this was originally posted here:
http://www.guildwarsguru.com/forum/s...php?t=10127901
but i thought i would post it here too
Pit Keeper
ill also take ideas on a better name for these guys
Description
After their thawing these former elementalists or necromancers saw the undead rageing and thought their former talents would not suffice. so they formed a guild that asked grenth for his blessing in aiding against the hordes of undead. though they asked grenth mostly for their powers they also looked towards meledru. their prayers were answered by both gods and they gained the ability not only to destroy the undead hordes but to also aid their allies in combat with the power of wards. Grenth Granted them the abilities to call upon his demon servents but in order for these demons to survive outside of the underworld they need to feed off the casters soul causing them to have much less magical energy. also grenth gave them the power to call upon powerful spells from the underworld. Meledru would not be outdone though. She granted them with powerful ward magic so that they might aid their allies in combat. she also gave them the ability to channel the energy of nearby allies to aid in the casting of spells. so these casters set out in order to help their people.
i do not currently have an image for this class but im working on it.
they have 4 energy pips
Weapons
they just use your standard staffs wands and offhands.
Attributes
Soul Linking(primary)
your spells cost 2% less for each nearby ally, maximum is incresed with each rank.
this attribute will mostly have to do with energy management and such for example:
Souls touch(25E, 3 sec cast time, 60sec recharge) [Elite Spell] gain 1...4 energy for each nearby ally.
Underworld Affinity
no inherent effect
this attribute has to with devastating spells drawn from the underworld for example:
Nether Grasp(25E, 6 second cast, 60 sec recharge)[Spell] create a nether gate at target foes location, for 2...10 seconds all nearby foes move 25% slower and take 15...40 damage every 2 seconds.
Crypt Wailing
no inherent effect
This attribute revolves around summoning demonic minions and skills that increase their power. You may only have 1 demon summoned at a time and it causes -2 energy regen, you may unsummon a demon the same way you cancel a maintained enchantment, for example:
Call Felhound(15E, 6 second cast, 20 second recharge)[Calling Spell] Summon a lvl 1...17 Felhound that deals 11-25 damage.
Ward Mastery
no inherent effect
This attribute revolves around wards and other ally aiding spells, i know wards are exclusively ele spells atm but really they are not getting used enough and these guys used to be eles so yea.
Ward Against Spawn(15E, 3 second cast time, 20 second recharge time)[Elite Ward Spell] you create a ward at your location for 3...15 seconds, Summoned units cannot enter this ward.
Beliefs
most of them worship grenth and meledru but some even worship dwayna
Pit Keeper
tenshi_strife
placebo overdose
this would be overpowered in ha/gvg other wise sounds ok little to much like a necro
System_Crush
The back story is almost made me cry, onaccount of it being so bad.
The skill combination is kind of interesting, the demons would not be too overpowered in HA as you can only have 1 and they have a quite heavy maintance cost, make the cast 8 seconds and 10 for elites though.
And the warding would nto be overpowered in HA as just like the rit its the loss of mobilety you get after building a fortress(not sure if you will keep the shorter duration on wards just like eles).
The primary is totaly overpowered (16*2%*8=16^2=256% means you get 156% of the energy every time you cast a spell) because spirits and pets and likely demons too, also count as allies(that is why claudron of souls works).
All in all its a E/N the skills could be added as skill to thsoe classes instead of as a new class(exept demons Anet would never do that), cuz I just don't think its original enough to be a new class.
The skill combination is kind of interesting, the demons would not be too overpowered in HA as you can only have 1 and they have a quite heavy maintance cost, make the cast 8 seconds and 10 for elites though.
And the warding would nto be overpowered in HA as just like the rit its the loss of mobilety you get after building a fortress(not sure if you will keep the shorter duration on wards just like eles).
The primary is totaly overpowered (16*2%*8=16^2=256% means you get 156% of the energy every time you cast a spell) because spirits and pets and likely demons too, also count as allies(that is why claudron of souls works).
All in all its a E/N the skills could be added as skill to thsoe classes instead of as a new class(exept demons Anet would never do that), cuz I just don't think its original enough to be a new class.
Soul of the Scythe
that primary sounds a lot like expertise...
just with a conditional effect
just with a conditional effect
tenshi_strife
hum yes the backstory may be a bit lame, and yes i do see that this may not be origanal enough, but i really think more profs should summon stuff and wards need more use.
[M]agna_[C]arta
"Soul Linking" I already got that name!
See http://www.guildwarsguru.com/forum/s...php?t=10120139
See http://www.guildwarsguru.com/forum/s...php?t=10120139
tenshi_strife
gah beat me to it v.v