1. Attributes:
1. Armor of Earth
2. Stonestriker
3. Warriors Endurance
4. Sever Artery
7. Gash
6. Glyph of Concentration (*Upate*)
7. Signet of healimg
8. Sprint
2. Equipment
Sword
-15% while enchanted
-zealous
- +7 AC vs eledmg
Shield:
16 AC Strenght/Tactic
- +10 AC vs Earth Armor (*update*)
- +45 Life while enchanted/+30hp
Armor:
-Glads armor with Chest +Ac vs elemental dmg
3. The Way to the Forest
Head right until you get to the rock. Then run to the tower and take the way to the battlefield.
Watch out for the first group of skeletons. Wait until they conglomerate. You shouldn't take aggro when running past them.
If you can't afford that lure the shadow-army group with the 2 eles and 1 mesmer into that group and run like hell.
Now go on to the forest.
4. The Enemys
Spirit Shepherds:
-Lure them with a longbow
-Cast Armor of Earth and Stonestriker
-use watch yourself
-Only Heal when you're hexed with Iron Mist (If only 1 is left heal anytime you want... he won't cast it anymore)
-Get your energy with warriors endurance
-use the attacking skills to kill them
Spirit Woods
-Cast Armor of Earth
-use the attacking skills to kill them
-use watch yourself
-use the signet whenever you need
-use endurance whenever you need
Spiders:
-Cast Armor of Earth and Stonestriker
-use watch yourself
-get them to 40% of their life
-use the attacking skills to kill them
Worms:
-Cast Armor of Earth
-hit them until they die and feel free to use sever artery + gash when you aren't blind
Shadow army:
-Run past them (they use weakness+VIM. I can'T kill them :/ )
5. A few screens
Cleared the first half of the forest and taking a view of the second
Second half/the whole forest is clean now

A little jig

For all who haven't understood the essence of the build yet:
Iron Mist - Hex Spell
For 5-15 seconds, target foe moves 90% slower than normal. That foe gains immunity to damage from all sources except lightning.
Because of stonestriker you will only suffer earth dmg. But you're immune to it
