So shadow got nerfed
chicks boy
Thats bad for Warrior/Assassins. But is it bad for Ass/War? Naaaaa. Shadow prison isnt powerfull lol why did they nerfed it?
Yanman.be
I don't see any skill updates on GW.com yet. Want to say what they are? I'm at school, cannot acces GW atm.
dgb
Shadow Prison -> 10e.
BoS caps out at 60.
There's a thread Gaile made in The Riverside Inn.
BoS caps out at 60.
There's a thread Gaile made in The Riverside Inn.
Darko_UK
I agree with SP but not with BoS
LightningHell
BoS nerf didn't really nerf anything.
SP doesn't change anything for the sin imo.
SP doesn't change anything for the sin imo.
chicks boy
Shadow prison+Burst of agression build was the only build that can kill ANY casters under 5 seconds. I guess anet wanted us to play other Assassin builds.
This is the first EVER that anet nerfed sin skills and its not really a nerf lol.
This is the first EVER that anet nerfed sin skills and its not really a nerf lol.
LightningHell
Quote:
This is the first EVER that anet nerfed sin skills and its not really a nerf lol. Discounting the recent Feigned Neutrality/Deadly Paradox and Shadow of Haste nerfs, although well deserved?
...right.
chicks boy
Yes but:
Feigned Neutrality was for Shadow form farming for sins for some bosses, it doesnt count.
Deadly paradox was for running/farming money for sins, it doesnt count.
Shadow of haste was nerfed because it can solo Tombs and FoW, it doesnt count.
...right.
Feigned Neutrality was for Shadow form farming for sins for some bosses, it doesnt count.
Deadly paradox was for running/farming money for sins, it doesnt count.
Shadow of haste was nerfed because it can solo Tombs and FoW, it doesnt count.
...right.
Kiba of hidden leaf
I don't see the update either.
Aera
Quote:
Originally Posted by chicks boy
Yes but:
Feigned Neutrality was for Shadow form farming for sins for some bosses, it doesnt count.
Deadly paradox was for running/farming money for sins, it doesnt count.
Shadow of haste was nerfed because it can solo Tombs and FoW, it doesnt count.
...right. Wow I think you've been living under a rock :/ Ever played GvG? Assassins solo'ing your base with all of the skills you mentioned. Not even assassins only, about every caster was using feigned neutrality as a uber selfdefense ( try killing someone with 60/80+80 armor ).
Same goes for shadow of haste...activate it, run into an enemy base all on your own, kill stuff, someone near and able to kill you? Np, dash and boom back with your monks.
Anyways, it hasn't changed that much. It does hurt for warriors but the assassin has barely been touched. I don't call this a nerf but a SKILLBALANCE.
Feigned Neutrality was for Shadow form farming for sins for some bosses, it doesnt count.
Deadly paradox was for running/farming money for sins, it doesnt count.
Shadow of haste was nerfed because it can solo Tombs and FoW, it doesnt count.
...right. Wow I think you've been living under a rock :/ Ever played GvG? Assassins solo'ing your base with all of the skills you mentioned. Not even assassins only, about every caster was using feigned neutrality as a uber selfdefense ( try killing someone with 60/80+80 armor ).
Same goes for shadow of haste...activate it, run into an enemy base all on your own, kill stuff, someone near and able to kill you? Np, dash and boom back with your monks.
Anyways, it hasn't changed that much. It does hurt for warriors but the assassin has barely been touched. I don't call this a nerf but a SKILLBALANCE.
Kiba of hidden leaf
Quote:
Originally Posted by Aera
Same goes for shadow of haste...activate it, run into an enemy base all on your own, kill stuff, someone near and able to kill you? Np, dash and boom back with your monks.
The nerf on Shadow of Haste makes it more of a nuisance than a life saver.
Either you are going to wait for shadow form to recharge every time you want to kill an npc or two, or you are going to waste a skill slot you could put in Mending Touch or something else.
Shadow Walk is a better use for that now because it meets recharge exactly so you can use it immediately after it runs out. But it's still not preferable if you can't upkeep it.
Either you are going to wait for shadow form to recharge every time you want to kill an npc or two, or you are going to waste a skill slot you could put in Mending Touch or something else.
Shadow Walk is a better use for that now because it meets recharge exactly so you can use it immediately after it runs out. But it's still not preferable if you can't upkeep it.
Retribution X
SP needed nerfed. Overused. Every 20 secs, a caster dies.
