Simple Idea really.
Since level 20 is so easily reached, I was thinking about letting people's level come above 20. No more points for attributes or skills or anything, just a way for people to see that you're more experienced than people who've owned the game for 3 days. It goes hand in hand with earning skill points at ever level after level 20. Put a cap on it like level 50.
The only possible downfall would be that it could create elitism, but that could also eliminate some of the big problems with pugging with morons.
GLF Monk, must be lvl 50.
So I join and the group is all level 20......I disband and wait for a group more fitting to my level of experience.
Sure, people could farm up to a higher level, but that would at least indicate some discipline and lessen the odds that they'll look like they're dying on purpose to achieve a DP of 60%.(we all know the charge into battle types, the ones that do it before even they're at full HP after a bigger fight...)
*edit to the below
I left out that it could be easily retrofitted based on XP numbers, as it's a set amount of XP for everybody, or on skill point numbers if it's cataloged how many you've earned total.
And if the XP to reach lvl 20 has changed, it can't be by astronomical numbers, "close enough" would serve the purpose. The purpose is to represent a level of experience someone has achieved relative to other characters, proof.
A
