Armor:
Full Geomancer set.
Runes:
Superior Earth
Superior Vigor
Superior Energy Storage (or minor, but extra energy helps and you dont take much dmg)
Vitae or attunement
Vitae or attunement
Weapons of choice:
Totem Axe
Hajoks' Prism (or similar earth offhand)
SKills:
Magnetic Aura
Sliver Armor
Earthquake
Aftershock
Stoneflesh Aura
Stone Striker
Mantra of Earth
Aura of Restoration
Attributes:
16 Earth
4 Inspiration (not too necessary, really. but it helps)
Rest in Energy Storage. (im sitting on 14)
The rundown or How to use:
As noted, you exit from the bone palace and ride a worm to The Shattered Ravines. When you zone, back up as to not aggro the Margonites...they will kill you. Take the quest and fail it. Hiding somewhere behind the collector is fine. Before you run in, cast Stone Striker, Stoneflesh Aura, mantra of earth, and aura of restoration. Then aggro. The will do no damage to you, which is why just going monk secondary for balthazars spirit and essence bond isn't an option.
Try to group near the casters and cast magnetic aura. This is what stops initial interrupts. I know the recharge is amazingly long, but Mantra of resolve is also a stance, thus canceling out Mantra of earth. And mantra of earth keeps your energy plentiful, even through exhaustion from earthquake. Magnetic aura gives you 21 seconds + 20% for the totem axe, of almost guaranteed casting. In which you pop off your sliver armor, earthquake, aftershock, and re-cast your enchantments.
But what about the down time of Magnetic Aura? Aren't you going to be in trouble with interrupts? The answer is yes. However, if timed right, you can still recast your enchantments and sliver armor. They'll do damage to to if one of your enchants goes down, but get the timing down, and you can successfully cast them. If anyone has another suggestion for this, you're welcome to state it.
Now, you should actually kill 1-2 of the sword wielding interrupting slaves in the first round of your spells. So you will only have 1-2 left to time your spellcasting against. Every once in a while, you will get interrupted, just be smart and you'll make it through, you have enough life and armor to try again.
It's a smart idea to only aggro one group at a time, focusing on the groups that spawn closest to the res shrine. Then go for the other groups further up the hill.
Keys to success:
One group at a time
Time your spells (earthquake has a 3 second cast time...so be careful)
Geomancer armor, because you will be taking earth damage with stone striker
Totem axe because +20 extra enchant is helpful
Randomly cast aftershock and sliver armor when needed anytime
Attempt to maintain your enchantments at all times. If you get this down, you can replace Aura of Restoration with something else.
Farm away and have fun,
