What is the cap for movement speed reduction?
Dannzzigg
If stacking movement speed reducing skills on a target, what is the cap % that you can slow that character, not using skills like Iron Mist or others that slow 90%.
Thomas.knbk
AFAIK this is one of the few mechanics without a cap. You could test it though.
White Head Yeti
Binding chains ritual skill - chanelling magic cost 15 energy and it slowers opponent's movment by 90% and it isnt elite...for i think somthing like 10 -15 seconds,and oh it also makes opponent unable to attack
xiaotsu
White Head, he said excluding skills that slow 90%

Darcy
I don't see how any could stack as I believe the lowest reduction is 50%. Stacking another 50 or a 60 on top would immobilize the character. I think if you try to stack the highest reduction would be the only one active.
Finally found it on the wiki http://gw.gamewikis.org/wiki/Stacking
"Some effects, like slowing effects and bonuses from runes, do not stack, and only the most powerful effect is taken in to account."
Finally found it on the wiki http://gw.gamewikis.org/wiki/Stacking
"Some effects, like slowing effects and bonuses from runes, do not stack, and only the most powerful effect is taken in to account."
N E D M
acoording to very recent article on game mechanics, they stack up to 50% nothing higher exept skills like water hexes (66%, 90%)
Dannzzigg
Posting the answer to my own question for any other interested observer, from GW.com:
Quote:
Movement Speed Reduction The normal movement speed reduction cap is 50%. Note that holding a bundle item (such as a relic) slows you down and stacks with snares. There are, however, several single skills that override the movement speed reduction cap: Binding Chains (90%) Dolyak Signet (75%) Icy Shackles (up to 90%) Iron Mist (90%) Mind Freeze (90%) Shadow Prison (66%) Water Magic Hexes (many of them slow movement by 66%) |