Move Zealous Benediction to Divine Favour

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Title says it all.

[skill]Zealous Benediction[/skill]

Protection Prayers - Many monk skills, especially enchantments which prevent damage or provide healing, become more effective with higher Protection Prayers.

Divine Favour - Several Monk skills, especially spells relating to energy gain and healing, become more effective with a higher Divine Favor

This skill has literally nothing to do with Protection in the slightest. Protection involves the prevention/reduction of damage, be it by reducing it, countering it to heal you, aid with blocking or removing it (ie Hex or Condition). ZB is a straight out Healing Prayers skill (but would be majorily crowded in there) that is an exact clone of Heal Other/Jamai's Gaze with a conditional gain in energy. It is also extremely similar to Word of Healing.

As shown by the definitions at the top. Zealous Benediction is not an enchantment so is already lapse of the description (no comparisons to other prot skills that aren't enchantments please...). It is however exactly relevant to Divine Favour. It both regains energy if used on targets below 50% AND Heals directly.

Please... don't post in here at all if you have nothing better to say than '/notsigned you'll nerf my build'.
I want to hear any well thought out reasons as to why Zealous Benediction deserves to be in Protection Prayers over Divine Favour.

Priest Of Sin

Priest Of Sin

Jungle Guide

Join Date: Dec 2005

Sitting upon Kerrigan's Throne.

Live For The Swarm [ZERG]

Me/N

/signed

It wouldn't stem the tide of noobs trying to run "ZB Bonder" in some missions, but i'd prefer it in divine favor. That way I can pack Healing skills OR protection skills along with it without spreading my atts too thin.

Elemental Cotton

Elemental Cotton

Frost Gate Guardian

Join Date: Nov 2006

E/Mo

/signed

To be honest, I don't really care one way or another, but it does make more sense for Zealous Benediction to be attributed to Divine Favor than to Protection Prayers.

olly123

olly123

Krytan Explorer

Join Date: Apr 2006

sh*tvill england

tgc

Mo/

well i use zb a lot and i love the move it works so well with my protect/GoH build its unbelivable. but yes i can see the scenc in it and im all for it so

/sign

but it will limit the godo elites coming out of protection prayes, most cost to much to run, or r to condtional, RC is nice but its full potentiol was when HA was all conditions, and not many PVE armoeas rely henvaly on that. the same with divert there too condtional. tho ZB is condtional its not So condtional

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

I think this would kill the skill, who would pump up their divine favour and sacrifice their protection prayers for this?

I don't see any positive reasons to move it to divine favour.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Theres honestly no point in moving it to DF.

King Kong Monkey

King Kong Monkey

Academy Page

Join Date: Nov 2006

Holland

Looking for one

Mo/E

/signed

There isn't protection in at all

guild deputy

Lion's Arch Merchant

Join Date: Jun 2006

Somewhere in the Netherlands

Fallit Imago [Fi]

Mo/W

signed.

its a random skill in prot prayers.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

It was created to make pure prot builds more viable, it is anything but random.

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

Quote:
Originally Posted by Arkantos
Theres honestly no point in moving it to DF.
yes there is.

Look at all the other Protection Prayer skills and look for those skills that Heal someone. Pretty much all of them give a small heal when conditions, hexes, or damage is applied or removed. Zealous Benediction is the only Prot skill that straight out Heals someone. To me it's never fit in with the rest of the Prot skills and would make perfect sense as a Divine Favour spell.

Bloodsong was moved to Channeling because it made more sense there. Why not move ZB?

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

Mo/

Gameplay > Realism

There are many skills that are not effected by their attribute yet are not classed under "No attribute". (None Shall Pass, Dark Fury, etc)

There are many other skills that don't make sense in their attribute, including other protection prayer skills; Vital Blessing, arguably Prot condition/hex removals, and rebirth.

There are actually very few "healing" skills in divine favour. Mostly they enhance effectiveness of other skills or provide energy / health regen.

Then of course there's the fact that moving ZB to divine will make it far less useful...

Undressed

Undressed

Frost Gate Guardian

Join Date: Sep 2006

Reich

none

W/

Quote:
Originally Posted by Skuld
It was created to make pure prot builds more viable, it is anything but random.
I agree. We have "Blessed Light" for DF, which removes a hex, a condition and heals. Oh wait. Should be moved to NA-Skills PAUSE not?

Wilhelm

Wilhelm

Krytan Explorer

Join Date: Jul 2006

Canada eh

looking for mature, luxon pvx guild

Mo/

I don't see the need for it, and I'd be extremly upset if they did move it.

nekopowa

nekopowa

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

A/P

I don't agree, it's not making any build overpowered or unbalanced. Changing it just to have sense isn't a reason enough for a computer game.

/notsigned

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

/notsigned

Doing so creates an im balance.

DF (bonus healing points + this skill = super healing)
thats more than enough to keep it where it is.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by BlueNovember
Gameplay > Realism
QFT x 100

Theres lots of skills in attributes that don't make sence. But ANet is thinking about gameplay, not realism.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Skuld
It was created to make pure prot builds more viable, it is anything but random.
We have Healing to Heal, Protection to Protect. No pure healer should be able to directly affect the damage caused by an opponent just like no pure prot should be able to directly heal an ally when Divine Favour is taken out of the equation.

Quote:
Theres honestly no point in moving it to DF.
Theres no reason for Mystic Regeneration to not be in Mysticism either as the latter is an enchantment directly effected by more enchantments.