Yeah. Tell me it's not overpowered...
Yeah. Tell me it's not overpowered...
ZenRgy
Shadow Prison spike was powerful, 10e doesn't do a whole lot to it, but it was needed nontheless.
Chicks Boy, I really wouldn't talk about things you don't know about - it makes you like more of an idiot than you've already established.
You state what's wrong with it, then say it's overpowered think before you talk. The combo was very powerful, it's still good. Just needed tweaking.
I can only think of once or twice when Anet nerfs skills due to farming, these are not nerfed because of farming.
Chicks Boy, I really wouldn't talk about things you don't know about - it makes you like more of an idiot than you've already established.
You state what's wrong with it, then say it's overpowered think before you talk. The combo was very powerful, it's still good. Just needed tweaking.
I can only think of once or twice when Anet nerfs skills due to farming, these are not nerfed because of farming.
serpico
there are days i wonder why i even bother with this game. i've been through so many nerfs with anet over the past 15 months, i dont know where to begin.
the whole reason sp is so popular is because aura of displacement is 10e and that was too much. this is just freakin lame imo. not as lame as the spirit bond nerf, which i created a mes and kept his lvl 5 armor, got him to lvl 19 then they nerf spirit bond. hell, i remember when i used to have to cast a 17 in protection to get pro bond to work, now that skill is totally useless.
why they didnt even test this out during the test weekend last month is beyond me, all of a sudden, nerf bat.
and i do play pvp alot, i haven't seen sp to be a problem, all the monks use a shield stance or hex breaker anyway. not like its hard to disable a sin. blind anyone ?
this is just a uncalled for nerf. if it's to stop warriors from using it then move it under critical strikes, 10e is alot if i only have 28. this is just sad, anet disapoints me once again.
edit < well, the build still works, although i drop to 3energy > still no need for it, wont affect the initial strike, now u just cant get the second combo off as fast as energy will have to regen. w/e anerf!
the whole reason sp is so popular is because aura of displacement is 10e and that was too much. this is just freakin lame imo. not as lame as the spirit bond nerf, which i created a mes and kept his lvl 5 armor, got him to lvl 19 then they nerf spirit bond. hell, i remember when i used to have to cast a 17 in protection to get pro bond to work, now that skill is totally useless.
why they didnt even test this out during the test weekend last month is beyond me, all of a sudden, nerf bat.
and i do play pvp alot, i haven't seen sp to be a problem, all the monks use a shield stance or hex breaker anyway. not like its hard to disable a sin. blind anyone ?
this is just a uncalled for nerf. if it's to stop warriors from using it then move it under critical strikes, 10e is alot if i only have 28. this is just sad, anet disapoints me once again.
edit < well, the build still works, although i drop to 3energy > still no need for it, wont affect the initial strike, now u just cant get the second combo off as fast as energy will have to regen. w/e anerf!
Trylo
they nerfed BoS... why did they need to nerf Shadow Prison... i played monk in TA and was hit with various SP and it didnt kill or anything... it seemed fine IMHO.
Mesmer in Need
Quote:
Originally Posted by chicks boy
Yes but:
Feigned Neutrality was for Shadow form farming for sins for some bosses, it doesnt count.
Deadly paradox was for running/farming money for sins, it doesnt count.
Shadow of haste was nerfed because it can solo Tombs and FoW, it doesnt count.
...right. theres skills (probably) werent nerfed for these reasons
feigned was being used on monks in ta/ra and stuff as i saw before the nerf.
paradox was probably nerfed because of pve reasons- never saw it being used in pvp
soh was used to "balance" flag runners in gvg
I havent gvged in a while, so i wouldent know how popular the shadow prison wars were, but i never saw many before. as for boa sins, these were just annoying. i learned to fend them off with my rit and ranger, but they were being overused. i sure hope some people will consider other builds now.
Feigned Neutrality was for Shadow form farming for sins for some bosses, it doesnt count.
Deadly paradox was for running/farming money for sins, it doesnt count.
Shadow of haste was nerfed because it can solo Tombs and FoW, it doesnt count.
...right. theres skills (probably) werent nerfed for these reasons
feigned was being used on monks in ta/ra and stuff as i saw before the nerf.
paradox was probably nerfed because of pve reasons- never saw it being used in pvp
soh was used to "balance" flag runners in gvg
I havent gvged in a while, so i wouldent know how popular the shadow prison wars were, but i never saw many before. as for boa sins, these were just annoying. i learned to fend them off with my rit and ranger, but they were being overused. i sure hope some people will consider other builds now.
dgb
Unless you run an utterly retarded SP build, then this change to SP means nothing.
