When GW2 eventually comes out
Winterclaw
Mod edit:
Please read this thread for the PC Gamer summation of GW2 and the expansion.
I'll start off by saying until I hear it from ANet, I will not assume that GW is in development yet. However it will come out someday given the success of GW and I thought it'd be a good idea to give the devs some ideas to keep in mind when they start developing the sequal.
Overall
In general the original GW works so keep the radical changes to the minimum I say and work on making little changes that improve the experience. I for one wouldn't like to pick up GW2 and see a totally unrecognizable game. So update the graphics and sounds of the game, improve the game code and server stability (because of event weekends and rollerbeetle racing cause some lag). Also take a little more time to polish the next game so there are fewer bugs and graphical glitches that make it to the end user.
Timeline
This is just me, but if there is a sequal done, I'd like it to happen as near to the first games as possible. For example it'll be a case of pushing back the charr and rebuilding ascalon/kryta in tyria, seeing a possible end to the kurzik/luxon civil war and finishing off the afflicted in cantha, and perhaps restoring kourna and cleaning out any margonite stragglers and readjusting to the new deity lineup.
I really don't want to see a sequal that happens so far before or after the original that you don't get to see the progress. For me it's like playing FFXII after remembing FFT and seeing something that's completely alien. That doesn't mean FFXII is horrible, but when you don't see all the old classes and suddenly there are multiple new races, it does seem a little odd at first.
An Eye Towards Future Chapters
This is one of the things that ANet has stuck to in the current games and has irked the fanbase at least a little: even if you own several chapters the older ones stay old. For example there aren't any inscriptions for tyrian or canthan armor or weapons. Nor is there an endgame zone for when you beat prophecies to get an endgame green or endgame armor crafters. Nor can you find any weapons or armor for new classes in the old game, something that doesn't make economic sence. In GW2, be willing to update the older chapters at least a little.
Classes for the first game
This suggestion is just for the first game in the GW2 line, but I'd like to see the core classes plus two that are specific for that game. I think that this is one of the downfalls of prophecies is that there aren't any unique classes for that game so if someone buys a followup chapter first, he gets less new things to try out if he goes back to the original.
Pick Up Where You Left Off
This is something that bugged me about sims 2: it pretty much restarted with the original game and not enough of the expansion materials. So when GW2 comes out, I'd like to see inscriptions and insignias, heroes, endgame areas, getting to 20 in or just after the starter areas, etc. all in the first game.
Specific Suggestions
When you guys start the next game, there are a lot of things you can include and build into the game from the original planning stages so you don't have to do a lot of extra rework later on. This is a good spot for a lot of good ideas to think about in the next game
For example consider things like:
*A hairstylist
*Merging charm animal and comfort animal
*More storage from the beginning of the game
*A cutscene movie player so you don't have to worry about skipping and missing the movie or if you want to relive some of the past
*No dying during cutscenes (think survivors in Vizhuna)
*15K armor and more weapon skins for pvp characters
*A hairstylist
If you plan those in from the beginning, you can design your game around some of the plentiful suggestions that people have been asking for and add them in quicker and easier even if you can't put them in immeadiately.
-------------------------------------------------------------------
Please see my comments in posts #3 and #9 -Swampgirl
Please read this thread for the PC Gamer summation of GW2 and the expansion.
I'll start off by saying until I hear it from ANet, I will not assume that GW is in development yet. However it will come out someday given the success of GW and I thought it'd be a good idea to give the devs some ideas to keep in mind when they start developing the sequal.
Overall
In general the original GW works so keep the radical changes to the minimum I say and work on making little changes that improve the experience. I for one wouldn't like to pick up GW2 and see a totally unrecognizable game. So update the graphics and sounds of the game, improve the game code and server stability (because of event weekends and rollerbeetle racing cause some lag). Also take a little more time to polish the next game so there are fewer bugs and graphical glitches that make it to the end user.
Timeline
This is just me, but if there is a sequal done, I'd like it to happen as near to the first games as possible. For example it'll be a case of pushing back the charr and rebuilding ascalon/kryta in tyria, seeing a possible end to the kurzik/luxon civil war and finishing off the afflicted in cantha, and perhaps restoring kourna and cleaning out any margonite stragglers and readjusting to the new deity lineup.
I really don't want to see a sequal that happens so far before or after the original that you don't get to see the progress. For me it's like playing FFXII after remembing FFT and seeing something that's completely alien. That doesn't mean FFXII is horrible, but when you don't see all the old classes and suddenly there are multiple new races, it does seem a little odd at first.
An Eye Towards Future Chapters
This is one of the things that ANet has stuck to in the current games and has irked the fanbase at least a little: even if you own several chapters the older ones stay old. For example there aren't any inscriptions for tyrian or canthan armor or weapons. Nor is there an endgame zone for when you beat prophecies to get an endgame green or endgame armor crafters. Nor can you find any weapons or armor for new classes in the old game, something that doesn't make economic sence. In GW2, be willing to update the older chapters at least a little.
Classes for the first game
This suggestion is just for the first game in the GW2 line, but I'd like to see the core classes plus two that are specific for that game. I think that this is one of the downfalls of prophecies is that there aren't any unique classes for that game so if someone buys a followup chapter first, he gets less new things to try out if he goes back to the original.
Pick Up Where You Left Off
This is something that bugged me about sims 2: it pretty much restarted with the original game and not enough of the expansion materials. So when GW2 comes out, I'd like to see inscriptions and insignias, heroes, endgame areas, getting to 20 in or just after the starter areas, etc. all in the first game.
Specific Suggestions
When you guys start the next game, there are a lot of things you can include and build into the game from the original planning stages so you don't have to do a lot of extra rework later on. This is a good spot for a lot of good ideas to think about in the next game
For example consider things like:
*A hairstylist
*Merging charm animal and comfort animal
*More storage from the beginning of the game
*A cutscene movie player so you don't have to worry about skipping and missing the movie or if you want to relive some of the past
*No dying during cutscenes (think survivors in Vizhuna)
*15K armor and more weapon skins for pvp characters
*A hairstylist
If you plan those in from the beginning, you can design your game around some of the plentiful suggestions that people have been asking for and add them in quicker and easier even if you can't put them in immeadiately.
-------------------------------------------------------------------
Please see my comments in posts #3 and #9 -Swampgirl
funnyman100
I agree with you, it would be nice to see some of these new features!
Okay; call me crazy, but I think the level-cap should be alittle higher, maybe like 30 or 40. I just think that would be nice, or atleast let you show more then one title at the same time.
I would also love a better way to get money other then killing monsters, running people, or farming. Maybe being able to craft would be nice... but I don't see that happening
Okay; call me crazy, but I think the level-cap should be alittle higher, maybe like 30 or 40. I just think that would be nice, or atleast let you show more then one title at the same time.
