Dasha Vestibule mission
Enchanted Warrior
Okay, before the "You suck" continuim chimes in, I've played for near 2 years, over 3 mil in exp, (on one of my many toons) and I'm not a noob.
I was taking a group thru this mission, did fine up to last 3 bosses. Specifically the flame jin (forget his name) he fired ONCE (searing flames), and the entire party died in less than 2 seconds. This is not competitive, this is not challenging it is poor planning by the devs. I realize many will flame me and I don't care cause the jin beat ya too it. :P
Once more GW is making missions with the uber players in mind and the hell with the rest.
One more reason to not buy chapter 4, and to look for a new game.
I was taking a group thru this mission, did fine up to last 3 bosses. Specifically the flame jin (forget his name) he fired ONCE (searing flames), and the entire party died in less than 2 seconds. This is not competitive, this is not challenging it is poor planning by the devs. I realize many will flame me and I don't care cause the jin beat ya too it. :P
Once more GW is making missions with the uber players in mind and the hell with the rest.
One more reason to not buy chapter 4, and to look for a new game.
Zinger314
Quote:
Okay, before the "You suck" continuim chimes in, I've played for near 2 years, over 3 mil in exp, (on one of my many toons) and I'm not a noob. |
Killing the boss is easy; keeping Goren alive is the hard part.
Use BHA or DPS the Flame Djinn. It's a caster boss, afterall.
And also pull the bosses one at a time. You say you aren't a noob? Prove it.
Racthoh
Quote:
Originally Posted by Enchanted Warrior
Okay, before the "You suck" continuim chimes in, I've played for near 2 years, over 3 mil in exp, (on one of my many toons) and I'm not a noob.
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If you're being wiped by AoE, don't ball up. You can take a guess that the elementalist boss at the end of the mission will be using similar skills that you faced during the mission, especially since he looks like one of the enemies you fought during the mission. Prot your warrior, prot goren, order henchmen back, and charge in.
You hardly need 'uber' players for the mission. You know what to expect now; don't do what you did last time since obviously that didn't work.
onerabbit
1st time i done it i got wiped in 2 secs aswell :P assasins cant handle thhat type of dmg lolz..
interupts work pretty well
interupts work pretty well
Knightsaber Sith
As long as you pull and take on the bosses one at a time, you shouldn't have too much of a problem.
Ensign
Searing Flames doesn't deal any damage until the second cast. The first cast just sets you on fire, which you have been dealing with the entire mission. The AoE on the skill is still only a 240, if you spread the hell out you won't all get blown up by SF. The damage on a single target is still pretty high but you should know how to deal with damage from a single target by now.
You can pull the bosses separately. Do that.
That's not even getting into build counters, like the aformentioned Broad Head Arrow.
You can't just C+Space your way through that boss, the way you can through 90% of the game. That doesn't make it hard. A little bit of planning and that boss melts like all the others.
Peace,
-CxE
You can pull the bosses separately. Do that.
That's not even getting into build counters, like the aformentioned Broad Head Arrow.
You can't just C+Space your way through that boss, the way you can through 90% of the game. That doesn't make it hard. A little bit of planning and that boss melts like all the others.
Peace,
-CxE
cthulhu reborn
Dasha Vestibule is one of the easier mission that I normally do with henchies and heroes.
The fire ele boss at the end does a crap load of damage, but what surprises me is that people still don't get how useful some classes are against spikes. A protection monk is all you need really and mind your aggro. Lure the boss with protective spirit and shield of regeneration on you (compliments of your protection monk hero) and flag your team back. Stay out of their aggro and take the first hit. Then have your warrior (Koss) and Odurra come in with interrupts and the dude is history. Not to mention what Ritualists can do in the sense of damage prevention...an assa and ele have skills that make them impervious to spells for a while...enough for the ele to waste his main cannons on it....as long as the lure person stays out of aggro of the rest.
All these things can of course be replicated by real players....
The real problem is that a lot of people don't understand luring and aggro circles and this is one reason why they fail at many places...apparently you don't get this sorta stuff after 3 million xp...
well, perhaps you shouldn't get chapter 4...maybe you should try pong...it's simple, addictive and there's no real thought needed on how to play it....
The fire ele boss at the end does a crap load of damage, but what surprises me is that people still don't get how useful some classes are against spikes. A protection monk is all you need really and mind your aggro. Lure the boss with protective spirit and shield of regeneration on you (compliments of your protection monk hero) and flag your team back. Stay out of their aggro and take the first hit. Then have your warrior (Koss) and Odurra come in with interrupts and the dude is history. Not to mention what Ritualists can do in the sense of damage prevention...an assa and ele have skills that make them impervious to spells for a while...enough for the ele to waste his main cannons on it....as long as the lure person stays out of aggro of the rest.
