Divine Favour
Evilsod
Title says it all.
[skill]Zealous Benediction[/skill]
Protection Prayers - Many monk skills, especially enchantments which prevent damage or provide healing, become more effective with higher Protection Prayers.
Divine Favour - Several Monk skills, especially spells relating to energy gain and healing, become more effective with a higher Divine Favor
This skill has literally nothing to do with Protection in the slightest. Protection involves the prevention/reduction of damage, be it by reducing it, countering it to heal you, aid with blocking or removing it (ie Hex or Condition). ZB is a straight out Healing Prayers skill (but would be majorily crowded in there) that is an exact clone of Heal Other/Jamai's Gaze with a conditional gain in energy. It is also extremely similar to Word of Healing.
As shown by the definitions at the top. Zealous Benediction is not an enchantment so is already lapse of the description (no comparisons to other prot skills that aren't enchantments please...). It is however exactly relevant to Divine Favour. It both regains energy if used on targets below 50% AND Heals directly.
Please... don't post in here at all if you have nothing better to say than '/notsigned you'll nerf my build'.
I want to hear any well thought out reasons as to why Zealous Benediction deserves to be in Protection Prayers over Divine Favour.
[skill]Zealous Benediction[/skill]
Protection Prayers - Many monk skills, especially enchantments which prevent damage or provide healing, become more effective with higher Protection Prayers.
Divine Favour - Several Monk skills, especially spells relating to energy gain and healing, become more effective with a higher Divine Favor
This skill has literally nothing to do with Protection in the slightest. Protection involves the prevention/reduction of damage, be it by reducing it, countering it to heal you, aid with blocking or removing it (ie Hex or Condition). ZB is a straight out Healing Prayers skill (but would be majorily crowded in there) that is an exact clone of Heal Other/Jamai's Gaze with a conditional gain in energy. It is also extremely similar to Word of Healing.
As shown by the definitions at the top. Zealous Benediction is not an enchantment so is already lapse of the description (no comparisons to other prot skills that aren't enchantments please...). It is however exactly relevant to Divine Favour. It both regains energy if used on targets below 50% AND Heals directly.
Please... don't post in here at all if you have nothing better to say than '/notsigned you'll nerf my build'.
I want to hear any well thought out reasons as to why Zealous Benediction deserves to be in Protection Prayers over Divine Favour.
Priest Of Sin
/signed
It wouldn't stem the tide of noobs trying to run "ZB Bonder" in some missions, but i'd prefer it in divine favor. That way I can pack Healing skills OR protection skills along with it without spreading my atts too thin.
It wouldn't stem the tide of noobs trying to run "ZB Bonder" in some missions, but i'd prefer it in divine favor. That way I can pack Healing skills OR protection skills along with it without spreading my atts too thin.
Elemental Cotton
/signed
To be honest, I don't really care one way or another, but it does make more sense for Zealous Benediction to be attributed to Divine Favor than to Protection Prayers.
To be honest, I don't really care one way or another, but it does make more sense for Zealous Benediction to be attributed to Divine Favor than to Protection Prayers.
olly123
well i use zb a lot and i love the move it works so well with my protect/GoH build its unbelivable. but yes i can see the scenc in it and im all for it so
/sign
but it will limit the godo elites coming out of protection prayes, most cost to much to run, or r to condtional, RC is nice but its full potentiol was when HA was all conditions, and not many PVE armoeas rely henvaly on that. the same with divert there too condtional. tho ZB is condtional its not So condtional
/sign
but it will limit the godo elites coming out of protection prayes, most cost to much to run, or r to condtional, RC is nice but its full potentiol was when HA was all conditions, and not many PVE armoeas rely henvaly on that. the same with divert there too condtional. tho ZB is condtional its not So condtional
Skuld
I think this would kill the skill, who would pump up their divine favour and sacrifice their protection prayers for this?
I don't see any positive reasons to move it to divine favour.
I don't see any positive reasons to move it to divine favour.
Arkantos
Theres honestly no point in moving it to DF.
