Move Zealous Benediction to Divine Favour

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Evilsod
Evilsod
Banned
#1
Title says it all.

[skill]Zealous Benediction[/skill]

Protection Prayers - Many monk skills, especially enchantments which prevent damage or provide healing, become more effective with higher Protection Prayers.

Divine Favour - Several Monk skills, especially spells relating to energy gain and healing, become more effective with a higher Divine Favor

This skill has literally nothing to do with Protection in the slightest. Protection involves the prevention/reduction of damage, be it by reducing it, countering it to heal you, aid with blocking or removing it (ie Hex or Condition). ZB is a straight out Healing Prayers skill (but would be majorily crowded in there) that is an exact clone of Heal Other/Jamai's Gaze with a conditional gain in energy. It is also extremely similar to Word of Healing.

As shown by the definitions at the top. Zealous Benediction is not an enchantment so is already lapse of the description (no comparisons to other prot skills that aren't enchantments please...). It is however exactly relevant to Divine Favour. It both regains energy if used on targets below 50% AND Heals directly.

Please... don't post in here at all if you have nothing better to say than '/notsigned you'll nerf my build'.
I want to hear any well thought out reasons as to why Zealous Benediction deserves to be in Protection Prayers over Divine Favour.
Priest Of Sin
Priest Of Sin
Jungle Guide
#2
/signed

It wouldn't stem the tide of noobs trying to run "ZB Bonder" in some missions, but i'd prefer it in divine favor. That way I can pack Healing skills OR protection skills along with it without spreading my atts too thin.
Elemental Cotton
Elemental Cotton
Frost Gate Guardian
#3
/signed

To be honest, I don't really care one way or another, but it does make more sense for Zealous Benediction to be attributed to Divine Favor than to Protection Prayers.
olly123
olly123
Krytan Explorer
#4
well i use zb a lot and i love the move it works so well with my protect/GoH build its unbelivable. but yes i can see the scenc in it and im all for it so

/sign

but it will limit the godo elites coming out of protection prayes, most cost to much to run, or r to condtional, RC is nice but its full potentiol was when HA was all conditions, and not many PVE armoeas rely henvaly on that. the same with divert there too condtional. tho ZB is condtional its not So condtional
Skuld
Skuld
Furnace Stoker
#5
I think this would kill the skill, who would pump up their divine favour and sacrifice their protection prayers for this?

I don't see any positive reasons to move it to divine favour.
Arkantos
Arkantos
The Greatest
#6
Theres honestly no point in moving it to DF.
King Kong Monkey
King Kong Monkey
Academy Page
#7
/signed

There isn't protection in at all
g
guild deputy
Lion's Arch Merchant
#8
signed.

its a random skill in prot prayers.
Skuld
Skuld
Furnace Stoker
#9
It was created to make pure prot builds more viable, it is anything but random.
S
ShadowbaneX
Wilds Pathfinder
#10
Quote:
Originally Posted by Arkantos
Theres honestly no point in moving it to DF.
yes there is.

Look at all the other Protection Prayer skills and look for those skills that Heal someone. Pretty much all of them give a small heal when conditions, hexes, or damage is applied or removed. Zealous Benediction is the only Prot skill that straight out Heals someone. To me it's never fit in with the rest of the Prot skills and would make perfect sense as a Divine Favour spell.

Bloodsong was moved to Channeling because it made more sense there. Why not move ZB?
BlueNovember
BlueNovember
Wilds Pathfinder
#11
Gameplay > Realism

There are many skills that are not effected by their attribute yet are not classed under "No attribute". (None Shall Pass, Dark Fury, etc)

There are many other skills that don't make sense in their attribute, including other protection prayer skills; Vital Blessing, arguably Prot condition/hex removals, and rebirth.

There are actually very few "healing" skills in divine favour. Mostly they enhance effectiveness of other skills or provide energy / health regen.

