The Fantisizer was an interesting idea. You can regain health via Monks. Why not regain energy FAST. Maybe instead of causing Exhaustion, they get Nervous, and the chance to fail spells increases? Maybe something like Party Member A is an Monk, and Party Member B is a Fantisizer. Party Member A is 5/50 for energy, and cannot heal his teammates, meaning certain death for his team in FoW, with 4 pips of regeneration, meaning about 1 energy per second. Party Member B uses a skill, which gives Party Member A X energy. Party Member A can then heal his team and saves his team from certain death.

Skill/Boss Color
-Navy Blue
Followed God/ess/s
-Dwayna and Lyssa
Health and Energy
-480 Health
-30 Energy
-4 pips of regeneration
Armor
-Starter Armor: AL 10
-Low: Al 20-30
-Medium: AL 40-50
-Maximum: AL 60
Defender's Armor
Special: Armor +5 if energy is below 15
Armor +5 if energy is below 10
Armor +5 if energy is below 5
Megalomaniac's Armor
Special: Armor +10/-5 energy (Same for all peices of armor, capping at +30 Armor/-15 Energy)
Weapon(s)
Throwing Knives
Piercing Damage- 12-25 (Req. 9 Knife Mastery)
2-Handed
Melee Weapon Type
Attributes
Perfection (Primary): Reduces the duration, and the effects of Nervousness. Would help spells that make the cost and the after-effects (Negative Effects obviously) weaker.
Knife Mastery: Modifies your basic Knife damage. Increases the effectiveness of all skills utilizing knives.
Zealatism: Spell, especially spells dealing with the gain of energy quickly, become more effective with the use of this attribute.
Redemption :This is the Fantisizer's way of damage. Skills pertaining to this attribute get stronger when this attribute is enhanced. Many of the damage is Energy damage. Anything other than that deals Spiritual Damage
Strengths:
-Abillity to help Monks, Mesmers, Necromancers, and Elementalists in energy managment.
-Can deal a decent amount of damage, and can effectively shutdown any Monks.
-Has a fast weapon
-Nervousness will prevent it from being abused by casters...IE Glyph of Sacrifice+Meteor Shower+(Insert Energy Healing move here)+That glyph that makes your spell recharge instantly=CHAOS!!! So Nervousness will even the playing field.
Weaknesses
-Pathetic when it comes to healing Health
-Many powerful skills may have longer recharges to balance it out.
-Is very weak..as some of the spells give him short amounts of inability (I.E He cannot move for 4 Seconds because his Nervousness has gone past 60% Chance of failure.
-Obviously this will flood the game with Elementalists and casters that use this as their Secondary...
Thank you...Tell me if you have any suggestions/comments. If you would want more information on the abilities or such please post! Over-Powered? Tell me if something makes it too powerful. Thanks Magna Carta for the Layout!
-Kokuyougan