Nooblar Wammo needs build advice
bungusmaximus
Greetings @ all, just started playing warrior and came up with a nice hammer build for PvE. maybe anyone can think of some critique?
Hammer:
+30hp
15% damage while health > 50%
-5 life steal
-1 health regen
Attributes:
Hammer mastery: 11+1+3
Strength: 9
Tactics: 8+1
Skills:
Devastating hammer
crushing blow
Hammer bash
Wild blow
Tiger stance
Flail
Sprint
Res sig
How it's supposed to work:
First I run into the frey, then I cast tiger stance and pummel away. When tiger stance ends I have enough adrenaline to do Devastating hammer+crushing blow and to activate flail. After building enough adrenaline again I do devastating-crushing-hammer bash-wild blow for double KD, deep wound and guaranteed critical. Since hammer bash makes me loose all adrenaline theres no trouble in using wild blow to end the combo and it also helps a great deal against pesky ranger stances.
As I already said, critique from seasoned warriors is welcome, I'm still experimenting.
Hammer:
+30hp
15% damage while health > 50%
-5 life steal
-1 health regen
Attributes:
Hammer mastery: 11+1+3
Strength: 9
Tactics: 8+1
Skills:
Devastating hammer
crushing blow
Hammer bash
Wild blow
Tiger stance
Flail
Sprint
Res sig
How it's supposed to work:
First I run into the frey, then I cast tiger stance and pummel away. When tiger stance ends I have enough adrenaline to do Devastating hammer+crushing blow and to activate flail. After building enough adrenaline again I do devastating-crushing-hammer bash-wild blow for double KD, deep wound and guaranteed critical. Since hammer bash makes me loose all adrenaline theres no trouble in using wild blow to end the combo and it also helps a great deal against pesky ranger stances.
As I already said, critique from seasoned warriors is welcome, I'm still experimenting.
Cebe
If you're a wammo....I have a couple of questions...
1. Where's Echo?
2. Where's Mending?
3. Where's Healing Signet {Elite}?
4. WHY are you using Resurrection Signet when you're secondary is friggin' monk!?!?
As for the rest of the build, I can't comment...I'm only just starting to look into Hammers myself...so I'll be keeping an eye on this thread.
1. Where's Echo?
2. Where's Mending?
3. Where's Healing Signet {Elite}?
4. WHY are you using Resurrection Signet when you're secondary is friggin' monk!?!?
As for the rest of the build, I can't comment...I'm only just starting to look into Hammers myself...so I'll be keeping an eye on this thread.
MisterB
I can't comment on the hammer skills as I've never played hammer, but I would replace Tiger Stance and Sprint with [skill]Enraging Charge[/skill]. Should free up a slot for utility.
Thom Bangalter
I probably wouldn't bring wild blow, as you'd want to use it BEFORE you use your adrenaline. Why are you bringing two IASs though?
Looks fine other than that to be honest. I'd bring a hard rez and swap wild blow for prot strike to help you build adrenaline and do nice pressure damage.
Looks fine other than that to be honest. I'd bring a hard rez and swap wild blow for prot strike to help you build adrenaline and do nice pressure damage.
Stormlord Alex
Yes... no Healing Prayers... good start. As this is a PvE build, you could drop both Tiger Stance and Sprint for Enraging Charge - it'll give you enough adrenaline from the start to charge Flail, skipping Tiger Stance completely.
This then frees up a skill slot for utility!
[skill]Distracting Blow[/skill][skill]Mending Touch[/skill][skill]Healing Signet[/skill][skill]"Watch Yourself!"[/skill] or whatever else looks remotely useful.
Your attack chain is OK... Personally, I prefer more damage (Forceful Blow --> Crushing Blow --> Heavy Blow), but having 2 knockdowns is cute too. Counter Blow can be pretty good PvE-wise, all foes, even healer enemies, will wand you between spells, giving you plenty of oppurtunties to KD. In areas with few dodging stances, you could drop Wild Blow for another attack skill too.
And... Res is personal preference - I prefer Res sigs whether I'm /Mo or not. I'm too good to be wiped to need Rebirth
Also... Have you done the quests giving you 15 attribute points? The normal spread is 12/10/8 before runes.
Anyways.... Best nooblar build evar! Keep up the good work.
This then frees up a skill slot for utility!
[skill]Distracting Blow[/skill][skill]Mending Touch[/skill][skill]Healing Signet[/skill][skill]"Watch Yourself!"[/skill] or whatever else looks remotely useful.
Your attack chain is OK... Personally, I prefer more damage (Forceful Blow --> Crushing Blow --> Heavy Blow), but having 2 knockdowns is cute too. Counter Blow can be pretty good PvE-wise, all foes, even healer enemies, will wand you between spells, giving you plenty of oppurtunties to KD. In areas with few dodging stances, you could drop Wild Blow for another attack skill too.
And... Res is personal preference - I prefer Res sigs whether I'm /Mo or not. I'm too good to be wiped to need Rebirth
Also... Have you done the quests giving you 15 attribute points? The normal spread is 12/10/8 before runes.
Anyways.... Best nooblar build evar! Keep up the good work.
qvtkc
It looks kind of nice, but if it's for PvE, why no Enraged Smash? And since you don't use any skills from a secondary, why no hard rez?
But I can see why you want to keep it as it is. All I can think of (that hasn't been mentioned yet) is to take out Wild Blow and let the combo instead be:
Devastating -> Crushing -> Fierce Blow (new) -> Hammer Bash
And um, you have no tactics skills and no shield, drop tactics to 0 -.-
But I can see why you want to keep it as it is. All I can think of (that hasn't been mentioned yet) is to take out Wild Blow and let the combo instead be:
Devastating -> Crushing -> Fierce Blow (new) -> Hammer Bash
And um, you have no tactics skills and no shield, drop tactics to 0 -.-
bungusmaximus
Quote:
Originally Posted by Stormlord Alex
Glad people arent recommending brainless tank builds but use their warrior to actually kill stuff .
Quote: Originally Posted by Stormlord Alex As this is a PvE build, you could drop both Tiger Stance and Sprint for Enraging Charge - it'll give you enough adrenaline from the start to charge Flail, skipping Tiger Stance completely.
This then frees up a skill slot for utility!
[skill]Distracting Blow[/skill][skill]Mending Touch[/skill][skill]Healing Signet[/skill][skill]"Watch Yourself!"[/skill] or whatever else looks remotely useful. You're the second one to suggest that, makes sense too, I'm definitely going to look at that one. I think it's gonna be mending touch as utility then (Afflicted rangers suck, really).
Quote: Originally Posted by Stormlord Alex And... Res is personal preference - I prefer Res sigs whether I'm /Mo or not. I'm too good to be wiped to need Rebirth True, imo there are 2 kinds of resses:
in battle res: when a key character dies it must be on its feet with full health asap.
Shit-hits-the-fan res after wipe: Something like rebirth used to get the party back up. Mostly used by the last man standing, being not the warrior most of the time.
Quote:
Originally Posted by Stormlord Alex
Also... Have you done the quests giving you 15 attribute points? The normal spread is 12/10/8 before runes.
LOL I really missed that, I steamed through 2 campaigns without extra points :P Where are these quests in factions? noob island or kaineng? Quote:
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