I would also love a better way to get money other then killing monsters, running people, or farming. Maybe being able to craft would be nice... but I don't see that happening
Swampgirl Inez
Good ideas Winterclaw.
Everyone, please keep in mind the rules on not suggesting a list of ideas. I'm letting this stay because it would be nice to discuss basic ideas of what we want to see or not see in GW2 if it ever comes about. If you want to discuss specific details of certain ideas, please use search or the Index of Ideas Sticky thread to discuss them in the appropriate threads.
Thank you.
Everyone, please keep in mind the rules on not suggesting a list of ideas. I'm letting this stay because it would be nice to discuss basic ideas of what we want to see or not see in GW2 if it ever comes about. If you want to discuss specific details of certain ideas, please use search or the Index of Ideas Sticky thread to discuss them in the appropriate threads.
Thank you.
stealthslicer
Quote:
Originally Posted by Winterclaw
Timeline
This is just me, but if there is a sequal done, I'd like it to happen as near to the first games as possible. For example it'll be a case of pushing back the charr and rebuilding ascalon/kryta in tyria, seeing a possible end to the kurzik/luxon civil war and finishing off the afflicted in cantha, and perhaps restoring kourna and cleaning out any margonite stragglers and readjusting to the new deity lineup. I really don't want to see a sequal that happens so far before or after the original that you don't get to see the progress. For me it's like playing FFXII after remembing FFT and seeing something that's completely alien. That doesn't mean FFXII is horrible, but when you don't see all the old classes and suddenly there are multiple new races, it does seem a little odd at first. |
Quote:
Originally Posted by Winterclaw
Classes for the first game
This suggestion is just for the first game in the GW2 line, but I'd like to see the core classes plus two that are specific for that game. I think that this is one of the downfalls of prophecies is that there aren't any unique classes for that game so if someone buys a followup chapter first, he gets less new things to try out if he goes back to the original. |
Quote:
Originally Posted by Winterclaw
Pick Up Where You Left Off
This is something that bugged me about sims 2: it pretty much restarted with the original game and not enough of the expansion materials. So when GW2 comes out, I'd like to see inscriptions and insignias, heroes, endgame areas, getting to 20 in or just after the starter areas, etc. all in the first game. |
Quote:
Originally Posted by Winterclaw
For example consider things like:
*A hairstylist *Merging charm animal and comfort animal *More storage from the beginning of the game *A cutscene movie player so you don't have to worry about skipping and missing the movie or if you want to relive some of the past *No dying during cutscenes (think survivors in Vizunah) *15K armor and more weapon skins for pvp characters *A hairstylist |
There are some really good ideas here and some of them should definately be taken account when making GW2.
Meat Axe
Quote:
Originally Posted by Winterclaw
Timeline
This is just me, but if there is a sequal done, I'd like it to happen as near to the first games as possible. For example it'll be a case of pushing back the charr and rebuilding ascalon/kryta in tyria, seeing a possible end to the kurzik/luxon civil war and finishing off the afflicted in cantha, and perhaps restoring kourna and cleaning out any margonite stragglers and readjusting to the new deity lineup. I really don't want to see a sequal that happens so far before or after the original that you don't get to see the progress. For me it's like playing FFXII after remembing FFT and seeing something that's completely alien. That doesn't mean FFXII is horrible, but when you don't see all the old classes and suddenly there are multiple new races, it does seem a little odd at first. |
Quote:
An Eye Towards Future Chapters This is one of the things that ANet has stuck to in the current games and has irked the fanbase at least a little: even if you own several chapters the older ones stay old. For example there aren't any inscriptions for tyrian or canthan armor or weapons. Nor is there an endgame zone for when you beat prophecies to get an endgame green or endgame armor crafters. Nor can you find any weapons or armor for new classes in the old game, something that doesn't make economic sence. In GW2, be willing to update the older chapters at least a little. |
Quote:
Specific Suggestions When you guys start the next game, there are a lot of things you can include and build into the game from the original planning stages so you don't have to do a lot of extra rework later on. This is a good spot for a lot of good ideas to think about in the next game For example consider things like: *A hairstylist *Merging charm animal and comfort animal *More storage from the beginning of the game *A cutscene movie player so you don't have to worry about skipping and missing the movie or if you want to relive some of the past *No dying during cutscenes (think survivors in Vizhuna) *15K armor and more weapon skins for pvp characters *A hairstylist If you plan those in from the beginning, you can design your game around some of the plentiful suggestions that people have been asking for and add them in quicker and easier even if you can't put them in immeadiately. |
But a hairstylist is essential, I think. There's nothing worse than taking your character through all the games, only to see all these amazing new hairstyles, and how much the graphics have improved for the toons, only to look at your own toon and think "Damn. I wish I could change my hair."
EDIT: One thing I would like to see in GW2 would be the remains of Orr. Even if it's just a small set of ruins that didn't sink to the bottom of the sea. Or even be able to explore the ruins on the bottom of the sea. That would be cool.
Ung
Hello.
Let me disagree with the author about GW2.
"Little changes" are not a reason to create a new game, cancelling GW1-achievements of millions people.
They should change a concept of the game. This change shouldn't be revolutional but it should remove concept flaws of GW1.
TheInquirer: "main drool factor will be zone-wide events". This is a concept changing.
Zone-wide events and something like open war will be interesting for lots of people. (If something like open-PvP will be implemented, I'd like to notice, that rules like "You can't kill/attack me until I let you do it" kills the interest to PvP, turns PvP to carebear)
In order to make GW1-players to come to GW2, ANet should keep these GW1 concepts:
*Success in the game should still rely on skill, not time.
*It would be very nice if they keep GW1-PvP-system. Not just copying skills but save principles. (Little suggestion: the rule "attack monk first" works in 90% of GW1-PvP and makes calling targets not enough varied. Making target calling more manifold will make PvP more interesting).
So, guys, please, suggestions like "Merging charm animal and comfort animal" are not serious if we are talking about GW2.
P.S. Sorry if I've offended someone.
P.P.S. Sorry for my English.
Best Regards,
Ung
Let me disagree with the author about GW2.
"Little changes" are not a reason to create a new game, cancelling GW1-achievements of millions people.
They should change a concept of the game. This change shouldn't be revolutional but it should remove concept flaws of GW1.
TheInquirer: "main drool factor will be zone-wide events". This is a concept changing.
Zone-wide events and something like open war will be interesting for lots of people. (If something like open-PvP will be implemented, I'd like to notice, that rules like "You can't kill/attack me until I let you do it" kills the interest to PvP, turns PvP to carebear)
In order to make GW1-players to come to GW2, ANet should keep these GW1 concepts:
*Success in the game should still rely on skill, not time.
