Does anyone use thier rit in the tombs as the healer for BP groups?
I tried using my restore build with pretty good success, but 3 or 4 people still died, and we all died at the last stage, that may have been because of bad pull, not sure.
The build i ran was:
Restoration 12 + 3 + 1
Spawning 11 + 1
Channeling 6 + 1
Flesh of My flesh
Life
Recuperation
Splinter Weapon
Spirit Light
Mend body and soul
Weapon of warding
Weapon of remedy (E)
Didnt really get to use WoR much since the pets took the most damage, so maybe I should change that to something else?
What is good Rit build for tombs?
lasker wavingtrider
icedutah
If you want awesome offense use splinter weapon on yourself with barrage.
Crazyvietguy
Quote:
Originally Posted by icedutah
If you want awesome offense use splinter weapon on yourself with barrage.
LOL and why would he be using barrage, when he has 3 other rangers barraging nonstop?
[skill]Attuned Was Songkai[/skill] Good when casting spirits and decent energy management
[skill]Spirit Light Weapon[/skill] Surprisingly good, Low energy and constant health "regen."
If you bring Attuned Id probably try to swap in [skill]Soothing Memories[/skill] as it synergizes well with Attuned making it cost 0 energy at 12 spawning. No weapon of warding perhaps?
If you bring Spirit Light Weapon, It would cause more regen than Weapon of warding, leaving you room for a skill like [skill]Ghostmirror Light[/skill] or [skill]Wielder's Boon[/skill]
[skill]Attuned Was Songkai[/skill] Good when casting spirits and decent energy management
[skill]Spirit Light Weapon[/skill] Surprisingly good, Low energy and constant health "regen."
If you bring Attuned Id probably try to swap in [skill]Soothing Memories[/skill] as it synergizes well with Attuned making it cost 0 energy at 12 spawning. No weapon of warding perhaps?
If you bring Spirit Light Weapon, It would cause more regen than Weapon of warding, leaving you room for a skill like [skill]Ghostmirror Light[/skill] or [skill]Wielder's Boon[/skill]
Dahnel
I take the place of the Order Necro generally.
[skill]Essence Strike[/skill][skill]Destruction[/skill][skill]Spirit Siphon[/skill][skill]Splinter Weapon[/skill][skill]Wailing Weapon[/skill][skill]Offering of Spirit[/skill][skill]Order of pain[/skill][skill]Flesh of my Flesh[/skill]
12 +3+1 Channeling
12 Blood Magic
3 +1 Restoration Magic
[skill]Essence Strike[/skill][skill]Destruction[/skill][skill]Spirit Siphon[/skill][skill]Splinter Weapon[/skill][skill]Wailing Weapon[/skill][skill]Offering of Spirit[/skill][skill]Order of pain[/skill][skill]Flesh of my Flesh[/skill]
12 +3+1 Channeling
12 Blood Magic
3 +1 Restoration Magic
Morayna
Personally, the only real way i play tombs with my rit is as a splinter weapon bp (offense build). It's a real slaughter lol
However, if going as healer, I would highly suggest adding Resilient Weapon to your build since hexes and conditions run rampant in tombs.
At 16 restore it gives +6 health regen, lasts 21 seconds, gives a nice +24 armor boost, And it can't be stripped. I'de say the 10e cost is worth that.
Would also consider taking Attuned as your elite. Nice energy management there and it would allow you to spam heals if need be.
However, if going as healer, I would highly suggest adding Resilient Weapon to your build since hexes and conditions run rampant in tombs.
At 16 restore it gives +6 health regen, lasts 21 seconds, gives a nice +24 armor boost, And it can't be stripped. I'de say the 10e cost is worth that.
Would also consider taking Attuned as your elite. Nice energy management there and it would allow you to spam heals if need be.
lennymon
there was a really good thread for a heal party rit/mo which synergizes well with MM (dwaynas sorrow et all). check it out might give you some ideas there as well.
http://www.guildwarsguru.com/forum/s...php?t=10115818
http://www.guildwarsguru.com/forum/s...php?t=10115818