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Originally Posted by Warlike
I've posted a few questions on this forum already and have received some great responses, but I still have a few more before I make the leap to GW.
1. Is spell casting interrupted by melee/spell attacks? And vice versa, are melee/ranged attacks interrupted as well?
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Spell casting can be interrupted by both melee and other casters.
Warriors and Rangers both "Core Professions" offer a wide variety of interrupts from a melee perspective.
Mesmers are the number 1 interrupter caster and is also a "Core Profession".
Many other classes can interrupt as well Elementalist have knockdowns such as Meteor and Meteor Shower as well as an AOE interruption Maelstrom and some others.
Assassins (Factions Campaign Only) offer another form of interruption not only that but they can kill quickly as well.
Pretty much every class offers some type of interruption skill/spell.
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2. Do higher level quests require both tanks and healers? And if so...
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Well, yes and no... you can run a "balanced" team/group anywheres you choose, but there are builds for certain areas that you can also use so that you don't need tanks and monks.
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3. I understand that monks heal, but do any other classes heal? From what I've read it looks like Necros and Elementalists have some self heals, but is there anotehr healer type? I've looked over the skill lists twice and haven't noticed one. Or is this where cross-class skills come into play?
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YES! other classes can heal as well, Paragons (Nightfall Campaign) have some nice heals. As well as Ritualists (Factions Campaign). But the difference is a monk is a primary healing so their heals will over power the healing from a paragon or ritualist simply to keep balance to the game.
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4. How and when are you able to use skills from multiple classes? Are you required to place a certain number of skill points into a profession before you move onto a secondary profession?
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you can use skills from your secondary profession as soon as you get a secondary profession. you can always run with a full primary profession skill bar, or you can add however many skills from your secondary as you wish to run in your skill bar, but remember if you're secondary is a monk, you'll never be able to out heal a primary monk. most people run secondary profession monk for a ressurrection spell aside from ressurrection signet simply because you only get your ressurrection signet back when your party recieves a morale boost.
one thing about guild wars is that they are constantly buffing/changing skills strengths and stuff like that so the game constantly changes making you adapt and trying out new skill sets to find out what works best for you.