*It would be very nice if they keep GW1-PvP-system. Not just copying skills but save principles. (Little suggestion: the rule "attack monk first" works in 90% of GW1-PvP and makes calling targets not enough varied. Making target calling more manifold will make PvP more interesting).
So, guys, please, suggestions like "Merging charm animal and comfort animal" are not serious if we are talking about GW2.
P.S. Sorry if I've offended someone.
P.P.S. Sorry for my English.
Best Regards,
Ung
ShadowbaneX
Quote:
Originally Posted by funnyman100
I agree with you, it would be nice to see some of these new features!
Okay; call me crazy, but I think the level-cap should be alittle higher, maybe like 30 or 40. I just think that would be nice, or atleast let you show more then one title at the same time. I would also love a better way to get money other then killing monsters, running people, or farming. Maybe being able to craft would be nice... but I don't see that happening. |
As for crafting, I could see that being fun. Imagine PC crafters that could make custom prestige weapons or armour with custom skins for other characters. Then go in and add some inscription/insignia slots so that the overall effect and stats would be the same, but you could have a set of armour look exactly how you wanted it (well, within reason).
Perhaps I'm just sentimental, but I would also like it if we could transfer characters from GW1 to any sequels. I still think some times about my old Diablo 2 characters, and there was a time that I just used to log into my account just to keep it active and prevent my characters from being deleted. It took effort, small effort, but effort none-the-less to actually refrain from doing that and letting them go. If we could move our old characters into new campaigns, that would be fun as well. I suppose we could just recreate them, it might even be better to do so given that we'd be able to obtain survivor titles for our early characters, but being able to bring them forward would also be nice.
Master Ketsu
Heres What I think for GW2:
It should be reletively the same as GW1, but with a few changes to the gameplay that make it feel like a differant game, but still the same. It needs to still keep the focus on balance and player skill, but also needs more interactivity.
KEEP:
-Skill balance focus / Magic the gathering style play balance
-Instance based. As much as everyone loves people being able to roam outside and find people, its really not GW.
-The first chapter of GW2 should have everything the old GW chapters have. Insignias, Runes, Alliance, ect.
-The timeline. It doesnt need to be in the future.
-Keep the 6 core classes.
-Keep the way skills and attribute points work. The current system works great.
-Keep the "Primary attribute" Concept for each class.
-GVG.
-Like others said, pick up were the story of each place leaves off.
-Old Characters. Even if you change the gameplay and graphics, Im sure alot of people who have become attached to their characters have someone to transfer a version of them to GW2. Even if they start out at level 1.
-PVP item ban. PvE items like candy canes should remain banned from PVP.
-Ability to create Max level PvP only characters, and unlocking system.
CHANGE
-MINIGAMES. Current GW has the problem of being only PVE/PVP. Your always doing the same thing. THings like rollerbeetle should be accessible from everywhere. And dont just add them, integrate them into the games story. In the first town you could pick a rollerbeetle and always have the same beetle who you could upgrade as you progress through the game. Make rollerbeatle racing an actual part of the story, so it doesnt just feel like a minigame but a part of the game itself. Put fishing in the game too, and fish you catch could be used as items ( Example: Salmon could be used to remove 15% Death penalty )
-Better net code, currently minor glitches like obstruction glitches are everywhere.
-More interactivity in the gameplay. ( Jumping, Dodging, ect )
-Environmental interactivity. The fact is, GW1 is really just a 2D game with 3D graphics. Remove invisible walls, allow characters to actually be able to climb structures by jumping, add swimming, make it so certain areas require you to interact with the environment. GW combat system is good, but in GW1 the combat system is all there is. This needs a change in GW2. If this is not changed then it will really only be GW 1.5
-Less Linear PvE. Even less then prophecies.
-More skill types. ( like cloaking for assassins, remote trap detonation for rangers, ect )
-Try balancing the game around 10 skills maximum so that we can use 0-9 on the keypad.
-Skill Graphics. Currently the best GW skill use animations are really only mediocre when compared to other RPG's. Generally skill animations need to be bigger and longer. ( Example: You can tell a monk is using protective spirit from a long distance without clicking on his name. Every skill in GW2 should be like that )
-PvE in general needs to be more immersive.
-Max Level cap = 40. Make PvE long enough so that you dont make it to 40 until you are 80% through the game. Making it to level 20 10% through the game is part of what ruined factions. Im not saying there should be a grind, Im saying there should be more content and a bigger level gap to match that increased content.
TO sum up what Ive just said: Polish PvP, but for the most part keep its basic concept...and completely revamp PvE.
It should be reletively the same as GW1, but with a few changes to the gameplay that make it feel like a differant game, but still the same. It needs to still keep the focus on balance and player skill, but also needs more interactivity.
KEEP:
-Skill balance focus / Magic the gathering style play balance
-Instance based. As much as everyone loves people being able to roam outside and find people, its really not GW.
-The first chapter of GW2 should have everything the old GW chapters have. Insignias, Runes, Alliance, ect.
-The timeline. It doesnt need to be in the future.
-Keep the 6 core classes.
-Keep the way skills and attribute points work. The current system works great.
-Keep the "Primary attribute" Concept for each class.
-GVG.
-Like others said, pick up were the story of each place leaves off.
-Old Characters. Even if you change the gameplay and graphics, Im sure alot of people who have become attached to their characters have someone to transfer a version of them to GW2. Even if they start out at level 1.
-PVP item ban. PvE items like candy canes should remain banned from PVP.
-Ability to create Max level PvP only characters, and unlocking system.
CHANGE
-MINIGAMES. Current GW has the problem of being only PVE/PVP. Your always doing the same thing. THings like rollerbeetle should be accessible from everywhere. And dont just add them, integrate them into the games story. In the first town you could pick a rollerbeetle and always have the same beetle who you could upgrade as you progress through the game. Make rollerbeatle racing an actual part of the story, so it doesnt just feel like a minigame but a part of the game itself. Put fishing in the game too, and fish you catch could be used as items ( Example: Salmon could be used to remove 15% Death penalty )
-Better net code, currently minor glitches like obstruction glitches are everywhere.
-More interactivity in the gameplay. ( Jumping, Dodging, ect )
-Environmental interactivity. The fact is, GW1 is really just a 2D game with 3D graphics. Remove invisible walls, allow characters to actually be able to climb structures by jumping, add swimming, make it so certain areas require you to interact with the environment. GW combat system is good, but in GW1 the combat system is all there is. This needs a change in GW2. If this is not changed then it will really only be GW 1.5
-Less Linear PvE. Even less then prophecies.
