-"I fight for no side except for both sides", Tempest of Peace
We show Penance to those who Speaks(attacks).
Story/Background:
-Coming Soon^^....
Skill and Boss Color:
-Wine Red.
Emblem:

-Wine Red Heart
Followed God/ess/s:
-Dwayna and Balthazar
Racial Availability:
-Human, Charr and Norn
Health and Energy:
-Maximum Health 480.
-Maximum Energy 25.
-3 pipes of energy.
Armour:
Headgear
-Mantra(those things at the back of their head)
-Starter Armor: AL 20
-Low: Al 30-40
-Medium: AL 50-60
-Maximum: AL 70
Insignia:
Tempest's
-Bonus Armor +15 (vs. Elemental Damage)
Penance's
-Bonus Armor +15 (vs. Physical Damage)
Weapon:
Katra(req. 9 Martial Arts)
Blunt Damage 9-21
(1st-5th attack) Effect
Reswing 0.59 seconds
Melee/Range

Example:
Immortal Earth(Req. 9 Martial Arts)
Earth Damage 9-21
(attack1)10% chance to cause knockdown
(attack2)Earth damage 15-22
(attack3)Block 25% for 1 sec
(attack4)Earth damage 12-24, 5% additional crit. chance
(attack5)2.2 seconds before you can attack again.
Reswing 0.59 seconds
Melee
Premise:
-The Mediator Specializes in Stances which causes Conditions and gives you Ability to use other skills or combos. Other than that this CC can Alter or Duplicate once self also this CC can Counter Attacks. Which makes it a Formidable Tank or Farmer^^. Lasty their weapon the Katra which gives them special abilities in battles.
Attributes:
Eightfold Inquisition
-For each rank of Hachifusa Technique, Your Maximum Health increases by 5 points.
Martial Arts
-Specializes in dealing with Katras.
Karma Inquisition
-Specializes in Stances and Countering Attacks.
Meditation
-Specializes in Self-Protection and Self-Buffing.
Skill Listing:
Eightfold Inquisition
Hachifusa Feral[Elite]
-Form, 15e|3C|60r : For 45-60 seconds you move and attack 33% faster and you strike for 15% more but you gain 25% chance to miss. After this Form ends this skill is recharged for 120 seconds.
Martial Arts
Tornado Kick
-Hand Attack, 6a : Strike Adjacent foes 5 Times. Tornado Stance needed.
Roundhouse
-Hand Attack, 4a : Strike Target foe Twice and target foe is Knocked-Down for 1-3 seconds. Roundhouse Stance needed.
Tornado Stance
-Stance, 10e|20r : For 15-30 seconds, Whenever you Strike, you gain 15-33% to Strike Nearby foes.
Roundhouse Stance
-Stance, 10e|20r : For 30-45 seconds, Whenever you Strike you gain 25% Chance to Knock-Down.
Karma Inquisition
Grappler's Stance[Elite]
-Stance, 10e|60r : For 12-25 seconds you have an additional 33-66% chance to counter melee attacks.
Blind's Penance
-Mantra, 5e|60r : For 15-25 seconds, Whenever a foe hits you with 50 or higher damage that foe is Blind for 6-12 seconds.
Crippler's Penance
-Mantra, 5e|45r : For 15-25 seconds, Whenever a foe hits you with 50 or higher damage that foe is Crippled for 9-15 seconds.
Meditation
Chakra Temple[Elite]
-Stance, 10e|1/4c|60r : For 12-21 seconds, Damage you take is halved but whenever you take damage you lose 50-15 Health and 1 Energy.
Restore Chakra
-Skill, 5e|1/4c|5r : Heal yourself for 5-17% Health and Energy.
Cleanse Chakra
-Skill, 5e|3/4c|15r : Sacrifice 9-2% health and you are healed from All Ailments.
Functions:
-Eightfold Unquisition is your Special Ability.
-Martial Arts is your Offense.
-Karma Inquisition is your 2nd Offense/Defense.
-Meditation is your Defense.
Counter System
-When Countering. Whenever you are targeted by an attack, you take 50% less damage but the attacker takes 50% of the amount he/she dealt to you.
Katra Weapon System
-A new type of weapon unlike any type of weapon this one has the most mods and effects. Even if there is no upgrades.
Mantra System
-A Skill which deals conditions to attacking foes.
Preparation Stance
-A Stance which is needed to deal the following attack skills.
Strengths:
-Could be a Formidable Tanker.
-Has Strong attacks.
-Weapon can deal a lot of effects on self and enemies.
Weaknesses:
-Must be hit for 50 or higher damage for to skills work.
-Need to be hit for skills to work.
-Need some Stances for other skills to work.
-You could only 1 Stance at a time.
Pictures:

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More CCs of mine^^.
CC Case