Then of course there's the fact that moving ZB to divine will make it far less useful...
Undressed
Undressed
Frost Gate Guardian
#12
Quote:
Originally Posted by Skuld
It was created to make pure prot builds more viable, it is anything but random.
I agree. We have "Blessed Light" for DF, which removes a hex, a condition and heals. Oh wait. Should be moved to NA-Skills PAUSE not?
Wilhelm
Wilhelm
Krytan Explorer
#13
I don't see the need for it, and I'd be extremly upset if they did move it.
nekopowa
nekopowa
Lion's Arch Merchant
#14
I don't agree, it's not making any build overpowered or unbalanced. Changing it just to have sense isn't a reason enough for a computer game.

/notsigned
Master Sword Keeper
Master Sword Keeper
Krytan Explorer
#15
/notsigned

Doing so creates an im balance.

DF (bonus healing points + this skill = super healing)
thats more than enough to keep it where it is.
Arkantos
Arkantos
The Greatest
#16
Quote:
Originally Posted by BlueNovember
Gameplay > Realism
QFT x 100

Theres lots of skills in attributes that don't make sence. But ANet is thinking about gameplay, not realism.
Evilsod
Evilsod
Banned
#17
Quote:
Originally Posted by Skuld
It was created to make pure prot builds more viable, it is anything but random.
We have Healing to Heal, Protection to Protect. No pure healer should be able to directly affect the damage caused by an opponent just like no pure prot should be able to directly heal an ally when Divine Favour is taken out of the equation.

Quote:
Theres honestly no point in moving it to DF.
Theres no reason for Mystic Regeneration to not be in Mysticism either as the latter is an enchantment directly effected by more enchantments.

Quote:
/notsigned

it's great to have at least ONE healing skill in the protection line.
Yeah some great logic there, thanks for posting... i have seen the light /sarcasm

Quote:
There are many skills that are not effected by their attribute yet are not classed under "No attribute". (None Shall Pass, Dark Fury, etc)
That skill can be kept up 24/7 with practically nothing in Blood Magic so its sorta completely irrelevant. Also the major problem would be that if it was in Death Magic, it would last that long that it may still be in effect long after you wanted it to be and is now just siphoning the life out of minions to stop tiny bits of damage. It doesn't matter where this skill is but it would actually do more harm than good in Death Magic imo.

Quote:
I don't see the need for it, and I'd be extremly upset if they did move it.
We were all extremely upset when they added a minion cap... somehow i don't think moving Zealous Benediction, an elite that has absolutely *nothing* to do with the stat its in is gonna be quite as ground breaking. This is more for continuaty, and to stop secondary professions abusing it to gain themselves an extremely powerful, free, heal for speccing in PROTECTION.


Wtf does Realism and Gameplay have to do with this? There was me thinking Moderators were at least smart/concise, you just seem to be approving random crap. They set down there own definitions of stats, they should stick by them, a skill that is the absolute definition of Divine Favour should be in there.
Skuld
Skuld
Furnace Stoker
#18
Dude, it wouldn't exist if it wasn't in prot, the whole point of the skill was to put a heal in prot, so the argument is null -.-
Arkantos
Arkantos
The Greatest
#19
Quote:
Originally Posted by Evilsod
Wtf does Realism and Gameplay have to do with this? There was me thinking Moderators were at least smart/concise, you just seem to be approving random crap. They set down there own definitions of stats, they should stick by them, a skill that is the absolute definition of Divine Favour should be in there.
You're saying ZB should be moved to DF because it matches DF description more the PP description. You're thinking of this realistically, not giving a crap how it affects gameplay.
K
KamikazeChicken
Desert Nomad
#20
Quote:
Originally Posted by Priest Of Sin
That way I can pack Healing skills OR protection skills along with it without spreading my atts too thin.
13/9/9/9 or 15/9/9/9 is a common attribute spread in monk builds. If you want ZB to use on a healer, use WoH. Prot builds have been lacking such a massive direct heal, so they've been using GoH. ZB finally gave prot builds a direct heal WITHIN their own attribute line, and there's no reason to change it.

Quote:
Originally Posted by Skuld
It was created to make pure prot builds more viable, it is anything but random.
qft.