-More skill types. ( like cloaking for assassins, remote trap detonation for rangers, ect )
-Try balancing the game around 10 skills maximum so that we can use 0-9 on the keypad.
-Skill Graphics. Currently the best GW skill use animations are really only mediocre when compared to other RPG's. Generally skill animations need to be bigger and longer. ( Example: You can tell a monk is using protective spirit from a long distance without clicking on his name. Every skill in GW2 should be like that )
-PvE in general needs to be more immersive.
-Max Level cap = 40. Make PvE long enough so that you dont make it to 40 until you are 80% through the game. Making it to level 20 10% through the game is part of what ruined factions. Im not saying there should be a grind, Im saying there should be more content and a bigger level gap to match that increased content.
TO sum up what Ive just said: Polish PvP, but for the most part keep its basic concept...and completely revamp PvE.
Swampgirl Inez
Please stay on the topic of what you would like to see or not see in GW2. AGAIN, if you wish to discuss the details of a certain idea, this forum if FULL of threads for you to use.
Spidey
Add: The ability to belong to several guilds - that way you can get the benefit of experience of specific guilds such as a trappers guild or a healers guild.
actionjack
I have a whole list of things I want to see in GW2, but won't go too much into that for now (As many are just personal prefernce)
But I guess with GW2, it would mean the usual Graphic Upgrades, and change of few core game mechanics, new stories, new character (possibly new race), and more.
I think one thing that was mention not too clearly is about restarting. Are we going with the assumption that you would have a new account, and that none of your old character will carry over?
But I guess with GW2, it would mean the usual Graphic Upgrades, and change of few core game mechanics, new stories, new character (possibly new race), and more.
I think one thing that was mention not too clearly is about restarting. Are we going with the assumption that you would have a new account, and that none of your old character will carry over?
leeky baby
so are we going to have to start of at scratch, lose our charchters?
Aerian_Skybane
As per "keeping GW2" functionally the same, I am COMPLETELY against that.
Do I want to see GW2 completely different in mechanics and features as to be unrecognizable? Hell no.
Do I want to see an "easily" made rehash of GW1? Even less than option 1.
Evolution makes games better. Games that stick to an old formula die faster. If GW2 was just a rehashed and better looking GW1, then it would be good for a week, and people wouldn't be as interested over time. New innovations other than just "more storage", "hairstylists", amongst other things that are merely minor useful additions, provide a new experience, while keeping the feel of the GW universe and paving the way for more innovation in of itself. A sequel is made (or should be to be more accurate) in order to push the boundaries of the old one, not just make minor changes.
For example:
A damage model that is more based on skill rather than "rolls". A new damage model would be superb in my opinion. This can't be done in GW1, but could be implemented in GW2 development.
There are a thousand other innovative ideas that could vastly improve GW2 over its predecessor (hopefully of course ). This is just one. Like I said before, would I like to see the ability to use all skills at anytime in the game? Would I want completely open spaces just like any other MMORPG? Do I want jumping? Or raids? No, of course not. I want to see unique innovation while maintaining the attraction of GW. It's not easy to do, but its what is open during the creation of a true sequel.
And of course, I know not all sequels follow that format (adding a 2 after the title is a selling feature for some studios lol, just look at how well the Saw movies are doing, and they haven't changed formula once). But the ideal of a sequel in gaming allows improvements in things you mentioned (the basic stuff, storage, better graphics, more stable servers (if you so believe they are unstable), etc etc.), and then innovating the game from its prior state. That should be the goal of game sequels, and of course, GW2.
Do I want to see GW2 completely different in mechanics and features as to be unrecognizable? Hell no.
Do I want to see an "easily" made rehash of GW1? Even less than option 1.
Evolution makes games better. Games that stick to an old formula die faster. If GW2 was just a rehashed and better looking GW1, then it would be good for a week, and people wouldn't be as interested over time. New innovations other than just "more storage", "hairstylists", amongst other things that are merely minor useful additions, provide a new experience, while keeping the feel of the GW universe and paving the way for more innovation in of itself. A sequel is made (or should be to be more accurate) in order to push the boundaries of the old one, not just make minor changes.
For example:
A damage model that is more based on skill rather than "rolls". A new damage model would be superb in my opinion. This can't be done in GW1, but could be implemented in GW2 development.
There are a thousand other innovative ideas that could vastly improve GW2 over its predecessor (hopefully of course ). This is just one. Like I said before, would I like to see the ability to use all skills at anytime in the game? Would I want completely open spaces just like any other MMORPG? Do I want jumping? Or raids? No, of course not. I want to see unique innovation while maintaining the attraction of GW. It's not easy to do, but its what is open during the creation of a true sequel.
And of course, I know not all sequels follow that format (adding a 2 after the title is a selling feature for some studios lol, just look at how well the Saw movies are doing, and they haven't changed formula once). But the ideal of a sequel in gaming allows improvements in things you mentioned (the basic stuff, storage, better graphics, more stable servers (if you so believe they are unstable), etc etc.), and then innovating the game from its prior state. That should be the goal of game sequels, and of course, GW2.
Turalisj
Quote:
Originally Posted by Meat Axe
EDIT: One thing I would like to see in GW2 would be the remains of Orr. Even if it's just a small set of ruins that didn't sink to the bottom of the sea. Or even be able to explore the ruins on the bottom of the sea. That would be cool.
|
Ung
Chapter 4 is not supposedly called 'Utopia', Chapter 4 is supposedly called 'Eye of the North'.
Anti Oath
No core profession. Make itso you have a character able to play as any of the core professions. Like say i have a warrior, when they're attributes are set as a warrior they look more muscular and larger, but when i set them more as a Monk profession they look less muscular and balder (still have secondaries)
Tarun
The much needed Z axis should be mandatory and higher levels as well. Level 20 is far too low for many people. Things such as higher health, higher mana, higher damage, and even having 10-12 skills in your skillbar would be nice.
viper008
This is nice in all but we really don't even know for sure 100% if there will even GW2 untill Anet confirms it. All we have is rumors for now, and yes I've read the latest info that came out the other day. (For all we know GW2 could be chapter 5 info)
Cataclysm
Keep:
-No monthly Fee
-No level cap increase
-No more than 8 skills (As much as I'd love 9 skills it WOULD be unbalanced)
-That wonderful Ship that can take our GW1 chars to GW2
Kill:
-The mindset that older chapters shouldn't be updated to meet the current ones standards (ie. Inscriptions on Canthan/Tyrian weaps and armor) I wast backwards compatability.
-Uber fast leveling like in Factions. Nightfall was the best game is terms of how long it took you to level up
-Leechers in Aspenwood and the Quarry. Actually, just make the Quarry popular (1,000 faction for winning?).