King Kong Monkey
/signed
There isn't protection in at all
There isn't protection in at all
guild deputy
signed.
its a random skill in prot prayers.
its a random skill in prot prayers.
Skuld
It was created to make pure prot builds more viable, it is anything but random.
ShadowbaneX
Quote:
Originally Posted by Arkantos
Theres honestly no point in moving it to DF.
|
Look at all the other Protection Prayer skills and look for those skills that Heal someone. Pretty much all of them give a small heal when conditions, hexes, or damage is applied or removed. Zealous Benediction is the only Prot skill that straight out Heals someone. To me it's never fit in with the rest of the Prot skills and would make perfect sense as a Divine Favour spell.
Bloodsong was moved to Channeling because it made more sense there. Why not move ZB?
BlueNovember
Gameplay > Realism
There are many skills that are not effected by their attribute yet are not classed under "No attribute". (None Shall Pass, Dark Fury, etc)
There are many other skills that don't make sense in their attribute, including other protection prayer skills; Vital Blessing, arguably Prot condition/hex removals, and rebirth.
There are actually very few "healing" skills in divine favour. Mostly they enhance effectiveness of other skills or provide energy / health regen.
Then of course there's the fact that moving ZB to divine will make it far less useful...
There are many skills that are not effected by their attribute yet are not classed under "No attribute". (None Shall Pass, Dark Fury, etc)
There are many other skills that don't make sense in their attribute, including other protection prayer skills; Vital Blessing, arguably Prot condition/hex removals, and rebirth.
There are actually very few "healing" skills in divine favour. Mostly they enhance effectiveness of other skills or provide energy / health regen.
Then of course there's the fact that moving ZB to divine will make it far less useful...
Undressed
Quote:
Originally Posted by Skuld
It was created to make pure prot builds more viable, it is anything but random.
|
Wilhelm
I don't see the need for it, and I'd be extremly upset if they did move it.
nekopowa
I don't agree, it's not making any build overpowered or unbalanced. Changing it just to have sense isn't a reason enough for a computer game.
/notsigned
/notsigned
Master Sword Keeper
/notsigned
Doing so creates an im balance.
DF (bonus healing points + this skill = super healing)
thats more than enough to keep it where it is.
Doing so creates an im balance.
DF (bonus healing points + this skill = super healing)
thats more than enough to keep it where it is.
Arkantos
Quote:
Originally Posted by BlueNovember
Gameplay > Realism
|
Theres lots of skills in attributes that don't make sence. But ANet is thinking about gameplay, not realism.
Evilsod
Quote:
Originally Posted by Skuld
It was created to make pure prot builds more viable, it is anything but random.
|
Quote:
Theres honestly no point in moving it to DF. |
Quote:
/notsigned it's great to have at least ONE healing skill in the protection line. |
Quote:
There are many skills that are not effected by their attribute yet are not classed under "No attribute". (None Shall Pass, Dark Fury, etc) |
Quote:
I don't see the need for it, and I'd be extremly upset if they did move it. |
Wtf does Realism and Gameplay have to do with this? There was me thinking Moderators were at least smart/concise, you just seem to be approving random crap. They set down there own definitions of stats, they should stick by them, a skill that is the absolute definition of Divine Favour should be in there.
Skuld
Dude, it wouldn't exist if it wasn't in prot, the whole point of the skill was to put a heal in prot, so the argument is null -.-
Arkantos
Quote:
Originally Posted by Evilsod
Wtf does Realism and Gameplay have to do with this? There was me thinking Moderators were at least smart/concise, you just seem to be approving random crap. They set down there own definitions of stats, they should stick by them, a skill that is the absolute definition of Divine Favour should be in there.
|
KamikazeChicken
Quote:
Originally Posted by Priest Of Sin
That way I can pack Healing skills OR protection skills along with it without spreading my atts too thin.
|
Quote:
Originally Posted by Skuld
It was created to make pure prot builds more viable, it is anything but random.
|
Flapper McSparkles
Why not just alter the skill to make it seem somewhat like a prot skill. Heals 5-40 hp for each enchantment or hex on the target. energy gain remain the same.