All these things can of course be replicated by real players....
The real problem is that a lot of people don't understand luring and aggro circles and this is one reason why they fail at many places...apparently you don't get this sorta stuff after 3 million xp...
well, perhaps you shouldn't get chapter 4...maybe you should try pong...it's simple, addictive and there's no real thought needed on how to play it....
Kook~NBK~
Interrupts FTW. The best way to stay alive when facing an Ele boss with Searing Flames is to not let him/her use it.
Enchanted Warrior
Thanks for the suggestions, I have beaten this many times. I'm just appalled at the lack of consideration GW shows to it's casual players. And judging from what I have read on commercial gaming sites around the net, there are a great deal of people that feel the same way.
Vanguard is looking better all the time and it's pay to play (monthly fee)..
Vanguard is looking better all the time and it's pay to play (monthly fee)..
Zinger314
Actually, Vanguard requires a godly PC, has an EXP penalty on death, massive freeze-ups, and it's published by Sony Online Entertainment, the "saviors" of SWG.
If you are going to quit GW, might as well go to WoW. It's popular for a reason.
On topic, I will admit, Dasha Vestibule was the first mission in NF that required me to think. Then I beat the rest of the campaign without breaking a sweat.
If you are going to quit GW, might as well go to WoW. It's popular for a reason.
On topic, I will admit, Dasha Vestibule was the first mission in NF that required me to think. Then I beat the rest of the campaign without breaking a sweat.
Cacheelma
Unless I miss something, shouldn't this be in Elonian Explorer's League? (although I have to say this topic sounds more like something in "Off Topic & The Absurd" to me....)
And FYI, casual players != stupid players. I'm a casual player myself, and I spent 2 min to "think" about how to get through Dasha Vestibule with my monk+hench+heroes. Don't make it sound like we're talking rocket science here.
And for what it's worth, I heard Vanguard is more or less a difficult game. So, good luck with that.
And FYI, casual players != stupid players. I'm a casual player myself, and I spent 2 min to "think" about how to get through Dasha Vestibule with my monk+hench+heroes. Don't make it sound like we're talking rocket science here.
And for what it's worth, I heard Vanguard is more or less a difficult game. So, good luck with that.
lightblade
So..all the above post is basically saying "You're noob"...
Light of Cantha
I found this mission more tactical than aggrivating, to be honest. It was unique in that if you didn't do certain things, like taking out the spirits in the first area first, or just charged into Kormab blindly, you got wiped.
There is alot of places where the devs increased difficulty simply by throwing in huge mobs, or made them do excessive damage. I found these aggrivating, and not the areas which required some tactics, and using skills otherwise that would go unused to bring success.
There is alot of places where the devs increased difficulty simply by throwing in huge mobs, or made them do excessive damage. I found these aggrivating, and not the areas which required some tactics, and using skills otherwise that would go unused to bring success.
Kakumei
Quote:
Originally Posted by lightblade
So..all the above post is basically saying "You're noob"...
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Omega X
Quote:
Originally Posted by Enchanted Warrior
Okay, before the "You suck" continuim chimes in, I've played for near 2 years, over 3 mil in exp, (on one of my many toons) and I'm not a noob.
I was taking a group thru this mission, did fine up to last 3 bosses. Specifically the flame jin (forget his name) he fired ONCE (searing flames), and the entire party died in less than 2 seconds. This is not competitive, this is not challenging it is poor planning by the devs. I realize many will flame me and I don't care cause the jin beat ya too it. :P Once more GW is making missions with the uber players in mind and the hell with the rest. One more reason to not buy chapter 4, and to look for a new game. |
Also remember that Mesmers and interrupt Rangers are just as important. The searing flames abuser is easily taken out with anything that can daze him or shut him down. Not to mention that weakening him is the icing on the cake since weakness means something more now.
strcpy
The mission is really hard if you do not pull, really easy if you do.
Like mentioned above I ctrl-c most of the game (both as a front line and back line character). There are a handful of missions and the Real of Torment that I am unable to do that. Though they are not hard, just pull. That isn't "casual" vs "non-casual" - that is "able to play the game" vs "mashing buttons and hoping for the best". For much of the game one can mash buttons, people freak when that no longer works. Really, I avoided this mission for ages "Master of Whispers is MUCH easier" - I really regret that I took that advice. Both of Margrid's quests are MUCH easier.