Thats all for now *Yawn* Sleepy...
-No monthly Fee
-No level cap increase
-No more than 8 skills (As much as I'd love 9 skills it WOULD be unbalanced)
-That wonderful Ship that can take our GW1 chars to GW2
Kill:
-The mindset that older chapters shouldn't be updated to meet the current ones standards (ie. Inscriptions on Canthan/Tyrian weaps and armor) I wast backwards compatability.
-Uber fast leveling like in Factions. Nightfall was the best game is terms of how long it took you to level up
-Leechers in Aspenwood and the Quarry. Actually, just make the Quarry popular (1,000 faction for winning?).
Thats all for now *Yawn* Sleepy...
willie nelson
Regarding the transfferal of charachters from GW1 to GW2 I should probably point out that it will NEVER happen, no matter how much some people want it. Even if you disregard all the technical stuff(likely higher level cap, bigger skill bar, modified gameplay, maybe new races etc.), one of the main reasons would be that people starting off with max armor, weapons and a ton of gold would make the game unbalanced and unapealing to new players.
On the other hand, is that really that important?
It's not like you are loosing anything, even if you've spent thousands of hours getting to where you are and if you had fun getting the titles and the armor and the weapons and skills, you'll have that same thing in GW2, and if you didn't have fun doing than, than what the frell were you doing playing in the first place?
Besides, GW will probably exist for quite some time, even after GW2 comes out, so you will be able to flaunt your stuff even then
On the other hand, is that really that important?
It's not like you are loosing anything, even if you've spent thousands of hours getting to where you are and if you had fun getting the titles and the armor and the weapons and skills, you'll have that same thing in GW2, and if you didn't have fun doing than, than what the frell were you doing playing in the first place?
Besides, GW will probably exist for quite some time, even after GW2 comes out, so you will be able to flaunt your stuff even then
EricG
I want custom made armor, not the same armor that everyone has.
gasmaskman
Quote:
Originally Posted by Winterclaw
Overall
In general the original GW works so keep the radical changes to the minimum I say and work on making little changes that improve the experience. I for one wouldn't like to pick up GW2 and see a totally unrecognizable game. So update the graphics and sounds of the game, improve the game code and server stability (because of event weekends and rollerbeetle racing cause some lag). Also take a little more time to polish the next game so there are fewer bugs and graphical glitches that make it to the end user. |
Quote:
Timeline This is just me, but if there is a sequal done, I'd like it to happen as near to the first games as possible. For example it'll be a case of pushing back the charr and rebuilding ascalon/kryta in tyria, seeing a possible end to the kurzik/luxon civil war and finishing off the afflicted in cantha, and perhaps restoring kourna and cleaning out any margonite stragglers and readjusting to the new deity lineup. I really don't want to see a sequal that happens so far before or after the original that you don't get to see the progress. For me it's like playing FFXII after remembing FFT and seeing something that's completely alien. That doesn't mean FFXII is horrible, but when you don't see all the old classes and suddenly there are multiple new races, it does seem a little odd at first. |
Guild Wars 2 should not place anywhere near the original timeline (or on it). It just be set in the past or future, where something drastic has happened or before something drastic happened.
Quote:
An Eye Towards Future Chapters This is one of the things that ANet has stuck to in the current games and has irked the fanbase at least a little: even if you own several chapters the older ones stay old. For example there aren't any inscriptions for tyrian or canthan armor or weapons. Nor is there an endgame zone for when you beat prophecies to get an endgame green or endgame armor crafters. Nor can you find any weapons or armor for new classes in the old game, something that doesn't make economic sence. In GW2, be willing to update the older chapters at least a little. |
Quote:
Classes for the first game This suggestion is just for the first game in the GW2 line, but I'd like to see the core classes plus two that are specific for that game. I think that this is one of the downfalls of prophecies is that there aren't any unique classes for that game so if someone buys a followup chapter first, he gets less new things to try out if he goes back to the original. |
Quote:
Pick Up Where You Left Off This is something that bugged me about sims 2: it pretty much restarted with the original game and not enough of the expansion materials. So when GW2 comes out, I'd like to see inscriptions and insignias, heroes, endgame areas, getting to 20 in or just after the starter areas, etc. all in the first game.p |
Quote:
Merging charm animal and comfort animal |
nightwatchman
I just hope that they keep what i think is the best thing about GuildWars. Heroes & Henches. Being able to play the game as if it is a single player game is great.
Many times I just don't want to spend time hunting for a pug. I know a lot of people think that without pugs its not really a MMO but tbh, i don't care what you call guildwars. Being able to play with friends when you want, and henches when you don't makes it a much more fun for me.
Many times I just don't want to spend time hunting for a pug. I know a lot of people think that without pugs its not really a MMO but tbh, i don't care what you call guildwars. Being able to play with friends when you want, and henches when you don't makes it a much more fun for me.
Master Sword Keeper
Following reasons not to increase level cap.
1. ha people will agree with me here. Every time you level up you gain a certain amount of health. If 10 more levels were added you could kiss 55 monks and necros goodbye.
2. 10 or even 20 extra level attr's and stats would be extremely difficult to alocate and would require months and months of coding.
oh yea winterclaw you added hairstylist twice in your post there bud.
Sorry for double posting.
That sounds fantastic but consider coding, extra material req's, cash req's (with current build nerfs) and template creation..Anet has its hands full already...As much as i love that idea...Don't expect to see it..at least not for a while.
1. ha people will agree with me here. Every time you level up you gain a certain amount of health. If 10 more levels were added you could kiss 55 monks and necros goodbye.
2. 10 or even 20 extra level attr's and stats would be extremely difficult to alocate and would require months and months of coding.
oh yea winterclaw you added hairstylist twice in your post there bud.
Sorry for double posting.
Quote:
Originally Posted by EricG
I want custom made armor, not the same armor that everyone has.
|
trugx
Hope Gaile will read this:
Gaile i've seen this post:Fresh Guild Wars announced
GDC 2007 New add-on and complete new game coming your way
By Theo Valich in San Francisco: Monday 05 March 2007, 06:36
NCSOFT HAS ANNOUNCED the development and release dates for regular annual expansion of Guild Wars universe, and not too surprisingly, that this expansion will be the last throw of the dice before its successor appears on the market.
The add-on will be known as Eye of the North, and stands to be released in Q3 of 2007. The price of the add-on is not known at the time of annoucement, but it will be less than already present campaigns. In order to play the game, gamers must own at least one of the already released GW campaigns, like Nightfall, Factions or Prophecies.
Eye of the North brings a conclusion what happened in Tyria after Guild Wars: Prophecies ended, and as such - is 100% oriented towards games with characters of maximum level. We know GW gamers want the numbers, so here they are: 18 new multi-level dungeons, 40 new armour sets, 10 new Heroes and massive 150 new skills, out of which 50 belong only to PvE (Player versus Enviroment).