It is just stupid the way it is on Prot. Makes no sense, completely throws the limitation of Prot (lack of serious healing) out of whack. It is SUPPOSED to have that limitation. Why not just put it in Smiting, or sword mastery. Yeah, sword mastery doesn't have any good healing skills either.
I think ZB was put in the game just to make up for the loss of Boon/Prot viability.
It is just stupid the way it is on Prot. Makes no sense, completely throws the limitation of Prot (lack of serious healing) out of whack. It is SUPPOSED to have that limitation. Why not just put it in Smiting, or sword mastery. Yeah, sword mastery doesn't have any good healing skills either.
I think ZB was put in the game just to make up for the loss of Boon/Prot viability.
Skuld
The warrior is an offensive class. The monk is a class made up of 3 1/2 lines of defense.
The skill you mention is [skill]Dwayna's Kiss[/skill], a healing prayers spell.
The skill you mention is [skill]Dwayna's Kiss[/skill], a healing prayers spell.
Flapper McSparkles
Quote:
Originally Posted by Skuld
The warrior is an offensive class. The monk is a class made up of 3 1/2 lines of defense.
The skill you mention is [skill]Dwayna's Kiss[/skill], a healing prayers spell. |
Second of all, I knew there was another skill out there like the one I said, just didn't feel like looking it up. I'm amused that it ended up being a skill in the Healing line.
My point is the same though, keep the healing, keep the energy gain, keep it in protection, but make it SOMEHOW fit with the protection line.
Xenex Xclame
One difference: Dwaynas kiss is better then the skill flapper suggest and its not even elite.
About being overpowered and free , it is free in the correct conditions, like any skill is goood in the correct conditions, stop looking at the skill from a RA point of view in real pvp GVG the other monk lots of times messes up the ZB monk cause he also heals, the only time the heal is almost always free is when the ZB infuses then uses ZB to get hp back up.
About being overpowered and free , it is free in the correct conditions, like any skill is goood in the correct conditions, stop looking at the skill from a RA point of view in real pvp GVG the other monk lots of times messes up the ZB monk cause he also heals, the only time the heal is almost always free is when the ZB infuses then uses ZB to get hp back up.
Curse You
Look at the recent move of Bloodsong from Communing to Channeling. Does that make sense from a reality point of view? No. However, they changed it to make the channeling magic attribute have an attack spirit.
Now, from what you're saying, they should move [wiki]Divine Intervention[/wiki] to Protection Prayers, since it's an enchantment that protects your target. Would this bode well for game mechanics? No.
Now, from what you're saying, they should move [wiki]Divine Intervention[/wiki] to Protection Prayers, since it's an enchantment that protects your target. Would this bode well for game mechanics? No.
Winterclaw
I think ZB was put in protection so protection monks or classes that go /mo would have one good healing spell.
Arkantos
Let's move [wiki]Soldier's Strike[/wiki] to Strength while we're at it, it doesn't match the description of Tactics.
Vermilion
Since its been brought up a couple times, I have to ask.
Do people consider ZB being in prot okay due to the possibility of it being used a heal for /mos? It just sounds like a retarded idea to me..I would assume thats not considered in the reasons for Anet to put it ZB in prot.
Do people consider ZB being in prot okay due to the possibility of it being used a heal for /mos? It just sounds like a retarded idea to me..I would assume thats not considered in the reasons for Anet to put it ZB in prot.
Xenex Xclame
If people want to waste their Elite on this healing skill let them do it, but then we go again to do example i gave, nobody in real pvp will go /mo just to use ZB.
Teh [prefession]-zorz
Quote:
Originally Posted by Wilhelm
I don't see the need for it, and I'd be extremly upset if they did move it.
|
Swift Thief
/Signed
ZB + mending touch Whammos ftl.
ZB + mending touch Whammos ftl.
Age
I really don't agree on this as a protection Monks could use it in combination with infuse heath or to heal up a healing infuser Monk.It is also good against any type of spike damage.Leave it where it is.
Arkantos
Quote:
Originally Posted by Swift Thief
/Signed
ZB + mending touch Whammos ftl. |
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