Hi all.
I want to clear some doubts that go on my head.
They are related to skills that do trigger or not a mob to flee.
These are the skills I want to know if they cause fleeing:
Death Blossom
mark of pain (with only 1 ataker..)
Splinter Weapon
I think many have already understood my ideia, thugh, I will only say that if things go as I think, we will have a fast, eficient farm... at least wehn chibilains is far from u
Some doubts on skill to lead to a possible new dual farm on DOA
ACreator
Anarion Silverhand
Quote:
Originally Posted by GuildWiki
In PvE, since the 2005/11/10 update, henchmen and creatures flee from AoE skills that do damage over time, but generally take 2-3 seconds of damage before fleeing.
The way I read it, 1 hit of death blossom and mark of pain does not scatter, but consistant damage with mark of pain will cause scatter.
Hope this was of any use.
-Anarion
Hope this was of any use.
-Anarion
kielus
Mark of pain does make mobs scatter, wanted to use it with somewhat of troll farm build with warrior but they did scatter too much... anyway, splinter weapon might work
Flightmare
Mark of Pain and Splinter Weapon do look a lot like each other, propably the mobs will think that aswell...
Levi Garett
Death Blossum causes scatter.
Why_Me
If they are ranged, any aoe skills (ie. direct AoE damage, not multiple attacks such as cyclone axe or hundred blades) will cause scatter if triggered more than twice in 3 seconds. They will all scatter, and will return after a short amount of time.
If they are ranged, and more than 3 are below about 60% health, the ones that are below 60% health will scatter. Scattering in this will always leave 3 attacking you, no matter how many are damage or in the original group, so melee groups of less than three will not scatter. Enemies that scatter in this will wait until they regenerate to full health before returning.
Hope that clears it up.
If they are ranged, and more than 3 are below about 60% health, the ones that are below 60% health will scatter. Scattering in this will always leave 3 attacking you, no matter how many are damage or in the original group, so melee groups of less than three will not scatter. Enemies that scatter in this will wait until they regenerate to full health before returning.
Hope that clears it up.
Roxas
I being suing sw with some grp builds, which r 3 r/rit 1rit/r all with barrage, n the monks n the tank. nope i havent seen any scatter from sw since b/sw of 4 rangers kills them all.sometimes they do get through which means tank didnt tank well enuff. so yeah no scatter from sw.
ACreator
my idea was something like this:
A/rt
Shadow form
Way of the Lotus
splinter weapon
jagged strike
wild blow (or other fast recharging off-hand)
death blossom
critical defences
heart of shadow
Mo/R
Spell breaker (for the time shadow form is off (5~7secs))
QZ
mending
....
...
....
....
...
A/rt
Shadow form
Way of the Lotus
splinter weapon
jagged strike
wild blow (or other fast recharging off-hand)
death blossom
critical defences
heart of shadow
Mo/R
Spell breaker (for the time shadow form is off (5~7secs))
QZ
mending
....
...
....
....
...
daky
Quote:
Originally Posted by ACreator
A/rt
Shadow form
Way of the Lotus
splinter weapon
jagged strike
wild blow (or other fast recharging off-hand)
death blossom
critical defenses
heart of shadow One problem, your using three professions total. Try Wild Strike :P
ACreator
forget xD
I was meaning wild strike xD
I was meaning wild strike xD