On the other hand, there are Guild Wars 2. This is a full sequel and will be released in 2009-10 timeframe, with a public beta being released sometime next year. This game will be set several hundred years after GW: Prophecies and Eye of the North, but the main drool factor will be zone-wide events (read, open war in DaoC and Alterac Valley style), combined with refined control system, oriented for action and ease of use. Playable races include Humans, Charr, Norns, Asurians and Sylvarians. Level cap is set, but it is not known at the time, while characters will now progress through the game in a more sensitive way.
The graphics engine will be brought up to date with latest graphics developments in 2009-10, so you can expect a game engine which will offer unrivalled graphics features in world of MMOs.
NCSoft's roadmap now should be pretty clear, as far as GW world is concerned: GW1 add-on, GW2 public beta, GW2 final. Next 18 months will be very busy for these guys.
Is that true?
Ok my ideas:
Improvement in terrain so that jumping and dodging and swimming, climbing hills etc will be doable (i know you can dodge)
The GvG system: The current system OWNS! lots of new maps with the new graphics ofc but the way it works should not be changed imo.
Levels: keep a level cap i'm not saying it should be the same as now but i hope you don't destroy the point in Guildwars by setting a high level cap and letting us grind for months.
Keep the way Guildwars basically works with that we don't want overpowered weapons from 4 hour instances, stick with the skins as a showoff.
Races: Good against evil? Chars,humans,margonites,undeads,elvers, Dwarfs? I somehow don't like this as if you choose the wrong race and get the wrong "Race unique skill" Then the character is allready outdated for PvP.
I think the idea with custom made armors is pretty cool actually, that should be the most expensive armor or something
We do not want a GW2 with the all the same things and just a few updates like hairstylists and stuff which some of the people here says. Its redilicous and they are talking patch updates instead of a whole new Guildwars, tho it would be nice with some of thoose small tweaks to
Well all i could think off just now.
Sorry for my bad english.
Gaile i've seen this post:Fresh Guild Wars announced
GDC 2007 New add-on and complete new game coming your way
By Theo Valich in San Francisco: Monday 05 March 2007, 06:36
NCSOFT HAS ANNOUNCED the development and release dates for regular annual expansion of Guild Wars universe, and not too surprisingly, that this expansion will be the last throw of the dice before its successor appears on the market.
The add-on will be known as Eye of the North, and stands to be released in Q3 of 2007. The price of the add-on is not known at the time of annoucement, but it will be less than already present campaigns. In order to play the game, gamers must own at least one of the already released GW campaigns, like Nightfall, Factions or Prophecies.
Eye of the North brings a conclusion what happened in Tyria after Guild Wars: Prophecies ended, and as such - is 100% oriented towards games with characters of maximum level. We know GW gamers want the numbers, so here they are: 18 new multi-level dungeons, 40 new armour sets, 10 new Heroes and massive 150 new skills, out of which 50 belong only to PvE (Player versus Enviroment).
On the other hand, there are Guild Wars 2. This is a full sequel and will be released in 2009-10 timeframe, with a public beta being released sometime next year. This game will be set several hundred years after GW: Prophecies and Eye of the North, but the main drool factor will be zone-wide events (read, open war in DaoC and Alterac Valley style), combined with refined control system, oriented for action and ease of use. Playable races include Humans, Charr, Norns, Asurians and Sylvarians. Level cap is set, but it is not known at the time, while characters will now progress through the game in a more sensitive way.
The graphics engine will be brought up to date with latest graphics developments in 2009-10, so you can expect a game engine which will offer unrivalled graphics features in world of MMOs.
NCSoft's roadmap now should be pretty clear, as far as GW world is concerned: GW1 add-on, GW2 public beta, GW2 final. Next 18 months will be very busy for these guys.
Is that true?
Ok my ideas:
Improvement in terrain so that jumping and dodging and swimming, climbing hills etc will be doable (i know you can dodge)
The GvG system: The current system OWNS! lots of new maps with the new graphics ofc but the way it works should not be changed imo.
Levels: keep a level cap i'm not saying it should be the same as now but i hope you don't destroy the point in Guildwars by setting a high level cap and letting us grind for months.
Keep the way Guildwars basically works with that we don't want overpowered weapons from 4 hour instances, stick with the skins as a showoff.
Races: Good against evil? Chars,humans,margonites,undeads,elvers, Dwarfs? I somehow don't like this as if you choose the wrong race and get the wrong "Race unique skill" Then the character is allready outdated for PvP.
I think the idea with custom made armors is pretty cool actually, that should be the most expensive armor or something
We do not want a GW2 with the all the same things and just a few updates like hairstylists and stuff which some of the people here says. Its redilicous and they are talking patch updates instead of a whole new Guildwars, tho it would be nice with some of thoose small tweaks to
Well all i could think off just now.
Sorry for my bad english.
BahamutKaiser
I disagree with the OP on some primary points. First of all, minor improvements in graphics, gameplay and expansion can be done to the exsisting game. They already are, for instance, added lip sync to dialoge in previous chapters. There is alot of room for redevelopement and improvement in the exsisting game, if it isn't something that requires a new base engine to function, than new features should be added to what we already have.
This also goes along with the timeframe, if we are going to play something in the near future, and we are also only adding minor improvision with basicly the same game structure, than it may as well be another chapter, not a total sequel. In a game like GW, the continuation could go on for ages, and although some followup to previous events is an obvious highlight to playing a sequel, it doesn't need to be in the same generation to operate. Again, if it is compatable with the original series, and it plays the same, and no outstanding improvements are made, than we really arn't graduating from a new chapter, it isn't significant enough for a sequel.
Personally, I think GW has the visual aspects and support to continue for ages the way it is, and also has the room for improvement to allow even major additions without requiring a new and seperate gameplay engine. If I wish to play and continue the same game, it is better to continue chapters in the exsisting series rather than remake the same game again in a new series when we have already continued the same gameplay and storyline for 3 and more chapters over the expanse of 2 or more years.
I would rather see a new more inovative game made, even if it is under another title or gameplay. I hope Anet is not too stigmatized and monotinous to ride a single feature into forever instead of expand onto even bigger, better, original titles.
More customization is always a plus either way. Merging charm animal and comfort animal is broken. And adding exclusive professions to a starting chapter would be a good sales feature.
This also goes along with the timeframe, if we are going to play something in the near future, and we are also only adding minor improvision with basicly the same game structure, than it may as well be another chapter, not a total sequel. In a game like GW, the continuation could go on for ages, and although some followup to previous events is an obvious highlight to playing a sequel, it doesn't need to be in the same generation to operate. Again, if it is compatable with the original series, and it plays the same, and no outstanding improvements are made, than we really arn't graduating from a new chapter, it isn't significant enough for a sequel.
