Dasha Vestibule mission

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E
Enchanted Warrior
Wilds Pathfinder
#1
Okay, before the "You suck" continuim chimes in, I've played for near 2 years, over 3 mil in exp, (on one of my many toons) and I'm not a noob.

I was taking a group thru this mission, did fine up to last 3 bosses. Specifically the flame jin (forget his name) he fired ONCE (searing flames), and the entire party died in less than 2 seconds. This is not competitive, this is not challenging it is poor planning by the devs. I realize many will flame me and I don't care cause the jin beat ya too it. :P

Once more GW is making missions with the uber players in mind and the hell with the rest.

One more reason to not buy chapter 4, and to look for a new game.
Zinger314
Zinger314
Debbie Downer
#2
Quote:
Okay, before the "You suck" continuim chimes in, I've played for near 2 years, over 3 mil in exp, (on one of my many toons) and I'm not a noob.
No one cares. Seriously. This argument is 4 months old.

Killing the boss is easy; keeping Goren alive is the hard part.

Use BHA or DPS the Flame Djinn. It's a caster boss, afterall.

And also pull the bosses one at a time. You say you aren't a noob? Prove it.
Racthoh
Racthoh
Did I hear 7 heroes?
#3
Quote:
Originally Posted by Enchanted Warrior
Okay, before the "You suck" continuim chimes in, I've played for near 2 years, over 3 mil in exp, (on one of my many toons) and I'm not a noob.
Experience total is not a measure of skill, bots have octuple digits of experience and they're hardly pro.

If you're being wiped by AoE, don't ball up. You can take a guess that the elementalist boss at the end of the mission will be using similar skills that you faced during the mission, especially since he looks like one of the enemies you fought during the mission. Prot your warrior, prot goren, order henchmen back, and charge in.

You hardly need 'uber' players for the mission. You know what to expect now; don't do what you did last time since obviously that didn't work.
onerabbit
onerabbit
Grotto Attendant
#4
1st time i done it i got wiped in 2 secs aswell :P assasins cant handle thhat type of dmg lolz..

interupts work pretty well
Knightsaber Sith
Knightsaber Sith
Furnace Stoker
#5
As long as you pull and take on the bosses one at a time, you shouldn't have too much of a problem.
Ensign
Ensign
Just Plain Fluffy
#6
Searing Flames doesn't deal any damage until the second cast. The first cast just sets you on fire, which you have been dealing with the entire mission. The AoE on the skill is still only a 240, if you spread the hell out you won't all get blown up by SF. The damage on a single target is still pretty high but you should know how to deal with damage from a single target by now.

You can pull the bosses separately. Do that.

That's not even getting into build counters, like the aformentioned Broad Head Arrow.

You can't just C+Space your way through that boss, the way you can through 90% of the game. That doesn't make it hard. A little bit of planning and that boss melts like all the others.

Peace,
-CxE
cthulhu reborn
cthulhu reborn
Wilds Pathfinder
#7
Dasha Vestibule is one of the easier mission that I normally do with henchies and heroes.

The fire ele boss at the end does a crap load of damage, but what surprises me is that people still don't get how useful some classes are against spikes. A protection monk is all you need really and mind your aggro. Lure the boss with protective spirit and shield of regeneration on you (compliments of your protection monk hero) and flag your team back. Stay out of their aggro and take the first hit. Then have your warrior (Koss) and Odurra come in with interrupts and the dude is history. Not to mention what Ritualists can do in the sense of damage prevention...an assa and ele have skills that make them impervious to spells for a while...enough for the ele to waste his main cannons on it....as long as the lure person stays out of aggro of the rest.

All these things can of course be replicated by real players....
The real problem is that a lot of people don't understand luring and aggro circles and this is one reason why they fail at many places...apparently you don't get this sorta stuff after 3 million xp...

well, perhaps you shouldn't get chapter 4...maybe you should try pong...it's simple, addictive and there's no real thought needed on how to play it....
K
Kook~NBK~
Grotto Attendant
#8
Interrupts FTW. The best way to stay alive when facing an Ele boss with Searing Flames is to not let him/her use it.
E
Enchanted Warrior
Wilds Pathfinder
#9
Thanks for the suggestions, I have beaten this many times. I'm just appalled at the lack of consideration GW shows to it's casual players. And judging from what I have read on commercial gaming sites around the net, there are a great deal of people that feel the same way.

Vanguard is looking better all the time and it's pay to play (monthly fee)..
Zinger314
Zinger314
Debbie Downer
#10
Actually, Vanguard requires a godly PC, has an EXP penalty on death, massive freeze-ups, and it's published by Sony Online Entertainment, the "saviors" of SWG.

If you are going to quit GW, might as well go to WoW. It's popular for a reason.