Stormlord Alex
Minor nerfs... Don't really effect BoA/SP 'sins at all. Though the eurospike warrior's cringing a little.
I'm hoping that A-Net look at 'sin skills a bit, some of them need a buff. Simply put, pretty much the best way to actually kill stuff as a 'sin is to skip lead attacks entirely and go straight to duals as fast as possible... To this end, Lead Attacks need looking at if they're gonna have a chance of being seriously used; atm they're pretty pointless outside of PvE where fast-recharge combos are king. Then hopefully we can see some variety amongst 'sins... Well, effective Assassins, anyways (gotta love the dude who doesn't use anything but Jagged Strike )
I'm hoping that A-Net look at 'sin skills a bit, some of them need a buff. Simply put, pretty much the best way to actually kill stuff as a 'sin is to skip lead attacks entirely and go straight to duals as fast as possible... To this end, Lead Attacks need looking at if they're gonna have a chance of being seriously used; atm they're pretty pointless outside of PvE where fast-recharge combos are king. Then hopefully we can see some variety amongst 'sins... Well, effective Assassins, anyways (gotta love the dude who doesn't use anything but Jagged Strike )
LightningHell
Quote:
Originally Posted by chicks boy
Yes but:
Feigned Neutrality was for Shadow form farming for sins for some bosses, it doesnt count.
Deadly paradox was for running/farming money for sins, it doesnt count.
Shadow of haste was nerfed because it can solo Tombs and FoW, it doesnt count.
...right. Feigned Neutrality/Deadly Paradox meant perma-FN. Every ganking caster/sin brought it.
Shadow of Haste was for retarded ganking.
Feigned Neutrality was for Shadow form farming for sins for some bosses, it doesnt count.
Deadly paradox was for running/farming money for sins, it doesnt count.
Shadow of haste was nerfed because it can solo Tombs and FoW, it doesnt count.
...right. Feigned Neutrality/Deadly Paradox meant perma-FN. Every ganking caster/sin brought it.
Shadow of Haste was for retarded ganking.
Hyunsai
The builds using expose defense as a second Hex, in HA or GVG are hurted more (and well) by Shadow prison at 10e.
The classical RA prison build is not affected by this, but, heeh...
The classical RA prison build is not affected by this, but, heeh...
cacto
Quote:
Originally Posted by Retribution X
SP needed nerfed. Overused. Every 20 secs, a caster dies.
Yeah. Tell me it's not overpowered...
That's a complete load...A well placed Infuse or even a reversal of fortune or RC can throw off the Sp/BoA Combo. The only reason people like you complain about it is that you don't have the foresight to figure workarounds to common meta builds.
Yeah. Tell me it's not overpowered...
That's a complete load...A well placed Infuse or even a reversal of fortune or RC can throw off the Sp/BoA Combo. The only reason people like you complain about it is that you don't have the foresight to figure workarounds to common meta builds.
Arkantos
Quote:
Originally Posted by Retribution X
SP needed nerfed. Overused. Every 20 secs, a caster dies.
Yeah. Tell me it's not overpowered... Maybe in RA, but in GvG and HA monks tend to bring Infuse Health, which totally throws off the spike.
Yeah. Tell me it's not overpowered... Maybe in RA, but in GvG and HA monks tend to bring Infuse Health, which totally throws off the spike.
cacto
Quote:
Originally Posted by Arkantos
Maybe in RA, but in GvG and HA monks tend to bring Infuse Health, which totally throws off the spike.
Actually, I tend to bring Infuse to every single PvP arena I play at. Nothings better than stopping a spike in RA than an Infuse
Hockster
Quote:
Originally Posted by cacto
Actually, I tend to bring Infuse to every single PvP arena I play at. Nothings better than stopping a spike in RA than an Infuse
Other than the increasingly popular Lag Spike.
ensoriki
Those who complain about Boa, need to go play pokemon. There they can learn to bring counters to common opponents.
Any ways, Shadow prison isnt whats broken its the fact an IAS lets you finish before the snare is off.
If burst of aggresion was, Ends when you hit a hexed foe... Perfect end of the build so many people complain about.