Personally, I think GW has the visual aspects and support to continue for ages the way it is, and also has the room for improvement to allow even major additions without requiring a new and seperate gameplay engine. If I wish to play and continue the same game, it is better to continue chapters in the exsisting series rather than remake the same game again in a new series when we have already continued the same gameplay and storyline for 3 and more chapters over the expanse of 2 or more years.
I would rather see a new more inovative game made, even if it is under another title or gameplay. I hope Anet is not too stigmatized and monotinous to ride a single feature into forever instead of expand onto even bigger, better, original titles.
More customization is always a plus either way. Merging charm animal and comfort animal is broken. And adding exclusive professions to a starting chapter would be a good sales feature.
Perkunas
I would like the option of playing the game offline (single player), networked, and/or thru online servers (free). Online gathering points could be towns (like Ascalon). Join a group and do quests. Make the quests link to other quests, not running back and forth going just a bit further each time. Skills, experience points, and gold should be quest rewards.
Leave the old characters behind. Maybe a "link" between GW1 & GW2 accounts, allowing interactive NPCs to recognise that you are a direct descendant of "XXXXX". This "intuitive" link may give you a 1 level, or 1 set of attributes, "headstart" in one of your original (GW1) classes.
The open war thing, might allow for an 'Engineer" type class. Makers of siege weapons for a massive assault on a fortress. A "General" class, leader of an assault force, sending units hither, there, and yonder.
My $.02 worth.
Leave the old characters behind. Maybe a "link" between GW1 & GW2 accounts, allowing interactive NPCs to recognise that you are a direct descendant of "XXXXX". This "intuitive" link may give you a 1 level, or 1 set of attributes, "headstart" in one of your original (GW1) classes.
The open war thing, might allow for an 'Engineer" type class. Makers of siege weapons for a massive assault on a fortress. A "General" class, leader of an assault force, sending units hither, there, and yonder.
My $.02 worth.
actionjack
JUst throwing in ideas...
Make it more true to the name. In GW, you don't really see much guild activities in the world itself, atleast its not force upon you. Should have more guild driven contents.
And by that I don't mean just player's guild, but also NPC Guilds and Factions that player can join. Thus one can choose to join a NPC run Warrior's Guild (with fancier name, like Knights of Ascalon or something), and get certain bonues or specific quest or unique reward and ranks, base on their achievements in that guild. Can also tie some elements of stories in as well. Also could have completivness toward other NPC run guilds.
Sure Faction have the two faction, but it could use more. It help player feel more sense of belonging to be organize into such group.
--------------------------------------
Oh, and more enviromental visual effects. Earthquake should leave a big crater on the ground, ice spells should leave bits of ice all around, and you should be able to see skeletor hands ripping from gound with necros' spells. Blind could turn your screen dark, Bleed make it red, stuff like that.
Make it more true to the name. In GW, you don't really see much guild activities in the world itself, atleast its not force upon you. Should have more guild driven contents.
And by that I don't mean just player's guild, but also NPC Guilds and Factions that player can join. Thus one can choose to join a NPC run Warrior's Guild (with fancier name, like Knights of Ascalon or something), and get certain bonues or specific quest or unique reward and ranks, base on their achievements in that guild. Can also tie some elements of stories in as well. Also could have completivness toward other NPC run guilds.
Sure Faction have the two faction, but it could use more. It help player feel more sense of belonging to be organize into such group.
--------------------------------------
Oh, and more enviromental visual effects. Earthquake should leave a big crater on the ground, ice spells should leave bits of ice all around, and you should be able to see skeletor hands ripping from gound with necros' spells. Blind could turn your screen dark, Bleed make it red, stuff like that.
agk512
for gw2, i want to see massive amounts of content. first of all, it should include all three continents on one huge map. quests shouldnt be follow the big green arrow, they should be a bit challenging adding more locations for quests, im talking about like cross continent mega quests kinda quests.
missions, i dont want to be hyped up for a brand new guild wars only to find 30 missions. there should be a main storyline like the current ones, but add even more. mabey 20 separate missions for each the luxon and the kurzick factions to get indeapth with their war. possibly 3 to 5 missions on taking care of the last bit of charr. and the cut scenes should be beefed up to the max. possibly add in some cgi animations for the high points of the game. I want to be blown away basically, easily over 60 missions to keep us occupied
I know that im asking a lot, but its going to be 2009 or 2010 before this comes out, so they have the time to blow the fanbase away, and even prove to all the guild wars haters about what a great game this is
missions, i dont want to be hyped up for a brand new guild wars only to find 30 missions. there should be a main storyline like the current ones, but add even more. mabey 20 separate missions for each the luxon and the kurzick factions to get indeapth with their war. possibly 3 to 5 missions on taking care of the last bit of charr. and the cut scenes should be beefed up to the max. possibly add in some cgi animations for the high points of the game. I want to be blown away basically, easily over 60 missions to keep us occupied
I know that im asking a lot, but its going to be 2009 or 2010 before this comes out, so they have the time to blow the fanbase away, and even prove to all the guild wars haters about what a great game this is
bamm bamm bamm
I just want to see things like procedural character creation, so instead of choosing preset faces you can make your own with various sliders. It's become almost standard these days and I'd be disappointed if it wasn't in GW2.
It's got to have some form of skill system, so I hope they focus on quality over quantity. I would like to see more game mechanics to use in skills and just to make them all generally worth using. I'd like to see the skills have bigger artwork with a thumbnail for the skillbar. Stuff like that. Quality over quantity. Also, better skill acquisition! Skills should basically be a bigger deal than they currently are, especially considering the MtG nature of the game.
I know it isn't favoured by a lot of people but I would really like to see day/night cycle + weather make an appearance. I won't go on about it though.
What else? Well, I'd like environments that are just more interesting. Maybe a voxel system instead of the old displacement map. I'd like towns to feel a little more 'bustling', maybe with interiors for shops and the like.
That's all I can think of at the moment. I want to keep my 'list' fairly high level and not too specific, since that kind of thing is for Anet to surprise us with.
It's got to have some form of skill system, so I hope they focus on quality over quantity. I would like to see more game mechanics to use in skills and just to make them all generally worth using. I'd like to see the skills have bigger artwork with a thumbnail for the skillbar. Stuff like that. Quality over quantity. Also, better skill acquisition! Skills should basically be a bigger deal than they currently are, especially considering the MtG nature of the game.
I know it isn't favoured by a lot of people but I would really like to see day/night cycle + weather make an appearance. I won't go on about it though.