I'm not "uber" like you, none of my 10 characters have more than 1.5 million experience - most between 200k and 500k (the highest is my Dervish at 1.4 million, my prophecies characters only farmed low level stuff and never gained much EXP though 19 months in game so far - the others got dropped once they reached a little after level 20). I still have not gotten anything other than masters on this mission. The hardest is keep Goren alive if you are melee since he follows you. But even then, I've yet to fail doing that. I'm sure with a PUG that fails to listen and aggros everything then stands in a bunch one dies easy, but I do not even remotely need to micromanage my heroes/hench. Again, that is "poor players can not make it".
I'm not sure how long term any game is going to be that allows someone to simply rush in, mash buttons, and then win. They may (and many do) work short term, but most will get bored and move on in that game well before they do in GW. WoW - even though it definitely rewards time played over skill - doesn't do that, you will die just the same there. I know of no game that does more than initial sales that way. Of course, feel free to say that the next chapter is the last - at some point you will be correct. It's been said since I first joined the game - even though sales and participation have done nothing but increase people still predict doom in the next few months. Ah well.
Like mentioned above I ctrl-c most of the game (both as a front line and back line character). There are a handful of missions and the Real of Torment that I am unable to do that. Though they are not hard, just pull. That isn't "casual" vs "non-casual" - that is "able to play the game" vs "mashing buttons and hoping for the best". For much of the game one can mash buttons, people freak when that no longer works. Really, I avoided this mission for ages "Master of Whispers is MUCH easier" - I really regret that I took that advice. Both of Margrid's quests are MUCH easier.
I'm not "uber" like you, none of my 10 characters have more than 1.5 million experience - most between 200k and 500k (the highest is my Dervish at 1.4 million, my prophecies characters only farmed low level stuff and never gained much EXP though 19 months in game so far - the others got dropped once they reached a little after level 20). I still have not gotten anything other than masters on this mission. The hardest is keep Goren alive if you are melee since he follows you. But even then, I've yet to fail doing that. I'm sure with a PUG that fails to listen and aggros everything then stands in a bunch one dies easy, but I do not even remotely need to micromanage my heroes/hench. Again, that is "poor players can not make it".
I'm not sure how long term any game is going to be that allows someone to simply rush in, mash buttons, and then win. They may (and many do) work short term, but most will get bored and move on in that game well before they do in GW. WoW - even though it definitely rewards time played over skill - doesn't do that, you will die just the same there. I know of no game that does more than initial sales that way. Of course, feel free to say that the next chapter is the last - at some point you will be correct. It's been said since I first joined the game - even though sales and participation have done nothing but increase people still predict doom in the next few months. Ah well.
lord_shar
I don't remember this mission being terribly difficult with my dervish. My Zhed was set up with Psychic Distraction for uber interrupts, and he ended up shutting down Mr.Searing.
Grasping Darkness
Do you remember one of the first training missions showing you how you strategically place your heros? Set 1 hero ahead of the others to take dmg controllled by ..omg heres a skill that might help... healing seed?!?!?!?!?! prot spirit??!?!?!?!??!
Zorglubb
FWIW I only had this djinn surprise me on my second character...
First character through was my ranger (with firebound armor), which leeroyed in well ahead of the herohench and soaked up all the damage without even noticing there was a dangerous boss.
First character through was my ranger (with firebound armor), which leeroyed in well ahead of the herohench and soaked up all the damage without even noticing there was a dangerous boss.
taffette
This mission was pretty easy every time I've done it so far (and only with hench/heroes - just do what the others have said and pull the bosses one by one. Ok, so that's a new style of play for a warrior but hey, sometimes you have to adapt...
Jeff Highwind
I lawl'd, this guy is treatening to quit GW over one of the easiest missions to get Masters in. It's all about pulling and learning how to Dungeon-crawl in Dasha, got that down and this mission is a minor inconvience.
Jennur's Hoarde though makes me want to kick a kitten in the face. I am not a fan of fed-ex ing an item then dying in the process.
Jennur's Hoarde though makes me want to kick a kitten in the face. I am not a fan of fed-ex ing an item then dying in the process.
Fred Kiwi
Quote:
Originally Posted by Grasping Darkness
..omg heres a skill that might help... healing seed?!?!?!?!?! prot spirit??!?!?!?!??!
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NO WAI!!!1
reetkever
Welcome to guild wars, where bosses have double casting time, energy recharge, energy pool, HP, armor, recharge time, damage and size.
And still people wanna buff the game...