On topic, I will admit, Dasha Vestibule was the first mission in NF that required me to think. Then I beat the rest of the campaign without breaking a sweat.
Cacheelma
Cacheelma
Desert Nomad
#11
Unless I miss something, shouldn't this be in Elonian Explorer's League? (although I have to say this topic sounds more like something in "Off Topic & The Absurd" to me....)

And FYI, casual players != stupid players. I'm a casual player myself, and I spent 2 min to "think" about how to get through Dasha Vestibule with my monk+hench+heroes. Don't make it sound like we're talking rocket science here.

And for what it's worth, I heard Vanguard is more or less a difficult game. So, good luck with that.
lightblade
lightblade
Forge Runner
#12
So..all the above post is basically saying "You're noob"...
L
Light of Cantha
Ascalonian Squire
#13
I found this mission more tactical than aggrivating, to be honest. It was unique in that if you didn't do certain things, like taking out the spirits in the first area first, or just charged into Kormab blindly, you got wiped.

There is alot of places where the devs increased difficulty simply by throwing in huge mobs, or made them do excessive damage. I found these aggrivating, and not the areas which required some tactics, and using skills otherwise that would go unused to bring success.
Kakumei
Kakumei
Forge Runner
#14
Quote:
Originally Posted by lightblade
So..all the above post is basically saying "You're noob"...
Well, he evidently is.
Omega X
Omega X
Ninja Unveiler
#15
Quote:
Originally Posted by Enchanted Warrior
Okay, before the "You suck" continuim chimes in, I've played for near 2 years, over 3 mil in exp, (on one of my many toons) and I'm not a noob.

I was taking a group thru this mission, did fine up to last 3 bosses. Specifically the flame jin (forget his name) he fired ONCE (searing flames), and the entire party died in less than 2 seconds. This is not competitive, this is not challenging it is poor planning by the devs. I realize many will flame me and I don't care cause the jin beat ya too it. :P

Once more GW is making missions with the uber players in mind and the hell with the rest.

One more reason to not buy chapter 4, and to look for a new game.
That mission is not as hard as people think it is. Having a pretty balanced team and pulling one boss at a time is all it really takes.

Also remember that Mesmers and interrupt Rangers are just as important. The searing flames abuser is easily taken out with anything that can daze him or shut him down. Not to mention that weakening him is the icing on the cake since weakness means something more now.
strcpy
strcpy
Desert Nomad
#16
The mission is really hard if you do not pull, really easy if you do.

Like mentioned above I ctrl-c most of the game (both as a front line and back line character). There are a handful of missions and the Real of Torment that I am unable to do that. Though they are not hard, just pull. That isn't "casual" vs "non-casual" - that is "able to play the game" vs "mashing buttons and hoping for the best". For much of the game one can mash buttons, people freak when that no longer works. Really, I avoided this mission for ages "Master of Whispers is MUCH easier" - I really regret that I took that advice. Both of Margrid's quests are MUCH easier.

I'm not "uber" like you, none of my 10 characters have more than 1.5 million experience - most between 200k and 500k (the highest is my Dervish at 1.4 million, my prophecies characters only farmed low level stuff and never gained much EXP though 19 months in game so far - the others got dropped once they reached a little after level 20). I still have not gotten anything other than masters on this mission. The hardest is keep Goren alive if you are melee since he follows you. But even then, I've yet to fail doing that. I'm sure with a PUG that fails to listen and aggros everything then stands in a bunch one dies easy, but I do not even remotely need to micromanage my heroes/hench. Again, that is "poor players can not make it".

I'm not sure how long term any game is going to be that allows someone to simply rush in, mash buttons, and then win. They may (and many do) work short term, but most will get bored and move on in that game well before they do in GW. WoW - even though it definitely rewards time played over skill - doesn't do that, you will die just the same there. I know of no game that does more than initial sales that way. Of course, feel free to say that the next chapter is the last - at some point you will be correct. It's been said since I first joined the game - even though sales and participation have done nothing but increase people still predict doom in the next few months. Ah well.
lord_shar
lord_shar
Furnace Stoker
#17
I don't remember this mission being terribly difficult with my dervish. My Zhed was set up with Psychic Distraction for uber interrupts, and he ended up shutting down Mr.Searing.
Grasping Darkness
Grasping Darkness
Banned
#18
Do you remember one of the first training missions showing you how you strategically place your heros? Set 1 hero ahead of the others to take dmg controllled by ..omg heres a skill that might help... healing seed?!?!?!?!?! prot spirit??!?!?!?!??!
Z
Zorglubb
Academy Page
#19
FWIW I only had this djinn surprise me on my second character...
First character through was my ranger (with firebound armor), which leeroyed in well ahead of the herohench and soaked up all the damage without even noticing there was a dangerous boss.
t
taffette
Frost Gate Guardian
#20
This mission was pretty easy every time I've done it so far (and only with hench/heroes - just do what the others have said and pull the bosses one by one. Ok, so that's a new style of play for a warrior but hey, sometimes you have to adapt...