Two tanking warriors is for safety, not speed. Its not actually that easy for 1 warrior to hold all the aggro when you have beasts popping up all over the place.
And i cant see why you would need a BiP, standard SS with br is fine, but i guess theres lots of varients.
NME, most people get 'confused' about what a tank actually is. They think they can bung in a couple of attack skills, and IAS, generric res and a defensive skill and they are instantly a tank. No.
When going into FoW or DoA I go for a full out tanking build, which is one that should keep you alive without needing the full attention of the monks.
For example, DoA i use the W/E Obsidian Flesh tank build, as it gives decent protection against the numerous spells you get on you, plus some nice armour buffs, which reduces the damage I take to 1-10, which is easy for myself to heal out of.
In FoW, the W/E tank works just as well, although i prefer a full out warrior skillbar, with endure pain, defy pain, doylak signet, flail, etc. I dont take any attack skills, and I usually max strength and tactics. Im not dealing damage... but a tank isnt meant to deal huge amounts of damage, just to stay alive and make sure that the aggro is concentrated on him/herself.
Still, use what you want, Forgemaster isnt that hard, just requires a good leader with knowledge of spawns/aggro and patience. You shouldnt expect to take longer than 90 mins doing it, and whenever I lead a party, i check in advance that everyone has 90 mins to spare. Just a few tips
Have fun