Quote:
/notsigned

it's great to have at least ONE healing skill in the protection line.
Yeah some great logic there, thanks for posting... i have seen the light /sarcasm

Quote:
There are many skills that are not effected by their attribute yet are not classed under "No attribute". (None Shall Pass, Dark Fury, etc)
That skill can be kept up 24/7 with practically nothing in Blood Magic so its sorta completely irrelevant. Also the major problem would be that if it was in Death Magic, it would last that long that it may still be in effect long after you wanted it to be and is now just siphoning the life out of minions to stop tiny bits of damage. It doesn't matter where this skill is but it would actually do more harm than good in Death Magic imo.

Quote:
I don't see the need for it, and I'd be extremly upset if they did move it.
We were all extremely upset when they added a minion cap... somehow i don't think moving Zealous Benediction, an elite that has absolutely *nothing* to do with the stat its in is gonna be quite as ground breaking. This is more for continuaty, and to stop secondary professions abusing it to gain themselves an extremely powerful, free, heal for speccing in PROTECTION.


Wtf does Realism and Gameplay have to do with this? There was me thinking Moderators were at least smart/concise, you just seem to be approving random crap. They set down there own definitions of stats, they should stick by them, a skill that is the absolute definition of Divine Favour should be in there.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Dude, it wouldn't exist if it wasn't in prot, the whole point of the skill was to put a heal in prot, so the argument is null -.-

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Evilsod
Wtf does Realism and Gameplay have to do with this? There was me thinking Moderators were at least smart/concise, you just seem to be approving random crap. They set down there own definitions of stats, they should stick by them, a skill that is the absolute definition of Divine Favour should be in there.
You're saying ZB should be moved to DF because it matches DF description more the PP description. You're thinking of this realistically, not giving a crap how it affects gameplay.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by Priest Of Sin
That way I can pack Healing skills OR protection skills along with it without spreading my atts too thin.
13/9/9/9 or 15/9/9/9 is a common attribute spread in monk builds. If you want ZB to use on a healer, use WoH. Prot builds have been lacking such a massive direct heal, so they've been using GoH. ZB finally gave prot builds a direct heal WITHIN their own attribute line, and there's no reason to change it.

Quote:
Originally Posted by Skuld
It was created to make pure prot builds more viable, it is anything but random.
qft.

Flapper McSparkles

Ascalonian Squire

Join Date: Oct 2005

Why not just alter the skill to make it seem somewhat like a prot skill. Heals 5-40 hp for each enchantment or hex on the target. energy gain remain the same.

It is just stupid the way it is on Prot. Makes no sense, completely throws the limitation of Prot (lack of serious healing) out of whack. It is SUPPOSED to have that limitation. Why not just put it in Smiting, or sword mastery. Yeah, sword mastery doesn't have any good healing skills either.

I think ZB was put in the game just to make up for the loss of Boon/Prot viability.

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

The warrior is an offensive class. The monk is a class made up of 3 1/2 lines of defense.

The skill you mention is [skill]Dwayna's Kiss[/skill], a healing prayers spell.

Flapper McSparkles

Ascalonian Squire

Join Date: Oct 2005

Quote:
Originally Posted by Skuld
The warrior is an offensive class. The monk is a class made up of 3 1/2 lines of defense.

The skill you mention is [skill]Dwayna's Kiss[/skill], a healing prayers spell.
First of all, the sword mastery thing was a joke.

Second of all, I knew there was another skill out there like the one I said, just didn't feel like looking it up. I'm amused that it ended up being a skill in the Healing line.

My point is the same though, keep the healing, keep the energy gain, keep it in protection, but make it SOMEHOW fit with the protection line.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

One difference: Dwaynas kiss is better then the skill flapper suggest and its not even elite.

About being overpowered and free , it is free in the correct conditions, like any skill is goood in the correct conditions, stop looking at the skill from a RA point of view in real pvp GVG the other monk lots of times messes up the ZB monk cause he also heals, the only time the heal is almost always free is when the ZB infuses then uses ZB to get hp back up.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Look at the recent move of Bloodsong from Communing to Channeling. Does that make sense from a reality point of view? No. However, they changed it to make the channeling magic attribute have an attack spirit.

Now, from what you're saying, they should move [wiki]Divine Intervention[/wiki] to Protection Prayers, since it's an enchantment that protects your target. Would this bode well for game mechanics? No.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I think ZB was put in protection so protection monks or classes that go /mo would have one good healing spell.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Let's move [wiki]Soldier's Strike[/wiki] to Strength while we're at it, it doesn't match the description of Tactics.

Vermilion

Vermilion

Wilds Pathfinder

Join Date: Mar 2006

NY

Since its been brought up a couple times, I have to ask.

Do people consider ZB being in prot okay due to the possibility of it being used a heal for /mos? It just sounds like a retarded idea to me..I would assume thats not considered in the reasons for Anet to put it ZB in prot.

Xenex Xclame

Xenex Xclame

Desert Nomad

Join Date: Mar 2006

DPX

R/

If people want to waste their Elite on this healing skill let them do it, but then we go again to do example i gave, nobody in real pvp will go /mo just to use ZB.

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

Quote:
Originally Posted by Wilhelm
I don't see the need for it, and I'd be extremly upset if they did move it.
agreed, /notsigned

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

/Signed

ZB + mending touch Whammos ftl.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I really don't agree on this as a protection Monks could use it in combination with infuse heath or to heal up a healing infuser Monk.It is also good against any type of spike damage.Leave it where it is.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Swift Thief
/Signed

ZB + mending touch Whammos ftl.
Oh yeah, those are a real pain in the ass in RA..

OP requested to close.