Well, I got owned the first 5 times cause of the ruby djinn boss as well (appearently, we don't need to be on fire for the searing flames to do damage. SF whiped our entire party in 1 time, except devona.)
I pulled the boss really nice... we got ready to attack it, it uses SF and we're dead. Just wait till you get in Realm of Torment, with Tortureweb Dryders killing you with 1 Liquid Flame...
And still people wanna buff the game...
Well, I got owned the first 5 times cause of the ruby djinn boss as well (appearently, we don't need to be on fire for the searing flames to do damage. SF whiped our entire party in 1 time, except devona.)
I pulled the boss really nice... we got ready to attack it, it uses SF and we're dead. Just wait till you get in Realm of Torment, with Tortureweb Dryders killing you with 1 Liquid Flame...
Personette
I think the problem here might be that the guy who made the original post has too much experience, not too little. When you're really a noob, you're kind of used to running into situations that you can't master immediately, getting wiped, picking yourself up, and starting over. That's the learning curve and it's to be expected.
It takes somebody who's pretty used to being on top of everything to be shocked when he's not.
It takes somebody who's pretty used to being on top of everything to be shocked when he's not.
Innit
Just put Extinguish on a Hero Monk, disable it, and set it off when you see too many on fire. I failed miserably first time through the mission, SF wiped me clean; not one death when I thought about using Extinguish.
And seriously, man. There's no difference in stats between uber and casual players. You just have to put some thought into it.
And seriously, man. There's no difference in stats between uber and casual players. You just have to put some thought into it.
HayesA
Duuuude, I seriously did this mission with henchies, and got masters. D: I am a ranger, and I brought some interupt skills. I was successful in interupting SF with distracting shot. It was a total luck shot, i know, all i know of the matter was that I was spamming interupts as skillfully placed as I could. I was also barrageing the whole grp from afar, but that's neither here nor there. I personally thought it was one of the easiest missions yet. D:
the heal0r
Quote:
Originally Posted by Innit
Just put Extinguish on a Hero Monk, disable it, and set it off when you see too many on fire. I failed miserably first time through the mission, SF wiped me clean; not one death when I thought about using Extinguish.
And seriously, man. There's no difference in stats between uber and casual players. You just have to put some thought into it. |
its always funny to see that so many "experienced" players dont know nothing about basic positioning and basics like shutting down caster bosses.
must be the ones who prefer to take 5 echo nukers to kill that monk boss rather than 1 mesmer...
moko
Quote:
Specifically the flame jin (forget his name) he fired ONCE (searing flames), and the entire party died in less than 2 seconds. |
Quote:
and I'm not a noob. |
Quote:
One more reason to not buy chapter 4, and to look for a new game. |
i think all ways to easily beat this have been said; pulling, positioning, interrupting, condition removal, mesmer shutdown, protection prayers (omfg doh)
i dont want to imagine you in PVP where you might have to think about a tactic, tbh. lol. :P
kb2243
This is my 8 year old sons favorite mission. He begs me to let him do it when my characters get there. So far he has had no problems on it.
Scown-dog
Broad Head Arrow. Think that's all I have to say on this matter.
Skyy High
Quote:
Originally Posted by kb2243
This is my 8 year old sons favorite mission. He begs me to let him do it when my characters get there. So far he has had no problems on it.
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DRGN
Quote:
Originally Posted by kb2243
This is my 8 year old sons favorite mission. He begs me to let him do it when my characters get there. So far he has had no problems on it.
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I do remember doing this mission on my monk. Got to the end no problem, then got wiped almost right away because I didn't see the ele boss around the wall until he was already aggroed and wiping. :P It hit me that since you HAVE to have Margrid with you, might as well make her work. Get Margrid Read the Wind + FW. Kill the other two bosses seperately. Flag Margrid so that she has a clear line-of-sight to hit the boss, then lock on him and hit Broad Headed Arrow, then send your other characters in. He'll go down in about 10 seconds.
There's also some other alternatives if you don't have Broad Headed Arrow. You can take Olias and use Spinal Shivers,with Magrid using Winter to make all ele damage go to cold, which finally makes the henchie wanding useful. That will also shut him down. There's probably a few others but I'm too lazy to go into them. And if your problem is pulling...not to be mean, but you HAVE to learn how to pull properly if you're going to hench things. You probably had to use similar techniques to get past the OTHER Elementalist bosses, i.e. The Drought and the guy at the end of Pogahn Passage double damage Fireball/Meteor. This should be EASIER because there won't be any backup with Kormab.