And to 1 of the posters, Shadow prison spike wasnt the only build that killed in 5 seconds... basically any sin build with an IAS could do it, take the ias away and they all kill at basically the same rate -_-
Temple strike would be way more hurtful on a caster with an IAS then shadow prison
Any ways, Shadow prison isnt whats broken its the fact an IAS lets you finish before the snare is off.
If burst of aggresion was, Ends when you hit a hexed foe... Perfect end of the build so many people complain about.
And to 1 of the posters, Shadow prison spike wasnt the only build that killed in 5 seconds... basically any sin build with an IAS could do it, take the ias away and they all kill at basically the same rate -_-
Temple strike would be way more hurtful on a caster with an IAS then shadow prison
Hyunsai
Your theory is good only against an opponent who is not moving. Try to use IAS against someone Kiting. Shadow Step plus 66% snare IS the problem, not the IAS.
I still say it: "I have yet to hear the build I asked for a moment: The imbalance build using off-hands and BoA, but without Shadow Prison."
I still say it: "I have yet to hear the build I asked for a moment: The imbalance build using off-hands and BoA, but without Shadow Prison."
Retribution X
Quote:
Originally Posted by cacto
Yeah, but when do the monks usually NOT get targeted? Um, I can't think. My monk doesn't have 500 health. My monk doesn't stand a big spike.
Lag completly kills an infuse spike, a RC, and RoF. Not everyone always gets good ping.
Um, I might have the foresight, but, why would I have my build counter a single build, so I can get screwed by a dif one?
Quote:
Originally Posted by ensoriki
And to 1 of the posters, Shadow prison spike wasnt the only build that killed in 5 seconds... basically any sin build with an IAS could do it, take the ias away and they all kill at basically the same rate -_-
Yeah, But the 66% snare + shadow step + 10 sec duration was the thing that raped. AND you get 5 perfect attack skills that are recharged for the next kill, but are recharging long enough for BoS.
Priest Of Sin
-sigh- BoS was so sweet for a short time. Oh well. I can still kill shit with the BoA build, a caster still dies every 20 seconds. But maybe that's because i'm not a moron and I use vampiric daggers
One of the main issues was that if you had 2 BoA sins, you could spike out two targets at the same time. Unfair IMO. FoxBat
Quote:
Originally Posted by Retribution X
Lag completly kills an infuse spike, a RC, and RoF. Not everyone always gets good ping.
Then you have no chance against an actual spike either, and no shot at serious competition. 4 seconds is very slow for a spike and only works if you have the monks distracted/disabled if they have any reflexes at all. You could start by getting your monk's health over 500, no reason to be that low especially in GvG.
Some GvG sins might be worried about energy with the shadow prison bump, but they should just bring a furious spear and flail really. moko
Quote:
Yeah, but when do the monks usually NOT get targeted? Um, I can't think. My monk doesn't have 500 health. My monk doesn't stand a big spike.
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they are only deadly in bundles if you solo monk. 1 is easy to handle, 2 are okay, 3 is really really chaotic and anything after is pretty damn deadly.
Quote:
Life barrier (Don't tell me that is a bad elite.)? That doesn't do crap against this. Amity rocks against these guys though. My fave prot skill.
-sigh- BoS was so sweet for a short time. Oh well.
second time you posted this crap. it still is rather awesome. -_-
Master Ketsu
Dumb nerf. Duuuuuumb nerf. Why ? They nerfed the wrong skill.
Shadow prison wasnt what was overpowered with burst sins, the problem with SP sins was BoA. BoA requires no points, and for assassins it provides a free massive speed boost with no drawbacks. Attack speedboosts are made to have drawbacks....compared to flurry, frenzy, tigers fury, ect BoA is greater by far. Dont believe me ? Try running SP without BoA. Tell me how many monks ( that are actually good, RA monks dont count ) you can get a gaurenteed kill off of. And after your done with that, set your target closest other ally key to something easy to press and..... BlackSephir
For all who say that boa build was overpowered
http://www.guildwars.pl/redakcyjny/Zhai/zhaiomg3.avi Weird, eh? "every 20s caster dies" and other comments... funny, really... And somehow pathetic... Or maybe just your monks or you just suck? I'm not stating anything... its just an option... I can think of othe way to deal with this sp problem 1) Make SP work only if your deadly arts are 7 or higher- this'll stop W/A and some of A/W who use SP with 0 deadly arts 2) Make the same thing to burst of aggresion- no points in strenghth, no increased attack speed I agree that 10e SP will not change much but I'd like to see every elite your using to have +5e cost ensoriki
you can complain about the snare but, sins have lots of ways to snare
AoD+ leaping mantis strike= cripple Honestly its the IAS that makes it strong, its not stronger then other builds but its faster so monks may or may not catch it. after all you cant exactly catch someone off guard when without the IAS a sin kill is usually 6-10 seconds instead of 4-6 Retribution X
Quote:
Originally Posted by Mokone
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And actually, I've seen more HotO than TF. TF is too conditional (Lol. no pun intended.). HotO KD's. It also hurts more.