What else? Well, I'd like environments that are just more interesting. Maybe a voxel system instead of the old displacement map. I'd like towns to feel a little more 'bustling', maybe with interiors for shops and the like.
That's all I can think of at the moment. I want to keep my 'list' fairly high level and not too specific, since that kind of thing is for Anet to surprise us with.
Master Ketsu
This is sort of a bigger play on what I said earlier, but the graphics of game combat need to be "tweaked" so that you can tell what a player is doing without having to click on them.
Adding dodging and jumping and actually making them a big part of GW2, as well as making sure most skills can be recognized just by their animation, will not only make the game more fun to watch, but make it more challenging.
It will also fix one of the current problems in GW - currently you cant always tell if a person is good at this game or not just by watching them for five minutes. With more combat graphics and movement options pros will be instantly noticeable, because they will use everything.
Adding dodging and jumping and actually making them a big part of GW2, as well as making sure most skills can be recognized just by their animation, will not only make the game more fun to watch, but make it more challenging.
It will also fix one of the current problems in GW - currently you cant always tell if a person is good at this game or not just by watching them for five minutes. With more combat graphics and movement options pros will be instantly noticeable, because they will use everything.
Red_Dragon56
An offline mode.
Now wait, keep reading.
GW2 you start off with 4 slots (let's say) buut GW2 offline you start off with 2. You can "Earn" more offline, or you can transfer your GW1 characters onto the offline mode. Make it so that you cannot transfer offline to online characters though. That way online will still be fair. In offline mode you can play through all the Expansions plus with GW2 campagin. GW2 I am going to assume you can have heroes. Making it fair to play through the entire game(s) offline.
This would help people with bad internet connection or people who just want to play GW2 with thier old characters.
"PvP" would be Zashien or maybe an upgraded GW2 computer "PvC" (Player vs Computer) that would be a little more masterful than the ones we have now. For offline mode. New content and PvC builds would be available via guildwars.com so that you can still have a challenge.
My 2 cents.
Now wait, keep reading.
GW2 you start off with 4 slots (let's say) buut GW2 offline you start off with 2. You can "Earn" more offline, or you can transfer your GW1 characters onto the offline mode. Make it so that you cannot transfer offline to online characters though. That way online will still be fair. In offline mode you can play through all the Expansions plus with GW2 campagin. GW2 I am going to assume you can have heroes. Making it fair to play through the entire game(s) offline.
This would help people with bad internet connection or people who just want to play GW2 with thier old characters.
"PvP" would be Zashien or maybe an upgraded GW2 computer "PvC" (Player vs Computer) that would be a little more masterful than the ones we have now. For offline mode. New content and PvC builds would be available via guildwars.com so that you can still have a challenge.
My 2 cents.
Jaythen Tyradel
One idea that I would like to see more of in relation to quests:
In pre-sear Ascalon you have the Gift for Althea Quest.
That quest gave you two options on how to complete it.
Give three gifts to the Captain to complete quest
or
Rat out Rurick to Althea and get reward by giving her one gift.
I would like to see more of the optional/multiple path for quests. Rewards are based on your decision or exploration on finding an alternative.
Nightfall did this also with having to pick between which hero to choose. In turn, that gave you different missions/quests along the same story line.
I would like to see more of these type of options and decisions.
In pre-sear Ascalon you have the Gift for Althea Quest.
That quest gave you two options on how to complete it.
Give three gifts to the Captain to complete quest
or
Rat out Rurick to Althea and get reward by giving her one gift.
I would like to see more of the optional/multiple path for quests. Rewards are based on your decision or exploration on finding an alternative.
Nightfall did this also with having to pick between which hero to choose. In turn, that gave you different missions/quests along the same story line.
I would like to see more of these type of options and decisions.
Goreman
plz A-net plz! i wanna start where i left off! and i might wanna go back to tyria again! and cantha ect. i want to play thye dude i spent 1000 hours on! used over 100k on! wahhh well... when they do come out with GW2. they should let you pick 1 char from GW... so your not crushed... and you can still go back into the normal game. but you can only see people in GW2... and you still have all the Expantions and stuff... id love to see that! but all i really want most is to keep 1 char... my main W/Mo lvl 20 with primeval and victos blade and bulwark...
Sakura Haruno
Hope you all know that anet and ncsoft Said that The Inquerior was in error and that none of it was true lol *the info about the 2 atleast* eye of the north and gw 2 will deff be made seeing as there now trademarked.
Absolute Eminence
Quote:
Originally Posted by Winterclaw
For example consider things like:
*A hairstylist *Merging charm animal and comfort animal *More storage from the beginning of the game *A cutscene movie player so you don't have to worry about skipping and missing the movie or if you want to relive some of the past *No dying during cutscenes (think survivors in Vizhuna) *15K armor and more weapon skins for pvp characters *A hairstylist |
The most important thing is adding more flexability in the marketplace. Not just Green Items and Ecto. Add more dimensions to the armor. Make rare armor dropable (With the armor value taking the highest possible for the class wearing it). Diablo 2 had many small knick knacks that drove the market. Such as jewelry and charms. No such need to add them exactly as in Diablo 2. But static items are boring over time. You need to have both to create a long line of interest in the game. There needs to be more movement of money between markets. Instead of gold farmers -> Green/Ecto Farmers -> Loop.
Armor that is basic that can be crafted in different towns, and the nice skins being attributed to Gold armor pieces. How about armor sets that give small bonuses. Like +5 energy PvE only or +30 health PvE only.
There needs to be distinctions in skills to help balance both the PvE world and PvP world. PvP look at PvE players as noobs, and PvE players look at PvP players at snobbish. Eliminate the squabble amongst the skill balances by just creating some that are both and some that are independant of each other.
I hope time intensive things in GW1 will transfer to GW2 like titles. Money I can see being seperate.
Crimso
I'd like so see more strategic classes like a knight(similar to warriors but with different attributes and slightly stronger armour) they should have a larger range of body blocking then other classes, Jumping and dodging are good ideas too and different classes should have different rates(height of jumping and distance of dodging) for theses aswell.
VorBiz
IMO The level cap should stay at 20. I also dont want new races, I enjoy the 1st prof 2nd prof idea more than races. It would be boring have a race and 2 profs. I thnk having a new GW is good, same game play eg. 8 skills, hench, heros, ect is good but have new maps, new classes.
I think we call all say we want these new things , but, its up the anet to make it these things. We just need to wait and see.
I think we call all say we want these new things , but, its up the anet to make it these things. We just need to wait and see.
JtFiRe55
there should be pets for everyone that grant a magical bonus of some kind!
Master Sword Keeper
My question is...Can i take my old chars to the new game? That's all i want to know.