Kuldebar Valiturus
So, far nearly every (seemingly) insurmountable obstacle that I have run into while playing in the 3 campaigns were eventually conquered by:
-skill bar changes and/or elite swaps
-changing my initial approach
-party profession make up
I play using Heroes and Henchmen, by the way.
Currently, my "insurmountable" obstacle is the Grand Court of Sebelkeh Mission. I have failed it 3 times thus far.
-skill bar changes and/or elite swaps
-changing my initial approach
-party profession make up
I play using Heroes and Henchmen, by the way.
Currently, my "insurmountable" obstacle is the Grand Court of Sebelkeh Mission. I have failed it 3 times thus far.
eudas
To Master Grand Court: take a balanced team with Olias. Flag Olias and Tahlkora at the center to guard it, while your party proceeds to wipe/cap the rest of the points.
eudas
eudas
GreatBabai
Quote:
Originally Posted by Kuldebar Valiturus
So, far nearly every (seemingly) insurmountable obstacle that I have run into while playing in the 3 campaigns were eventually conquered by:
-skill bar changes and/or elite swaps .................................................. ..... Currently, my "insurmountable" obstacle is the Grand Court of Sebelkeh Mission. I have failed it 3 times thus far. |
-skill bar changes
Its another very easy mission that can be easely done with hero/hench team
I used Tankora as WoH monk, MM and SF heroes + heal monk,fire ele,earth ele and paragon paragon
I used my w/me character with LB gaze and Echo(e) and just echo gaze blashemy and unbound energies
first try ~7min (hero hench team)
second try - joined a PuG that advertised yourself as masters group - group wipe
third try - same PuG - >12min
fourth try 5.04min (hero/hench)
FeroxC
Yea this mission REALY infuritated me, first time i didnt even check they were bosses and got wiped. 2nd attempt got wiped again. 3rd attempt i did it, it played the cinematic then i got err 5 after and the mission didnt complete but now i learnt the trick.
Even me as a paragon with cautery signet(clears all parties conditions) and 2 healer monks the final ele bosses searing flames single handedly wiped my team out so bring a team that can nuke him ASAP healings no good.
The idea is you flag all your hench/heros at the end of the corridor and agro either the paragon or dervish guy 1 at a time. Then run back to your hench they should massacre him. (cap Angelic bond ).
Once the paragon and dervish boss are dead unflag your team and charge the ele boss focus on taking him out asfast as you can. He will get one searing flames off but should die before you get wiped
There you go done no gimmick build, not even a hard counter to the ele boss.
Even me as a paragon with cautery signet(clears all parties conditions) and 2 healer monks the final ele bosses searing flames single handedly wiped my team out so bring a team that can nuke him ASAP healings no good.
The idea is you flag all your hench/heros at the end of the corridor and agro either the paragon or dervish guy 1 at a time. Then run back to your hench they should massacre him. (cap Angelic bond ).
Once the paragon and dervish boss are dead unflag your team and charge the ele boss focus on taking him out asfast as you can. He will get one searing flames off but should die before you get wiped
There you go done no gimmick build, not even a hard counter to the ele boss.
Abnaxus
Signet of Humility + Mantra of Inscription = SF gone
HayesA
i'm tellin' ya, bring a ranger, and/or a mesmer with interupt skills, and they will take care of it.
ElinoraNeSangre
I pulled the first two and took that one on for last, but the hench kept bunching up in my case and Searing Flames kept smacking me.
I too used Extinguish to get through it - I made all my heroes monk secondaries and threw it in all the skill bars. With three heroes with it, it makes the mission a cakewalk at that point. Probably not the best way of doing it, but it worked well for me; that boss is really easy once you get a solid counter to being caught on fire.
I too used Extinguish to get through it - I made all my heroes monk secondaries and threw it in all the skill bars. With three heroes with it, it makes the mission a cakewalk at that point. Probably not the best way of doing it, but it worked well for me; that boss is really easy once you get a solid counter to being caught on fire.
Curse You
Here's something that even the most casual players can do:
Talk to Ridara
Besides, to do this mission, you have to have Margrid, a ranger hero. Give her some interupts, or if you can, Broad Head Arrow.
Talk to Ridara
Click on "Please give me some tips."
From that you should figure out that you should not try hacking your way through the bosses.Her response: "There are many puzzles to solve, but be prepared to fight. 2. The end bosses can be difficult if you assault them head on. Try pulling them away from one another."
Besides, to do this mission, you have to have Margrid, a ranger hero. Give her some interupts, or if you can, Broad Head Arrow.