Has anyone heard of ganking? I sure have. my monk may have 600 health, but when ganked I drop amost as fast as running in to a base in AB.
BoA isn't the problem. An extra 1/2 or 1 second isn't going to make a huge difference.
Quote:
Originally Posted by FoxBat
Then you have no chance against an actual spike either, and no shot at serious competition. 4 seconds is very slow for a spike and only works if you have the monks distracted/disabled if they have any reflexes at all. You could start by getting your monk's health over 500, no reason to be that low especially in GvG.
Well, I CAN prot against it, But when I get Backfired/Diversion I'm not going to use RoF... No reason to kill my own effectivness and save a caster.
moko
Quote:
Originally Posted by Retribution X
Life barrier (Don't tell me that is a bad elite.)? That doesn't do crap against this. Amity rocks against these guys though. My fave prot skill.
And actually, I've seen more HotO than TF. TF is too conditional (Lol. no pun intended.). HotO KD's. It also hurts more. ok, i wont tell you then. sorry but how is TF conditional?...HotO actually is conditional, and its easy to evade..go you. DW > pure damage from HotO. i hardly ever see HotO being used. most i see is TF/BoS. i used to use HotO myself, and its really too conditional to use. Orphan Anthem
Assassin's are EASY to counter in GvG but in RA thats the only place they are truly over powered
lishi
Quote:
Originally Posted by Retribution X
Life barrier (Don't tell me that is a bad elite.)? That doesn't do crap against this. Amity rocks against these guys though. My fave prot skill.
And actually, I've seen more HotO than TF. TF is too conditional (Lol. no pun intended.). HotO KD's. It also hurts more. Has anyone heard of ganking? I sure have. my monk may have 600 health, but when ganked I drop amost as fast as running in to a base in AB. BoA isn't the problem. An extra 1/2 or 1 second isn't going to make a huge difference. Well, I CAN prot against it, But when I get Backfired/Diversion I'm not going to use RoF... No reason to kill my own effectivness and save a caster. 1) lifebarrier is pretty much suck on all builds around. and where it work it work only because few team take enchantment removal(and btw it save you against BoA spike if its on you. if its not you really have to tell your team mate to keep a eye on you since you are the only not bounded target) 2) amity suck. it work only on RA and AB. when i prot im able to catch most of spikes.(HA mostly) you really dont have do anything. pre prot -> rc. then basicly is like nothing happended. sure sometime i get overpressured and i miss some spikes but well -_ - that is the game. overpressure the enemy team so you can kill them. and btw i have a bad ping. 300 is a good ping for me. and even so after the shadow prison and the damage start you have like half second to preprot the target. i will list you some stuff who will save you against the spike Shielding hands Shield of absorption Spirit bound Mending touch or rc(only for other) RoF any warrior defensive stance shield bash etc etc. Master Ketsu
Quote:
Originally Posted by Orphan Anthem
Assassin's are EASY to counter in GvG but in RA thats the only place they are truly over powered
Truth. The BoA sin build is one of the few builds that actually gave RA a metagame. For the past 2 months...everyone who wanted to do RA pretty much HAD to bring anti melee. Whenever I RA I see double the amount of anti melee hex necros and mesmers then what was normal before Boa.
Dutch Masterr
i dont see the point in this thread and also dont understand what you are all complaining about....shadow prison was hardly nerfed...OMG AN EXTRA 5 ENERGY?! HOW WILL WE EVER MANAGE?!
5 energy is nothing, and if you have energy management problems because of this...you fail as an assassin. just another excuse of a thread to say how overpowered shadow prison is...such a ridiculously common skill that its beyond my comprehension of how you complainers still havent figured out how to simply counter this skill. clawofcrimson
It hardly even affects the sp warrior...
builds like this one can still function... just switch to zealous between spikes... http://gw.gamewikis.org/wiki/Build:W/A_Shadow_Axe |